mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-27 20:43:43 +00:00
641 lines
24 KiB
C++
641 lines
24 KiB
C++
#include <csignal>
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#define WITHWINDOWS
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#include "common.h"
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#include "crossplatform.h"
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#include "Renderer.h"
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#include "Occlusion.h"
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#include "Credits.h"
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#include "Camera.h"
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#include "Weather.h"
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#include "Timecycle.h"
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#include "Clock.h"
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#include "World.h"
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#include "Vehicle.h"
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#include "ModelIndices.h"
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#include "Streaming.h"
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#include "PathFind.h"
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#include "Boat.h"
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#include "Heli.h"
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#include "Automobile.h"
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#include "Bike.h"
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#include "Ped.h"
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#include "Particle.h"
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#include "Console.h"
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#include "Debug.h"
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#include "Hud.h"
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#include "SceneEdit.h"
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#include "Pad.h"
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#include "PlayerPed.h"
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#include "Radar.h"
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#include "debugmenu.h"
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#include "Frontend.h"
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#include "Text.h"
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#include "WaterLevel.h"
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#include "main.h"
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#include "Script.h"
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#include "MBlur.h"
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#include "postfx.h"
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#include "custompipes.h"
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#ifndef _WIN32
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#include "assert.h"
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#include <stdarg.h>
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#endif
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#include <list>
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#ifdef RWLIBS
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extern "C" int vsprintf(char* const _Buffer, char const* const _Format, va_list _ArgList);
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#endif
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#ifdef USE_PS2_RAND
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unsigned long long myrand_seed = 1;
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#else
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unsigned long int myrand_seed = 1;
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#endif
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int
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myrand(void)
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{
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#ifdef USE_PS2_RAND
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// Use our own implementation of rand, stolen from PS2
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myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1;
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return ((myrand_seed >> 32) & 0x7FFFFFFF);
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#else
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// or original codewarrior rand
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myrand_seed = myrand_seed * 1103515245 + 12345;
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return((myrand_seed >> 16) & 0x7FFF);
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#endif
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}
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void
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mysrand(unsigned int seed)
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{
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myrand_seed = seed;
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}
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#ifdef DEBUGMENU
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void WeaponCheat1();
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void WeaponCheat2();
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void WeaponCheat3();
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void HealthCheat();
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void VehicleCheat(int model);
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void BlowUpCarsCheat();
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void ChangePlayerCheat();
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void MayhemCheat();
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void EverybodyAttacksPlayerCheat();
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void WeaponsForAllCheat();
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void FastTimeCheat();
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void SlowTimeCheat();
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void MoneyCheat();
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void ArmourCheat();
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void WantedLevelUpCheat();
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void WantedLevelDownCheat();
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void SunnyWeatherCheat();
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void CloudyWeatherCheat();
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void RainyWeatherCheat();
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void FoggyWeatherCheat();
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void FastWeatherCheat();
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void OnlyRenderWheelsCheat();
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void ChittyChittyBangBangCheat();
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void StrongGripCheat();
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void SpecialCarCheats();
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void PickUpChicksCheat();
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DebugMenuEntry *carCol1;
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DebugMenuEntry *carCol2;
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void
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SpawnCar(int id)
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{
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CVector playerpos;
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CStreaming::RequestModel(id, 0);
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CStreaming::LoadAllRequestedModels(false);
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if(CStreaming::HasModelLoaded(id)){
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playerpos = FindPlayerCoors();
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int node;
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if(!CModelInfo::IsBoatModel(id)){
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node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false);
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if(node < 0)
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return;
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}
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CVehicle *v;
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if(CModelInfo::IsBoatModel(id))
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v = new CBoat(id, RANDOM_VEHICLE);
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else if(CModelInfo::IsBikeModel(id))
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v = new CBike(id, RANDOM_VEHICLE);
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else
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v = new CAutomobile(id, RANDOM_VEHICLE);
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v->bHasBeenOwnedByPlayer = true;
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if(carCol1)
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DebugMenuEntrySetAddress(carCol1, &v->m_currentColour1);
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if(carCol2)
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DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2);
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if(CModelInfo::IsBoatModel(id))
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v->SetPosition(TheCamera.GetPosition() + TheCamera.GetForward()*15.0f);
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else
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v->SetPosition(ThePaths.m_pathNodes[node].GetPosition());
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v->GetMatrix().GetPosition().z += 4.0f;
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v->SetOrientation(0.0f, 0.0f, 3.49f);
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v->SetStatus(STATUS_ABANDONED);
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v->m_nDoorLock = CARLOCK_UNLOCKED;
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CWorld::Add(v);
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}
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}
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static void
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FixCar(void)
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{
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CVehicle *veh = FindPlayerVehicle();
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if(veh == nil)
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return;
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veh->m_fHealth = 1000.0f;
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if(veh->IsCar()){
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((CAutomobile*)veh)->Damage.SetEngineStatus(0);
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((CAutomobile*)veh)->Fix();
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}else if(veh->IsBike()){
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((CBike*)veh)->Fix();
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}
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}
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#ifdef MAP_ENHANCEMENTS
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static void
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TeleportToWaypoint(void)
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{
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if (FindPlayerVehicle()) {
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if (CRadar::TargetMarkerId != -1)
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FindPlayerVehicle()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FindPlayerVehicle()->GetColModel()->boundingSphere.center.z));
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} else
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if(CRadar::TargetMarkerId != -1)
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FindPlayerPed()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FEET_OFFSET));
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}
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#endif
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static void
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SwitchCarCollision(void)
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{
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if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
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FindPlayerVehicle()->bUsesCollision = !FindPlayerVehicle()->bUsesCollision;
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}
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static int engineStatus;
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static void
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SetEngineStatus(void)
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{
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CVehicle *veh = FindPlayerVehicle();
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if(veh == nil)
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return;
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if(!veh->IsCar())
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return;
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((CAutomobile*)veh)->Damage.SetEngineStatus(engineStatus);
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}
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static void
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ToggleComedy(void)
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{
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CVehicle *veh = FindPlayerVehicle();
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if(veh == nil)
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return;
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veh->bComedyControls = !veh->bComedyControls;
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}
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static void
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PlaceOnRoad(void)
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{
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CVehicle *veh = FindPlayerVehicle();
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if(veh == nil)
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return;
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if(veh->IsCar())
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((CAutomobile*)veh)->PlaceOnRoadProperly();
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}
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static void
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ResetCamStatics(void)
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{
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TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true;
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}
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#ifdef MISSION_SWITCHER
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int8 nextMissionToSwitch = 0;
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static void
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SwitchToMission(void)
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{
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CTheScripts::SwitchToMission(nextMissionToSwitch);
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}
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#endif
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static const char *carnames[] = {
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"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "rio", "firetruk", "trash", "stretch", "manana",
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"infernus", "voodoo", "pony", "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "washing",
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"bobcat", "mrwhoop", "bfinject", "hunter", "police", "enforcer", "securica", "banshee", "predator", "bus",
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"rhino", "barracks", "cuban", "chopper", "angel", "coach", "cabbie", "stallion", "rumpo", "rcbandit", "romero",
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"packer", "sentxs", "admiral", "squalo", "seaspar", "pizzaboy", "gangbur", "airtrain", "deaddodo", "speeder",
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"reefer", "tropic", "flatbed", "yankee", "caddy", "zebra", "topfun", "skimmer", "pcj600", "faggio", "freeway",
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"rcbaron", "rcraider", "glendale", "oceanic", "sanchez", "sparrow", "patriot", "lovefist", "coastg", "dinghy",
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"hermes", "sabre", "sabretur", "pheonix", "walton", "regina", "comet", "deluxo", "burrito", "spand", "marquis",
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"baggage", "kaufman", "maverick", "vcnmav", "rancher", "fbiranch", "virgo", "greenwoo", "jetmax", "hotring",
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"sandking", "blistac", "polmav", "boxville", "benson", "mesa", "rcgoblin", "hotrina", "hotrinb",
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"bloodra", "bloodrb", "vicechee"
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};
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static CTweakVar** TweakVarsList;
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static int TweakVarsListSize = -1;
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static bool bAddTweakVarsNow = false;
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static const char *pTweakVarsDefaultPath = NULL;
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void CTweakVars::Add(CTweakVar *var)
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{
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if(TweakVarsListSize == -1) {
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TweakVarsList = (CTweakVar**)malloc(64 * sizeof(CTweakVar*));
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TweakVarsListSize = 0;
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}
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if(TweakVarsListSize > 63)
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TweakVarsList = (CTweakVar**) realloc(TweakVarsList, (TweakVarsListSize + 1) * sizeof(var));
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TweakVarsList[TweakVarsListSize++] = var;
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// TweakVarsList.push_back(var);
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if ( bAddTweakVarsNow )
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var->AddDBG(pTweakVarsDefaultPath);
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}
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void CTweakVars::AddDBG(const char *path)
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{
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pTweakVarsDefaultPath = path;
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for(int i = 0; i < TweakVarsListSize; ++i)
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TweakVarsList[i]->AddDBG(pTweakVarsDefaultPath);
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bAddTweakVarsNow = true;
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}
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void CTweakSwitch::AddDBG(const char *path)
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{
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DebugMenuEntry *e = DebugMenuAddVar(m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, m_pFunc, 1, m_nMin, m_nMax, m_aStr);
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DebugMenuEntrySetWrap(e, true);
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}
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void CTweakFunc::AddDBG (const char *path) { DebugMenuAddCmd (m_pPath == NULL ? path : m_pPath, m_pVarName, m_pFunc); }
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void CTweakBool::AddDBG (const char *path) { DebugMenuAddVarBool8(m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pBoolVar, NULL); }
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void CTweakInt8::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
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void CTweakUInt8::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint8_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
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void CTweakInt16::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
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void CTweakUInt16::AddDBG(const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
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void CTweakInt32::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
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void CTweakUInt32::AddDBG(const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
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void CTweakFloat::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (float *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound); }
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/*
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static const char *wt[] = {
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"Sunny", "Cloudy", "Rainy", "Foggy"
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};
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SETTWEAKPATH("TEST");
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TWEAKSWITCH(CWeather::NewWeatherType, 0, 3, wt, NULL);
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*/
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void
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switchWeather(void)
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{
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CWeather::StreamAfterRainTimer = 0;
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}
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void
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DebugMenuPopulate(void)
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{
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if(1){
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static const char *weathers[] = {
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"Sunny", "Cloudy", "Rainy", "Foggy", "Extrasunny", "Stormy"
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};
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static const char *extracols[] = {
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"1 - Malibu club",
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"2 - Strib club",
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"3 - Hotel",
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"4 - Bank",
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"5 - Police HQ",
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"6 - Mall",
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"7 - Rifle Range",
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"8 - Mansion",
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"9 - Dirt ring",
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"10 - Blood ring",
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"11 - Hot ring",
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"12 - Concert hall",
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"13 - Auntie Poulets",
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"14 - Intro at docks",
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"15 - Biker bar",
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"16 - Intro cafe",
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"17 - Studio",
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"18", "19", "20", "21", "22", "23", "24"
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};
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DebugMenuEntry *e;
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e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil);
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DebugMenuEntrySetWrap(e, true);
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e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(),
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[](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil);
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DebugMenuEntrySetWrap(e, true);
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e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, switchWeather, 1, 0, 5, weathers);
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DebugMenuEntrySetWrap(e, true);
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e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, switchWeather, 1, 0, 5, weathers);
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DebugMenuEntrySetWrap(e, true);
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DebugMenuAddVarBool32("Time & Weather", "Extracolours On", &CTimeCycle::m_bExtraColourOn, nil);
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DebugMenuAddVar("Time & Weather", "Extracolour", &CTimeCycle::m_ExtraColour, nil, 1, 0, 23, extracols);
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DebugMenuAddVar("Time & Weather", "Time scale", (float*)&CTimer::GetTimeScale(), nil, 0.1f, 0.0f, 10.0f);
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DebugMenuAddCmd("Cheats", "Weapon set 1", WeaponCheat1);
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DebugMenuAddCmd("Cheats", "Weapon set 2", WeaponCheat2);
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DebugMenuAddCmd("Cheats", "Weapon set 3", WeaponCheat3);
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DebugMenuAddCmd("Cheats", "Money", MoneyCheat);
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DebugMenuAddCmd("Cheats", "Health", HealthCheat);
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DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat);
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DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat);
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DebugMenuAddCmd("Cheats", "Tank", []() { VehicleCheat(MI_TAXI); });
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DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat);
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DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat);
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DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat);
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DebugMenuAddCmd("Cheats", "Everybody attacks player", EverybodyAttacksPlayerCheat);
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DebugMenuAddCmd("Cheats", "Weapons for all", WeaponsForAllCheat);
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DebugMenuAddCmd("Cheats", "Fast time", FastTimeCheat);
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DebugMenuAddCmd("Cheats", "Slow time", SlowTimeCheat);
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DebugMenuAddCmd("Cheats", "Armour", ArmourCheat);
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DebugMenuAddCmd("Cheats", "Sunny weather", SunnyWeatherCheat);
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DebugMenuAddCmd("Cheats", "Cloudy weather", CloudyWeatherCheat);
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DebugMenuAddCmd("Cheats", "Rainy weather", RainyWeatherCheat);
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DebugMenuAddCmd("Cheats", "Foggy weather", FoggyWeatherCheat);
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DebugMenuAddCmd("Cheats", "Fast weather", FastWeatherCheat);
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DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
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DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
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DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
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DebugMenuAddCmd("Cheats", "Special car", SpecialCarCheats);
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DebugMenuAddCmd("Cheats", "Pickup chicks", PickUpChicksCheat);
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static int spawnCarId = MI_LANDSTAL;
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e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_VICECHEE, carnames);
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DebugMenuEntrySetWrap(e, true);
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DebugMenuAddCmd("Spawn", "Spawn Car", [](){
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if(spawnCarId == MI_CHOPPER ||
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spawnCarId == MI_AIRTRAIN ||
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spawnCarId == MI_DEADDODO)
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return;
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SpawnCar(spawnCarId);
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});
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static uint8 dummy;
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carCol1 = DebugMenuAddVar("Spawn", "First colour", &dummy, nil, 1, 0, 255, nil);
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carCol2 = DebugMenuAddVar("Spawn", "Second colour", &dummy, nil, 1, 0, 255, nil);
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DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); });
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DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); });
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DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); });
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DebugMenuAddCmd("Spawn", "Spawn Phoenix", [](){ SpawnCar(MI_PHEONIX); });
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DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
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DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); });
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DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); });
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DebugMenuAddCmd("Spawn", "Spawn Admiral", [](){ SpawnCar(MI_ADMIRAL); });
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DebugMenuAddCmd("Spawn", "Spawn Washington", [](){ SpawnCar(MI_WASHING); });
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DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); });
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DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); });
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DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); });
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DebugMenuAddCmd("Spawn", "Spawn Cuban", [](){ SpawnCar(MI_CUBAN); });
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DebugMenuAddCmd("Spawn", "Spawn Voodoo", [](){ SpawnCar(MI_VOODOO); });
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DebugMenuAddCmd("Spawn", "Spawn BF injection", [](){ SpawnCar(MI_BFINJECT); });
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DebugMenuAddCmd("Spawn", "Spawn Maverick", [](){ SpawnCar(MI_MAVERICK); });
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DebugMenuAddCmd("Spawn", "Spawn VCN Maverick", [](){ SpawnCar(MI_VCNMAV); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Sparrow", [](){ SpawnCar(MI_SPARROW); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Sea Sparrow", [](){ SpawnCar(MI_SEASPAR); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Hunter", [](){ SpawnCar(MI_HUNTER); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });
|
|
DebugMenuAddCmd("Spawn", "Spawn PCJ 600", [](){ SpawnCar(MI_PCJ600); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Faggio", [](){ SpawnCar(MI_FAGGIO); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Freeway", [](){ SpawnCar(MI_FREEWAY); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Squalo", [](){ SpawnCar(MI_SQUALO); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Skimmer", [](){ SpawnCar(MI_SKIMMER); });
|
|
|
|
DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
|
|
DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil);
|
|
DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil);
|
|
DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
|
|
DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
|
|
DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
|
|
#ifdef EXTENDED_COLOURFILTER
|
|
static const char *filternames[] = { "None", "Simple", "Normal", "Mobile" };
|
|
e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_MOBILE, filternames);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f);
|
|
DebugMenuAddVarBool8("Render", "Blur", &CPostFX::BlurOn, nil);
|
|
DebugMenuAddVarBool8("Render", "Motion Blur", &CPostFX::MotionBlurOn, nil);
|
|
#endif
|
|
DebugMenuAddVar("Render", "Drunkness", &CMBlur::Drunkness, nil, 0.05f, 0, 1.0f);
|
|
#ifndef MASTER
|
|
DebugMenuAddVarBool8("Render", "Occlusion debug", &bDisplayOccDebugStuff, nil);
|
|
#endif
|
|
#ifdef EXTENDED_PIPELINES
|
|
static const char *vehpipenames[] = { "MatFX", "Neo" };
|
|
e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
|
|
1, CustomPipes::VEHICLEPIPE_MATFX, CustomPipes::VEHICLEPIPE_NEO, vehpipenames);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f);
|
|
DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f);
|
|
DebugMenuAddVar("Render", "Neo Ped Rim light", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f);
|
|
DebugMenuAddVar("Render", "Neo World Lightmaps", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f);
|
|
DebugMenuAddVar("Render", "Neo Road Gloss", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
|
|
#endif
|
|
DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
|
|
DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
|
|
DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);
|
|
DebugMenuAddVarBool8("Render", "Show Collision Lines", &gbShowCollisionLines, nil);
|
|
DebugMenuAddVarBool8("Render", "Show Collision Polys", &gbShowCollisionPolys, nil);
|
|
DebugMenuAddVarBool8("Render", "Don't render Buildings", &gbDontRenderBuildings, nil);
|
|
DebugMenuAddVarBool8("Render", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil);
|
|
DebugMenuAddVarBool8("Render", "Don't render Peds", &gbDontRenderPeds, nil);
|
|
DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil);
|
|
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
|
|
DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
|
|
|
|
DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
|
|
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
|
|
#ifdef MAP_ENHANCEMENTS
|
|
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
|
|
#endif
|
|
DebugMenuAddCmd("Debug", "Switch car collision", SwitchCarCollision);
|
|
DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
|
|
DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
|
|
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
|
|
DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
|
|
DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad);
|
|
|
|
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
|
|
|
|
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
|
|
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
|
|
|
|
#ifdef RELOADABLES
|
|
DebugMenuAddCmd("Reload", "HUD.TXD", CHud::ReloadTXD);
|
|
#endif
|
|
DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
|
|
#ifdef TIMEBARS
|
|
DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
|
|
#endif
|
|
#ifdef MISSION_SWITCHER
|
|
DebugMenuEntry *missionEntry;
|
|
static const char* missions[] = {
|
|
"Initial", "Intro", "An Old Friend", "The Party", "Back Alley Brawl", "Jury Fury", "Riot",
|
|
"Treacherous Swine", "Mall Shootout", "Guardian Angels", "Sir, Yes Sir!", "All Hands On Deck!",
|
|
"The Chase", "Phnom Penh '86", "The Fastest Boat", "Supply & Demand", "Rub Out", "Death Row",
|
|
"Four Iron", "Demolition Man", "Two Bit Hit", "No Escape?", "The Shootist", "The Driver",
|
|
"The Job", "Gun Runner", "Boomshine Saigon", "Recruitment Drive", "Dildo Dodo", "Martha's Mug Shot",
|
|
"G-spotlight", "Shakedown", "Bar Brawl", "Cop Land", "Spilling the Beans", "Hit the Courier",
|
|
"Printworks Buy", "Sunshine Autos", "Interglobal Films Buy", "Cherry Popper Icecreams Buy",
|
|
"Kaufman Cabs Buy", "Malibu Club Buy", "The Boatyard Buy", "Pole Position Club Buy", "El Swanko Casa Buy",
|
|
"Links View Apartment Buy", "Hyman Condo Buy", "Ocean Heighs Aprt. Buy", "1102 Washington Street Buy",
|
|
"Vice Point Buy", "Skumole Shack Buy", "Cap the Collector", "Keep your Friends Close...",
|
|
"Alloy Wheels of Steel", "Messing with the Man", "Hog Tied", "Stunt Boat Challenge", "Cannon Fodder",
|
|
"Naval Engagement", "Trojan Voodoo", "Juju Scramble", "Bombs Away!", "Dirty Lickin's", "Love Juice",
|
|
"Psycho Killer", "Publicity Tour", "Weapon Range", "Road Kill", "Waste the Wife", "Autocide",
|
|
"Check Out at the Check In", "Loose Ends", "V.I.P.", "Friendly Rivalry", "Cabmaggedon", "TAXI DRIVER",
|
|
"PARAMEDIC", "FIREFIGHTER", "VIGILANTE", "HOTRING", "BLOODRING", "DIRTRING", "Sunshine Autos Races",
|
|
"Distribution", "Downtown Chopper Checkpoint", "Ocean Beach Chopper Checkpoint", "Vice Point Chopper Checkpoint",
|
|
"Little Haiti Chopper Checkpoint", "Trial by Dirt", "Test Track", "PCJ Playground", "Cone Crazy",
|
|
"PIZZA BOY", "RC Raider Pickup", "RC Bandit Race", "RC Baron Race", "Checkpoint Charlie"
|
|
};
|
|
|
|
missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, 96, missions);
|
|
DebugMenuEntrySetWrap(missionEntry, true);
|
|
DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
|
|
#endif
|
|
extern bool PrintDebugCode;
|
|
extern int16 DebugCamMode;
|
|
DebugMenuAddVarBool8("Cam", "Use mouse Cam", &CCamera::m_bUseMouse3rdPerson, nil);
|
|
#ifdef FREE_CAM
|
|
DebugMenuAddVarBool8("Cam", "Free Cam", &CCamera::bFreeCam, nil);
|
|
#endif
|
|
DebugMenuAddVarBool8("Cam", "Print Debug Code", &PrintDebugCode, nil);
|
|
DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil);
|
|
DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; });
|
|
DebugMenuAddCmd("Cam", "Reset Statics", ResetCamStatics);
|
|
|
|
CTweakVars::AddDBG("Debug");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
const int re3_buffsize = 1024;
|
|
static char re3_buff[re3_buffsize];
|
|
|
|
void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func)
|
|
{
|
|
#ifdef _WIN32
|
|
int nCode;
|
|
|
|
strcpy_s(re3_buff, re3_buffsize, "Assertion failed!" );
|
|
strcat_s(re3_buff, re3_buffsize, "\n" );
|
|
|
|
strcat_s(re3_buff, re3_buffsize, "File: ");
|
|
strcat_s(re3_buff, re3_buffsize, filename );
|
|
strcat_s(re3_buff, re3_buffsize, "\n" );
|
|
|
|
strcat_s(re3_buff, re3_buffsize, "Line: " );
|
|
_itoa_s( lineno, re3_buff + strlen(re3_buff), re3_buffsize - strlen(re3_buff), 10 );
|
|
strcat_s(re3_buff, re3_buffsize, "\n");
|
|
|
|
strcat_s(re3_buff, re3_buffsize, "Function: ");
|
|
strcat_s(re3_buff, re3_buffsize, func );
|
|
strcat_s(re3_buff, re3_buffsize, "\n" );
|
|
|
|
strcat_s(re3_buff, re3_buffsize, "Expression: ");
|
|
strcat_s(re3_buff, re3_buffsize, expr);
|
|
strcat_s(re3_buff, re3_buffsize, "\n");
|
|
|
|
strcat_s(re3_buff, re3_buffsize, "\n" );
|
|
strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)");
|
|
|
|
|
|
nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!",
|
|
MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
|
|
|
|
if (nCode == IDABORT)
|
|
{
|
|
raise(SIGABRT);
|
|
_exit(3);
|
|
}
|
|
|
|
if (nCode == IDRETRY)
|
|
{
|
|
__debugbreak();
|
|
return;
|
|
}
|
|
|
|
if (nCode == IDIGNORE)
|
|
return;
|
|
|
|
abort();
|
|
#else
|
|
// TODO
|
|
printf("\nRE3 ASSERT FAILED\n\tFile: %s\n\tLine: %d\n\tFunction: %s\n\tExpression: %s\n",filename,lineno,func,expr);
|
|
assert(false);
|
|
#endif
|
|
}
|
|
|
|
void re3_debug(const char *format, ...)
|
|
{
|
|
va_list va;
|
|
va_start(va, format);
|
|
#ifdef _WIN32
|
|
vsprintf_s(re3_buff, re3_buffsize, format, va);
|
|
#else
|
|
vsprintf(re3_buff, format, va);
|
|
#endif
|
|
va_end(va);
|
|
|
|
printf("%s", re3_buff);
|
|
CDebug::DebugAddText(re3_buff);
|
|
}
|
|
|
|
void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...)
|
|
{
|
|
char buff[re3_buffsize *2];
|
|
va_list va;
|
|
va_start(va, format);
|
|
#ifdef _WIN32
|
|
vsprintf_s(re3_buff, re3_buffsize, format, va);
|
|
va_end(va);
|
|
|
|
sprintf_s(buff, re3_buffsize * 2, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff);
|
|
#else
|
|
vsprintf(re3_buff, format, va);
|
|
va_end(va);
|
|
|
|
sprintf(buff, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff);
|
|
#endif
|
|
|
|
OutputDebugString(buff);
|
|
}
|
|
|
|
void re3_usererror(const char *format, ...)
|
|
{
|
|
va_list va;
|
|
va_start(va, format);
|
|
#ifdef _WIN32
|
|
vsprintf_s(re3_buff, re3_buffsize, format, va);
|
|
va_end(va);
|
|
|
|
::MessageBoxA(nil, re3_buff, "RE3 Error!",
|
|
MB_OK|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
|
|
|
|
raise(SIGABRT);
|
|
_exit(3);
|
|
#else
|
|
vsprintf(re3_buff, format, va);
|
|
printf("\nRE3 Error!\n\t%s\n",re3_buff);
|
|
assert(false);
|
|
#endif
|
|
}
|
|
|
|
#ifdef VALIDATE_SAVE_SIZE
|
|
int32 _saveBufCount;
|
|
#endif
|