mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-25 05:55:40 +00:00
601 lines
27 KiB
C
601 lines
27 KiB
C
|
|
/**
|
|
* \defgroup rtltmap RtLtMap
|
|
* \ingroup rttool
|
|
*
|
|
* Lightmap Generation Toolkit for RenderWare.
|
|
*/
|
|
|
|
#ifndef RTLTMAP_H
|
|
#define RTLTMAP_H
|
|
|
|
/*===========================================================================*
|
|
*--- Includes --------------------------------------------------------------*
|
|
*===========================================================================*/
|
|
|
|
#include "rwcore.h"
|
|
#include "rpworld.h"
|
|
|
|
#include "rpltmap.h"
|
|
|
|
|
|
/**
|
|
* \ingroup rtltmap
|
|
* \typedef RtLtMapIlluminateSampleCallBack
|
|
* \ref RtLtMapIlluminateSampleCallBack is the callback to be called, from
|
|
* within \ref RtLtMapIlluminate, for groups of samples in the objects
|
|
* currently being illuminated.
|
|
*
|
|
* For lightmapped objects, samples are grouped on a per-polygon basis and
|
|
* for vertex-lit objects, samples are grouped on a per-object basis (see
|
|
* \ref RtLtMapObjectFlags).
|
|
*
|
|
* This callback will receive an array of color values to fill in, each
|
|
* representing one sample in the current object - this may correspond to
|
|
* a texel in the current object's lightmap or the prelight colour of a
|
|
* vertex, depending on whether the object is lightmapped and/or vertex-lit.
|
|
* It will receive positions (in world-space) for each sample and the normal
|
|
* vector (again, in world-space) of each sample (normals are interpolated
|
|
* across polygons for non-flat-shaded materials. See \ref RtLtMapMaterialFlags).
|
|
* For lightmap samples (not vertex-lighting samples), it will receive
|
|
* barycentric coordinates within the current polygon. It will also receive
|
|
* a list of RpLights affecting the current object.
|
|
*
|
|
* The barycentric coordinates may be used, for example, to allow a callback
|
|
* to easily import existing lighting data (e.g from previously generated
|
|
* lightmaps in a different format, or from an art package with lighting
|
|
* functionality).
|
|
*
|
|
* NOTE: The alpha channel of the RwRGBA results array must NOT be modified.
|
|
* These values are used internally and their modification may result in
|
|
* unwanted visual artifacts in the resulting lighting solution.
|
|
*
|
|
* The default RtLtMapIlluminateSampleCallBacks supplied with RtLtMap is
|
|
* \ref RtLtMapDefaultSampleCallBack. This callback performs point and area
|
|
* lighting (the area lights use are those passed to \ref RtLtMapIlluminate).
|
|
*
|
|
* \param results A pointer to an array of \ref RwRGBA sample color values
|
|
* \param samplePositions A pointer to an array of \ref RwV3d values specifying the
|
|
* world-space positions of each of the samples in the results array
|
|
* \param baryCoords A pointer to an array of \ref RwV3d values specifying the
|
|
* barycentric coordinates (within the current polygon) of
|
|
* each of the samples in the results array
|
|
* \param numSamples The length of the results, samplePositions, baryCoords and normals arrays
|
|
* \param lights An array of pointers to \ref RpLight's affecting the current object
|
|
* \param numLights The length of the lights array
|
|
* \param normals A pointer to an array of \ref RwV3d values specifying the
|
|
* world-space, unit normals of each of the samples in the results array
|
|
*
|
|
* \return A pointer to the results array on success, NULL otherwise
|
|
*
|
|
* \see RtLtMapIlluminate
|
|
* \see RtLtMapIlluminateVisCallBack
|
|
* \see RtLtMapIlluminateProgressCallBack
|
|
*/
|
|
typedef RwRGBA *(*RtLtMapIlluminateSampleCallBack)(RwRGBA *results,
|
|
RwV3d *samplePositions,
|
|
RwV3d *baryCoords,
|
|
RwUInt32 numSamples,
|
|
RpLight **lights,
|
|
RwUInt32 numLights,
|
|
RwV3d *normals);
|
|
|
|
/**
|
|
* \ingroup rtltmap
|
|
* \typedef RtLtMapIlluminateVisCallBack
|
|
* \ref RtLtMapIlluminateVisCallBack is the callback to be called, from
|
|
* within \ref RtLtMapIlluminate, to determine the visibility between a
|
|
* sample and a light.
|
|
*
|
|
* This callback is called for all samples in the current
|
|
* \ref RtLtMapLightingSession and for each light source which may
|
|
* potentially affect each of those samples (this may not be all the
|
|
* lights in the scene, as some hierarchical culling is performed).
|
|
* Each sample may represent a texel in the current object's lightmap
|
|
* or the prelight color of a vertex, depending on whether the object
|
|
* is lightmapped and/or vertex-lit (see \ref RtLtMapObjectFlags).
|
|
*
|
|
* The callback will receive a pointer to the world of the current
|
|
* \ref RtLtMapLightingSession (this may be used to perform intersection
|
|
* tests), the world-space position of the sample, the world-space
|
|
* position of the light, a pointer to a light and a pointer to an
|
|
* \ref RwRGBAReal result value.
|
|
*
|
|
* If the light pointer is NULL, this means that the current light
|
|
* is an area light (as opposed to an \ref RpLight), of an internal
|
|
* format. The area lights use are those passed to \ref RtLtMapIlluminate.
|
|
*
|
|
* The callback should return FALSE to signify that the light is wholly
|
|
* occluded w.r.t the sample position, otherwise it should return TRUE.
|
|
* Partial degrees of (color-frequency-dependent) occlusion may be
|
|
* expressed by modifying the RwRGBAReal value. This defaults to bright
|
|
* white but may be reduced to signify that the light from the light
|
|
* source should be attenuated. This could be used to take into account
|
|
* light-filtering objects in the scene (such as coloured glass or fog).
|
|
*
|
|
* The default RtLtMapIlluminateVisCallBack supplied with RtLtMap is
|
|
* \ref RtLtMapDefaultVisCallBack. This callback performs visibility
|
|
* tests using the line-intersection tests from \ref rtintersect. It tests
|
|
* for occlusion by RpWorldSectors and RpAtomics and it respects the
|
|
* relevant \ref RtLtMapObjectFlags and \ref RtLtMapMaterialFlags but it
|
|
* does not filter light; visibility is determined to be either one or zero.
|
|
*
|
|
* \param world The world of the current RtLtMapLightingSession
|
|
* \param result An RwRGBAReal value to attentuate this light's
|
|
* contribution to the current sample
|
|
* \param samplePos The world-space positiuon of the sample
|
|
* \param lightPos The world-space positiuon of the light
|
|
* \param light A pointer to the light (NULL if it is an are light)
|
|
*
|
|
* \return TRUE if the light is visible from the sample, FALSE if it is occluded
|
|
*
|
|
* \see RtLtMapIlluminate
|
|
* \see RtLtMapIlluminateSampleCallBack
|
|
* \see RtLtMapIlluminateProgressCallBack
|
|
*/
|
|
typedef RwBool (*RtLtMapIlluminateVisCallBack)(RpWorld *world,
|
|
RwRGBAReal *result,
|
|
RwV3d *samplePos,
|
|
RwV3d *lightPos,
|
|
RpLight *light);
|
|
|
|
/**
|
|
* \ingroup rtltmap
|
|
* \typedef RtLtMapIlluminateProgressCallBack
|
|
* \ref RtLtMapIlluminateProgressCallBack is the callback to be called, from
|
|
* within \ref RtLtMapIlluminate, to allow a user to track lighting progress.
|
|
*
|
|
* The progress callback will be called at several stages during lighting,
|
|
* with a different 'message' parameter value used at each stage (see
|
|
* \ref RtLtMapProgressMessage). It will be called at the very start of
|
|
* lighting (for a given \ref RtLtMapLightingSession), before any samples
|
|
* are lit. It will also be called at the very end of lighting, after all
|
|
* samples have been lit. It will be called before and after each lighting
|
|
* 'slice' (see \ref RtLtMapIlluminate) and also after each group of
|
|
* samples have been lit.
|
|
*
|
|
* For lightmapped objects, samples are grouped on a per-polygon basis and
|
|
* for vertex-lit objects, samples are grouped on a per-object basis (see
|
|
* \ref RtLtMapObjectFlags).
|
|
*
|
|
* The progress callback will receive a RwReal value specifying the percentage
|
|
* of samples already lit in the current \ref RtLtMapLightingSession (see
|
|
* \ref RtLtMapLightingSessionGetNumSamples).
|
|
*
|
|
* By returning FALSE, the progress callback may cause early termination of
|
|
* the current lighting 'slice' (this may be used, for example, to keep
|
|
* the time spent lighting each slice fairly constant).
|
|
*
|
|
* There is no default progress callback supplied with RtLtMap.
|
|
*
|
|
* \param message A \ref RtLtMapProgressMessage identifying the stage
|
|
* of the current call to the progress callback
|
|
* \param value The percentage of samples already lit in the
|
|
* current \ref RtLtMapLightingSession
|
|
*
|
|
* \return FALSE to immediately terminate lighting, otherwise TRUE
|
|
*
|
|
* \see RtLtMapIlluminate
|
|
* \see RtLtMapIlluminateSampleCallBack
|
|
* \see RtLtMapIlluminateVisCallBack
|
|
*/
|
|
typedef RwBool (*RtLtMapIlluminateProgressCallBack)(RwInt32 message,
|
|
RwReal value);
|
|
|
|
|
|
/**
|
|
* \ingroup rtltmap
|
|
* \ref RtLtMapProgressMessage is an enumerated type identifying the different
|
|
* stages at which the \ref RtLtMapIlluminateProgressCallBack may be called
|
|
* from within \ref RtLtMapIlluminate.
|
|
*
|
|
* \see RtLtMapIlluminateProgressCallBack
|
|
* \see RtLtMapIlluminate
|
|
*/
|
|
enum RtLtMapProgressMessage
|
|
{
|
|
rtLTMAPPROGRESSNAMESSAGE = 0,
|
|
|
|
rtLTMAPPROGRESSSTART = 1, /**< This is issued at the beginning of
|
|
* an incremental lighting session */
|
|
rtLTMAPPROGRESSSTARTSLICE = 2, /**< This is issued at the beginning of every
|
|
* slice in an incremental lighting session */
|
|
rtLTMAPPROGRESSUPDATE = 3, /**< This is issued after the lighting of each
|
|
* lightmapped triangle or vertex-lit object */
|
|
rtLTMAPPROGRESSENDSLICE = 4, /**< This is issued at the end of every slice
|
|
* in an incremental lighting session */
|
|
rtLTMAPPROGRESSEND = 5, /**< This is issued at the end of an
|
|
* incremental lighting session */
|
|
|
|
rtLTMAPPROGRESSFORCEENUMSIZEINT = 0x7FFFFFFF
|
|
};
|
|
typedef enum RtLtMapProgressMessage RtLtMapProgressMessage;
|
|
|
|
typedef struct RtLtMapLightingSession RtLtMapLightingSession;
|
|
/**
|
|
* \ingroup rtltmap
|
|
* \typedef RtLtMapLightingSession
|
|
* The \ref RtLtMapLightingSession structure holds information to be passed to
|
|
* \ref RtLtMapIlluminate. It is used to parameterize the lighting process.
|
|
*
|
|
* The \ref RtLtMapLightingSession structure encapsulates a set of objects and
|
|
* keeps track of the proportion of samples, within that set, that have already
|
|
* been lit by calls to \ref RtLtMapIlluminate. Each call performs lighting for
|
|
* one 'slice' of the whole 'session'. If the camera member is non-NULL, it is
|
|
* important that the camera is not moved between lighting slices.
|
|
*
|
|
* The \ref RtLtMapLightingSession is also passed to
|
|
* \ref RtLtMapLightMapsCreate, \ref RtLtMapLightMapsClear,
|
|
* \ref RtLtMapLightMapsDestroy and \ref RtLtMapAreaLightGroupCreate,
|
|
* though not all of the session structure's member will be used in
|
|
* each of these cases.
|
|
*
|
|
* \see RtLtMapIlluminate
|
|
* \see RtLtMapLightMapsCreate
|
|
* \see RtLtMapLightMapsClear
|
|
* \see RtLtMapLightMapsDestroy
|
|
* \see RtLtMapAreaLightGroupCreate
|
|
*/
|
|
struct RtLtMapLightingSession
|
|
{
|
|
RpWorld *world; /**< This world is that in which collisions are performed
|
|
* during illumination (for the purposes of lighting
|
|
* visibility determination) */
|
|
RwCamera *camera; /**< An optional pointer to a camera. The camera's frustum
|
|
* may be used to cull objects and/or triangles from the
|
|
* set of those to be processed. */
|
|
RpWorldSector **sectorList; /**< An optional array of \ref RpWorldSector pointers,
|
|
* specifying which sectors in the world to light. If
|
|
* this is NULL, then all sectors in the world (or those
|
|
* inside the optional camera's frustum) will be lit. */
|
|
RwInt32 numSectors; /**< The length of the sectorList array. If this is set to
|
|
* '-1' then none of the sectors in the world will be lit. */
|
|
RpAtomic **atomicList; /**< An optional array of \ref RpAtomic pointers,
|
|
* specifying which atomics to light. If this is NULL
|
|
* then all atomics in the world (or those inside the
|
|
* optional camera's frustum) will be lit. */
|
|
RwInt32 numAtomics; /**< The length of the atomicList array. If this is set to
|
|
* '-1' then none of the atomics in the world will be lit. */
|
|
RwUInt32 startSample; /**< Lighting for the current 'slice' should begin with this
|
|
* sample. It is the user's responsibility to increment this
|
|
* value after each slice. Note that partial lighting is
|
|
* quantized to be per-polygon (for lightmapped objects).
|
|
* startSample will always be rounded down, not up. */
|
|
RwUInt32 numSamples; /**< This specifies how many lightmap samples should be lit.
|
|
* If it is left zero then all samples in the current set
|
|
* of objects will be lit. Note that partial lighting is
|
|
* quantized to be per-polygon (for lightmapped objects).
|
|
* numSamples will always be rounded up, not down. */
|
|
RwUInt32 totalSamples;/**< This specifies how many lightmap samples will be lit in
|
|
* total for the world specified (this is filled in by
|
|
* \ref RtLtMapIlluminate, not the calling function). */
|
|
RtLtMapIlluminateSampleCallBack sampleCallBack; /**< A \ref RtLtMapIlluminateSampleCallBack
|
|
* to use during lighting. If this is left
|
|
* NULL, the default callback will be used. */
|
|
RtLtMapIlluminateVisCallBack visCallBack; /**< A \ref RtLtMapIlluminateVisCallBack
|
|
* to use during lighting. If this is left
|
|
* NULL, the default callback will be used. */
|
|
RtLtMapIlluminateProgressCallBack progressCallBack; /**< A \ref RtLtMapIlluminateProgressCallBack
|
|
* to use during lighting. If this is left
|
|
* NULL, no progress callback will be used. */
|
|
};
|
|
|
|
/**
|
|
* \ingroup rtltmap
|
|
* \ref RtLtMapMaterialFlags is an enumerated type specifying the different
|
|
* lightmap-related flags which may be applied to materials. These values
|
|
* will be taken into consideration within \ref RtLtMapIlluminate.
|
|
*
|
|
* \see RtLtMapMaterialGetFlags
|
|
* \see RtLtMapMaterialSetFlags
|
|
* \see RtLtMapMaterialGetAreaLightColor
|
|
* \see RtLtMapMaterialSetAreaLightColor
|
|
* \see RtLtMapMaterialGetLightMapDensityModifier
|
|
* \see RtLtMapMaterialSetLightMapDensityModifier
|
|
* \see RtLtMapMaterialGetAreaLightDensityModifier
|
|
* \see RtLtMapMaterialSetAreaLightDensityModifier
|
|
* \see RtLtMapMaterialSetAreaLightRadiusModifier
|
|
* \see RtLtMapMaterialGetAreaLightRadiusModifier
|
|
* \see RtLtMapIlluminate
|
|
* \see RtLtMapAreaLightGroupCreate
|
|
* \see RtLtMapIlluminateVisCallBack
|
|
*/
|
|
enum RtLtMapMaterialFlags
|
|
{
|
|
rtLTMAPMATERIALNAFLAG = 0,
|
|
|
|
rtLTMAPMATERIALLIGHTMAP = 1, /**< This material should be lightmapped
|
|
* [for non-lightmapped materials within lightmapped objects,
|
|
* texel values will be set to (0, 0, 0) (or (255, 255, 255) if
|
|
* the rtLTMAPMATERIALAREALIGHT flag is present, so that light-
|
|
* emitting textures appear as bright as the light which they are
|
|
* emittering) and the mesh may be 'shrunk' in UV-space so as not
|
|
* to waste lightmap texels] */
|
|
rtLTMAPMATERIALAREALIGHT = 2, /**< This material is an area light emitter
|
|
* (see \ref RtLtMapAreaLightGroupCreate) */
|
|
rtLTMAPMATERIALNOSHADOW = 4, /**< This material does not block light */
|
|
rtLTMAPMATERIALSKY = 8, /**< This material blocks everything but directional
|
|
* lights, to allow sky polygons to occlude geometry
|
|
* and yet emit directional light (sky or sun light,
|
|
* being as if cast from an infinite distance) */
|
|
rtLTMAPMATERIALFLATSHADE = 16, /**< This material will be lit as if flat-shaded
|
|
* (polygon normals will be used during illumination) */
|
|
|
|
rtLTMAPMATERIALFLAGFORCEENUMSIZEINT = 0x7FFFFFFF
|
|
};
|
|
typedef enum RtLtMapMaterialFlags RtLtMapMaterialFlags;
|
|
|
|
/**
|
|
* \ingroup rtltmap
|
|
* \ref RtLtMapObjectFlags is an enumerated type specifying the different
|
|
* lightmap-related flags which may be applied to world sectors and
|
|
* atomics. These values will be taken into consideration within
|
|
* \ref RtLtMapLightMapsCreate and \ref RtLtMapIlluminate.
|
|
*
|
|
* \see RtLtMapAtomicGetFlags
|
|
* \see RtLtMapAtomicSetFlags
|
|
* \see RtLtMapWorldSectorGetFlags
|
|
* \see RtLtMapWorldSectorSetFlags
|
|
* \see RtLtMapLightMapsCreate
|
|
* \see RtLtMapIlluminate
|
|
* \see RtLtMapIlluminateVisCallBack
|
|
*/
|
|
enum RtLtMapObjectFlags
|
|
{
|
|
rtLTMAPOBJECTNAFLAG = 0,
|
|
|
|
rtLTMAPOBJECTLIGHTMAP = 1, /**< This object is to be lightmapped */
|
|
rtLTMAPOBJECTVERTEXLIGHT = 2, /**< This object's vertex prelight colours should
|
|
* be lit within \ref RtLtMapIlluminate. */
|
|
rtLTMAPOBJECTNOSHADOW = 4, /**< This object does not cast shadows (useful, for
|
|
* example, for moving objects for which dynamic
|
|
* shadows are to be rendered - such as doors) */
|
|
|
|
rtLTMAPOBJECTFLAGFORCEENUMSIZEINT = 0x7FFFFFFF
|
|
};
|
|
typedef enum RtLtMapObjectFlags RtLtMapObjectFlags;
|
|
|
|
/* Area-lighting stuff:*
|
|
***********************/
|
|
|
|
/**
|
|
* \ingroup rtltmap
|
|
* \typedef RtLtMapAreaLightGroup
|
|
* \ref RtLtMapAreaLightGroup is a structure which acts as a container
|
|
* for area lights created by a call to \ref RtLtMapAreaLightGroupCreate.
|
|
* The containers may be chained and passed to \ref RtLtMapIlluminate.
|
|
* Each container has an optional pointer to a RwFrame which is used to
|
|
* transform the contained area lights relative to the world of the current
|
|
* \ref RtLtMapLightingSession and relative to each other (such that, for
|
|
* example, lights from multiple worlds, which are connected by portals,
|
|
* or which are composed of atomics and not world sectors, may be used
|
|
* within a single call to \ref RtLtMapIlluminate).
|
|
*
|
|
* \see RtLtMapAreaLightGroupCreate
|
|
* \see RtLtMapAreaLightGroupDestroy
|
|
* \see RtLtMapIlluminate
|
|
* \see RtLtMapIlluminateVisCallBack
|
|
*/
|
|
typedef struct RtLtMapAreaLightGroup RtLtMapAreaLightGroup;
|
|
struct RtLtMapAreaLightGroup
|
|
{
|
|
RwSList *meshes; /**< A list of hierarchically-grouped area lights */
|
|
RwFrame *frame; /**< An (optional) pointer to a frame (owned by something else)
|
|
* whose LTM specifies the coordinate system of this container,
|
|
* relative to the world of the current \ref RtLtMapLightingSession. */
|
|
RtLtMapAreaLightGroup *next; /**< A pointer for chaining are light groups together */
|
|
};
|
|
|
|
/* Area light triangles are grouped by source mesh (this may change) */
|
|
typedef struct LtMapAreaLightMesh LtMapAreaLightMesh;
|
|
struct LtMapAreaLightMesh
|
|
{
|
|
RwUInt32 flags; /* To hold hierarchical visibility culling flags,
|
|
* relevant to the object/triangle *currently* being lit. */
|
|
RpMaterial *material; /* The emitter material, containing colour, etc */
|
|
RwSphere sphere; /* Each mesh has an associated center and radius */
|
|
RwReal ROI; /* Centred on the above sphere, the R.O.I. of the
|
|
* samples in this mesh (a conservative estimate) */
|
|
RwSList *triangles; /* A list of the area light triangles in this mesh */
|
|
};
|
|
|
|
/* Area light samples are grouped by source triangle */
|
|
typedef struct LtMapAreaLight LtMapAreaLight;
|
|
struct LtMapAreaLight
|
|
{
|
|
RwUInt16 flags; /* To hold hierarchical visibility culling flags,
|
|
* relevant to the object/triangle *currently* being lit. */
|
|
RwUInt16 numSamples; /* Number of area light samples in this triangle */
|
|
RwReal areaPerSample; /* (triangleArea / numSamples) for this triangle */
|
|
RwPlane plane; /* This 'area light' is a triangle, this is its plane. */
|
|
RwSphere sphere; /* This bounds the triangle's points in world-space (it's
|
|
* not worth storing 3 points, coarse culling is fine) */
|
|
RwV3d *lights; /* Array of area light sample positions (in world-space) */
|
|
};
|
|
|
|
|
|
#ifdef __cplusplus
|
|
extern "C"
|
|
{
|
|
#endif /* __cplusplus */
|
|
|
|
|
|
/* Lightmap creation functionality: */
|
|
extern RtLtMapLightingSession *
|
|
RtLtMapLightMapsCreate(RtLtMapLightingSession *session,
|
|
RwReal density, RwRGBA *color);
|
|
|
|
extern void
|
|
RtLtMapLightMapsDestroy(RtLtMapLightingSession *session);
|
|
extern RpAtomic *
|
|
RtLtMapAtomicLightMapDestroy(RpAtomic *atomic);
|
|
extern RpWorldSector *
|
|
RtLtMapWorldSectorLightMapDestroy(RpWorldSector *sector);
|
|
|
|
extern RwReal
|
|
RtLtMapGetVertexWeldThreshold(void);
|
|
extern RwBool
|
|
RtLtMapSetVertexWeldThreshold(RwReal threshold);
|
|
|
|
extern RwUInt32
|
|
RtLtMapLightMapGetDefaultSize(void);
|
|
extern RwBool
|
|
RtLtMapLightMapSetDefaultSize(RwUInt32 size);
|
|
|
|
extern RwUInt32
|
|
RtLtMapAtomicGetLightMapSize(RpAtomic *atomic);
|
|
extern RpAtomic *
|
|
RtLtMapAtomicSetLightMapSize(RpAtomic *atomic, RwUInt32 size);
|
|
extern RwUInt32
|
|
RtLtMapWorldSectorGetLightMapSize(RpWorldSector *sector);
|
|
extern RpWorldSector *
|
|
RtLtMapWorldSectorSetLightMapSize(RpWorldSector *sector, RwUInt32 size);
|
|
|
|
extern RwUInt32
|
|
RtLtMapAtomicGetFlags(RpAtomic *atomic);
|
|
extern RpAtomic *
|
|
RtLtMapAtomicSetFlags(RpAtomic *atomic, RwUInt32 flags);
|
|
extern RwUInt32
|
|
RtLtMapWorldSectorGetFlags(RpWorldSector *sector);
|
|
extern RpWorldSector *
|
|
RtLtMapWorldSectorSetFlags(RpWorldSector *sector, RwUInt32 flags);
|
|
|
|
|
|
/* Lightmap illumination functionality: */
|
|
extern RwUInt32
|
|
RtLtMapIlluminate(RtLtMapLightingSession *session,
|
|
RtLtMapAreaLightGroup *lights);
|
|
|
|
extern RwReal
|
|
RtLtMapGetSliverAreaThreshold(void);
|
|
extern RwBool
|
|
RtLtMapSetSliverAreaThreshold(RwReal threshold);
|
|
|
|
extern RwRGBA *
|
|
RtLtMapDefaultSampleCallBack(RwRGBA *results,
|
|
RwV3d *samplePositions,
|
|
RwV3d * __RWUNUSED__ baryCoords,
|
|
RwUInt32 numSamples,
|
|
RpLight **lights,
|
|
RwUInt32 numLights,
|
|
RwV3d *normals);
|
|
|
|
extern RwBool
|
|
RtLtMapDefaultVisCallBack(RpWorld *world,
|
|
RwRGBAReal __RWUNUSED__ *result,
|
|
RwV3d *samplePos,
|
|
RwV3d *lightPos,
|
|
RpLight __RWUNUSED__ *light);
|
|
|
|
extern RtLtMapLightingSession *
|
|
RtLtMapLightingSessionInitialize(RtLtMapLightingSession *session,
|
|
RpWorld *world);
|
|
|
|
extern RwInt32
|
|
RtLtMapLightingSessionGetNumSamples(RtLtMapLightingSession *session);
|
|
extern RwInt32
|
|
RtLtMapWorldSectorGetNumSamples(RpWorldSector *sector);
|
|
extern RwInt32
|
|
RtLtMapAtomicGetNumSamples(RpAtomic *atomic);
|
|
|
|
extern RtLtMapLightingSession *
|
|
RtLtMapImagesPurge(RtLtMapLightingSession *session);
|
|
extern RpAtomic *
|
|
RtLtMapAtomicImagePurge(RpAtomic *atomic);
|
|
extern RpWorldSector *
|
|
RtLtMapWorldSectorImagePurge(RpWorldSector *sector);
|
|
|
|
extern RtLtMapLightingSession *
|
|
RtLtMapLightMapsClear(RtLtMapLightingSession *session, RwRGBA *color);
|
|
extern RpAtomic *
|
|
RtLtMapAtomicLightMapClear(RpAtomic *atomic, RwRGBA *color);
|
|
extern RpWorldSector *
|
|
RtLtMapWorldSectorLightMapClear(RpWorldSector *sector, RwRGBA *color);
|
|
|
|
|
|
/* Material/area-lighting functionality: */
|
|
extern RtLtMapAreaLightGroup *
|
|
RtLtMapAreaLightGroupCreate(RtLtMapLightingSession *session, RwReal density);
|
|
extern RwBool
|
|
RtLtMapAreaLightGroupDestroy(RtLtMapAreaLightGroup *lights);
|
|
|
|
extern RwUInt32
|
|
RtLtMapMaterialGetFlags(RpMaterial *material);
|
|
extern RpMaterial *
|
|
RtLtMapMaterialSetFlags(RpMaterial *material, RwUInt32 flags);
|
|
|
|
extern RwReal
|
|
RtLtMapMaterialGetLightMapDensityModifier(RpMaterial *material);
|
|
extern RpMaterial *
|
|
RtLtMapMaterialSetLightMapDensityModifier(RpMaterial *material, RwReal modifier);
|
|
|
|
extern RwRGBA
|
|
RtLtMapMaterialGetAreaLightColor(RpMaterial *material);
|
|
extern RpMaterial *
|
|
RtLtMapMaterialSetAreaLightColor(RpMaterial *material, RwRGBA color);
|
|
|
|
extern RwReal
|
|
RtLtMapMaterialGetAreaLightDensityModifier(RpMaterial *material);
|
|
extern RpMaterial *
|
|
RtLtMapMaterialSetAreaLightDensityModifier(RpMaterial *material, RwReal modifier);
|
|
|
|
extern RwReal
|
|
RtLtMapMaterialGetAreaLightRadiusModifier(RpMaterial *material);
|
|
extern RpMaterial *
|
|
RtLtMapMaterialSetAreaLightRadiusModifier(RpMaterial *material, RwReal modifier);
|
|
|
|
extern RwUInt32
|
|
RtLtMapGetMaxAreaLightSamplesPerMesh(void);
|
|
extern RwBool
|
|
RtLtMapSetMaxAreaLightSamplesPerMesh(RwUInt32 maxSamples);
|
|
extern RwReal
|
|
RtLtMapGetAreaLightDensityModifier(void);
|
|
extern RwBool
|
|
RtLtMapSetAreaLightDensityModifier(RwReal modifier);
|
|
extern RwReal
|
|
RtLtMapGetAreaLightRadiusModifier(void);
|
|
extern RwBool
|
|
RtLtMapSetAreaLightRadiusModifier(RwReal modifier);
|
|
extern RwReal
|
|
RtLtMapGetAreaLightErrorCutoff(void);
|
|
extern RwBool
|
|
RtLtMapSetAreaLightErrorCutoff(RwReal tolerance);
|
|
|
|
|
|
|
|
/* Texture-saving functionality: */
|
|
extern RwTexDictionary *
|
|
RtLtMapTexDictionaryCreate(RtLtMapLightingSession *session);
|
|
|
|
extern const RwChar *
|
|
RtLtMapGetDefaultPrefixString(void);
|
|
extern RwBool
|
|
RtLtMapSetDefaultPrefixString(RwChar *string);
|
|
|
|
extern RwUInt32
|
|
RtLtMapGetLightMapCounter(void);
|
|
extern RwBool
|
|
RtLtMapSetLightMapCounter(RwUInt32 value);
|
|
|
|
|
|
#if (defined(SKY2_DRVMODEL_H) || defined(NULLSKY_DRVMODEL_H))
|
|
|
|
/* PS2-specific functionality: */
|
|
extern RwTexture *RtLtMapSkyLightMapMakeDarkMap(RwTexture *lightMap);
|
|
|
|
extern RwTexture *RtLtMapSkyBaseTextureProcess(RwTexture *texture);
|
|
extern RpAtomic *RtLtMapSkyAtomicBaseTexturesProcess(RpAtomic *atomic);
|
|
extern RpWorldSector *
|
|
RtLtMapSkyWorldSectorBaseTexturesProcess(RpWorldSector *sector);
|
|
extern RtLtMapLightingSession *
|
|
RtLtMapSkyBaseTexturesProcess(RtLtMapLightingSession *session);
|
|
|
|
#endif /* (defined(SKY2_DRVMODEL_H) || defined(NULLSKY_DRVMODEL_H)) */
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif /* __cplusplus */
|
|
|
|
#endif /* RTLTMAP_H */
|
|
|
|
|