mirror of
https://github.com/GTAmodding/re3.git
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320 lines
7.7 KiB
C++
320 lines
7.7 KiB
C++
#pragma once
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#include "Pools.h"
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#include "World.h"
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#include "ParticleType.h"
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#ifdef FIX_BUGS
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#ifndef DONT_FIX_REPLAY_BUGS
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#define FIX_REPLAY_BUGS
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#endif
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#endif
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class CVehicle;
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struct CReference;
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struct CAddressInReplayBuffer
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{
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uint32 m_nOffset;
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uint8 *m_pBase;
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uint8 m_bSlot;
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};
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struct CStoredAnimationState
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{
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uint8 animId;
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uint8 time;
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uint8 speed;
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uint8 secAnimId;
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uint8 secTime;
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uint8 secSpeed;
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uint8 blendAmount;
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uint8 partAnimId;
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uint8 partAnimTime;
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uint8 partAnimSpeed;
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uint8 partBlendAmount;
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};
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enum {
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NUM_MAIN_ANIMS_IN_REPLAY = 3,
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NUM_PARTIAL_ANIMS_IN_REPLAY = 6
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};
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struct CStoredDetailedAnimationState
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{
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uint8 aAnimId[NUM_MAIN_ANIMS_IN_REPLAY];
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uint8 aCurTime[NUM_MAIN_ANIMS_IN_REPLAY];
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uint8 aSpeed[NUM_MAIN_ANIMS_IN_REPLAY];
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uint8 aBlendAmount[NUM_MAIN_ANIMS_IN_REPLAY];
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#ifdef FIX_REPLAY_BUGS
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int8 aBlendDelta[NUM_MAIN_ANIMS_IN_REPLAY];
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#endif
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uint8 aFunctionCallbackID[NUM_MAIN_ANIMS_IN_REPLAY];
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uint16 aFlags[NUM_MAIN_ANIMS_IN_REPLAY];
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uint8 aAnimId2[NUM_PARTIAL_ANIMS_IN_REPLAY];
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uint8 aCurTime2[NUM_PARTIAL_ANIMS_IN_REPLAY];
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uint8 aSpeed2[NUM_PARTIAL_ANIMS_IN_REPLAY];
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uint8 aBlendAmount2[NUM_PARTIAL_ANIMS_IN_REPLAY];
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#ifdef FIX_REPLAY_BUGS
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int8 aBlendDelta2[NUM_PARTIAL_ANIMS_IN_REPLAY];
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#endif
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uint8 aFunctionCallbackID2[NUM_PARTIAL_ANIMS_IN_REPLAY];
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uint16 aFlags2[NUM_PARTIAL_ANIMS_IN_REPLAY];
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};
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void PlayReplayFromHD(void);
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class CReplay
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{
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enum {
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MODE_RECORD = 0,
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MODE_PLAYBACK = 1
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};
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enum {
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REPLAYCAMMODE_ASSTORED = 0,
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REPLAYCAMMODE_TOPDOWN = 1,
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REPLAYCAMMODE_FIXED = 2
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};
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enum {
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REPLAYPACKET_END = 0,
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REPLAYPACKET_VEHICLE = 1,
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REPLAYPACKET_PED_HEADER = 2,
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REPLAYPACKET_PED_UPDATE = 3,
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REPLAYPACKET_GENERAL = 4,
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REPLAYPACKET_CLOCK = 5,
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REPLAYPACKET_WEATHER = 6,
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REPLAYPACKET_ENDOFFRAME = 7,
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REPLAYPACKET_TIMER = 8,
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REPLAYPACKET_BULLET_TRACES = 9
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};
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enum {
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REPLAYBUFFER_UNUSED = 0,
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REPLAYBUFFER_PLAYBACK = 1,
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REPLAYBUFFER_RECORD = 2
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};
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enum {
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NUM_REPLAYBUFFERS = 8,
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REPLAYBUFFERSIZE = 100000
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};
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struct tGeneralPacket
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{
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uint8 type;
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bool in_rcvehicle;
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CMatrix camera_pos;
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CVector player_pos;
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};
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VALIDATE_SIZE(tGeneralPacket, 88);
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struct tClockPacket
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{
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uint8 type;
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uint8 hours;
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uint8 minutes;
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private:
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uint8 __align;
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};
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VALIDATE_SIZE(tClockPacket, 4);
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struct tWeatherPacket
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{
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uint8 type;
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uint8 old_weather;
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uint8 new_weather;
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float interpolation;
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};
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VALIDATE_SIZE(tWeatherPacket, 8);
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struct tTimerPacket
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{
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uint8 type;
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uint32 timer;
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};
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VALIDATE_SIZE(tTimerPacket, 8);
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struct tPedHeaderPacket
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{
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uint8 type;
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uint8 index;
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uint16 mi;
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uint8 pedtype;
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private:
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uint8 __align[3];
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};
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VALIDATE_SIZE(tPedHeaderPacket, 8);
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struct tBulletTracePacket
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{
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uint8 type;
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uint8 frames;
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uint8 lifetime;
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uint8 index;
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CVector inf;
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CVector sup;
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};
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VALIDATE_SIZE(tBulletTracePacket, 28);
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struct tEndOfFramePacket
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{
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uint8 type;
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private:
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uint8 __align[3];
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};
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VALIDATE_SIZE(tEndOfFramePacket, 4);
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struct tPedUpdatePacket
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{
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uint8 type;
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uint8 index;
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int8 heading;
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int8 vehicle_index;
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CStoredAnimationState anim_state;
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CCompressedMatrixNotAligned matrix;
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int8 assoc_group_id;
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uint16 weapon_model;
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};
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VALIDATE_SIZE(tPedUpdatePacket, 40);
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struct tVehicleUpdatePacket
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{
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uint8 type;
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uint8 index;
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uint8 health;
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uint8 acceleration;
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CCompressedMatrixNotAligned matrix;
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int8 door_angles[2];
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uint16 mi;
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uint32 panels;
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int8 velocityX;
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int8 velocityY;
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int8 velocityZ;
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union {
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int8 car_gun;
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int8 wheel_state;
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};
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uint8 wheel_susp_dist[4];
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uint8 wheel_rotation[4];
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uint8 door_status;
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uint8 primary_color;
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uint8 secondary_color;
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};
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VALIDATE_SIZE(tVehicleUpdatePacket, 48);
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private:
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static uint8 Mode;
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static CAddressInReplayBuffer Record;
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static CAddressInReplayBuffer Playback;
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static uint8* pBuf0;
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static CAutomobile* pBuf1;
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static uint8* pBuf2;
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static CPlayerPed* pBuf3;
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static uint8* pBuf4;
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static CCutsceneObject* pBuf5;
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static uint8* pBuf6;
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static CPtrNode* pBuf7;
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static uint8* pBuf8;
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static CEntryInfoNode* pBuf9;
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static uint8* pBuf10;
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static CDummyPed* pBuf11;
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static uint8* pRadarBlips;
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static uint8* pStoredCam;
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static uint8* pWorld1;
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static CReference* pEmptyReferences;
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static CStoredDetailedAnimationState* pPedAnims;
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static uint8* pPickups;
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static uint8* pReferences;
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static uint8 BufferStatus[NUM_REPLAYBUFFERS];
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static uint8 Buffers[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE];
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static bool bPlayingBackFromFile;
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static bool bReplayEnabled;
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static uint32 SlowMotion;
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static uint32 FramesActiveLookAroundCam;
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static bool bDoLoadSceneWhenDone;
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static CPtrNode* WorldPtrList;
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static CPtrNode* BigBuildingPtrList;
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static CWanted PlayerWanted;
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static CPlayerInfo PlayerInfo;
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static uint32 Time1;
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static uint32 Time2;
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static uint32 Time3;
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static uint32 Time4;
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static uint32 Frame;
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static uint8 ClockHours;
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static uint8 ClockMinutes;
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static uint16 OldWeatherType;
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static uint16 NewWeatherType;
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static float WeatherInterpolationValue;
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static float TimeStepNonClipped;
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static float TimeStep;
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static float TimeScale;
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static float CameraFixedX;
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static float CameraFixedY;
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static float CameraFixedZ;
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static int32 OldRadioStation;
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static int8 CameraMode;
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static bool bAllowLookAroundCam;
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static float LoadSceneX;
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static float LoadSceneY;
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static float LoadSceneZ;
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static float CameraFocusX;
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static float CameraFocusY;
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static float CameraFocusZ;
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static bool bPlayerInRCBuggy;
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static float fDistanceLookAroundCam;
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static float fAlphaAngleLookAroundCam;
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static float fBetaAngleLookAroundCam;
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#ifdef FIX_BUGS
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static int nHandleOfPlayerPed[NUMPLAYERS];
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#endif
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public:
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static void Init(void);
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static void DisableReplays(void);
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static void EnableReplays(void);
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static void Update(void);
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static void FinishPlayback(void);
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static void EmptyReplayBuffer(void);
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static void Display(void);
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static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene);
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static void StreamAllNecessaryCarsAndPeds(void);
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static bool ShouldStandardCameraBeProcessed(void);
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static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
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static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
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static void RecordParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, float fSize, RwRGBA const&color)
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{ } //TODO
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private:
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static void RecordThisFrame(void);
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static void StorePedUpdate(CPed *ped, int id);
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static void StorePedAnimation(CPed *ped, CStoredAnimationState *state);
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static void StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
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static void ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer);
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static void RetrievePedAnimation(CPed *ped, CStoredAnimationState *state);
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static void RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
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static void PlaybackThisFrame(void);
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static void TriggerPlaybackLastCoupleOfSeconds(uint32, uint8, float, float, float, uint32);
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static bool FastForwardToTime(uint32);
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static void StoreCarUpdate(CVehicle *vehicle, int id);
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static void ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer);
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static bool PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer);
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static void ProcessReplayCamera(void);
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static void StoreStuffInMem(void);
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static void RestoreStuffFromMem(void);
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static void EmptyPedsAndVehiclePools(void);
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static void EmptyAllPools(void);
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static void MarkEverythingAsNew(void);
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static void SaveReplayToHD(void);
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static void FindFirstFocusCoordinate(CVector *coord);
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static void ProcessLookAroundCam(void);
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static size_t FindSizeOfPacket(uint8);
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/* Absolute nonsense, but how could this function end up being outside of class? */
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friend void PlayReplayFromHD(void);
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};
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