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# Conflicts: # premake5.lua # sdk/rwsdk/include/d3d8/baaplylt.c # sdk/rwsdk/include/d3d8/rpstereo.h # sdk/rwsdk/include/d3d8/rpstereo.rpe # sdk/rwsdk/include/d3d8/rtintel.h # sdk/rwsdk/include/d3d8/rtintel.rpe # src/audio/oal/stream.cpp
372 lines
14 KiB
C
372 lines
14 KiB
C
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/*****************************************************************************
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*
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* File : rpcollis.h
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*
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* Abstract : World collision plugin for Renderware.
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*
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*****************************************************************************
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*
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* This file is a product of Criterion Software Ltd.
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*
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* This file is provided as is with no warranties of any kind and is
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* provided without any obligation on Criterion Software Ltd. or
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* Canon Inc. to assist in its use or modification.
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*
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* Criterion Software Ltd. will not, under any
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* circumstances, be liable for any lost revenue or other damages arising
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* from the use of this file.
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*
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* Copyright (c) 2000 Criterion Software Ltd.
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* All Rights Reserved.
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*
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* RenderWare is a trademark of Canon Inc.
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*
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*****************************************************************************/
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#ifndef RPCOLLIS_H
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#define RPCOLLIS_H
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/* Doxygen plugin groups. */
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/**
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* \defgroup rpcollis RpCollision
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* \ingroup collisiondetection
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*
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* Collision Plugin for RenderWare Graphics.
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*/
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/******************************************************************************
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* Include files
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*/
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#include <rwcore.h>
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#include <rpworld.h>
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#include "rpcollis.rpe" /* automatically generated header file */
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/******************************************************************************
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* Global Types
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*/
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/**
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* \ingroup rpcollis
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* RpIntersectType, this type represents the different types of
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* primitives that can be used to intersect with an object (for example, see
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* \ref RpCollisionWorldForAllIntersections):
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*/
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enum RpIntersectType
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{
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rpINTERSECTNONE = 0,
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rpINTERSECTLINE, /**<Line Intersection */
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rpINTERSECTPOINT, /**<Point Intersection */
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rpINTERSECTSPHERE, /**<Sphere Intersection */
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rpINTERSECTBOX, /**<Box intersection */
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rpINTERSECTATOMIC, /**<Atomic Intersection based on bounding sphere */
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rpINTERSECTTYPEFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
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};
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typedef enum RpIntersectType RpIntersectType;
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typedef union RpIntersectData RpIntersectData;
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/**
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* \ingroup rpcollis
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* RpIntersectData, this union type is used to specify the parameters
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* for an intersection primitive of the desired type (\ref RpIntersectType)
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*/
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union RpIntersectData
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{
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RwLine line; /**<For type rpINTERSECTLINE */
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RwV3d point; /**<For type rpINTERSECTPOINT */
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RwSphere sphere; /**<For type rpINTERSECTSPHERE */
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RwBBox box; /**<For type rpINTERSECTBOX */
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void *object; /**<For type rpINTERSECTATOMIC - this
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* should hold a pointer to the atomic */
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};
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typedef struct RpIntersection RpIntersection;
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/**
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* \ingroup rpcollis
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* \struct RpIntersection
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* Intersection Object. This type represents data for an
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* intersection primitive. It specifies the intersection type
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* (line, sphere, etc.) (type) and parameters describing the given type (t):
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*/
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struct RpIntersection
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{
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RpIntersectData t; /**< Intersection data. Union type - one
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* of line, point, sphere or RW object */
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RpIntersectType type; /**< Intersection type - see
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* \ref RpIntersectType */
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};
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typedef struct RpCollisionTriangle RpCollisionTriangle;
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/**
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* \ingroup rpcollis
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* \struct RpCollisionTriangle
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* A structure representing a collision between
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* an \ref RpIntersection primitive and a triangle.
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* The collision is specified by the triangle's plane normal
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* (normal), the first triangle vertex (point), an index to the triangle in
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* the object geometry's triangle list (index) and the positions of the
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* triangle's vertices (vertices). Note all vector components are in object
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* space.
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*
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* \see RpCollisionWorldForAllIntersections
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* \see RpCollisionGeometryForAllIntersections
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* \see RpAtomicForAllIntersections
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* \see RpIntersectionCallBackWorldTriangle
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* \see RpIntersectionCallBackGeometryTriangle
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*/
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struct RpCollisionTriangle
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{
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RwV3d normal; /**< Triangle normal */
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RwV3d point; /**< First triangle vertex */
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RwInt32 index; /**< Index of triangle in object (if applicable) */
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RwV3d *vertices[3]; /**< Pointers to three triangle vertices */
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};
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typedef struct RpCollisionBuildParam RpCollisionBuildParam;
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/**
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* \ingroup rpcollis
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* \struct RpCollisionBuildParam
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* This structure is a place-holder for parameters that may be
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* introduced in future to control the generation of collision data when using
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* the functions \ref RpCollisionWorldSectorBuildData,
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* \ref RpCollisionWorldBuildData or \ref RpCollisionGeometryBuildData.
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* Currently, a NULL pointer should be passed to these functions, as no
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* parameters are defined. If parameters are introduced, a NULL pointer will
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* indicate that default values should be used.
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*/
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struct RpCollisionBuildParam
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{
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RwInt32 dummy; /**< Not used */
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};
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/**
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* \ingroup rpcollis
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* \ref RpIntersectionCallBackWorldTriangle represents the function called
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* from \ref RpCollisionWorldForAllIntersections for all intersections between
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* the specified primitive and the static geometry in a given world. This
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* function should return a pointer to the current collision triangle to
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* indicate success. The callback may return NULL to terminate further
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* callbacks on the world.
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*
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* \note The memory pointed to by collTriangle is stored on the stack.
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* This memory should be considered volatile. To use this data outside
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* of the iterator, copy the contents.
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*
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* \param intersection Pointer to the intersection primitive.
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* \param sector Pointer to the world sector containing the triangle.
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* \param collTriangle Pointer to the \ref RpCollisionTriangle representing
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* the triangle in the world's static geometry that is intersected.
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* \param distance The distance to the intersection point(s).
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* Note that the distance returned depends on the intersection type and is
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* normalized for the given intersection primitive.
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* \li rpINTERSECTLINE Distance from start of line to collision
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* triangle, normalized to length of line.
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* \li rpINTERSECTSPHERE Distance of sphere's center from the collision
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* triangle along the direction of the normal, and normalized
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* to the sphere's radius (may be negative if the sphere center
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* is behind the triangle's plane with respect to the direction
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* of the normal).
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* \li rpINTERSECTBOX Distance is undefined.
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* \li rpINTERSECTATOMIC Distance of atomic's bounding-sphere center
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* from the collision triangle along the direction of the normal
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* and normalized to sphere's radius.
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* \param data User defined data pointer
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*
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* \return Pointer to the current collision triangle.
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*/
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typedef RpCollisionTriangle *(*RpIntersectionCallBackWorldTriangle)
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(RpIntersection * intersection,
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RpWorldSector * sector,
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RpCollisionTriangle * collTriangle, RwReal distance, void *data);
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/**
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* \ingroup rpcollis
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* \ref RpIntersectionCallBackAtomic represents the function called from
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* \ref RpWorldForAllAtomicIntersections for all intersections between the
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* specified primitive and collision atomics in a given world. This function
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* should return the current atomic to indicate success. The callback may
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* return NULL to terminate further callbacks on the world.
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*
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* \param intersection Pointer to the intersection primitive.
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* \param sector Pointer to the world sector containing
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* the intersected triangles.
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* \param atomic Pointer to the intersected atomic.
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* \param distance The collision distance. The distance returned
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* depends on the intersection type which is defined in \ref RpIntersectType.
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* \li rpINTERSECTPOINT Distance of point from atomic's bounding
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* sphere center, normalized to sphere's radius.
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* \li rpINTERSECTLINE Distance of atomic's bounding-sphere center from
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* start of line, projected onto the line, normalized to length of line.
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* Note that by this definition, if the line starts or ends inside the
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* sphere, this distance maybe negative or greater than one.
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* \li rpINTERSECTSPHERE Distance of atomic's bounding-sphere center
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* from sphere's center, normalized to sum of spheres' radii.
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* \li rpINTERSECTBOX Distance undefined.
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* \li rpINTERSECTATOMIC Distance between atomics' bounding-sphere
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* centers, normalized to sum of spheres' radii.
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* \param data User defined data pointer.
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*
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* \return Pointer to the current atomic.
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*/
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typedef RpAtomic *(*RpIntersectionCallBackAtomic)
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(RpIntersection * intersection,
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RpWorldSector * sector, RpAtomic * atomic, RwReal distance, void *data);
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/**
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* \ingroup rpcollis
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* \ref RpIntersectionCallBackWorldSector represents the function called from
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* \ref RpWorldForAllWorldSectorIntersections for all intersections between the
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* specified primitive and world sectors in a given world. This function should
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* return the current world sector to indicate success. The callback may return
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* NULL to terminate further callbacks on the world.
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*
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* \param intersection Pointer to the intersection primitive.
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* \param sector Pointer to the world sector containing the intersected
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* polygons.
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* \param data User defined data pointer
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*
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* \return Pointer to the current world sector.
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*/
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typedef RpWorldSector *(*RpIntersectionCallBackWorldSector)
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(RpIntersection * intersection, RpWorldSector * worldSector, void *data);
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/**
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* \ingroup rpcollis
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* \ref RpIntersectionCallBackGeometryTriangle represents the function called
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* from \ref RpAtomicForAllIntersections and
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* \ref RpCollisionGeometryForAllIntersections
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* for all intersections between the specified primitive and a given atomic.
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* This function should return a pointer to the current collision triangle to
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* indicate success. The callback may return NULL to terminate further
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* callbacks on the atomic.
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*
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* Note that the vertices and normal of the collision triangle are given
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* in the coordinate space of the geometry. If they are required in world
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* coordinates, they must be transformed using \ref RwV3dTransformPoints and
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* \ref RwV3dTransformVectors with the LTM of the atomic's frame. This must
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* be passed via the user-defined data if required.
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*
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* \param intersection Pointer to the intersection primitive.
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* \param collTri Pointer to the \ref RpCollisionTriangle
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* representing the triangle in the atomic that is intersected.
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* \param distance The distance to the intersection point(s).
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* Note that the distance returned depends on the intersection type and is
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* normalized for the given intersection primitive.
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* \li rpINTERSECTLINE Distance from start of line to collision
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* triangle, normalized to length of line.
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* \li rpINTERSECTSPHERE Distance of sphere's center from the collision
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* triangle along the direction of the normal, and normalized
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* to the sphere's radius (may be negative if the sphere center
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* is behind the triangle's plane with respect to the direction
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* of the normal).
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* \li rpINTERSECTATOMIC Distance of atomic's bounding-sphere center
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* from the collision triangle along the direction of the normal, and
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* normalized to sphere's radius.
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* \param data User defined data pointer
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*
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* \return Pointer to the current collision triangle.
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*/
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typedef RpCollisionTriangle *(*RpIntersectionCallBackGeometryTriangle)
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(RpIntersection *intersection, RpCollisionTriangle *collTriangle,
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RwReal distance, void *data);
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/******************************************************************************
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* Plugin API Functions
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*/
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#ifdef __cplusplus
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extern "C"
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{
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#endif /* __cplusplus */
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/* Plugin attachment */
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extern RwBool
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RpCollisionPluginAttach(void);
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/* World collisions */
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extern RpWorldSector *
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RpCollisionWorldSectorBuildData(
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RpWorldSector *worldSector,
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RpCollisionBuildParam *param);
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extern RpWorldSector *
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RpCollisionWorldSectorDestroyData(
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RpWorldSector *worldSector);
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extern RwBool
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RpCollisionWorldSectorQueryData(
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RpWorldSector *worldSector);
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extern RpWorld *
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RpCollisionWorldBuildData(
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RpWorld *world,
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RpCollisionBuildParam *param);
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extern RpWorld *
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RpCollisionWorldDestroyData(
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RpWorld *world);
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extern RwBool
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RpCollisionWorldQueryData(
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RpWorld *world);
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extern RpWorld *
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RpWorldForAllWorldSectorIntersections(
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RpWorld *world,
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RpIntersection *intersection,
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RpIntersectionCallBackWorldSector callBack,
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void *data);
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extern RpWorld *
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RpWorldForAllAtomicIntersections(
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RpWorld *world,
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RpIntersection *intersection,
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RpIntersectionCallBackAtomic callBack,
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void *data);
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extern RpWorld *
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RpCollisionWorldForAllIntersections(
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RpWorld *world,
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RpIntersection *intersection,
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RpIntersectionCallBackWorldTriangle callBack,
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void *data);
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/* Geometry and atomic collisions */
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extern RpGeometry *
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RpCollisionGeometryBuildData(
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RpGeometry *geometry,
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RpCollisionBuildParam *param);
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extern RwBool
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RpCollisionGeometryQueryData(
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RpGeometry *geometry);
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extern RpGeometry *
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RpCollisionGeometryDestroyData(
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RpGeometry *geometry);
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extern RpGeometry *
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RpCollisionGeometryForAllIntersections(
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RpGeometry *geometry,
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RpIntersection *intersection,
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RpIntersectionCallBackGeometryTriangle callBack,
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void *data);
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extern RpAtomic *
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RpAtomicForAllIntersections(
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RpAtomic *atomic,
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RpIntersection *intersection,
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RpIntersectionCallBackGeometryTriangle callBack,
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void *data);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* RPCOLLIS_H */
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