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145 lines
2.6 KiB
C++
145 lines
2.6 KiB
C++
#pragma once
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#include "Ped.h"
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#include "Object.h"
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#include "Sprite2d.h"
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#include "Vehicle.h"
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struct CScriptRectangle
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{
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bool m_bIsUsed;
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bool m_bIsAntialiased;
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uint16 m_wTextureId;
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CRect m_sRect;
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CRGBA m_sColor;
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};
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struct CTextLine
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{
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float m_fScaleX;
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float m_fScaleY;
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CRGBA m_sColor;
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bool m_bJustify;
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bool m_bCentered;
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bool m_bBackground;
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bool m_bBackgroundOnly;
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float m_fWrapX;
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float m_fCenterSize;
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CRGBA m_sBackgroundColor;
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bool m_bTextProportional;
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int32 field_29;
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bool m_bRightJustify;
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int32 field_31;
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int32 m_nFont;
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float field_36;
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float field_40;
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wchar m_awText[500];
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};
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struct CRunningScript
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{
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CRunningScript *next;
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CRunningScript *prev;
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uint8 m_abScriptName[8];
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uint32 m_nIp;
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uint32 m_anStack[6];
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uint16 m_nStackPointer;
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void* m_anLocalVariables[18];
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bool m_bCondResult;
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bool m_bIsMissionThread;
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bool m_bSkipWakeTime;
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uint32 m_nWakeTime;
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uint16 m_wIfOp;
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bool m_bNotFlag;
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bool m_bWBCheck;
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bool m_bWastedOrBusted;
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bool m_bMissionFlag;
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};
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enum {
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CLEANUP_UNUSED = 0,
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CLEANUP_CAR,
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CLEANUP_CHAR,
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CLEANUP_OBJECT
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};
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struct CMissionCleanupEntity
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{
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uint8 type;
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int32 id;
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};
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enum {
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MAX_CLEANUP = 50,
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MAX_UPSIDEDOWN_CAR_CHECKS = 6,
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MAX_STUCK_CAR_CHECKS = 6
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};
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class CMissionCleanup
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{
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CMissionCleanupEntity m_sEntities[MAX_CLEANUP];
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uint8 m_bCount;
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public:
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CMissionCleanup();
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void Init();
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CMissionCleanupEntity* FindFree();
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void AddEntityToList(int32, uint8);
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void RemoveEntityFromList(int32, uint8);
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void Process();
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};
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struct CUpsideDownCarCheckEntry
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{
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int32 m_nVehicleIndex;
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uint32 m_nUpsideDownTimer;
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};
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class CUpsideDownCarCheck
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{
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CUpsideDownCarCheckEntry m_sCars[MAX_UPSIDEDOWN_CAR_CHECKS];
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public:
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void Init();
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};
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struct CStuckCarCheckEntry
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{
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int32 m_nVehicleIndex;
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CVector m_vecPos;
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int32 m_nStartTime;
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float m_fDistance;
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uint32 m_nStuckTime;
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bool m_bStuck;
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};
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class CStuckCarCheck
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{
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CStuckCarCheckEntry m_sCars[MAX_STUCK_CAR_CHECKS];
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public:
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void Init();
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};
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class CTheScripts
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{
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public:
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static uint8(&ScriptSpace)[160 * 1024];
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static CTextLine(&IntroTextLines)[2];
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static CScriptRectangle(&IntroRectangles)[16];
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static CSprite2d(&ScriptSprites)[16];
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static bool &DbgFlag;
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static uint32 &OnAMissionFlag;
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static CMissionCleanup &MissionCleanup;
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static CStuckCarCheck &StuckCars;
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static CUpsideDownCarCheck &UpsideDownCars;
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static int32 &StoreVehicleIndex;
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static bool &StoreVehicleWasRandom;
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public:
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static bool IsPlayerOnAMission();
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static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, int col, int col2);
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static void CleanUpThisVehicle(CVehicle*);
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static void CleanUpThisPed(CPed*);
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static void CleanUpThisObject(CObject*);
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};
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