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b26eec5daf
# Conflicts: # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/control/Script.cpp # src/control/ScriptCommands.h # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Pad.cpp # src/core/Pad.h # src/core/config.h # src/entities/Entity.cpp # src/render/Credits.cpp # src/render/Fluff.cpp # src/render/Hud.cpp # src/render/MBlur.cpp # src/render/Timecycle.cpp # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp # src/text/Text.cpp
75 lines
3.1 KiB
C++
75 lines
3.1 KiB
C++
#pragma once
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#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND
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#define PauseModeTime double
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#else
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#define PauseModeTime uint32
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#endif
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class CTimer
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{
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static uint32 m_snTimeInMilliseconds;
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static PauseModeTime m_snTimeInMillisecondsPauseMode;
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static uint32 m_snTimeInMillisecondsNonClipped;
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static uint32 m_snPreviousTimeInMilliseconds;
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static uint32 m_FrameCounter;
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static float ms_fTimeScale;
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static float ms_fTimeStep;
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static float ms_fTimeStepNonClipped;
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public:
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static bool m_UserPause;
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static bool m_CodePause;
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static const float &GetTimeStep(void) { return ms_fTimeStep; }
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static void SetTimeStep(float ts) { ms_fTimeStep = ts; }
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static float GetTimeStepInSeconds() { return ms_fTimeStep / 50.0f; }
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static uint32 GetTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; }
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static const float &GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; }
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static float GetTimeStepNonClippedInSeconds(void) { return ms_fTimeStepNonClipped / 50.0f; }
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static float GetTimeStepNonClippedInMilliseconds(void) { return ms_fTimeStepNonClipped / 50.0f * 1000.0f; }
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static void SetTimeStepNonClipped(float ts) { ms_fTimeStepNonClipped = ts; }
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static const uint32 &GetFrameCounter(void) { return m_FrameCounter; }
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static void SetFrameCounter(uint32 fc) { m_FrameCounter = fc; }
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static const uint32 &GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; }
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static void SetTimeInMilliseconds(uint32 t) { m_snTimeInMilliseconds = t; }
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static uint32 GetTimeInMillisecondsNonClipped(void) { return m_snTimeInMillisecondsNonClipped; }
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static void SetTimeInMillisecondsNonClipped(uint32 t) { m_snTimeInMillisecondsNonClipped = t; }
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static PauseModeTime GetTimeInMillisecondsPauseMode(void) { return m_snTimeInMillisecondsPauseMode; }
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static void SetTimeInMillisecondsPauseMode(uint32 t) { m_snTimeInMillisecondsPauseMode = t; }
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static uint32 GetPreviousTimeInMilliseconds(void) { return m_snPreviousTimeInMilliseconds; }
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static void SetPreviousTimeInMilliseconds(uint32 t) { m_snPreviousTimeInMilliseconds = t; }
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static const float &GetTimeScale(void) { return ms_fTimeScale; }
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static void SetTimeScale(float ts) { ms_fTimeScale = ts; }
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static uint32 GetCyclesPerFrame();
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static bool GetIsPaused() { return m_UserPause || m_CodePause; }
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static bool GetIsUserPaused() { return m_UserPause; }
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static bool GetIsCodePaused() { return m_CodePause; }
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static void SetCodePause(bool pause) { m_CodePause = pause; }
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static void Initialise(void);
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static void Shutdown(void);
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static void Update(void);
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static void Suspend(void);
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static void Resume(void);
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static uint32 GetCyclesPerMillisecond(void);
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static uint32 GetCurrentTimeInCycles(void);
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static bool GetIsSlowMotionActive(void);
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static void Stop(void);
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static void StartUserPause(void);
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static void EndUserPause(void);
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friend bool GenericLoad(void);
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friend bool GenericSave(int file);
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friend class CMemoryCard;
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#ifdef FIX_BUGS
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static float GetDefaultTimeStep(void) { return 50.0f / 30.0f; }
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static float GetTimeStepFix(void) { return GetTimeStep() / GetDefaultTimeStep(); }
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#endif
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};
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#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND
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extern double frameTime;
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#endif
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