re3/src/audio/SampleManager.h
2019-07-19 16:22:46 +02:00

52 lines
No EOL
1 KiB
C++

#pragma once
#include "common.h"
struct tSample {
int m_nOffset;
unsigned int m_nSize;
int m_nFrequency;
int m_nLoopStart;
int m_nLoopEnd;
};
class CSampleManager
{
public:
bool CheckForAnAudioFileOnCD();
int32 GetSampleBaseFrequency(int32);
int32 GetSampleLoopStartOffset(int32);
int32 GetSampleLoopEndOffset(int32);
bool IsSampleBankLoaded(uint8);
void UnloadSampleBank(uint8);
void Terminate();
bool Initialise();
int32 GetActiveSamples();
void ReleaseDigitalHandle();
void RequireDigitalHandle();
char AutoDetect3DProviders();
uint8 GetCDAudioDriveLetter();
void SetEffectsMasterVolume(uint8 volume);
void SetMusicMasterVolume(uint8 volume);
void SetEffectsFadeVol(uint8 volume);
void SetMusicFadeVol(uint8 volume);
void SetSpeakerConfig(uint32 config);
bool GetChannelUsedFlag(int32 id);
void StopChannel(int32 id);
static bool IsMP3RadioChannelAvailable();
};
extern uint32 &nNumOfMp3Files;
extern uint8 &num3DProvidersAvailable;
extern uint32* asName3DProviders;
extern CSampleManager &cSampleManager;