mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-16 21:49:00 +00:00
135 lines
No EOL
2.8 KiB
C++
135 lines
No EOL
2.8 KiB
C++
#include "common.h"
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#include "patcher.h"
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#include "Hud.h"
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#include "PlayerPed.h"
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#include "Text.h"
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#include "User.h"
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#include "Vehicle.h"
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#include "World.h"
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#include "Zones.h"
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CPlaceName& CUserDisplay::PlaceName = *(CPlaceName*)0x8F29BC;
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COnscreenTimer& CUserDisplay::OnscnTimer = *(COnscreenTimer*)0x862238;
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CPager& CUserDisplay::Pager = *(CPager*)0x8F2744;
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CCurrentVehicle& CUserDisplay::CurrentVehicle = *(CCurrentVehicle*)0x8F5FE8;
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CPlaceName::CPlaceName()
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{
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Init();
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}
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void
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CPlaceName::Init()
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{
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m_pZone = nil;
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m_pZone2 = nil;
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m_nAdditionalTimer = 0;
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}
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void
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CPlaceName::Process()
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{
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CVector pos = CWorld::Players[CWorld::PlayerInFocus].GetPos();
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CZone *navigZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_TYPE1);
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CZone *audioZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_AUDIO);
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if (navigZone == nil) m_pZone = nil;
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if (audioZone == nil) m_pZone2 = nil;
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if (navigZone == m_pZone) {
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if (audioZone == m_pZone2 || m_pZone != nil) {
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if (navigZone != nil || audioZone != nil) {
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if (m_nAdditionalTimer != 0)
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m_nAdditionalTimer--;
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} else {
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m_nAdditionalTimer = 0;
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m_pZone = nil;
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m_pZone2 = nil;
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}
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} else {
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m_pZone2 = audioZone;
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m_nAdditionalTimer = 250;
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}
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} else {
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m_pZone = navigZone;
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m_nAdditionalTimer = 250;
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}
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Display();
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}
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void
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CPlaceName::Display()
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{
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wchar *text;
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if (m_pZone != nil)
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text = m_pZone->GetTranslatedName();
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else if (m_pZone2 != nil)
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text = m_pZone2->GetTranslatedName();
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#ifdef FIX_BUGS
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else
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text = nil;
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#endif
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CHud::SetZoneName(text);
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}
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CCurrentVehicle::CCurrentVehicle()
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{
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Init();
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}
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void
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CCurrentVehicle::Init()
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{
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m_pCurrentVehicle = nil;
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}
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void
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CCurrentVehicle::Process()
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{
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if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->InVehicle())
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m_pCurrentVehicle = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle;
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else
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m_pCurrentVehicle = nil;
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Display();
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}
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void
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CCurrentVehicle::Display()
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{
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wchar *text = nil;
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if (m_pCurrentVehicle != nil)
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text = TheText.Get(((CVehicleModelInfo*)CModelInfo::GetModelInfo(m_pCurrentVehicle->GetModelIndex()))->m_gameName);
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CHud::SetVehicleName(text);
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}
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void
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CUserDisplay::Init()
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{
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PlaceName.Init();
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OnscnTimer.Init();
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Pager.Init();
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CurrentVehicle.Init();
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}
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void
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CUserDisplay::Process()
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{
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PlaceName.Process();
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OnscnTimer.Process();
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Pager.Process();
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CurrentVehicle.Process();
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}
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STARTPATCHES
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InjectHook(0x4AD4C0, &CPlaceName::Init, PATCH_JUMP);
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InjectHook(0x4AD4E0, &CPlaceName::Process, PATCH_JUMP);
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InjectHook(0x4AD5B0, &CPlaceName::Display, PATCH_JUMP);
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InjectHook(0x4AD5F0, &CCurrentVehicle::Init, PATCH_JUMP);
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InjectHook(0x4AD600, &CCurrentVehicle::Process, PATCH_JUMP);
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InjectHook(0x4AD630, &CCurrentVehicle::Display, PATCH_JUMP);
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InjectHook(0x4AD660, &CUserDisplay::Init, PATCH_JUMP);
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InjectHook(0x4AD690, &CUserDisplay::Process, PATCH_JUMP);
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ENDPATCHES |