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33 lines
658 B
C++
33 lines
658 B
C++
#include "common.h"
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#include "patcher.h"
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#include "PlayerPed.h"
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#include "Camera.h"
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#include "WeaponEffects.h"
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CPlayerPed::~CPlayerPed()
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{
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delete m_pWanted;
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}
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WRAPPER void CPlayerPed::ReApplyMoveAnims(void) { EAXJMP(0x4F07C0); }
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void CPlayerPed::ClearWeaponTarget()
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{
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if (!m_nPedType) {
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m_pPointGunAt = 0;
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TheCamera.ClearPlayerWeaponMode();
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CWeaponEffects::ClearCrosshair();
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}
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ClearPointGunAt();
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}
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class CPlayerPed_ : public CPlayerPed
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{
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public:
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void dtor(void) { CPlayerPed::~CPlayerPed(); }
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};
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STARTPATCHES
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InjectHook(0x4EFB30, &CPlayerPed_::dtor, PATCH_JUMP);
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InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP);
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ENDPATCHES
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