mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-26 18:15:42 +00:00
155 lines
5.2 KiB
C++
155 lines
5.2 KiB
C++
#pragma once
|
|
|
|
#include "templates.h"
|
|
#include "Game.h" // for eLevelName
|
|
|
|
struct CColSphere
|
|
{
|
|
CVector center;
|
|
float radius;
|
|
uint8 surface;
|
|
uint8 piece;
|
|
|
|
void Set(float radius, const CVector ¢er, uint8 surf, uint8 piece);
|
|
void Set(float radius, const CVector ¢er) { this->center = center; this->radius = radius; }
|
|
};
|
|
|
|
struct CColBox
|
|
{
|
|
CVector min;
|
|
CVector max;
|
|
uint8 surface;
|
|
uint8 piece;
|
|
|
|
void Set(const CVector &min, const CVector &max, uint8 surf, uint8 piece);
|
|
CVector GetSize(void) { return max - min; }
|
|
};
|
|
|
|
struct CColLine
|
|
{
|
|
CVector p0;
|
|
int pad0;
|
|
CVector p1;
|
|
int pad1;
|
|
|
|
CColLine(void) { };
|
|
CColLine(const CVector &p0, const CVector &p1) { this->p0 = p0; this->p1 = p1; };
|
|
void Set(const CVector &p0, const CVector &p1);
|
|
|
|
CColLine *ctor(CVector *p0, CVector *p1) { return ::new (this) CColLine(*p0, *p1); }
|
|
};
|
|
|
|
struct CColTriangle
|
|
{
|
|
uint16 a;
|
|
uint16 b;
|
|
uint16 c;
|
|
uint8 surface;
|
|
|
|
void Set(const CVector *v, int a, int b, int c, uint8 surf, uint8 piece);
|
|
};
|
|
|
|
struct CColTrianglePlane
|
|
{
|
|
CVector normal;
|
|
float dist;
|
|
uint8 dir;
|
|
|
|
void Set(const CVector *v, CColTriangle &tri);
|
|
void GetNormal(CVector &n) const { n = normal; }
|
|
float CalcPoint(const CVector &v) const { return DotProduct(normal, v) - dist; };
|
|
};
|
|
|
|
struct CColPoint
|
|
{
|
|
CVector point;
|
|
int pad1;
|
|
// the surface normal on the surface of point
|
|
CVector normal;
|
|
int pad2;
|
|
uint8 surfaceA;
|
|
uint8 pieceA;
|
|
uint8 surfaceB;
|
|
uint8 pieceB;
|
|
float depth;
|
|
};
|
|
|
|
struct CStoredCollPoly
|
|
{
|
|
CVector verts[3];
|
|
bool valid;
|
|
};
|
|
|
|
struct CColModel
|
|
{
|
|
CColSphere boundingSphere;
|
|
CColBox boundingBox;
|
|
short numSpheres;
|
|
short numLines;
|
|
short numBoxes;
|
|
short numTriangles;
|
|
int level;
|
|
bool ownsCollisionVolumes;
|
|
CColSphere *spheres;
|
|
CColLine *lines;
|
|
CColBox *boxes;
|
|
CVector *vertices;
|
|
CColTriangle *triangles;
|
|
CColTrianglePlane *trianglePlanes;
|
|
|
|
CColModel(void);
|
|
~CColModel(void);
|
|
void RemoveCollisionVolumes(void);
|
|
void CalculateTrianglePlanes(void);
|
|
void RemoveTrianglePlanes(void);
|
|
CLink<CColModel*> *GetLinkPtr(void);
|
|
void SetLinkPtr(CLink<CColModel*>*);
|
|
void GetTrianglePoint(CVector &v, int i) const;
|
|
|
|
CColModel *ctor(void) { return ::new (this) CColModel(); }
|
|
void dtor(void) { this->CColModel::~CColModel(); }
|
|
CColModel& operator=(const CColModel& other);
|
|
};
|
|
|
|
class CCollision
|
|
{
|
|
public:
|
|
static eLevelName &ms_collisionInMemory;
|
|
static CLinkList<CColModel*> &ms_colModelCache;
|
|
|
|
static void Init(void);
|
|
static void Update(void);
|
|
static void LoadCollisionWhenINeedIt(bool changeLevel);
|
|
static void SortOutCollisionAfterLoad(void);
|
|
static void DrawColModel(const CMatrix &mat, const CColModel &colModel);
|
|
static void DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, int32 id);
|
|
|
|
static void CalculateTrianglePlanes(CColModel *model);
|
|
|
|
// all these return true if there's a collision
|
|
static bool TestSphereSphere(const CColSphere &s1, const CColSphere &s2);
|
|
static bool TestSphereBox(const CColSphere &sph, const CColBox &box);
|
|
static bool TestLineBox(const CColLine &line, const CColBox &box);
|
|
static bool TestVerticalLineBox(const CColLine &line, const CColBox &box);
|
|
static bool TestLineTriangle(const CColLine &line, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
|
|
static bool TestLineSphere(const CColLine &line, const CColSphere &sph);
|
|
static bool TestSphereTriangle(const CColSphere &sphere, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
|
|
static bool TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough);
|
|
|
|
static bool ProcessSphereSphere(const CColSphere &s1, const CColSphere &s2, CColPoint &point, float &mindistsq);
|
|
static bool ProcessSphereBox(const CColSphere &sph, const CColBox &box, CColPoint &point, float &mindistsq);
|
|
static bool ProcessLineBox(const CColLine &line, const CColBox &box, CColPoint &point, float &mindist);
|
|
static bool ProcessVerticalLineTriangle(const CColLine &line, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist, CStoredCollPoly *poly);
|
|
static bool ProcessLineTriangle(const CColLine &line , const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist);
|
|
static bool ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CColPoint &point, float &mindist);
|
|
static bool ProcessSphereTriangle(const CColSphere &sph, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq);
|
|
static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough);
|
|
static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly);
|
|
static int32 ProcessColModels(const CMatrix &matrix1, CColModel &model1, const CMatrix &matrix2, CColModel &model2, CColPoint *point1, CColPoint *point2, float *linedists);
|
|
|
|
// TODO:
|
|
// CCollision::IsStoredPolyStillValidVerticalLine
|
|
|
|
static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point);
|
|
static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point, CVector &closest);
|
|
};
|