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476 lines
21 KiB
C
476 lines
21 KiB
C
/*==========================================================================;
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*
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* Copyright (C) Microsoft Corporation. All Rights Reserved.
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*
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* File: d3d9caps.h
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* Content: Direct3D capabilities include file
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*
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***************************************************************************/
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#ifndef _d3d9CAPS_H
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#define _d3d9CAPS_H
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#ifndef DIRECT3D_VERSION
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#define DIRECT3D_VERSION 0x0900
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#endif //DIRECT3D_VERSION
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// include this file content only if compiling for DX9 interfaces
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#if(DIRECT3D_VERSION >= 0x0900)
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#if defined(_X86_) || defined(_IA64)
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#pragma pack(4)
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#endif
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typedef struct _D3DVSHADERCAPS2_0
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{
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DWORD Caps;
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INT DynamicFlowControlDepth;
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INT NumTemps;
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INT StaticFlowControlDepth;
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} D3DVSHADERCAPS2_0;
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#define D3DVS20CAPS_PREDICATION (1<<0)
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#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
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#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
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#define D3DVS20_MAX_NUMTEMPS 32
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#define D3DVS20_MIN_NUMTEMPS 12
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#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
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#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
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typedef struct _D3DPSHADERCAPS2_0
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{
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DWORD Caps;
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INT DynamicFlowControlDepth;
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INT NumTemps;
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INT StaticFlowControlDepth;
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INT NumInstructionSlots;
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} D3DPSHADERCAPS2_0;
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#define D3DPS20CAPS_ARBITRARYSWIZZLE (1<<0)
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#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1<<1)
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#define D3DPS20CAPS_PREDICATION (1<<2)
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#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1<<3)
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#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1<<4)
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#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
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#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
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#define D3DPS20_MAX_NUMTEMPS 32
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#define D3DPS20_MIN_NUMTEMPS 12
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#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
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#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
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#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
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#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
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#define D3DMIN30SHADERINSTRUCTIONS 512
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#define D3DMAX30SHADERINSTRUCTIONS 32768
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typedef struct _D3DCAPS9
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{
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/* Device Info */
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D3DDEVTYPE DeviceType;
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UINT AdapterOrdinal;
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/* Caps from DX7 Draw */
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DWORD Caps;
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DWORD Caps2;
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DWORD Caps3;
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DWORD PresentationIntervals;
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/* Cursor Caps */
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DWORD CursorCaps;
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/* 3D Device Caps */
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DWORD DevCaps;
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DWORD PrimitiveMiscCaps;
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DWORD RasterCaps;
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DWORD ZCmpCaps;
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DWORD SrcBlendCaps;
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DWORD DestBlendCaps;
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DWORD AlphaCmpCaps;
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DWORD ShadeCaps;
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DWORD TextureCaps;
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DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's
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DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture9's
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DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture9's
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DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture9's
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DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture9's
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DWORD LineCaps; // D3DLINECAPS
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DWORD MaxTextureWidth, MaxTextureHeight;
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DWORD MaxVolumeExtent;
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DWORD MaxTextureRepeat;
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DWORD MaxTextureAspectRatio;
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DWORD MaxAnisotropy;
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float MaxVertexW;
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float GuardBandLeft;
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float GuardBandTop;
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float GuardBandRight;
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float GuardBandBottom;
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float ExtentsAdjust;
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DWORD StencilCaps;
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DWORD FVFCaps;
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DWORD TextureOpCaps;
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DWORD MaxTextureBlendStages;
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DWORD MaxSimultaneousTextures;
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DWORD VertexProcessingCaps;
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DWORD MaxActiveLights;
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DWORD MaxUserClipPlanes;
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DWORD MaxVertexBlendMatrices;
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DWORD MaxVertexBlendMatrixIndex;
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float MaxPointSize;
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DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call
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DWORD MaxVertexIndex;
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DWORD MaxStreams;
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DWORD MaxStreamStride; // max stride for SetStreamSource
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DWORD VertexShaderVersion;
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DWORD MaxVertexShaderConst; // number of vertex shader constant registers
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DWORD PixelShaderVersion;
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float PixelShader1xMaxValue; // max value storable in registers of ps.1.x shaders
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// Here are the DX9 specific ones
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DWORD DevCaps2;
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float MaxNpatchTessellationLevel;
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DWORD Reserved5;
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UINT MasterAdapterOrdinal; // ordinal of master adaptor for adapter group
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UINT AdapterOrdinalInGroup; // ordinal inside the adapter group
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UINT NumberOfAdaptersInGroup; // number of adapters in this adapter group (only if master)
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DWORD DeclTypes; // Data types, supported in vertex declarations
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DWORD NumSimultaneousRTs; // Will be at least 1
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DWORD StretchRectFilterCaps; // Filter caps supported by StretchRect
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D3DVSHADERCAPS2_0 VS20Caps;
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D3DPSHADERCAPS2_0 PS20Caps;
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DWORD VertexTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's for texture, used in vertex shaders
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DWORD MaxVShaderInstructionsExecuted; // maximum number of vertex shader instructions that can be executed
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DWORD MaxPShaderInstructionsExecuted; // maximum number of pixel shader instructions that can be executed
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DWORD MaxVertexShader30InstructionSlots;
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DWORD MaxPixelShader30InstructionSlots;
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} D3DCAPS9;
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//
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// BIT DEFINES FOR D3DCAPS9 DWORD MEMBERS
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//
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//
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// Caps
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//
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#define D3DCAPS_READ_SCANLINE 0x00020000L
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//
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// Caps2
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//
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#define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
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#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
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#define D3DCAPS2_RESERVED 0x02000000L
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#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
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#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
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#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
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//
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// Caps3
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//
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#define D3DCAPS3_RESERVED 0x8000001fL
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// Indicates that the device can respect the ALPHABLENDENABLE render state
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// when fullscreen while using the FLIP or DISCARD swap effect.
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// COPY and COPYVSYNC swap effects work whether or not this flag is set.
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#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
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// Indicates that the device can perform a gamma correction from
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// a windowed back buffer containing linear content to the sRGB desktop.
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#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L
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#define D3DCAPS3_COPY_TO_VIDMEM 0x00000100L /* Device can acclerate copies from sysmem to local vidmem */
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#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L /* Device can acclerate copies from local vidmem to sysmem */
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//
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// PresentationIntervals
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//
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#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L
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#define D3DPRESENT_INTERVAL_ONE 0x00000001L
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#define D3DPRESENT_INTERVAL_TWO 0x00000002L
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#define D3DPRESENT_INTERVAL_THREE 0x00000004L
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#define D3DPRESENT_INTERVAL_FOUR 0x00000008L
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#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
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//
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// CursorCaps
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//
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// Driver supports HW color cursor in at least hi-res modes(height >=400)
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#define D3DCURSORCAPS_COLOR 0x00000001L
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// Driver supports HW cursor also in low-res modes(height < 400)
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#define D3DCURSORCAPS_LOWRES 0x00000002L
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//
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// DevCaps
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//
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#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
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#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
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#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
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#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
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#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
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#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
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#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
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#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
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#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
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#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */
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#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
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#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
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#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
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#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
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#define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */
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#define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
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#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */
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#define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */
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#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
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#define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */
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//
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// PrimitiveMiscCaps
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//
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#define D3DPMISCCAPS_MASKZ 0x00000002L
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#define D3DPMISCCAPS_CULLNONE 0x00000010L
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#define D3DPMISCCAPS_CULLCW 0x00000020L
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#define D3DPMISCCAPS_CULLCCW 0x00000040L
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#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
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#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */
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#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */
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#define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */
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#define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */
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#define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */
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#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000L /* Device supports independent write masks for MET or MRT */
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#define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000L /* Device supports per-stage constants */
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#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000L /* Device supports separate fog and specular alpha (many devices
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use the specular alpha channel to store fog factor) */
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#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000L /* Device supports separate blend settings for the alpha channel */
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#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000L /* Device supports different bit depths for MRT */
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#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L /* Device supports post-pixel shader operations for MRT */
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#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000L /* Device clamps fog blend factor per vertex */
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//
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// LineCaps
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//
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#define D3DLINECAPS_TEXTURE 0x00000001L
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#define D3DLINECAPS_ZTEST 0x00000002L
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#define D3DLINECAPS_BLEND 0x00000004L
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#define D3DLINECAPS_ALPHACMP 0x00000008L
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#define D3DLINECAPS_FOG 0x00000010L
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#define D3DLINECAPS_ANTIALIAS 0x00000020L
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//
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// RasterCaps
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//
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#define D3DPRASTERCAPS_DITHER 0x00000001L
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#define D3DPRASTERCAPS_ZTEST 0x00000010L
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#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
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#define D3DPRASTERCAPS_FOGTABLE 0x00000100L
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#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
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#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
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#define D3DPRASTERCAPS_FOGRANGE 0x00010000L
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#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
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#define D3DPRASTERCAPS_WBUFFER 0x00040000L
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#define D3DPRASTERCAPS_WFOG 0x00100000L
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#define D3DPRASTERCAPS_ZFOG 0x00200000L
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#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */
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#define D3DPRASTERCAPS_SCISSORTEST 0x01000000L
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#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
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#define D3DPRASTERCAPS_DEPTHBIAS 0x04000000L
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#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
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//
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// ZCmpCaps, AlphaCmpCaps
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//
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#define D3DPCMPCAPS_NEVER 0x00000001L
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#define D3DPCMPCAPS_LESS 0x00000002L
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#define D3DPCMPCAPS_EQUAL 0x00000004L
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#define D3DPCMPCAPS_LESSEQUAL 0x00000008L
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#define D3DPCMPCAPS_GREATER 0x00000010L
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#define D3DPCMPCAPS_NOTEQUAL 0x00000020L
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#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
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#define D3DPCMPCAPS_ALWAYS 0x00000080L
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//
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// SourceBlendCaps, DestBlendCaps
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//
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#define D3DPBLENDCAPS_ZERO 0x00000001L
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#define D3DPBLENDCAPS_ONE 0x00000002L
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#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
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#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
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#define D3DPBLENDCAPS_SRCALPHA 0x00000010L
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#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
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#define D3DPBLENDCAPS_DESTALPHA 0x00000040L
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#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
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#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
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#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
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#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
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#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
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#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
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#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000L /* Supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR */
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//
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// ShadeCaps
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//
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#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
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#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
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#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
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#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
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//
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// TextureCaps
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//
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#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */
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#define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
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#define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */
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#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */
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#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
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#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */
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// Device can use non-POW2 textures if:
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// 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
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// 2) D3DRS_WRAP(N) is zero for this texture's coordinates
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// 3) mip mapping is not enabled (use magnification filter only)
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#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
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#define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */
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#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */
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#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */
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#define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */
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#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */
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#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */
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#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
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#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */
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#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L /* Device does not support projected bump env lookup operation
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in programmable and fixed function pixel shaders */
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//
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// TextureFilterCaps, StretchRectFilterCaps
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//
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#define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */
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#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
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#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
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#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800L
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#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000L
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#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */
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#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
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#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */
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#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
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#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
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#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000L
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#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000L
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//
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// TextureAddressCaps
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//
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#define D3DPTADDRESSCAPS_WRAP 0x00000001L
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#define D3DPTADDRESSCAPS_MIRROR 0x00000002L
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#define D3DPTADDRESSCAPS_CLAMP 0x00000004L
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#define D3DPTADDRESSCAPS_BORDER 0x00000008L
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#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
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#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L
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//
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// StencilCaps
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//
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#define D3DSTENCILCAPS_KEEP 0x00000001L
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#define D3DSTENCILCAPS_ZERO 0x00000002L
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#define D3DSTENCILCAPS_REPLACE 0x00000004L
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#define D3DSTENCILCAPS_INCRSAT 0x00000008L
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#define D3DSTENCILCAPS_DECRSAT 0x00000010L
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#define D3DSTENCILCAPS_INVERT 0x00000020L
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#define D3DSTENCILCAPS_INCR 0x00000040L
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#define D3DSTENCILCAPS_DECR 0x00000080L
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#define D3DSTENCILCAPS_TWOSIDED 0x00000100L
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//
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// TextureOpCaps
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//
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#define D3DTEXOPCAPS_DISABLE 0x00000001L
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#define D3DTEXOPCAPS_SELECTARG1 0x00000002L
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#define D3DTEXOPCAPS_SELECTARG2 0x00000004L
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#define D3DTEXOPCAPS_MODULATE 0x00000008L
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#define D3DTEXOPCAPS_MODULATE2X 0x00000010L
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#define D3DTEXOPCAPS_MODULATE4X 0x00000020L
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#define D3DTEXOPCAPS_ADD 0x00000040L
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#define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
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#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
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#define D3DTEXOPCAPS_SUBTRACT 0x00000200L
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#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
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#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
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#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
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#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
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#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
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#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
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#define D3DTEXOPCAPS_PREMODULATE 0x00010000L
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#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
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#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
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#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
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#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
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#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
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#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
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#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
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#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L
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#define D3DTEXOPCAPS_LERP 0x02000000L
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//
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// FVFCaps
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//
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#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
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#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
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#define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */
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//
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// VertexProcessingCaps
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//
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#define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */
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#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */
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#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */
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#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */
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#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */
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#define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */
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#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L /* device supports D3DTSS_TCI_SPHEREMAP */
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#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L /* device does not support TexGen in non-local
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viewer mode */
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//
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// DevCaps2
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//
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#define D3DDEVCAPS2_STREAMOFFSET 0x00000001L /* Device supports offsets in streams. Must be set by DX9 drivers */
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#define D3DDEVCAPS2_DMAPNPATCH 0x00000002L /* Device supports displacement maps for N-Patches*/
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#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004L /* Device supports adaptive tesselation of RT-patches*/
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#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008L /* Device supports adaptive tesselation of N-patches*/
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#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010L /* Device supports StretchRect calls with a texture as the source*/
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#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020L /* Device supports presampled displacement maps for N-Patches */
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#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040L /* Vertex elements in a vertex declaration can share the same stream offset */
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//
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// DeclTypes
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//
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#define D3DDTCAPS_UBYTE4 0x00000001L
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#define D3DDTCAPS_UBYTE4N 0x00000002L
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#define D3DDTCAPS_SHORT2N 0x00000004L
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#define D3DDTCAPS_SHORT4N 0x00000008L
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#define D3DDTCAPS_USHORT2N 0x00000010L
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#define D3DDTCAPS_USHORT4N 0x00000020L
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#define D3DDTCAPS_UDEC3 0x00000040L
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#define D3DDTCAPS_DEC3N 0x00000080L
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#define D3DDTCAPS_FLOAT16_2 0x00000100L
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#define D3DDTCAPS_FLOAT16_4 0x00000200L
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#pragma pack()
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#endif /* (DIRECT3D_VERSION >= 0x0900) */
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#endif /* _d3d9CAPS_H_ */
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