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https://github.com/GTAmodding/re3.git
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ca5d3c8811
* Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports) * Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds) * Fix some identation inconsistencies * Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds
50 lines
1.3 KiB
JSON
50 lines
1.3 KiB
JSON
{
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"configurations": [
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{
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"name": "Mac",
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"includePath": ["${default}"],
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"defines": [],
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"macFrameworkPath": [
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"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks"
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],
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"compilerPath": "/opt/local/bin/clang",
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"compilerArgs": ["-g"],
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"cStandard": "gnu11",
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"cppStandard": "gnu++14",
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"browse": {
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"path": [
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"/opt/local/include",
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"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include"
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]
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}
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},
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{
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"name": "Linux",
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"includePath": ["${default}"],
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"defines": ["XDG_ROOT"],
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"compilerPath": "/usr/bin/gcc",
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"compilerArgs": ["-ggdb"],
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"cStandard": "gnu11",
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"cppStandard": "gnu++14"
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},
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{
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"name": "devkitPro aarch64 (Nintendo Switch)",
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"compilerPath": "${env:DEVKITPRO}/devkitA64/bin/aarch64-none-elf-g++",
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"includePath": [
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"${default}",
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"${env:DEVKITPRO}/portlibs/switch/include",
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"${env:DEVKITPRO}/libnx/include"
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],
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"intelliSenseMode": "gcc-arm64",
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"cStandard": "gnu11",
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"cppStandard": "gnu++11",
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"defines": [
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"__SWITCH__",
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"LIBRW",
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"RW_GL3",
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"AUDIO_OAL"
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]
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}
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],
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"version": 4
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}
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