mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-30 01:35:44 +00:00
676 lines
24 KiB
C++
676 lines
24 KiB
C++
#include "common.h"
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#include "Cranes.h"
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#include "Camera.h"
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#include "DMAudio.h"
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#include "Garages.h"
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#include "General.h"
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#include "Entity.h"
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#include "ModelIndices.h"
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#include "Replay.h"
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#include "Object.h"
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#include "World.h"
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#define MAX_DISTANCE_TO_FIND_CRANE (10.0f)
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#define CRANE_UPDATE_RADIUS (300.0f)
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#define CRANE_MOVEMENT_PROCESSING_RADIUS (150.0f)
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#define CRUSHER_Z (-0.951f)
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#define MILITARY_Z (10.7862f)
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#define DISTANCE_FROM_PLAYER_TO_REMOVE_VEHICLE (5.0f)
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#define DISTANCE_FROM_HOOK_TO_VEHICLE_TO_COLLECT (0.5f)
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#define CAR_REWARD_MILITARY_CRANE (1500)
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#define CAR_MOVING_SPEED_THRESHOLD (0.01f)
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#define CRANE_SLOWDOWN_MULTIPLIER (0.3f)
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#define OSCILLATION_SPEED (0.002f)
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#define CAR_ROTATION_SPEED (0.0035f)
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#define CRANE_MOVEMENT_SPEED (0.001f)
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#define HOOK_ANGLE_MOVEMENT_SPEED (0.004f)
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#define HOOK_OFFSET_MOVEMENT_SPEED (0.1f)
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#define HOOK_HEIGHT_MOVEMENT_SPEED (0.06f)
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#define MESSAGE_SHOW_DURATION (4000)
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#define MAX_DISTANCE (99999.9f)
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#define MIN_VALID_POSITION (-10000.0f)
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#define DEFAULT_OFFSET (20.0f)
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uint32 TimerForCamInterpolation;
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uint32 CCranes::CarsCollectedMilitaryCrane;
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int32 CCranes::NumCranes;
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CCrane CCranes::aCranes[NUM_CRANES];
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void CCranes::InitCranes(void)
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{
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CarsCollectedMilitaryCrane = 0;
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NumCranes = 0;
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for (int i = 0; i < NUMSECTORS_X; i++) {
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for (int j = 0; j < NUMSECTORS_Y; j++) {
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for (CPtrNode* pNode = CWorld::GetSector(i, j)->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) {
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CEntity* pEntity = (CEntity*)pNode->item;
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if (MODELID_CRANE_1 == pEntity->GetModelIndex() ||
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MODELID_CRANE_2 == pEntity->GetModelIndex() ||
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MODELID_CRANE_3 == pEntity->GetModelIndex())
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AddThisOneCrane(pEntity);
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}
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}
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}
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for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL).first; pNode; pNode = pNode->next) {
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CEntity* pEntity = (CEntity*)pNode->item;
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if (MODELID_CRANE_1 == pEntity->GetModelIndex() ||
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MODELID_CRANE_2 == pEntity->GetModelIndex() ||
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MODELID_CRANE_3 == pEntity->GetModelIndex())
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AddThisOneCrane(pEntity);
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}
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}
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void CCranes::AddThisOneCrane(CEntity* pEntity)
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{
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pEntity->GetMatrix().ResetOrientation();
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if (NumCranes >= NUM_CRANES)
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return;
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CCrane* pCrane = &aCranes[NumCranes];
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pCrane->Init();
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pCrane->m_pCraneEntity = (CBuilding*)pEntity;
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pCrane->m_nCraneStatus = CCrane::NONE;
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pCrane->m_fHookAngle = NumCranes; // lol wtf
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while (pCrane->m_fHookAngle > TWOPI)
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pCrane->m_fHookAngle -= TWOPI;
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pCrane->m_fHookOffset = DEFAULT_OFFSET;
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pCrane->m_fHookHeight = DEFAULT_OFFSET;
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pCrane->m_nTimeForNextCheck = 0;
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pCrane->m_nCraneState = CCrane::IDLE;
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pCrane->m_bWasMilitaryCrane = false;
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pCrane->m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[NumCranes]);
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if (pCrane->m_nAudioEntity >= 0)
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DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, true);
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pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex());
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// Is this used to avoid military crane?
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if (pCrane->m_bIsTop || pEntity->GetPosition().y > 0.0f) {
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CObject* pHook = new CObject(MI_MAGNET, false);
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pHook->ObjectCreatedBy = MISSION_OBJECT;
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pHook->bUsesCollision = false;
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pHook->bExplosionProof = true;
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pHook->bAffectedByGravity = false;
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pCrane->m_pHook = pHook;
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pCrane->CalcHookCoordinates(&pCrane->m_vecHookCurPos.x, &pCrane->m_vecHookCurPos.y, &pCrane->m_vecHookCurPos.z);
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pCrane->SetHookMatrix();
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}
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else
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pCrane->m_pHook = nil;
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NumCranes++;
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}
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void CCranes::ActivateCrane(float fInfX, float fSupX, float fInfY, float fSupY, float fDropOffX, float fDropOffY, float fDropOffZ, float fHeading, bool bIsCrusher, bool bIsMilitary, float fPosX, float fPosY)
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{
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float fMinDistance = MAX_DISTANCE;
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float X = fPosX, Y = fPosY;
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if (X <= MIN_VALID_POSITION || Y <= MIN_VALID_POSITION) {
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X = fDropOffX;
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Y = fDropOffY;
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}
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int index = 0;
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for (int i = 0; i < NumCranes; i++) {
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float distance = (CVector2D(X, Y) - aCranes[i].m_pCraneEntity->GetPosition()).Magnitude();
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if (distance < fMinDistance && distance < MAX_DISTANCE_TO_FIND_CRANE) {
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fMinDistance = distance;
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index = i;
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}
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}
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#ifdef FIX_BUGS // classic
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if (fMinDistance == MAX_DISTANCE)
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return;
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#endif
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CCrane* pCrane = &aCranes[index];
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pCrane->m_fPickupX1 = fInfX;
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pCrane->m_fPickupX2 = fSupX;
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pCrane->m_fPickupY1 = fInfY;
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pCrane->m_fPickupY2 = fSupY;
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pCrane->m_vecDropoffTarget.x = fDropOffX;
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pCrane->m_vecDropoffTarget.y = fDropOffY;
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pCrane->m_vecDropoffTarget.z = fDropOffZ;
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pCrane->m_nCraneStatus = CCrane::ACTIVATED;
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pCrane->m_pVehiclePickedUp = nil;
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pCrane->m_nVehiclesCollected = 0;
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pCrane->m_fDropoffHeading = fHeading;
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pCrane->m_bIsCrusher = bIsCrusher;
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pCrane->m_bIsMilitaryCrane = bIsMilitary;
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bool military = true;
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if (!bIsMilitary && !pCrane->m_bWasMilitaryCrane)
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military = false;
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pCrane->m_bWasMilitaryCrane = military;
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pCrane->m_nTimeForNextCheck = 0;
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pCrane->m_nCraneState = CCrane::IDLE;
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float Z;
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if (bIsCrusher)
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Z = CRUSHER_Z;
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else if (bIsMilitary)
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Z = MILITARY_Z;
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else
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Z = CWorld::FindGroundZForCoord((fInfX + fSupX) / 2, (fInfY + fSupY) / 2);
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pCrane->FindParametersForTarget((fInfX + fSupX) / 2, (fInfY + fSupY) / 2, Z, &pCrane->m_fPickupAngle, &pCrane->m_fPickupDistance, &pCrane->m_fPickupHeight);
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pCrane->FindParametersForTarget(fDropOffX, fDropOffY, fDropOffZ, &pCrane->m_fDropoffAngle, &pCrane->m_fDropoffDistance, &pCrane->m_fDropoffHeight);
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}
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void CCranes::DeActivateCrane(float X, float Y)
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{
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float fMinDistance = MAX_DISTANCE;
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int index = 0;
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for (int i = 0; i < NumCranes; i++) {
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float distance = (CVector2D(X, Y) - aCranes[i].m_pCraneEntity->GetPosition()).Magnitude();
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if (distance < fMinDistance && distance < MAX_DISTANCE_TO_FIND_CRANE) {
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fMinDistance = distance;
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index = i;
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}
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}
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#ifdef FIX_BUGS // classic
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if (fMinDistance == MAX_DISTANCE)
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return;
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#endif
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aCranes[index].m_nCraneStatus = CCrane::DEACTIVATED;
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aCranes[index].m_nCraneState = CCrane::IDLE;
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}
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bool CCranes::IsThisCarPickedUp(float X, float Y, CVehicle* pVehicle)
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{
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int index = 0;
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bool result = false;
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for (int i = 0; i < NumCranes; i++) {
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float distance = (CVector2D(X, Y) - aCranes[i].m_pCraneEntity->GetPosition()).Magnitude();
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if (distance < MAX_DISTANCE_TO_FIND_CRANE && aCranes[i].m_pVehiclePickedUp == pVehicle) {
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if (aCranes[i].m_nCraneState == CCrane::LIFTING_TARGET || aCranes[i].m_nCraneState == CCrane::ROTATING_TARGET)
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result = true;
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}
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}
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return result;
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}
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void CCranes::UpdateCranes(void)
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{
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for (int i = 0; i < NumCranes; i++) {
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if (aCranes[i].m_bIsTop || aCranes[i].m_bIsCrusher ||
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(TheCamera.GetPosition().x + CRANE_UPDATE_RADIUS > aCranes[i].m_pCraneEntity->GetPosition().x &&
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TheCamera.GetPosition().x - CRANE_UPDATE_RADIUS < aCranes[i].m_pCraneEntity->GetPosition().x &&
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TheCamera.GetPosition().y + CRANE_UPDATE_RADIUS > aCranes[i].m_pCraneEntity->GetPosition().y &&
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TheCamera.GetPosition().y + CRANE_UPDATE_RADIUS < aCranes[i].m_pCraneEntity->GetPosition().y))
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aCranes[i].Update();
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}
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}
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void CCrane::Update(void)
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{
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if (CReplay::IsPlayingBack())
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return;
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if (((m_nCraneStatus == ACTIVATED || m_nCraneStatus == DEACTIVATED) &&
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Abs(TheCamera.GetGameCamPosition().x - m_pCraneEntity->GetPosition().x) < CRANE_MOVEMENT_PROCESSING_RADIUS &&
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Abs(TheCamera.GetGameCamPosition().y - m_pCraneEntity->GetPosition().y) < CRANE_MOVEMENT_PROCESSING_RADIUS) ||
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m_nCraneState != IDLE) {
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switch (m_nCraneState) {
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case IDLE:
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if (GoTowardsTarget(m_fPickupAngle, m_fPickupDistance, GetHeightToPickup()) &&
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CTimer::GetTimeInMilliseconds() > m_nTimeForNextCheck) {
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CWorld::AdvanceCurrentScanCode();
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#ifdef FIX_BUGS
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int xstart = Max(0, CWorld::GetSectorIndexX(m_fPickupX1));
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int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fPickupX2));
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int ystart = Max(0, CWorld::GetSectorIndexY(m_fPickupY1));
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int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fPickupY2));
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#else
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int xstart = CWorld::GetSectorIndexX(m_fPickupX1);
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int xend = CWorld::GetSectorIndexX(m_fPickupX2);
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int ystart = CWorld::GetSectorIndexY(m_fPickupY1);
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int yend = CWorld::GetSectorIndexY(m_fPickupY1);
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#endif
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assert(xstart <= xend);
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assert(ystart <= yend);
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for (int i = xstart; i <= xend; i++) {
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for (int j = ystart; j <= yend; j++) {
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FindCarInSectorList(&CWorld::GetSector(i, j)->m_lists[ENTITYLIST_VEHICLES]);
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FindCarInSectorList(&CWorld::GetSector(i, j)->m_lists[ENTITYLIST_VEHICLES_OVERLAP]);
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}
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}
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}
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break;
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case GOING_TOWARDS_TARGET:
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if (m_pVehiclePickedUp){
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if (m_pVehiclePickedUp->GetPosition().x < m_fPickupX1 ||
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m_pVehiclePickedUp->GetPosition().x > m_fPickupX2 ||
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m_pVehiclePickedUp->GetPosition().y < m_fPickupY1 ||
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m_pVehiclePickedUp->GetPosition().y > m_fPickupY2 ||
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m_pVehiclePickedUp->pDriver ||
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Abs(m_pVehiclePickedUp->GetMoveSpeed().x) > CAR_MOVING_SPEED_THRESHOLD ||
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Abs(m_pVehiclePickedUp->GetMoveSpeed().y) > CAR_MOVING_SPEED_THRESHOLD ||
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Abs(m_pVehiclePickedUp->GetMoveSpeed().z) > CAR_MOVING_SPEED_THRESHOLD ||
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(FindPlayerPed()->GetPedState() == PED_ENTER_CAR
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#ifdef FIX_BUGS
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|| FindPlayerPed()->GetPedState() == PED_CARJACK
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#endif
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) && FindPlayerPed()->m_pSeekTarget == m_pVehiclePickedUp) {
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m_pVehiclePickedUp = nil;
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m_nCraneState = IDLE;
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}
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else {
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float fAngle, fOffset, fHeight;
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FindParametersForTarget(
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m_pVehiclePickedUp->GetPosition().x,
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m_pVehiclePickedUp->GetPosition().y,
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m_pVehiclePickedUp->GetPosition().z + m_pVehiclePickedUp->GetColModel()->boundingBox.max.z,
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&fAngle, &fOffset, &fHeight);
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if (GoTowardsTarget(fAngle, fOffset, fHeight)) {
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CVector distance = m_pVehiclePickedUp->GetPosition() - m_vecHookCurPos;
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distance.z += m_pVehiclePickedUp->GetColModel()->boundingBox.max.z;
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if (distance.MagnitudeSqr() < SQR(DISTANCE_FROM_HOOK_TO_VEHICLE_TO_COLLECT)) {
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m_nCraneState = GOING_TOWARDS_TARGET_ONLY_HEIGHT;
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m_vecHookVelocity *= 0.4f;
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m_pVehiclePickedUp->bLightsOn = false;
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m_pVehiclePickedUp->bUsesCollision = false;
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if (m_bIsCrusher)
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m_pVehiclePickedUp->bCollisionProof = true;
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DMAudio.PlayOneShot(m_nAudioEntity, SOUND_CRANE_PICKUP, 0.0f);
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}
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}
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}
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}
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else
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m_nCraneState = IDLE;
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break;
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case LIFTING_TARGET:
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RotateCarriedCarProperly();
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if (GoTowardsTarget(m_fDropoffAngle, m_fDropoffDistance, GetHeightToDropoff(), CRANE_SLOWDOWN_MULTIPLIER))
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m_nCraneState = ROTATING_TARGET;
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if (!m_pVehiclePickedUp || m_pVehiclePickedUp->pDriver) {
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m_pVehiclePickedUp = nil;
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m_nCraneState = IDLE;
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}
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break;
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case GOING_TOWARDS_TARGET_ONLY_HEIGHT:
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RotateCarriedCarProperly();
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if (GoTowardsHeightTarget(GetHeightToPickupHeight(), CRANE_SLOWDOWN_MULTIPLIER))
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m_nCraneState = LIFTING_TARGET;
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TimerForCamInterpolation = CTimer::GetTimeInMilliseconds();
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if (!m_pVehiclePickedUp || m_pVehiclePickedUp->pDriver) {
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m_pVehiclePickedUp = nil;
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m_nCraneState = IDLE;
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}
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break;
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case ROTATING_TARGET:
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{
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bool bRotateFinished = RotateCarriedCarProperly();
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bool bMovementFinished = GoTowardsTarget(m_fDropoffAngle, m_fDropoffDistance, m_fDropoffHeight, 0.3f);
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if (bMovementFinished && bRotateFinished) {
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float fDistanceFromPlayer = m_pVehiclePickedUp ? ((CVector2D)FindPlayerCoors() - (CVector2D)m_pVehiclePickedUp->GetPosition()).Magnitude() : 0.0f;
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if (fDistanceFromPlayer > DISTANCE_FROM_PLAYER_TO_REMOVE_VEHICLE || !m_bWasMilitaryCrane) {
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m_nCraneState = DROPPING_TARGET;
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if (m_pVehiclePickedUp) {
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m_pVehiclePickedUp->bUsesCollision = true;
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m_pVehiclePickedUp->m_nStaticFrames = 0;
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++m_nVehiclesCollected;
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if (m_bIsMilitaryCrane) {
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CCranes::RegisterCarForMilitaryCrane(m_pVehiclePickedUp->GetModelIndex());
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if (!CCranes::HaveAllCarsBeenCollectedByMilitaryCrane()) {
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney += CAR_REWARD_MILITARY_CRANE;
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CGarages::TriggerMessage("GA_10", CAR_REWARD_MILITARY_CRANE, MESSAGE_SHOW_DURATION, -1);
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}
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CWorld::Remove(m_pVehiclePickedUp);
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delete m_pVehiclePickedUp;
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}
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}
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m_pVehiclePickedUp = nil;
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}
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}
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break;
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}
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case DROPPING_TARGET:
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if (GoTowardsTarget(m_fDropoffAngle, m_fDropoffDistance, GetHeightToDropoffHeight(), CRANE_SLOWDOWN_MULTIPLIER)) {
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m_nCraneState = IDLE;
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m_nTimeForNextCheck = CTimer::GetTimeInMilliseconds() + 10000;
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}
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break;
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default:
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break;
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}
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CVector vecHook;
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CalcHookCoordinates(&vecHook.x, &vecHook.y, &vecHook.z);
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m_vecHookVelocity += ((CVector2D)vecHook - (CVector2D)m_vecHookCurPos) * CTimer::GetTimeStep() * CRANE_MOVEMENT_SPEED;
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m_vecHookVelocity *= Pow(0.98f, CTimer::GetTimeStep());
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m_vecHookCurPos.x += m_vecHookVelocity.x * CTimer::GetTimeStep();
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m_vecHookCurPos.y += m_vecHookVelocity.y * CTimer::GetTimeStep();
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m_vecHookCurPos.z = vecHook.z;
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switch (m_nCraneState) {
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case LIFTING_TARGET:
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case GOING_TOWARDS_TARGET_ONLY_HEIGHT:
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case ROTATING_TARGET:
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if (m_pVehiclePickedUp) {
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m_pVehiclePickedUp->SetPosition(m_vecHookCurPos.x, m_vecHookCurPos.y, m_vecHookCurPos.z - m_pVehiclePickedUp->GetColModel()->boundingBox.max.z);
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m_pVehiclePickedUp->SetMoveSpeed(0.0f, 0.0f, 0.0f);
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CVector up(vecHook.x - m_vecHookCurPos.x, vecHook.y - m_vecHookCurPos.y, 20.0f);
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up.Normalise();
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m_pVehiclePickedUp->GetRight() = CrossProduct(m_pVehiclePickedUp->GetForward(), up);
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m_pVehiclePickedUp->GetForward() = CrossProduct(up, m_pVehiclePickedUp->GetRight());
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m_pVehiclePickedUp->GetUp() = up;
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}
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break;
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default:
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break;
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}
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}
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else {
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int16 rnd = (m_pCraneEntity->m_randomSeed + (CTimer::GetTimeInMilliseconds() >> 11)) & 0xF;
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// 16 options, lasting 2048 ms each
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// a bit awkward: why there are 4 periods for -= and 6 for +=? is it a bug?
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if (rnd < 4) {
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m_fHookAngle -= OSCILLATION_SPEED * CTimer::GetTimeStep();
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if (m_fHookAngle < 0.0f)
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m_fHookAngle += TWOPI;
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}
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else if (rnd > 5 && rnd < 12) {
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m_fHookAngle += OSCILLATION_SPEED * CTimer::GetTimeStep();
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if (m_fHookAngle > TWOPI)
|
|
m_fHookAngle -= TWOPI;
|
|
}
|
|
CalcHookCoordinates(&m_vecHookCurPos.x, &m_vecHookCurPos.y, &m_vecHookCurPos.z);
|
|
m_vecHookVelocity.x = m_vecHookVelocity.y = 0.0f;
|
|
}
|
|
float fCos = Cos(m_fHookAngle);
|
|
float fSin = Sin(m_fHookAngle);
|
|
m_pCraneEntity->GetRight().x = fCos;
|
|
m_pCraneEntity->GetForward().y = fCos;
|
|
m_pCraneEntity->GetRight().y = fSin;
|
|
m_pCraneEntity->GetForward().x = -fSin;
|
|
m_pCraneEntity->GetMatrix().UpdateRW();
|
|
m_pCraneEntity->UpdateRwFrame();
|
|
SetHookMatrix();
|
|
}
|
|
|
|
bool CCrane::RotateCarriedCarProperly()
|
|
{
|
|
if (m_fDropoffHeading <= 0.0f)
|
|
return true;
|
|
if (!m_pVehiclePickedUp)
|
|
return true;
|
|
float fAngleDelta = m_fDropoffHeading - CGeneral::GetATanOfXY(m_pVehiclePickedUp->GetForward().x, m_pVehiclePickedUp->GetForward().y);
|
|
while (fAngleDelta < -HALFPI)
|
|
fAngleDelta += PI;
|
|
while (fAngleDelta > HALFPI)
|
|
fAngleDelta -= PI;
|
|
float fDeltaThisFrame = CAR_ROTATION_SPEED * CTimer::GetTimeStep();
|
|
if (Abs(fAngleDelta) <= fDeltaThisFrame) // no rotation is actually applied?
|
|
return true;
|
|
m_pVehiclePickedUp->GetMatrix().RotateZ(fAngleDelta < 0 ? -fDeltaThisFrame : fDeltaThisFrame);
|
|
return false;
|
|
}
|
|
|
|
void CCrane::FindCarInSectorList(CPtrList* pList)
|
|
{
|
|
CPtrNode* node;
|
|
for (node = pList->first; node; node = node->next) {
|
|
CVehicle* pVehicle = (CVehicle*)node->item;
|
|
if (pVehicle->m_scanCode == CWorld::GetCurrentScanCode())
|
|
continue;
|
|
pVehicle->m_scanCode = CWorld::GetCurrentScanCode();
|
|
if (pVehicle->GetPosition().x < m_fPickupX1 || pVehicle->GetPosition().x > m_fPickupX2 ||
|
|
pVehicle->GetPosition().y < m_fPickupY1 || pVehicle->GetPosition().y > m_fPickupY2)
|
|
continue;
|
|
if (pVehicle->pDriver)
|
|
continue;
|
|
if (Abs(pVehicle->GetMoveSpeed().x) >= CAR_MOVING_SPEED_THRESHOLD ||
|
|
Abs(pVehicle->GetMoveSpeed().y) >= CAR_MOVING_SPEED_THRESHOLD ||
|
|
Abs(pVehicle->GetMoveSpeed().z) >= CAR_MOVING_SPEED_THRESHOLD)
|
|
continue;
|
|
if (!pVehicle->IsCar() || pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->m_fHealth < 250.0f)
|
|
continue;
|
|
if (!DoesCranePickUpThisCarType(pVehicle->GetModelIndex()) ||
|
|
m_bIsMilitaryCrane && CCranes::DoesMilitaryCraneHaveThisOneAlready(pVehicle->GetModelIndex())) {
|
|
if (!pVehicle->bCraneMessageDone) {
|
|
pVehicle->bCraneMessageDone = true;
|
|
if (!m_bIsMilitaryCrane)
|
|
CGarages::TriggerMessage("CR_1", -1, MESSAGE_SHOW_DURATION, -1); // Crane cannot lift this vehicle.
|
|
else if (DoesCranePickUpThisCarType(pVehicle->GetModelIndex()))
|
|
CGarages::TriggerMessage("GA_20", -1, MESSAGE_SHOW_DURATION, -1); // We got more of these than we can shift. Sorry man, no deal.
|
|
else
|
|
CGarages::TriggerMessage("GA_19", -1, MESSAGE_SHOW_DURATION, -1); // We're not interested in that model.
|
|
}
|
|
}
|
|
else {
|
|
m_pVehiclePickedUp = pVehicle;
|
|
pVehicle->RegisterReference((CEntity**)&m_pVehiclePickedUp);
|
|
m_nCraneState = GOING_TOWARDS_TARGET;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CCrane::DoesCranePickUpThisCarType(uint32 mi)
|
|
{
|
|
if (m_bIsCrusher) {
|
|
return mi != MI_FIRETRUCK &&
|
|
mi != MI_TRASH &&
|
|
#ifdef FIX_BUGS
|
|
mi != MI_COACH &&
|
|
#else
|
|
mi != MI_BLISTA &&
|
|
#endif
|
|
mi != MI_SECURICA &&
|
|
mi != MI_BUS &&
|
|
mi != MI_DODO &&
|
|
mi != MI_RHINO;
|
|
}
|
|
if (m_bIsMilitaryCrane) {
|
|
return mi == MI_FIRETRUCK ||
|
|
mi == MI_AMBULAN ||
|
|
mi == MI_ENFORCER ||
|
|
mi == MI_FBICAR ||
|
|
mi == MI_RHINO ||
|
|
mi == MI_BARRACKS ||
|
|
mi == MI_POLICE;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool CCranes::DoesMilitaryCraneHaveThisOneAlready(uint32 mi)
|
|
{
|
|
switch (mi) {
|
|
case MI_FIRETRUCK: return (CarsCollectedMilitaryCrane & 1);
|
|
case MI_AMBULAN: return (CarsCollectedMilitaryCrane & 2);
|
|
case MI_ENFORCER: return (CarsCollectedMilitaryCrane & 4);
|
|
case MI_FBICAR: return (CarsCollectedMilitaryCrane & 8);
|
|
case MI_RHINO: return (CarsCollectedMilitaryCrane & 0x10);
|
|
case MI_BARRACKS: return (CarsCollectedMilitaryCrane & 0x20);
|
|
case MI_POLICE: return (CarsCollectedMilitaryCrane & 0x40);
|
|
default: break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void CCranes::RegisterCarForMilitaryCrane(uint32 mi)
|
|
{
|
|
switch (mi) {
|
|
case MI_FIRETRUCK: CarsCollectedMilitaryCrane |= 1; break;
|
|
case MI_AMBULAN: CarsCollectedMilitaryCrane |= 2; break;
|
|
case MI_ENFORCER: CarsCollectedMilitaryCrane |= 4; break;
|
|
case MI_FBICAR: CarsCollectedMilitaryCrane |= 8; break;
|
|
case MI_RHINO: CarsCollectedMilitaryCrane |= 0x10; break;
|
|
case MI_BARRACKS: CarsCollectedMilitaryCrane |= 0x20; break;
|
|
case MI_POLICE: CarsCollectedMilitaryCrane |= 0x40; break;
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
bool CCranes::HaveAllCarsBeenCollectedByMilitaryCrane()
|
|
{
|
|
return (CarsCollectedMilitaryCrane & 0x7F) == 0x7F;
|
|
}
|
|
|
|
bool CCrane::GoTowardsTarget(float fAngleToTarget, float fDistanceToTarget, float fTargetHeight, float fSpeedMultiplier)
|
|
{
|
|
bool bAngleMovementFinished, bOffsetMovementFinished, bHeightMovementFinished;
|
|
float fHookAngleDelta = fAngleToTarget - m_fHookAngle;
|
|
while (fHookAngleDelta > PI)
|
|
fHookAngleDelta -= TWOPI;
|
|
while (fHookAngleDelta < -PI)
|
|
fHookAngleDelta += TWOPI;
|
|
float fHookAngleChangeThisFrame = fSpeedMultiplier * CTimer::GetTimeStep() * HOOK_ANGLE_MOVEMENT_SPEED;
|
|
if (Abs(fHookAngleDelta) < fHookAngleChangeThisFrame) {
|
|
m_fHookAngle = fAngleToTarget;
|
|
bAngleMovementFinished = true;
|
|
} else {
|
|
if (fHookAngleDelta < 0.0f) {
|
|
m_fHookAngle -= fHookAngleChangeThisFrame;
|
|
if (m_fHookAngle < 0.0f)
|
|
m_fHookAngle += TWOPI;
|
|
}
|
|
else {
|
|
m_fHookAngle += fHookAngleChangeThisFrame;
|
|
if (m_fHookAngle > TWOPI)
|
|
m_fHookAngle -= TWOPI;
|
|
}
|
|
bAngleMovementFinished = false;
|
|
}
|
|
float fHookOffsetDelta = fDistanceToTarget - m_fHookOffset;
|
|
float fHookOffsetChangeThisFrame = fSpeedMultiplier * CTimer::GetTimeStep() * HOOK_OFFSET_MOVEMENT_SPEED;
|
|
if (Abs(fHookOffsetDelta) < fHookOffsetChangeThisFrame) {
|
|
m_fHookOffset = fDistanceToTarget;
|
|
bOffsetMovementFinished = true;
|
|
} else {
|
|
if (fHookOffsetDelta < 0.0f)
|
|
m_fHookOffset -= fHookOffsetChangeThisFrame;
|
|
else
|
|
m_fHookOffset += fHookOffsetChangeThisFrame;
|
|
bOffsetMovementFinished = false;
|
|
}
|
|
float fHookHeightDelta = fTargetHeight - m_fHookHeight;
|
|
float fHookHeightChangeThisFrame = fSpeedMultiplier * CTimer::GetTimeStep() * HOOK_HEIGHT_MOVEMENT_SPEED;
|
|
if (Abs(fHookHeightDelta) < fHookHeightChangeThisFrame) {
|
|
m_fHookHeight = fTargetHeight;
|
|
bHeightMovementFinished = true;
|
|
} else {
|
|
if (fHookHeightDelta < 0.0f)
|
|
m_fHookHeight -= fHookHeightChangeThisFrame;
|
|
else
|
|
m_fHookHeight += fHookHeightChangeThisFrame;
|
|
bHeightMovementFinished = false;
|
|
}
|
|
return bAngleMovementFinished && bOffsetMovementFinished && bHeightMovementFinished;
|
|
}
|
|
|
|
bool CCrane::GoTowardsHeightTarget(float fTargetHeight, float fSpeedMultiplier)
|
|
{
|
|
bool bHeightMovementFinished;
|
|
float fHookHeightDelta = fTargetHeight - m_fHookHeight;
|
|
float fHookHeightChangeThisFrame = fSpeedMultiplier * CTimer::GetTimeStep() * HOOK_HEIGHT_MOVEMENT_SPEED;
|
|
if (Abs(fHookHeightDelta) < fHookHeightChangeThisFrame) {
|
|
m_fHookHeight = fTargetHeight;
|
|
bHeightMovementFinished = true;
|
|
} else {
|
|
if (fHookHeightDelta < 0.0f)
|
|
m_fHookHeight -= fHookHeightChangeThisFrame;
|
|
else
|
|
m_fHookHeight += fHookHeightChangeThisFrame;
|
|
bHeightMovementFinished = false;
|
|
}
|
|
return bHeightMovementFinished;
|
|
}
|
|
|
|
void CCrane::FindParametersForTarget(float X, float Y, float Z, float* pAngle, float* pDistance, float* pHeight)
|
|
{
|
|
*pAngle = CGeneral::GetATanOfXY(X - m_pCraneEntity->GetPosition().x, Y - m_pCraneEntity->GetPosition().y);
|
|
*pDistance = ((CVector2D(X, Y) - (CVector2D)m_pCraneEntity->GetPosition())).Magnitude();
|
|
*pHeight = Z;
|
|
}
|
|
|
|
void CCrane::CalcHookCoordinates(float* pX, float* pY, float* pZ)
|
|
{
|
|
*pX = Cos(m_fHookAngle) * m_fHookOffset + m_pCraneEntity->GetPosition().x;
|
|
*pY = Sin(m_fHookAngle) * m_fHookOffset + m_pCraneEntity->GetPosition().y;
|
|
*pZ = m_fHookHeight;
|
|
}
|
|
|
|
void CCrane::SetHookMatrix()
|
|
{
|
|
if (m_pHook == nil)
|
|
return;
|
|
m_pHook->SetPosition(m_vecHookCurPos);
|
|
CVector up(m_vecHookInitPos.x - m_vecHookCurPos.x, m_vecHookInitPos.y - m_vecHookCurPos.y, 20.0f);
|
|
up.Normalise();
|
|
m_pHook->GetRight() = CrossProduct(CVector(0.0f, 1.0f, 0.0f), up);
|
|
m_pHook->GetForward() = CrossProduct(up, m_pHook->GetRight());
|
|
m_pHook->GetUp() = up;
|
|
m_pHook->SetOrientation(0.0f, 0.0f, -HALFPI);
|
|
m_pHook->GetMatrix().UpdateRW();
|
|
m_pHook->UpdateRwFrame();
|
|
CWorld::Remove(m_pHook);
|
|
CWorld::Add(m_pHook);
|
|
}
|
|
|
|
bool CCranes::IsThisCarBeingCarriedByAnyCrane(CVehicle* pVehicle)
|
|
{
|
|
for (int i = 0; i < NumCranes; i++) {
|
|
if (pVehicle == aCranes[i].m_pVehiclePickedUp) {
|
|
switch (aCranes[i].m_nCraneState) {
|
|
case CCrane::GOING_TOWARDS_TARGET_ONLY_HEIGHT:
|
|
case CCrane::LIFTING_TARGET:
|
|
case CCrane::ROTATING_TARGET:
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool CCranes::IsThisCarBeingTargettedByAnyCrane(CVehicle* pVehicle)
|
|
{
|
|
for (int i = 0; i < NumCranes; i++) {
|
|
if (pVehicle == aCranes[i].m_pVehiclePickedUp)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void CCranes::Save(uint8* buf, uint32* size)
|
|
{
|
|
INITSAVEBUF
|
|
|
|
*size = 2 * sizeof(uint32) + sizeof(aCranes);
|
|
WriteSaveBuf(buf, NumCranes);
|
|
WriteSaveBuf(buf, CarsCollectedMilitaryCrane);
|
|
for (int i = 0; i < NUM_CRANES; i++) {
|
|
CCrane *pCrane = WriteSaveBuf(buf, aCranes[i]);
|
|
if (pCrane->m_pCraneEntity != nil)
|
|
pCrane->m_pCraneEntity = (CBuilding*)(CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert(pCrane->m_pCraneEntity) + 1);
|
|
if (pCrane->m_pHook != nil)
|
|
pCrane->m_pHook = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(pCrane->m_pHook) + 1);
|
|
if (pCrane->m_pVehiclePickedUp != nil)
|
|
pCrane->m_pVehiclePickedUp = (CVehicle*)(CPools::GetVehiclePool()->GetJustIndex_NoFreeAssert(pCrane->m_pVehiclePickedUp) + 1);
|
|
}
|
|
|
|
VALIDATESAVEBUF(*size);
|
|
}
|
|
|
|
void CCranes::Load(uint8* buf, uint32 size)
|
|
{
|
|
INITSAVEBUF
|
|
|
|
NumCranes = ReadSaveBuf<int32>(buf);
|
|
CarsCollectedMilitaryCrane = ReadSaveBuf<uint32>(buf);
|
|
for (int i = 0; i < NUM_CRANES; i++)
|
|
aCranes[i] = ReadSaveBuf<CCrane>(buf);
|
|
for (int i = 0; i < NUM_CRANES; i++) {
|
|
CCrane *pCrane = &aCranes[i];
|
|
if (pCrane->m_pCraneEntity != nil)
|
|
pCrane->m_pCraneEntity = CPools::GetBuildingPool()->GetSlot((uintptr)pCrane->m_pCraneEntity - 1);
|
|
if (pCrane->m_pHook != nil)
|
|
pCrane->m_pHook = CPools::GetObjectPool()->GetSlot((uintptr)pCrane->m_pHook - 1);
|
|
if (pCrane->m_pVehiclePickedUp != nil)
|
|
pCrane->m_pVehiclePickedUp = CPools::GetVehiclePool()->GetSlot((uintptr)pCrane->m_pVehiclePickedUp - 1);
|
|
}
|
|
for (int i = 0; i < NUM_CRANES; i++) {
|
|
aCranes[i].m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[i]);
|
|
if (aCranes[i].m_nAudioEntity != 0)
|
|
DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, true);
|
|
}
|
|
|
|
VALIDATESAVEBUF(size);
|
|
}
|