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876 lines
23 KiB
C++
876 lines
23 KiB
C++
#include "common.h"
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#include "General.h"
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#include "ModelIndices.h"
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#include "Timer.h"
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#include "Placeable.h"
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#include "Entity.h"
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#include "Object.h"
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#include "ParticleObject.h"
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#include "Lights.h"
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#include "World.h"
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#include "Camera.h"
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#include "Glass.h"
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#include "Clock.h"
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#include "Weather.h"
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#include "Timecycle.h"
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#include "Bridge.h"
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#include "TrafficLights.h"
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#include "Coronas.h"
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#include "PointLights.h"
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#include "Shadows.h"
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#include "Pickups.h"
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#include "SpecialFX.h"
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#include "References.h"
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#include "TxdStore.h"
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#include "Zones.h"
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int gBuildings;
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CEntity::CEntity(void)
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{
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m_type = ENTITY_TYPE_NOTHING;
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m_status = STATUS_ABANDONED;
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bUsesCollision = false;
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bCollisionProcessed = false;
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bIsStatic = false;
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bHasContacted = false;
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bPedPhysics = false;
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bIsStuck = false;
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bIsInSafePosition = false;
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bUseCollisionRecords = false;
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bWasPostponed = false;
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bExplosionProof = false;
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bIsVisible = true;
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bHasCollided = false;
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bRenderScorched = false;
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bHasBlip = false;
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bIsBIGBuilding = false;
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bRenderDamaged = false;
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bBulletProof = false;
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bFireProof = false;
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bCollisionProof = false;
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bMeleeProof = false;
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bOnlyDamagedByPlayer = false;
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bStreamingDontDelete = false;
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bZoneCulled = false;
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bZoneCulled2 = false;
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bRemoveFromWorld = false;
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bHasHitWall = false;
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bImBeingRendered = false;
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bTouchingWater = false;
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bIsSubway = false;
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bDrawLast = false;
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bNoBrightHeadLights = false;
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bDoNotRender = false;
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bDistanceFade = false;
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m_flagE2 = false;
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m_scanCode = 0;
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m_modelIndex = -1;
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m_rwObject = nil;
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m_randomSeed = CGeneral::GetRandomNumber();
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m_pFirstReference = nil;
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}
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CEntity::~CEntity(void)
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{
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DeleteRwObject();
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ResolveReferences();
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}
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void
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CEntity::GetBoundCentre(CVector &out)
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{
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out = m_matrix * CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.center;
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};
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bool
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CEntity::GetIsTouching(CVector const ¢er, float radius)
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{
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return sq(GetBoundRadius()+radius) > (GetBoundCentre()-center).MagnitudeSqr();
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}
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bool
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CEntity::GetIsOnScreen(void)
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{
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return TheCamera.IsSphereVisible(GetBoundCentre(), GetBoundRadius(),
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&TheCamera.GetCameraMatrix());
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}
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bool
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CEntity::GetIsOnScreenComplex(void)
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{
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RwV3d boundBox[8];
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if(TheCamera.IsPointVisible(GetBoundCentre(), &TheCamera.GetCameraMatrix()))
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return true;
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CRect rect = GetBoundRect();
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CColModel *colmodel = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
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float z = GetPosition().z;
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float minz = z + colmodel->boundingBox.min.z;
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float maxz = z + colmodel->boundingBox.max.z;
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boundBox[0].x = rect.left;
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boundBox[0].y = rect.bottom;
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boundBox[0].z = minz;
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boundBox[1].x = rect.left;
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boundBox[1].y = rect.top;
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boundBox[1].z = minz;
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boundBox[2].x = rect.right;
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boundBox[2].y = rect.bottom;
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boundBox[2].z = minz;
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boundBox[3].x = rect.right;
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boundBox[3].y = rect.top;
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boundBox[3].z = minz;
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boundBox[4].x = rect.left;
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boundBox[4].y = rect.bottom;
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boundBox[4].z = maxz;
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boundBox[5].x = rect.left;
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boundBox[5].y = rect.top;
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boundBox[5].z = maxz;
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boundBox[6].x = rect.right;
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boundBox[6].y = rect.bottom;
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boundBox[6].z = maxz;
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boundBox[7].x = rect.right;
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boundBox[7].y = rect.top;
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boundBox[7].z = maxz;
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return TheCamera.IsBoxVisible(boundBox, &TheCamera.GetCameraMatrix());
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}
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void
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CEntity::Add(void)
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{
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int x, xstart, xmid, xend;
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int y, ystart, ymid, yend;
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CSector *s;
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CPtrList *list;
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CRect bounds = GetBoundRect();
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xstart = CWorld::GetSectorIndexX(bounds.left);
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xend = CWorld::GetSectorIndexX(bounds.right);
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xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
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ystart = CWorld::GetSectorIndexY(bounds.top);
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yend = CWorld::GetSectorIndexY(bounds.bottom);
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ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f);
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assert(xstart >= 0);
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assert(xend < NUMSECTORS_X);
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assert(ystart >= 0);
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assert(yend < NUMSECTORS_Y);
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for(y = ystart; y <= yend; y++)
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for(x = xstart; x <= xend; x++){
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s = CWorld::GetSector(x, y);
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if(x == xmid && y == ymid) switch(m_type){
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case ENTITY_TYPE_BUILDING:
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list = &s->m_lists[ENTITYLIST_BUILDINGS];
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break;
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case ENTITY_TYPE_VEHICLE:
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list = &s->m_lists[ENTITYLIST_VEHICLES];
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break;
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case ENTITY_TYPE_PED:
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list = &s->m_lists[ENTITYLIST_PEDS];
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break;
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case ENTITY_TYPE_OBJECT:
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list = &s->m_lists[ENTITYLIST_OBJECTS];
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break;
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case ENTITY_TYPE_DUMMY:
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list = &s->m_lists[ENTITYLIST_DUMMIES];
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break;
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}else switch(m_type){
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case ENTITY_TYPE_BUILDING:
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list = &s->m_lists[ENTITYLIST_BUILDINGS_OVERLAP];
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break;
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case ENTITY_TYPE_VEHICLE:
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list = &s->m_lists[ENTITYLIST_VEHICLES_OVERLAP];
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break;
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case ENTITY_TYPE_PED:
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list = &s->m_lists[ENTITYLIST_PEDS_OVERLAP];
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break;
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case ENTITY_TYPE_OBJECT:
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list = &s->m_lists[ENTITYLIST_OBJECTS_OVERLAP];
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break;
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case ENTITY_TYPE_DUMMY:
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list = &s->m_lists[ENTITYLIST_DUMMIES_OVERLAP];
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break;
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}
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list->InsertItem(this);
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}
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}
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void
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CEntity::Remove(void)
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{
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int x, xstart, xmid, xend;
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int y, ystart, ymid, yend;
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CSector *s;
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CPtrList *list;
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CRect bounds = GetBoundRect();
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xstart = CWorld::GetSectorIndexX(bounds.left);
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xend = CWorld::GetSectorIndexX(bounds.right);
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xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
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ystart = CWorld::GetSectorIndexY(bounds.top);
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yend = CWorld::GetSectorIndexY(bounds.bottom);
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ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f);
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assert(xstart >= 0);
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assert(xend < NUMSECTORS_X);
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assert(ystart >= 0);
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assert(yend < NUMSECTORS_Y);
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for(y = ystart; y <= yend; y++)
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for(x = xstart; x <= xend; x++){
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s = CWorld::GetSector(x, y);
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if(x == xmid && y == ymid) switch(m_type){
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case ENTITY_TYPE_BUILDING:
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list = &s->m_lists[ENTITYLIST_BUILDINGS];
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break;
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case ENTITY_TYPE_VEHICLE:
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list = &s->m_lists[ENTITYLIST_VEHICLES];
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break;
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case ENTITY_TYPE_PED:
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list = &s->m_lists[ENTITYLIST_PEDS];
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break;
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case ENTITY_TYPE_OBJECT:
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list = &s->m_lists[ENTITYLIST_OBJECTS];
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break;
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case ENTITY_TYPE_DUMMY:
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list = &s->m_lists[ENTITYLIST_DUMMIES];
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break;
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}else switch(m_type){
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case ENTITY_TYPE_BUILDING:
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list = &s->m_lists[ENTITYLIST_BUILDINGS_OVERLAP];
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break;
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case ENTITY_TYPE_VEHICLE:
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list = &s->m_lists[ENTITYLIST_VEHICLES_OVERLAP];
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break;
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case ENTITY_TYPE_PED:
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list = &s->m_lists[ENTITYLIST_PEDS_OVERLAP];
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break;
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case ENTITY_TYPE_OBJECT:
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list = &s->m_lists[ENTITYLIST_OBJECTS_OVERLAP];
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break;
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case ENTITY_TYPE_DUMMY:
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list = &s->m_lists[ENTITYLIST_DUMMIES_OVERLAP];
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break;
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}
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list->RemoveItem(this);
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}
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}
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void
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CEntity::CreateRwObject(void)
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{
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CBaseModelInfo *mi;
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mi = CModelInfo::GetModelInfo(m_modelIndex);
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m_rwObject = mi->CreateInstance();
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if(m_rwObject){
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if(IsBuilding())
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gBuildings++;
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if(RwObjectGetType(m_rwObject) == rpATOMIC)
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m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
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else if(RwObjectGetType(m_rwObject) == rpCLUMP)
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m_matrix.AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
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mi->AddRef();
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}
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}
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void
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CEntity::DeleteRwObject(void)
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{
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RwFrame *f;
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m_matrix.Detach();
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if(m_rwObject){
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if(RwObjectGetType(m_rwObject) == rpATOMIC){
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f = RpAtomicGetFrame((RpAtomic*)m_rwObject);
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RpAtomicDestroy((RpAtomic*)m_rwObject);
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RwFrameDestroy(f);
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}else if(RwObjectGetType(m_rwObject) == rpCLUMP)
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RpClumpDestroy((RpClump*)m_rwObject);
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m_rwObject = nil;
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CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef();
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if(IsBuilding())
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gBuildings--;
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}
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}
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void
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CEntity::UpdateRwFrame(void)
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{
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if(m_rwObject){
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if(RwObjectGetType(m_rwObject) == rpATOMIC)
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RwFrameUpdateObjects(RpAtomicGetFrame((RpAtomic*)m_rwObject));
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else if(RwObjectGetType(m_rwObject) == rpCLUMP)
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RwFrameUpdateObjects(RpClumpGetFrame((RpClump*)m_rwObject));
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}
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}
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void
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CEntity::SetupBigBuilding(void)
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{
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CSimpleModelInfo *mi;
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mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
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bIsBIGBuilding = true;
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bStreamingDontDelete = true;
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bUsesCollision = false;
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m_level = CTheZones::GetLevelFromPosition(GetPosition());
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if(m_level == LEVEL_NONE){
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if(mi->GetTxdSlot() != CTxdStore::FindTxdSlot("generic")){
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mi->SetTexDictionary("generic");
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printf("%d:%s txd has been set to generic\n", m_modelIndex, mi->GetName());
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}
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}
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if(mi->m_lodDistances[0] > 2000.0f)
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m_level = LEVEL_NONE;
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}
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CRect
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CEntity::GetBoundRect(void)
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{
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CRect rect;
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CVector v;
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CColModel *col = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
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rect.ContainPoint(m_matrix * col->boundingBox.min);
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rect.ContainPoint(m_matrix * col->boundingBox.max);
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v = col->boundingBox.min;
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v.x = col->boundingBox.max.x;
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rect.ContainPoint(m_matrix * v);
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v = col->boundingBox.max;
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v.x = col->boundingBox.min.x;
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rect.ContainPoint(m_matrix * v);
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return rect;
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}
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void
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CEntity::PreRender(void)
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{
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switch(m_type){
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case ENTITY_TYPE_BUILDING:
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if(GetModelIndex() == MI_RAILTRACKS){
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CShadows::StoreShadowForPole(this, 0.0f, -10.949f, 5.0f, 8.0f, 1.0f, 0);
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CShadows::StoreShadowForPole(this, 0.0f, 10.949f, 5.0f, 8.0f, 1.0f, 1);
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}else if(IsTreeModel(GetModelIndex())){
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CShadows::StoreShadowForTree(this);
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ModifyMatrixForTreeInWind();
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}else if(IsBannerModel(GetModelIndex())){
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ModifyMatrixForBannerInWind();
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}
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break;
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case ENTITY_TYPE_OBJECT:
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if(GetModelIndex() == MI_COLLECTABLE1){
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CPickups::DoCollectableEffects(this);
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GetMatrix().UpdateRW();
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UpdateRwFrame();
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}else if(GetModelIndex() == MI_MONEY){
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CPickups::DoMoneyEffects(this);
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GetMatrix().UpdateRW();
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UpdateRwFrame();
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}else if(GetModelIndex() == MI_NAUTICALMINE ||
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GetModelIndex() == MI_CARMINE ||
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GetModelIndex() == MI_BRIEFCASE){
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if(((CObject*)this)->bIsPickup){
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CPickups::DoMineEffects(this);
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GetMatrix().UpdateRW();
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UpdateRwFrame();
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}
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}else if(IsPickupModel(GetModelIndex())){
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if(((CObject*)this)->bIsPickup){
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CPickups::DoPickUpEffects(this);
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GetMatrix().UpdateRW();
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UpdateRwFrame();
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}else if(GetModelIndex() == MI_GRENADE){
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CMotionBlurStreaks::RegisterStreak((uintptr)this,
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100, 100, 100,
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GetPosition() - 0.07f*TheCamera.GetRight(),
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GetPosition() + 0.07f*TheCamera.GetRight());
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}else if(GetModelIndex() == MI_MOLOTOV){
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CMotionBlurStreaks::RegisterStreak((uintptr)this,
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0, 100, 0,
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GetPosition() - 0.07f*TheCamera.GetRight(),
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GetPosition() + 0.07f*TheCamera.GetRight());
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}
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}else if(GetModelIndex() == MI_MISSILE){
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CVector pos = GetPosition();
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float flicker = (CGeneral::GetRandomNumber() & 0xF)/(float)0x10;
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CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE,
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gpShadowExplosionTex, &pos,
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8.0f, 0.0f, 0.0f, -8.0f,
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255, 200.0f*flicker, 160.0f*flicker, 120.0f*flicker,
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20.0f, false, 1.0f);
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CPointLights::AddLight(CPointLights::LIGHT_POINT,
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pos, CVector(0.0f, 0.0f, 0.0f),
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8.0f,
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1.0f*flicker,
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0.8f*flicker,
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0.6f*flicker,
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CPointLights::FOG_NONE, true);
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CCoronas::RegisterCorona((uintptr)this,
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255.0f*flicker, 220.0f*flicker, 190.0f*flicker, 255,
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pos, 6.0f*flicker, 80.0f, gpCoronaTexture[CCoronas::TYPE_STAR],
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CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
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CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
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}else if(IsGlass(GetModelIndex())){
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PreRenderForGlassWindow();
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}
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// fall through
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case ENTITY_TYPE_DUMMY:
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if(GetModelIndex() == MI_TRAFFICLIGHTS){
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CTrafficLights::DisplayActualLight(this);
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CShadows::StoreShadowForPole(this, 2.957f, 0.147f, 0.0f, 16.0f, 0.4f, 0);
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}else if(GetModelIndex() == MI_SINGLESTREETLIGHTS1)
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CShadows::StoreShadowForPole(this, 0.744f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
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else if(GetModelIndex() == MI_SINGLESTREETLIGHTS2)
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CShadows::StoreShadowForPole(this, 0.043f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
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else if(GetModelIndex() == MI_SINGLESTREETLIGHTS3)
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CShadows::StoreShadowForPole(this, 1.143f, 0.145f, 0.0f, 16.0f, 0.4f, 0);
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else if(GetModelIndex() == MI_DOUBLESTREETLIGHTS)
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CShadows::StoreShadowForPole(this, 0.0f, -0.048f, 0.0f, 16.0f, 0.4f, 0);
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else if(GetModelIndex() == MI_STREETLAMP1 ||
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GetModelIndex() == MI_STREETLAMP2)
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CShadows::StoreShadowForPole(this, 0.0f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
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break;
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}
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if(CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects != 0)
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ProcessLightsForEntity();
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}
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void
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CEntity::PreRenderForGlassWindow(void)
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{
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CGlass::AskForObjectToBeRenderedInGlass(this);
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bIsVisible = false;
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}
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void
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CEntity::Render(void)
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{
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if(m_rwObject){
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bImBeingRendered = true;
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if(RwObjectGetType(m_rwObject) == rpATOMIC)
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RpAtomicRender((RpAtomic*)m_rwObject);
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else
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RpClumpRender((RpClump*)m_rwObject);
|
|
bImBeingRendered = false;
|
|
}
|
|
}
|
|
|
|
bool
|
|
CEntity::SetupLighting(void)
|
|
{
|
|
DeActivateDirectional();
|
|
SetAmbientColours();
|
|
return false;
|
|
}
|
|
|
|
void
|
|
CEntity::AttachToRwObject(RwObject *obj)
|
|
{
|
|
m_rwObject = obj;
|
|
if(m_rwObject){
|
|
if(RwObjectGetType(m_rwObject) == rpATOMIC)
|
|
m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
|
|
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
|
|
m_matrix.Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
|
|
CModelInfo::GetModelInfo(m_modelIndex)->AddRef();
|
|
}
|
|
}
|
|
|
|
void
|
|
CEntity::DetachFromRwObject(void)
|
|
{
|
|
if(m_rwObject)
|
|
CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef();
|
|
m_rwObject = nil;
|
|
m_matrix.Detach();
|
|
}
|
|
|
|
void
|
|
CEntity::RegisterReference(CEntity **pent)
|
|
{
|
|
if(IsBuilding())
|
|
return;
|
|
CReference *ref;
|
|
// check if already registered
|
|
for(ref = m_pFirstReference; ref; ref = ref->next)
|
|
if(ref->pentity == pent)
|
|
return;
|
|
// have to allocate new reference
|
|
ref = CReferences::pEmptyList;
|
|
if(ref){
|
|
CReferences::pEmptyList = ref->next;
|
|
|
|
ref->pentity = pent;
|
|
ref->next = m_pFirstReference;
|
|
m_pFirstReference = ref;
|
|
return;
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Clear all references to this entity
|
|
void
|
|
CEntity::ResolveReferences(void)
|
|
{
|
|
CReference *ref;
|
|
// clear pointers to this entity
|
|
for(ref = m_pFirstReference; ref; ref = ref->next)
|
|
if(*ref->pentity == this)
|
|
*ref->pentity = nil;
|
|
// free list
|
|
if(m_pFirstReference){
|
|
for(ref = m_pFirstReference; ref->next; ref = ref->next)
|
|
;
|
|
ref->next = CReferences::pEmptyList;
|
|
CReferences::pEmptyList = m_pFirstReference;
|
|
m_pFirstReference = nil;
|
|
}
|
|
}
|
|
|
|
// Free all references that no longer point to this entity
|
|
void
|
|
CEntity::PruneReferences(void)
|
|
{
|
|
CReference *ref, *next, **lastnextp;
|
|
lastnextp = &m_pFirstReference;
|
|
for(ref = m_pFirstReference; ref; ref = next){
|
|
next = ref->next;
|
|
if(*ref->pentity == this)
|
|
lastnextp = &ref->next;
|
|
else{
|
|
*lastnextp = ref->next;
|
|
ref->next = CReferences::pEmptyList;
|
|
CReferences::pEmptyList = ref;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CEntity::AddSteamsFromGround(CVector *unused)
|
|
{
|
|
int i, n;
|
|
C2dEffect *effect;
|
|
CVector pos;
|
|
|
|
n = CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects;
|
|
for(i = 0; i < n; i++){
|
|
effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
|
|
if(effect->type != EFFECT_PARTICLE)
|
|
continue;
|
|
|
|
pos = GetMatrix() * effect->pos;
|
|
switch(effect->particle.particleType){
|
|
case 0:
|
|
CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
|
|
break;
|
|
case 1:
|
|
CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
|
|
break;
|
|
case 2:
|
|
CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false);
|
|
break;
|
|
case 3:
|
|
CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false);
|
|
break;
|
|
case 4:
|
|
CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CEntity::ProcessLightsForEntity(void)
|
|
{
|
|
int i, n;
|
|
C2dEffect *effect;
|
|
CVector pos;
|
|
bool lightOn, lightFlickering;
|
|
uint32 flashTimer1, flashTimer2, flashTimer3;
|
|
|
|
if(bRenderDamaged || !bIsVisible || GetUp().z < 0.96f)
|
|
return;
|
|
|
|
flashTimer1 = 0;
|
|
flashTimer2 = 0;
|
|
flashTimer3 = 0;
|
|
|
|
n = CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects;
|
|
for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){
|
|
effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
|
|
|
|
if(effect->type != EFFECT_LIGHT)
|
|
continue;
|
|
|
|
pos = GetMatrix() * effect->pos;
|
|
|
|
lightOn = false;
|
|
lightFlickering = false;
|
|
switch(effect->light.lightType){
|
|
case LIGHT_ON:
|
|
lightOn = true;
|
|
break;
|
|
case LIGHT_ON_NIGHT:
|
|
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
|
|
lightOn = true;
|
|
break;
|
|
case LIGHT_FLICKER:
|
|
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
|
|
lightOn = true;
|
|
else
|
|
lightFlickering = true;
|
|
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
|
|
lightOn = true;
|
|
break;
|
|
case LIGHT_FLICKER_NIGHT:
|
|
if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
|
|
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
|
|
lightOn = true;
|
|
else
|
|
lightFlickering = true;
|
|
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
|
|
lightOn = true;
|
|
}
|
|
break;
|
|
case LIGHT_FLASH1:
|
|
if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
|
|
lightOn = true;
|
|
break;
|
|
case LIGHT_FLASH1_NIGHT:
|
|
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
|
|
if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
|
|
lightOn = true;
|
|
break;
|
|
case LIGHT_FLASH2:
|
|
if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
|
|
lightOn = true;
|
|
break;
|
|
case LIGHT_FLASH2_NIGHT:
|
|
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
|
|
if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
|
|
lightOn = true;
|
|
break;
|
|
case LIGHT_FLASH3:
|
|
if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
|
|
lightOn = true;
|
|
break;
|
|
case LIGHT_FLASH3_NIGHT:
|
|
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
|
|
if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
|
|
lightOn = true;
|
|
break;
|
|
case LIGHT_RANDOM_FLICKER:
|
|
if(m_randomSeed > 16)
|
|
lightOn = true;
|
|
else{
|
|
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
|
|
lightOn = true;
|
|
else
|
|
lightFlickering = true;
|
|
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
|
|
lightOn = true;
|
|
}
|
|
break;
|
|
case LIGHT_RANDOM_FLICKER_NIGHT:
|
|
if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
|
|
if(m_randomSeed > 16)
|
|
lightOn = true;
|
|
else{
|
|
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
|
|
lightOn = true;
|
|
else
|
|
lightFlickering = true;
|
|
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
|
|
lightOn = true;
|
|
}
|
|
}
|
|
break;
|
|
case LIGHT_BRIDGE_FLASH1:
|
|
if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200)
|
|
lightOn = true;
|
|
break;
|
|
case LIGHT_BRIDGE_FLASH2:
|
|
if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60)
|
|
lightOn = true;
|
|
break;
|
|
}
|
|
|
|
// Corona
|
|
if(lightOn)
|
|
CCoronas::RegisterCorona((uintptr)this + i,
|
|
effect->col.r, effect->col.g, effect->col.b, 255,
|
|
pos, effect->light.size, effect->light.dist,
|
|
effect->light.corona, effect->light.flareType, effect->light.roadReflection,
|
|
effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
|
|
else if(lightFlickering)
|
|
CCoronas::RegisterCorona((uintptr)this + i,
|
|
0, 0, 0, 255,
|
|
pos, effect->light.size, effect->light.dist,
|
|
effect->light.corona, effect->light.flareType, effect->light.roadReflection,
|
|
effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
|
|
|
|
// Pointlight
|
|
if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){
|
|
CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS,
|
|
pos, CVector(0.0f, 0.0f, 0.0f),
|
|
effect->light.range,
|
|
effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
|
|
CPointLights::FOG_ALWAYS, true);
|
|
}else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){
|
|
CPointLights::AddLight(CPointLights::LIGHT_FOGONLY,
|
|
pos, CVector(0.0f, 0.0f, 0.0f),
|
|
effect->light.range,
|
|
effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
|
|
CPointLights::FOG_NORMAL, true);
|
|
}else if(lightOn && effect->light.range != 0.0f){
|
|
if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){
|
|
CPointLights::AddLight(CPointLights::LIGHT_POINT,
|
|
pos, CVector(0.0f, 0.0f, 0.0f),
|
|
effect->light.range,
|
|
0.0f, 0.0f, 0.0f,
|
|
CPointLights::FOG_NONE, true);
|
|
}else{
|
|
CPointLights::AddLight(CPointLights::LIGHT_POINT,
|
|
pos, CVector(0.0f, 0.0f, 0.0f),
|
|
effect->light.range,
|
|
effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f,
|
|
effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f,
|
|
effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f,
|
|
// half-useless because LIGHTFLAG_FOG_ALWAYS can't be on
|
|
(effect->light.flags & LIGHTFLAG_FOG) >> 1,
|
|
true);
|
|
}
|
|
}
|
|
|
|
// Light shadow
|
|
if(effect->light.shadowRange != 0.0f){
|
|
if(lightOn){
|
|
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
|
|
effect->light.shadow, &pos,
|
|
effect->light.shadowRange, 0.0f,
|
|
0.0f, -effect->light.shadowRange,
|
|
128,
|
|
effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
|
|
effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
|
|
effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
|
|
15.0f, 1.0f, 40.0f, false, 0.0f);
|
|
}else if(lightFlickering){
|
|
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
|
|
effect->light.shadow, &pos,
|
|
effect->light.shadowRange, 0.0f,
|
|
0.0f, -effect->light.shadowRange,
|
|
0, 0.0f, 0.0f, 0.0f,
|
|
15.0f, 1.0f, 40.0f, false, 0.0f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
float WindTabel[] = {
|
|
1.0f, 0.5f, 0.2f, 0.7f, 0.4f, 1.0f, 0.5f, 0.3f,
|
|
0.2f, 0.1f, 0.7f, 0.6f, 0.3f, 1.0f, 0.5f, 0.2f,
|
|
};
|
|
|
|
void
|
|
CEntity::ModifyMatrixForTreeInWind(void)
|
|
{
|
|
uint16 t;
|
|
float f;
|
|
float strength, flutter;
|
|
|
|
if(CTimer::GetIsPaused())
|
|
return;
|
|
|
|
CMatrix mat(GetMatrix().m_attachment);
|
|
|
|
if(CWeather::Wind >= 0.5){
|
|
t = m_randomSeed + 16*CTimer::GetTimeInMilliseconds();
|
|
f = (t & 0xFFF)/(float)0x1000;
|
|
flutter = f * WindTabel[(t>>12)+1 & 0xF] +
|
|
(1.0f - f) * WindTabel[(t>>12) & 0xF] +
|
|
1.0f;
|
|
strength = CWeather::Wind < 0.8f ? 0.008f : 0.014f;
|
|
}else if(CWeather::Wind >= 0.2){
|
|
t = (uintptr)this + CTimer::GetTimeInMilliseconds();
|
|
f = (t & 0xFFF)/(float)0x1000;
|
|
flutter = Sin(f * 6.28f);
|
|
strength = 0.008f;
|
|
}else{
|
|
t = (uintptr)this + CTimer::GetTimeInMilliseconds();
|
|
f = (t & 0xFFF)/(float)0x1000;
|
|
flutter = Sin(f * 6.28f);
|
|
strength = 0.005f;
|
|
}
|
|
|
|
mat.GetUp().x = strength * flutter;
|
|
mat.GetUp().y = mat.GetUp().x;
|
|
|
|
mat.UpdateRW();
|
|
UpdateRwFrame();
|
|
}
|
|
|
|
float BannerWindTabel[] = {
|
|
0.0f, 0.3f, 0.6f, 0.85f, 0.99f, 0.97f, 0.65f, 0.15f,
|
|
-0.1f, 0.0f, 0.35f, 0.57f, 0.55f, 0.35f, 0.45f, 0.67f,
|
|
0.73f, 0.45f, 0.25f, 0.35f, 0.35f, 0.11f, 0.13f, 0.21f,
|
|
0.28f, 0.28f, 0.22f, 0.1f, 0.0f, -0.1f, -0.17f, -0.12f
|
|
};
|
|
|
|
void
|
|
CEntity::ModifyMatrixForBannerInWind(void)
|
|
{
|
|
uint16 t;
|
|
float f;
|
|
float strength, flutter;
|
|
CVector right, up;
|
|
|
|
if(CTimer::GetIsPaused())
|
|
return;
|
|
|
|
if(CWeather::Wind < 0.1f)
|
|
strength = 0.2f;
|
|
else if(CWeather::Wind < 0.8f)
|
|
strength = 0.43f;
|
|
else
|
|
strength = 0.66f;
|
|
|
|
t = ((int)(GetMatrix().GetPosition().x + GetMatrix().GetPosition().y) << 10) + 16*CTimer::GetTimeInMilliseconds();
|
|
f = (t & 0x7FF)/(float)0x800;
|
|
flutter = f * BannerWindTabel[(t>>11)+1 & 0x1F] +
|
|
(1.0f - f) * BannerWindTabel[(t>>11) & 0x1F];
|
|
flutter *= strength;
|
|
|
|
right = CrossProduct(GetForward(), GetUp());
|
|
right.z = 0.0f;
|
|
right.Normalise();
|
|
up = right * flutter;
|
|
up.z = Sqrt(sq(1.0f) - sq(flutter));
|
|
GetRight() = CrossProduct(GetForward(), up);
|
|
GetUp() = up;
|
|
|
|
GetMatrix().UpdateRW();
|
|
UpdateRwFrame();
|
|
}
|
|
|
|
void
|
|
CEntity::AddSteamsFromGround(CPtrList& list)
|
|
{
|
|
CPtrNode *pNode = list.first;
|
|
while (pNode) {
|
|
((CEntity*)pNode->item)->AddSteamsFromGround(nil);
|
|
pNode = pNode->next;
|
|
}
|
|
}
|