mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-26 22:03:42 +00:00
25 lines
479 B
HLSL
25 lines
479 B
HLSL
sampler2D Diffuse : register(s0);
|
|
sampler2D Light : register(s1);
|
|
float4 fogColor : register(c0);
|
|
float4 lm : register(c1);
|
|
|
|
struct PS_INPUT
|
|
{
|
|
float4 Color : COLOR0;
|
|
float3 Tex0 : TEXCOORD0;
|
|
float2 Tex1 : TEXCOORD1;
|
|
};
|
|
|
|
float4
|
|
main(PS_INPUT IN) : COLOR
|
|
{
|
|
float4 t0 = tex2D(Diffuse, IN.Tex0.xy);
|
|
float4 t1 = tex2D(Light, IN.Tex1);
|
|
|
|
float4 col = t0*IN.Color*(1 + lm*(t1-1));
|
|
col.a = IN.Color.a*t0.a*lm.a;
|
|
|
|
col.rgb = lerp(fogColor.rgb, col.rgb, IN.Tex0.z);
|
|
|
|
return col;
|
|
}
|