re3/src/collision/ColModel.h
2021-06-24 21:34:28 +03:00

39 lines
No EOL
928 B
C

#pragma once
#include "templates.h"
#include "ColBox.h"
#include "ColSphere.h"
#include "ColLine.h"
#include "ColPoint.h"
#include "ColTriangle.h"
struct CColModel
{
CSphere boundingSphere;
CBox boundingBox;
int16 numSpheres;
int16 numBoxes;
int16 numTriangles;
int8 numLines;
uint8 level; // colstore slot but probably still named level
bool ownsCollisionVolumes;
CColSphere *spheres;
CColLine *lines;
CColBox *boxes;
CompressedVector *vertices;
CColTriangle *triangles;
CColTrianglePlane *trianglePlanes;
CColModel(void);
~CColModel(void);
void RemoveCollisionVolumes(void);
void CalculateTrianglePlanes(void);
void RemoveTrianglePlanes(void);
CLink<CColModel*> *GetLinkPtr(void);
void SetLinkPtr(CLink<CColModel*>*);
void GetTrianglePoint(CVector &v, int i) const;
void *operator new(size_t) throw();
void operator delete(void *p, size_t) throw();
CColModel& operator=(const CColModel& other);
};