re3/src/render
2020-05-10 19:54:37 +06:00
..
2dEffect.h defined out asserts. 2020-05-10 19:54:37 +06:00
Antennas.cpp Remove patches 2020-04-17 16:31:11 +03:00
Antennas.h
Clouds.cpp Merge remote-tracking branch 'upstream/master' 2020-04-21 11:55:39 +03:00
Clouds.h rem refs 2020-04-17 08:54:14 +03:00
Console.cpp Remove patches 2020-04-17 16:31:11 +03:00
Console.h rem refs 2020-04-17 08:54:14 +03:00
Coronas.cpp Try to build with mingw 2020-04-20 18:18:46 +02:00
Coronas.h defined out asserts. 2020-05-10 19:54:37 +06:00
Credits.cpp Remove patches 2020-04-17 16:31:11 +03:00
Credits.h rem refs 2020-04-17 08:54:14 +03:00
Draw.cpp Remove patches 2020-04-17 16:31:11 +03:00
Draw.h rem refs 2020-04-17 08:54:14 +03:00
Fluff.cpp Struct cleanup, various fixes, enable PS2 rand 2020-04-19 16:44:35 +03:00
Fluff.h Struct cleanup, various fixes, enable PS2 rand 2020-04-19 16:44:35 +03:00
Font.cpp Fixes 2020-04-27 22:41:09 +03:00
Font.h Fixes 2020-04-27 22:41:09 +03:00
Glass.cpp SetPosition, part 2 2020-05-02 15:28:19 +03:00
Glass.h defined out asserts. 2020-05-10 19:54:37 +06:00
Hud.cpp Ceil health and armor values in hud (fix 99 health) 2020-05-02 23:38:52 +03:00
Hud.h CMenuManager done and CHud fixes 2020-04-12 00:56:27 +03:00
Instance.cpp Remove patches 2020-04-17 16:31:11 +03:00
Instance.h More refs removed 2020-04-16 15:30:47 +03:00
Lines.cpp reverting fuckup 2020-05-06 09:59:04 +02:00
Lines.h
MBlur.cpp tried to fix some half-pixel bugs 2020-04-26 21:50:52 +02:00
MBlur.h rem refs 2020-04-17 08:54:14 +03:00
Particle.cpp Place debug menu under ifdef 2020-05-09 16:06:13 +03:00
Particle.h defined out asserts. 2020-05-10 19:54:37 +06:00
ParticleMgr.cpp ps2 particles, sampman oal started 2020-04-23 11:24:03 +03:00
ParticleMgr.h defined out asserts. 2020-05-10 19:54:37 +06:00
ParticleType.h Try to build with mingw 2020-04-20 18:18:46 +02:00
PlayerSkin.cpp Remove patches 2020-04-17 16:31:11 +03:00
PlayerSkin.h PlayerSkin small cleanup 2020-04-10 11:41:48 +03:00
PointLights.cpp SetPosition, part 1 2020-05-02 15:13:09 +03:00
PointLights.h SetPosition, part 1 2020-05-02 15:13:09 +03:00
RenderBuffer.cpp Remove patches 2020-04-17 16:31:11 +03:00
RenderBuffer.h rem refs 2020-04-17 08:54:14 +03:00
Renderer.cpp IsStatic 2020-05-06 19:17:47 +03:00
Renderer.h Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL 2020-05-05 18:32:46 +03:00
Rubbish.cpp Merge remote-tracking branch 'upstream/master' 2020-04-21 11:55:39 +03:00
Rubbish.h
Shadows.cpp Place debug menu under ifdef 2020-05-09 16:06:13 +03:00
Shadows.h defined out asserts. 2020-05-10 19:54:37 +06:00
Skidmarks.cpp 1.1 patch stuff 2020-04-19 17:38:10 +03:00
Skidmarks.h
SpecialFX.cpp fix (temporary?) for black bullet traces 2020-04-27 12:31:38 +02:00
SpecialFX.h
Sprite.cpp Fix corona scaling 2020-05-09 02:50:48 +03:00
Sprite.h rem refs 2020-04-17 08:54:14 +03:00
Sprite2d.cpp Remove patches 2020-04-17 16:31:11 +03:00
Sprite2d.h Some refs removed, little fixes and teleport 2020-04-16 22:19:56 +03:00
TexList.cpp
TexList.h
Timecycle.cpp Try to build with mingw 2020-04-20 18:18:46 +02:00
Timecycle.h rem refs 2020-04-17 08:54:14 +03:00
WaterCannon.cpp Try to build with mingw 2020-04-20 18:18:46 +02:00
WaterCannon.h Remove padding fields 2020-04-18 11:31:53 +03:00
WaterLevel.cpp Fix water UV on high FPS and inverted free camera 2020-05-08 14:34:21 +03:00
WaterLevel.h rem refs 2020-04-17 08:54:14 +03:00
Weather.cpp Try to build with mingw 2020-04-20 18:18:46 +02:00
Weather.h rem refs 2020-04-17 08:54:14 +03:00