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https://github.com/GTAmodding/re3.git
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82 lines
1.6 KiB
C++
82 lines
1.6 KiB
C++
#include "common.h"
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#include "Placeable.h"
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#include "patcher.h"
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CPlaceable::CPlaceable(void)
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{
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m_matrix.SetScale(1.0f);
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}
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CPlaceable::~CPlaceable(void) = default;
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void
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CPlaceable::SetHeading(float angle)
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{
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CVector pos = GetPosition();
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m_matrix.SetRotateZ(angle);
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GetPosition() += pos;
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}
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bool
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CPlaceable::IsWithinArea(float x1, float y1, float x2, float y2)
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{
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float tmp;
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if(x1 > x2){
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tmp = x1;
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x1 = x2;
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x2 = tmp;
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}
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if(y1 > y2){
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tmp = y1;
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y1 = y2;
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y2 = tmp;
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}
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return x1 <= GetPosition().x && GetPosition().x <= x2 &&
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y1 <= GetPosition().y && GetPosition().y <= y2;
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}
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bool
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CPlaceable::IsWithinArea(float x1, float y1, float z1, float x2, float y2, float z2)
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{
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float tmp;
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if(x1 > x2){
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tmp = x1;
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x1 = x2;
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x2 = tmp;
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}
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if(y1 > y2){
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tmp = y1;
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y1 = y2;
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y2 = tmp;
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}
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if(z1 > z2){
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tmp = z1;
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z1 = z2;
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z2 = tmp;
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}
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return x1 <= GetPosition().x && GetPosition().x <= x2 &&
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y1 <= GetPosition().y && GetPosition().y <= y2 &&
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z1 <= GetPosition().z && GetPosition().z <= z2;
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}
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#include <new>
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class CPlaceable_ : public CPlaceable
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{
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public:
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CPlaceable *ctor(void) { return ::new (this) CPlaceable(); }
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void dtor(void) { CPlaceable::~CPlaceable(); }
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};
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STARTPATCHES
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InjectHook(0x49F9A0, &CPlaceable_::ctor, PATCH_JUMP);
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InjectHook(0x49F9E0, &CPlaceable_::dtor, PATCH_JUMP);
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InjectHook(0x49FA00, &CPlaceable::SetHeading, PATCH_JUMP);
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InjectHook(0x49FA50, (bool (CPlaceable::*)(float, float, float, float))&CPlaceable::IsWithinArea, PATCH_JUMP);
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InjectHook(0x49FAF0, (bool (CPlaceable::*)(float, float, float, float, float, float))&CPlaceable::IsWithinArea, PATCH_JUMP);
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ENDPATCHES
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