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104 lines
2.1 KiB
C++
104 lines
2.1 KiB
C++
#pragma
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#include "Sprite2d.h"
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enum {
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LANGUAGE_AMERICAN,
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LANGUAGE_FRENCH,
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LANGUAGE_GERMAN,
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LANGUAGE_ITALIAN,
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LANGUAGE_SPANISH,
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};
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struct tSkinInfo
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{
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int field_0;
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char skinName[256];
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char currSkinName[256];
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char date[256];
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int field_304;
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};
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class CMenuManager
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{
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public:
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int32 m_nPrefsVideoMode;
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int32 m_nDisplayVideoMode;
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int8 m_nPrefsAudio3DProviderIndex;
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bool m_bKeyChangeNotProcessed;
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char m_aSkinName[256];
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int32 m_nHelperTextMsgId;
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bool m_bLanguageLoaded;
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bool m_bMenuActive;
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char field_112;
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char field_113;
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bool m_bStartGameLoading;
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bool m_bFirstTime;
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bool m_bGameNotLoaded;
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int32 m_nMousePosX;
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int32 m_nMousePosY;
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int32 m_nMouseTempPosX;
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int32 m_nMouseTempPosY;
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bool m_bShowMouse;
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tSkinInfo field_12C;
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tSkinInfo *m_pSelectedSkin;
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tSkinInfo *field_438;
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float field_43C;
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int field_440;
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int m_nSkinsTotal;
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char _unk0[4];
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int field_44C;
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bool m_bSkinsFound;
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bool m_bQuitGameNoCD;
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char field_452;
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bool m_bSaveMenuActive;
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bool m_bLoadingSavedGame;
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char field_455;
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char field_456;
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bool m_bSpritesLoaded;
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CSprite2d m_aFrontEndSprites[28];
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CSprite2d m_aMenuSprites[20];
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int field_518;
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int m_nMenuFadeAlpha;
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char field_520;
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char field_521;
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char field_522;
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char field_523;
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char field_524;
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int m_CurrCntrlAction;
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char _unk1[4];
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int field_530;
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char field_534;
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char field_535;
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int8 field_536;
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int m_nHelperTextAlpha;
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int m_nMouseOldPosX;
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int m_nMouseOldPosY;
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int field_544;
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int m_nCurrScreen;
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int m_nCurrOption;
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int field_550;
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int m_nPrevScreen;
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int field_558;
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int m_nCurrSaveSlot;
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int m_nScreenChangeDelayTimer;
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static int &OS_Language;
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static int &m_PrefsBrightness;
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static int &m_PrefsLanguage;
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static bool &m_PrefsUseWideScreen;
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static Bool &m_PrefsVsync;
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static Bool &m_PrefsAllowNastyGame;
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static Bool &m_bStartUpFrontEndRequested;
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static Bool &m_PrefsFrameLimiter;
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void Process(void);
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void DrawFrontEnd(void);
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void UnloadTextures(void);
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void LoadAllTextures(void);
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void LoadSettings(void);
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void WaitForUserCD(void);
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};
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static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error");
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extern CMenuManager &FrontEndMenuManager;
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