re3/src/control/PedPlacement.cpp
eray orçunus 1e09bf9c30 CPed, CVehicle, mostly entering/exiting car
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-25 00:01:40 +03:00

40 lines
895 B
C++

#include "common.h"
#include "patcher.h"
#include "PedPlacement.h"
#include "World.h"
void
CPedPlacement::FindZCoorForPed(CVector* pos)
{
float zForPed;
float startZ = pos->z - 100.0f;
float foundColZ = -100.0f;
float foundColZ2 = -100.0f;
CColPoint foundCol;
CEntity* foundEnt;
CVector vec(
pos->x,
pos->y,
pos->z + 1.0f
);
if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, false, false, false, true, false, false))
foundColZ = foundCol.point.z;
// Adjust coords and do a second test
vec.x += 0.1f;
vec.y += 0.1f;
if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, false, false, false, true, false, false))
foundColZ2 = foundCol.point.z;
zForPed = max(foundColZ, foundColZ2);
if (zForPed > -99.0f)
pos->z = 1.04f + zForPed;
}
STARTPATCHES
InjectHook(0x4EE340, &CPedPlacement::FindZCoorForPed, PATCH_JUMP);
ENDPATCHES