mirror of
https://github.com/GTAmodding/re3.git
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205 lines
No EOL
4.2 KiB
C++
205 lines
No EOL
4.2 KiB
C++
#pragma once
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#include "common.h"
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#include "Vector.h"
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#include "Object.h"
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#include "Plane.h"
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enum {
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SCRIPT_PATH_DISABLED = 0,
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SCRIPT_PATH_INITIALIZED,
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SCRIPT_PATH_ACTIVE
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};
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class CScriptPath
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{
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public:
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int32 m_numNodes;
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CPlaneNode *m_pNode;
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float m_fTotalLength;
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float m_fSpeed;
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float m_fPosition;
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float m_fObjectLength;
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int32 m_state;
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CObject *m_pObjects[6];
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void Clear(void);
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void Update(void);
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void InitialiseOne(int32 numNodes, float length);
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void FindCoorsFromDistanceOnPath(float t, float *pX, float *pY, float *pZ);
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void SetObjectToControl(CObject *pObj);
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};
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class CScriptPaths
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{
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public:
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static CScriptPath aArray[3];
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static void Init(void);
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static void Shutdown(void);
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static void Update(void);
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static bool IsOneActive(void);
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static void Save(uint8 *buf, uint32 *size);
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static void Load(uint8 *buf, uint32 size);
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static void Save_ForReplay();
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static void Load_ForReplay();
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};
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class CPlaneTrail
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{
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CVector m_pos[16];
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int32 m_time[16];
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public:
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void Init(void);
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void Render(float visibility);
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void RegisterPoint(CVector pos);
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};
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class CPlaneTrails
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{
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static CPlaneTrail aArray[6]; // NB: 3 CPlanes and 3 hardcoded far away ones
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public:
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static void Init(void);
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static void Update(void);
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static void Render(void);
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static void RegisterPoint(CVector pos, uint32 id);
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};
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class CPlaneBanner
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{
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CVector m_pos[8];
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public:
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void Init(void);
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void Update(void);
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void Render(void);
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void RegisterPoint(CVector pos);
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};
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class CPlaneBanners
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{
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static CPlaneBanner aArray[5];
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public:
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static void Init(void);
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static void Update(void);
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static void Render(void);
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static void RegisterPoint(CVector pos, uint32 id);
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};
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class CEscalator
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{
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CVector m_pos0;
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CVector m_pos1;
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CVector m_pos2;
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CVector m_pos3;
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CMatrix m_matrix;
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bool m_bIsActive;
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bool m_bIsMovingDown;
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int32 m_stepsCount;
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float m_lowerEnd;
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float m_upperEnd;
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CVector m_midPoint;
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float m_radius;
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CObject *m_pSteps[24];
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public:
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CEscalator();
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void Update(void);
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void SwitchOff(void);
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void AddThisOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown);
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bool IsActive() const { return m_bIsActive; };
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const CVector& GetPosition() const { return m_midPoint; };
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};
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class CEscalators
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{
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static CEscalator aEscalators[NUM_ESCALATORS];
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public:
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static int32 NumEscalators;
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static void Init(void);
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static void Update(void);
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static void AddOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown);
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static void Shutdown(void);
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static const CEscalator& GetEscalator(int ind) { return aEscalators[ind]; };
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};
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class CMovingThing
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{
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public:
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CMovingThing *m_pNext;
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CMovingThing *m_pPrev;
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int16 m_nType;
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int16 m_farAway;
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CVector m_vecPosn;
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CEntity* m_pEntity;
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void Update();
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void AddToList(CMovingThing *pThing);
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void RemoveFromList();
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int16 SizeList();
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};
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#define NUMMOVINGTHINGS 48
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class CMovingThings
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{
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public:
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static CMovingThing StartCloseList;
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static CMovingThing EndCloseList;
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static int16 Num;
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static CMovingThing aMovingThings[NUMMOVINGTHINGS];
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static void Init();
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static void Shutdown();
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static void Update();
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static void Render();
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static void PossiblyAddThisEntity(CEntity *pEnt);
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static void RegisterOne(CEntity *pEnt, uint16 nType);
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};
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class CScrollBar
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{
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private:
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uint8 m_Counter;
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const char* m_pMessage;
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CVector m_Position;
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uint32 m_MessageCurrentChar;
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uint32 m_MessageLength;
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CVector m_Size;
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float m_fIntensity;
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uint8 m_MessageBar[40];
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uint8 m_Type;
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bool m_bVisible;
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uint8 m_uRed;
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uint8 m_uGreen;
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uint8 m_uBlue;
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float m_fScale;
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public:
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static int TonightsEvent;
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public:
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void SetVisibility(bool visible) { m_bVisible = visible; }
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bool IsVisible() { return m_bVisible; }
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void Init(CVector pos1, CVector pos2, uint8 type, uint8 red, uint8 green, uint8 blue, float scale);
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void Update();
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void Render();
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};
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class CSmokeTrail {
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CVector m_pos[16];
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float m_opacity[16];
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int m_time[16];
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char m_unused[536];
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int m_seed;
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public:
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void Render(void);
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void RegisterPoint(CVector position, float a);
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void Init(int num);
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};
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class CSmokeTrails {
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static CSmokeTrail aSmoke[3];
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public:
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static bool CigOn;
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static void Update(void);
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static void Render(void);
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static void Init(void);
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}; |