re3/src/control/SceneEdit.h
2020-04-03 09:26:10 +02:00

14 lines
260 B
C++

#pragma once
class CSceneEdit
{
public:
static bool &m_bEditOn;
static int32 &m_bCameraFollowActor;
static bool &m_bRecording;
static CVector &m_vecCurrentPosition;
static CVector &m_vecCamHeading;
static void Update(void);
static void Init(void);
};