re3/src/control/Replay.h
Nikolay Korolev 60e5b8a8a9 fixed replay
2019-07-20 16:18:56 +03:00

293 lines
7.1 KiB
C++

#pragma once
#include "Camera.h"
#include "Ped.h"
#include "Pools.h"
#include "Radar.h"
#include "References.h"
#include "Vehicle.h"
#include "Wanted.h"
#include "World.h"
#include "common.h"
struct CAddressInReplayBuffer
{
uint32 m_nOffset;
uint8 *m_pBase;
uint8 m_bSlot;
};
struct CStoredAnimationState
{
uint8 animId;
uint8 time;
uint8 speed;
uint8 secAnimId;
uint8 secTime;
uint8 secSpeed;
uint8 blendAmount;
uint8 partAnimId;
uint8 partAnimTime;
uint8 partAnimSpeed;
uint8 partBlendAmount;
};
struct CStoredDetailedAnimationState
{
uint8 aAnimId[3];
uint8 aCurTime[3];
uint8 aSpeed[3];
uint8 aBlendAmount[3];
uint8 aFunctionCallbackID[3];
uint16 aFlags[3];
uint8 aAnimId2[6];
uint8 aCurTime2[6];
uint8 aSpeed2[6];
uint8 aBlendAmount2[6];
uint8 aFunctionCallbackID2[6];
uint16 aFlags2[6];
};
void PlayReplayFromHD(void);
class CReplay
{
enum {
MODE_RECORD = 0,
MODE_PLAYBACK = 1
};
enum {
REPLAYCAMMODE_ASSTORED = 0,
REPLAYCAMMODE_TOPDOWN = 1,
REPLAYCAMMODE_FIXED = 2
};
enum {
REPLAYPACKET_END = 0,
REPLAYPACKET_VEHICLE = 1,
REPLAYPACKET_PED_HEADER = 2,
REPLAYPACKET_PED_UPDATE = 3,
REPLAYPACKET_GENERAL = 4,
REPLAYPACKET_CLOCK = 5,
REPLAYPACKET_WEATHER = 6,
REPLAYPACKET_ENDOFFRAME = 7,
REPLAYPACKET_TIMER = 8,
REPLAYPACKET_BULLET_TRACES = 9
};
enum {
REPLAYBUFFER_UNUSED = 0,
REPLAYBUFFER_PLAYBACK = 1,
REPLAYBUFFER_RECORD = 2
};
struct tGeneralPacket
{
uint8 type;
bool in_rcvehicle;
CMatrix camera_pos;
CVector player_pos;
};
static_assert(sizeof(tGeneralPacket) == 88, "tGeneralPacket: error");
struct tClockPacket
{
uint8 type;
uint8 hours;
uint8 minutes;
private:
uint8 __align;
};
static_assert(sizeof(tClockPacket) == 4, "tClockPacket: error");
struct tWeatherPacket
{
uint8 type;
uint8 old_weather;
uint8 new_weather;
float interpolation;
};
static_assert(sizeof(tWeatherPacket) == 8, "tWeatherPacket: error");
struct tTimerPacket
{
uint8 type;
uint32 timer;
};
static_assert(sizeof(tTimerPacket) == 8, "tTimerPacket: error");
struct tPedHeaderPacket
{
uint8 type;
uint8 index;
uint16 mi;
uint8 pedtype;
private:
uint8 __align[3];
};
static_assert(sizeof(tPedHeaderPacket) == 8, "tPedHeaderPacket: error");
struct tBulletTracePacket
{
uint8 type;
uint8 frames;
uint8 lifetime;
uint8 index;
CVector inf;
CVector sup;
};
static_assert(sizeof(tBulletTracePacket) == 28, "tBulletTracePacket: error");
struct tEndOfFramePacket
{
uint8 type;
private:
uint8 __align[3];
};
static_assert(sizeof(tEndOfFramePacket) == 4, "tEndOfFramePacket: error");
struct tPedUpdatePacket
{
uint8 type;
uint8 index;
int8 heading;
int8 vehicle_index;
CStoredAnimationState anim_state;
CCompressedMatrixNotAligned matrix;
int8 assoc_group_id;
uint8 weapon_model;
};
static_assert(sizeof(tPedUpdatePacket) == 40, "tPedUpdatePacket: error");
struct tVehicleUpdatePacket
{
uint8 type;
uint8 index;
uint8 health;
uint8 acceleration;
CCompressedMatrixNotAligned matrix;
int8 door_angles[2];
uint16 mi;
uint32 panels;
int8 velocityX;
int8 velocityY;
int8 velocityZ;
union{
int8 car_gun;
int8 wheel_state;
};
uint8 wheel_susp_dist[4];
uint8 wheel_rotation[4];
uint8 door_status;
uint8 primary_color;
uint8 secondary_color;
};
static_assert(sizeof(tVehicleUpdatePacket) == 48, "tVehicleUpdatePacket: error");
private:
static uint8 &Mode;
static CAddressInReplayBuffer &Record;
static CAddressInReplayBuffer &Playback;
static uint8 *&pBuf0;
static CAutomobile *&pBuf1;
static uint8 *&pBuf2;
static CPlayerPed *&pBuf3;
static uint8 *&pBuf4;
static CCutsceneHead *&pBuf5;
static uint8 *&pBuf6;
static CPtrNode *&pBuf7;
static uint8 *&pBuf8;
static CEntryInfoNode *&pBuf9;
static uint8 *&pBuf10;
static CDummyPed *&pBuf11;
static uint8 *&pRadarBlips;
static uint8 *&pStoredCam;
static uint8 *&pWorld1;
static CReference *&pEmptyReferences;
static CStoredDetailedAnimationState *&pPedAnims;
static uint8 *&pPickups;
static uint8 *&pReferences;
static uint8 (&BufferStatus)[8];
static uint8 (&Buffers)[8][100000];
static bool &bPlayingBackFromFile;
static bool &bReplayEnabled;
static uint32 &SlowMotion;
static uint32 &FramesActiveLookAroundCam;
static bool &bDoLoadSceneWhenDone;
static CPtrList &WorldPtrList;
static CPtrList &BigBuildingPtrList;
static CWanted &PlayerWanted;
static CPlayerInfo &PlayerInfo;
static uint32 &Time1;
static uint32 &Time2;
static uint32 &Time3;
static uint32 &Time4;
static uint32 &Frame;
static uint8 &ClockHours;
static uint8 &ClockMinutes;
static uint16 &OldWeatherType;
static uint16 &NewWeatherType;
static float &WeatherInterpolationValue;
static float &TimeStepNonClipped;
static float &TimeStep;
static float &TimeScale;
static float &CameraFixedX;
static float &CameraFixedY;
static float &CameraFixedZ;
static int32 &OldRadioStation;
static int8 &CameraMode;
static bool &bAllowLookAroundCam;
static float &LoadSceneX;
static float &LoadSceneY;
static float &LoadSceneZ;
static float &CameraFocusX;
static float &CameraFocusY;
static float &CameraFocusZ;
static bool &bPlayerInRCBuggy;
static float &fDistanceLookAroundCam;
static float &fAlphaAngleLookAroundCam;
static float &fBetaAngleLookAroundCam;
public:
static void Init(void);
static void DisableReplays(void);
static void EnableReplays(void);
static void Update(void);
static void FinishPlayback(void);
static void EmptyReplayBuffer(void);
static void Display(void);
static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene);
static void StreamAllNecessaryCarsAndPeds(void);
static bool ShouldStandardCameraBeProcessed(void);
static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
private:
static void RecordThisFrame(void);
static void StorePedUpdate(CPed *ped, int id);
static void StorePedAnimation(CPed *ped, CStoredAnimationState *state);
static void StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
static void ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer);
static void RetrievePedAnimation(CPed *ped, CStoredAnimationState *state);
static void RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
static void PlaybackThisFrame(void);
static void StoreCarUpdate(CVehicle *vehicle, int id);
static void ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer);
static bool PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer);
static void ProcessReplayCamera(void);
static void StoreStuffInMem(void);
static void RestoreStuffFromMem(void);
static void EmptyPedsAndVehiclePools(void);
static void EmptyAllPools(void);
static void MarkEverythingAsNew(void);
static void SaveReplayToHD(void);
static void FindFirstFocusCoordinate(CVector *coord);
static void ProcessLookAroundCam(void);
static size_t FindSizeOfPacket(uint8);
/* Absolute nonsense, but how could this function end up being outside of class? */
friend void PlayReplayFromHD(void);
};