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https://github.com/GTAmodding/re3.git
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137 lines
2.5 KiB
C++
137 lines
2.5 KiB
C++
#include "common.h"
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#include "GameLogic.h"
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#include "Hud.h"
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#include "PlayerPed.h"
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#include "Replay.h"
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#include "Text.h"
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#include "User.h"
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#include "Vehicle.h"
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#include "World.h"
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#include "Zones.h"
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// --MIAMI: file done
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CPlaceName CUserDisplay::PlaceName;
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COnscreenTimer CUserDisplay::OnscnTimer;
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CPager CUserDisplay::Pager;
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CCurrentVehicle CUserDisplay::CurrentVehicle;
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CPlaceName::CPlaceName()
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{
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Init();
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}
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void
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CPlaceName::Init()
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{
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m_pZone = nil;
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m_pZone2 = nil;
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m_nAdditionalTimer = 0;
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}
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void
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CPlaceName::Process()
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{
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CVector pos = CWorld::Players[CWorld::PlayerInFocus].GetPos();
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CZone *navigZone = CTheZones::FindSmallestNavigationZoneForPosition(&pos, false, true);
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CZone *defaultZone = CTheZones::FindSmallestNavigationZoneForPosition(&pos, true, false);
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if (navigZone == nil) m_pZone = nil;
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if (defaultZone == nil) m_pZone2 = nil;
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if (navigZone == m_pZone) {
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if (defaultZone == m_pZone2 || m_pZone != nil) {
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if (navigZone != nil || defaultZone != nil) {
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if (m_nAdditionalTimer != 0)
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m_nAdditionalTimer--;
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} else {
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m_nAdditionalTimer = 0;
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m_pZone = nil;
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m_pZone2 = nil;
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}
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} else {
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m_pZone2 = defaultZone;
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m_nAdditionalTimer = 250;
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}
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} else {
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m_pZone = navigZone;
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m_nAdditionalTimer = 250;
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}
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Display();
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}
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void
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CPlaceName::Display()
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{
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wchar *text;
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if (m_pZone != nil)
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text = m_pZone->GetTranslatedName();
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else if (m_pZone2 != nil)
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text = m_pZone2->GetTranslatedName();
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#ifdef FIX_BUGS
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else
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text = nil;
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#endif
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CHud::SetZoneName(text);
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}
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void
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CPlaceName::ProcessAfterFrontEndShutDown(void)
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{
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CHud::m_pLastZoneName = nil;
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CHud::m_ZoneState = 0;
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m_nAdditionalTimer = 250;
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}
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CCurrentVehicle::CCurrentVehicle()
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{
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Init();
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}
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void
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CCurrentVehicle::Init()
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{
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m_pCurrentVehicle = nil;
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}
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void
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CCurrentVehicle::Process()
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{
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if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->InVehicle())
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m_pCurrentVehicle = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle;
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else
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m_pCurrentVehicle = nil;
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Display();
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}
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void
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CCurrentVehicle::Display()
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{
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wchar *text = nil;
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if (m_pCurrentVehicle != nil && m_pCurrentVehicle != CGameLogic::pShortCutTaxi)
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text = TheText.Get(((CVehicleModelInfo*)CModelInfo::GetModelInfo(m_pCurrentVehicle->GetModelIndex()))->m_gameName);
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CHud::SetVehicleName(text);
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}
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void
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CUserDisplay::Init()
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{
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PlaceName.Init();
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OnscnTimer.Init();
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Pager.Init();
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CurrentVehicle.Init();
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}
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void
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CUserDisplay::Process()
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{
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#ifdef FIX_BUGS
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if (CReplay::IsPlayingBack())
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return;
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#endif
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PlaceName.Process();
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OnscnTimer.Process();
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Pager.Process();
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CurrentVehicle.Process();
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}
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