re3/src/audio
Nikolay Korolev c1c163d78c game logic
2020-05-31 20:59:01 +03:00
..
oal OpenAL support 2020-05-27 07:52:45 +03:00
audio_enums.h Support of original mp3/wav/adf 2020-05-27 03:29:54 +03:00
AudioCollision.cpp eSurfaceType 2020-05-26 11:37:46 +02:00
AudioCollision.h Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
AudioLogic.cpp Restore original logic 2020-05-27 03:33:27 +03:00
AudioManager.cpp Even more small audio cleanup 2020-05-23 23:25:14 +03:00
AudioManager.h Very basic compatibility with original sfx.raw/sdt 2020-05-26 18:25:34 +03:00
AudioSamples.h Very basic compatibility with original sfx.raw/sdt 2020-05-26 18:25:34 +03:00
AudioScriptObject.cpp Remove unused audio enum 2020-05-16 05:06:51 +03:00
AudioScriptObject.h Remove unused audio enum 2020-05-16 05:06:51 +03:00
DMAudio.cpp Move sound processors to AudioLogic.cpp, plus small fixes 2020-05-16 20:29:13 +03:00
DMAudio.h Move sound processors to AudioLogic.cpp, plus small fixes 2020-05-16 20:29:13 +03:00
MusicManager.cpp Merge branch 'master' into miami 2020-05-27 20:50:40 +03:00
MusicManager.h Support of original mp3/wav/adf 2020-05-27 03:29:54 +03:00
PoliceRadio.cpp Very basic compatibility with original sfx.raw/sdt 2020-05-26 18:25:34 +03:00
PoliceRadio.h Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
sampman.h game logic 2020-05-31 20:59:01 +03:00
sampman_miles.cpp game logic 2020-05-31 20:59:01 +03:00
sampman_null.cpp game logic 2020-05-31 20:59:01 +03:00
sampman_oal.cpp game logic 2020-05-31 20:59:01 +03:00
soundlist.h Remove unused audio enum 2020-05-16 05:06:51 +03:00