mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-28 22:35:40 +00:00
250 lines
5.2 KiB
C++
250 lines
5.2 KiB
C++
#pragma once
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template<typename T, int32 n>
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class CStore
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{
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public:
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int32 allocPtr;
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T store[n];
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T *Alloc(void){
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if(allocPtr >= n){
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printf("Size of this thing:%d needs increasing\n", n);
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assert(0);
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}
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return &store[allocPtr++];
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}
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void Clear(void){
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allocPtr = 0;
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}
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int32 GetIndex(T *item){
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assert(item >= &store[0]);
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assert(item < &store[n]);
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return item - store;
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}
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T *GetItem(int32 index){
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assert(index >= 0);
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assert(index < n);
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return &store[index];
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}
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};
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template<typename T, typename U = T>
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class CPool
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{
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U *m_entries;
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union Flags {
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struct {
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uint8 id : 7;
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uint8 free : 1;
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};
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uint8 u;
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} *m_flags;
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int32 m_size;
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int32 m_allocPtr;
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public:
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CPool(int32 size){
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m_entries = (U*)new uint8[sizeof(U)*size];
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m_flags = (Flags*)new uint8[sizeof(Flags)*size];
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m_size = size;
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m_allocPtr = 0;
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for(int i = 0; i < size; i++){
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m_flags[i].id = 0;
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m_flags[i].free = 1;
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}
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}
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~CPool() {
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Flush();
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}
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void Flush() {
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if (m_size > 0) {
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delete[] (uint8*)m_entries;
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delete[] (uint8*)m_flags;
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m_entries = nil;
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m_flags = nil;
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m_size = 0;
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m_allocPtr = 0;
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}
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}
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int32 GetSize(void) const { return m_size; }
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T *New(void){
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bool wrapped = false;
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do
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#ifdef FIX_BUGS
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if (++m_allocPtr >= m_size) {
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m_allocPtr = 0;
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if (wrapped)
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return nil;
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wrapped = true;
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}
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#else
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if(++m_allocPtr == m_size){
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if(wrapped)
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return nil;
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wrapped = true;
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m_allocPtr = 0;
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}
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#endif
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while(!m_flags[m_allocPtr].free);
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m_flags[m_allocPtr].free = 0;
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m_flags[m_allocPtr].id++;
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return (T*)&m_entries[m_allocPtr];
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}
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T *New(int32 handle){
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T *entry = (T*)&m_entries[handle>>8];
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SetNotFreeAt(handle);
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return entry;
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}
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void SetNotFreeAt(int32 handle){
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int idx = handle>>8;
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m_flags[idx].free = 0;
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m_flags[idx].id = handle & 0x7F;
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for(m_allocPtr = 0; m_allocPtr < m_size; m_allocPtr++)
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if(m_flags[m_allocPtr].free)
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return;
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}
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void Delete(T *entry){
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int i = GetJustIndex(entry);
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m_flags[i].free = 1;
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if(i < m_allocPtr)
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m_allocPtr = i;
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}
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T *GetSlot(int i){
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return m_flags[i].free ? nil : (T*)&m_entries[i];
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}
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T *GetAt(int handle){
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#ifdef FIX_BUGS
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if (handle == -1)
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return nil;
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#endif
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return m_flags[handle>>8].u == (handle & 0xFF) ?
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(T*)&m_entries[handle >> 8] : nil;
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}
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int32 GetIndex(T *entry){
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int i = GetJustIndex_NoFreeAssert(entry);
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return m_flags[i].u + (i<<8);
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}
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int32 GetJustIndex(T *entry){
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int index = GetJustIndex_NoFreeAssert(entry);
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assert(!IsFreeSlot(index));
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return index;
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}
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int32 GetJustIndex_NoFreeAssert(T* entry){
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int index = ((U*)entry - m_entries);
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assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required
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return index;
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}
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int32 GetNoOfUsedSpaces(void) const{
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int i;
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int n = 0;
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for(i = 0; i < m_size; i++)
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if(!m_flags[i].free)
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n++;
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return n;
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}
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bool IsFreeSlot(int i) { return !!m_flags[i].free; }
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void ClearStorage(uint8 *&flags, U *&entries){
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delete[] (uint8*)flags;
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delete[] (uint8*)entries;
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flags = nil;
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entries = nil;
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}
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uint32 GetMaxEntrySize() const { return sizeof(U); }
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void CopyBack(uint8 *&flags, U *&entries){
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memcpy(m_flags, flags, sizeof(uint8)*m_size);
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memcpy(m_entries, entries, sizeof(U)*m_size);
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debug("Size copied:%d (%d)\n", sizeof(U)*m_size, sizeof(Flags)*m_size);
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m_allocPtr = 0;
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ClearStorage(flags, entries);
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debug("CopyBack:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
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}
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void Store(uint8 *&flags, U *&entries){
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flags = (uint8*)new uint8[sizeof(uint8)*m_size];
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entries = (U*)new uint8[sizeof(U)*m_size];
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memcpy(flags, m_flags, sizeof(uint8)*m_size);
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memcpy(entries, m_entries, sizeof(U)*m_size);
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debug("Stored:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
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}
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};
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template<typename T>
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class CLink
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{
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public:
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T item;
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CLink<T> *prev;
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CLink<T> *next;
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void Insert(CLink<T> *link){
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link->next = this->next;
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this->next->prev = link;
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link->prev = this;
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this->next = link;
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}
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void Remove(void){
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this->prev->next = this->next;
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this->next->prev = this->prev;
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}
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};
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template<typename T>
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class CLinkList
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{
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public:
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CLink<T> head, tail;
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CLink<T> freeHead, freeTail;
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CLink<T> *links;
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void Init(int n){
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links = new CLink<T>[n];
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head.next = &tail;
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tail.prev = &head;
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freeHead.next = &freeTail;
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freeTail.prev = &freeHead;
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while(n--)
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freeHead.Insert(&links[n]);
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}
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void Shutdown(void){
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delete[] links;
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links = nil;
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}
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void Clear(void){
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while(head.next != &tail)
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Remove(head.next);
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}
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CLink<T> *Insert(T const &item){
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CLink<T> *node = freeHead.next;
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if(node == &freeTail)
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return nil;
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node->item = item;
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node->Remove(); // remove from free list
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head.Insert(node);
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return node;
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}
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CLink<T> *InsertSorted(T const &item){
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CLink<T> *sort;
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for(sort = head.next; sort != &tail; sort = sort->next)
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if(sort->item.sort >= item.sort)
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break;
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CLink<T> *node = freeHead.next;
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if(node == &freeTail)
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return nil;
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node->item = item;
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node->Remove(); // remove from free list
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sort->prev->Insert(node);
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return node;
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}
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void Remove(CLink<T> *link){
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link->Remove(); // remove from list
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freeHead.Insert(link); // insert into free list
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}
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int32 Count(void){
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int n = 0;
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CLink<T> *lnk;
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for(lnk = head.next; lnk != &tail; lnk = lnk->next)
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n++;
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return n;
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}
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};
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