re3/src/control/SceneEdit.h
Nikolay Korolev cb85091d34 scene edit
2020-04-13 21:50:56 +03:00

95 lines
2.2 KiB
C++

#pragma once
class CPed;
class CVehicle;
struct CMovieCommand
{
int32 m_nCommandId;
CVector m_vecPosition;
CVector m_vecCamera;
int16 m_nActorId;
int16 m_nActor2Id;
int16 m_nVehicleId;
int16 m_nModelIndex;
};
class CSceneEdit
{
public:
enum {
MOVIE_DO_NOTHING = 0,
MOVIE_NEW_ACTOR,
MOVIE_MOVE_ACTOR,
MOVIE_SELECT_ACTOR,
MOVIE_DELETE_ACTOR,
MOVIE_NEW_VEHICLE,
MOVIE_MOVE_VEHICLE,
MOVIE_SELECT_VEHICLE,
MOVIE_DELETE_VEHICLE,
MOVIE_GIVE_WEAPON,
MOVIE_GOTO,
MOVIE_GOTO_WAIT,
MOVIE_GET_IN_CAR,
MOVIE_GET_OUT_CAR,
MOVIE_KILL,
MOVIE_FLEE,
MOVIE_WAIT,
MOVIE_POSITION_CAMERA,
MOVIE_SET_CAMERA_TARGET,
MOVIE_SELECT_CAMERA_MODE,
MOVIE_SAVE_MOVIE,
MOVIE_LOAD_MOVIE,
MOVIE_PLAY_MOVIE,
MOVIE_END,
MOVIE_TOTAL_COMMANDS
};
enum {
NUM_ACTORS_IN_MOVIE = 5,
NUM_VEHICLES_IN_MOVIE = 5,
NUM_COMMANDS_IN_MOVIE = 20
};
static int32 m_bCameraFollowActor;
static CVector m_vecCurrentPosition;
static CVector m_vecCamHeading;
static CVector m_vecGotoPosition;
static int32 m_nVehicle;
static int32 m_nVehicle2;
static int32 m_nActor;
static int32 m_nActor2;
static int32 m_nVehiclemodelId;
static int32 m_nPedmodelId;
static int16 m_nCurrentMovieCommand;
static int16 m_nCurrentCommand;
static int16 m_nCurrentVehicle;
static int16 m_nCurrentActor;
static bool m_bEditOn;
static bool m_bRecording;
static bool m_bCommandActive;
static bool m_bActorSelected;
static bool m_bActor2Selected;
static bool m_bVehicleSelected;
static int16 m_nNumActors;
static int16 m_nNumVehicles;
static int16 m_nNumMovieCommands;
static int16 m_nWeaponType;
static CPed* pActors[NUM_ACTORS_IN_MOVIE];
static CVehicle* pVehicles[NUM_VEHICLES_IN_MOVIE];
static bool m_bDrawGotoArrow;
static CMovieCommand Movie[NUM_COMMANDS_IN_MOVIE];
static void LoadMovie(void);
static void SaveMovie(void);
static void Initialise(void);
static void InitPlayback(void);
static void ReInitialise(void);
static void Update(void);
static void Draw(void);
static void ProcessCommand(void);
static void PlayBack(void);
static void ClearForNewCommand(void);
static void SelectActor(void);
static void SelectActor2(void);
static void SelectVehicle(void);
static bool SelectWeapon(void);
};