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28 lines
829 B
C++
28 lines
829 B
C++
#include "common.h"
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#include "patcher.h"
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#include "Building.h"
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#include "Streaming.h"
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#include "Pools.h"
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void *CBuilding::operator new(size_t sz) { return CPools::GetBuildingPool()->New(); }
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void CBuilding::operator delete(void *p, size_t sz) { CPools::GetBuildingPool()->Delete((CBuilding*)p); }
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void
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CBuilding::ReplaceWithNewModel(int32 id)
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{
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DeleteRwObject();
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if(CModelInfo::GetModelInfo(m_modelIndex)->m_refCount == 0)
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CStreaming::RemoveModel(m_modelIndex);
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m_modelIndex = id;
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if(bIsBIGBuilding)
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if(m_level == LEVEL_NONE || m_level == CGame::currLevel)
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CStreaming::RequestModel(id, STREAMFLAGS_DONT_REMOVE);
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}
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STARTPATCHES
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InjectHook(0x4057D0, &CBuilding::ctor, PATCH_JUMP);
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InjectHook(0x405800, &CBuilding::dtor, PATCH_JUMP);
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InjectHook(0x405850, &CBuilding::ReplaceWithNewModel, PATCH_JUMP);
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ENDPATCHES
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