mirror of
https://github.com/GTAmodding/re3.git
synced 2025-01-18 12:16:35 +00:00
cea6b20c09
# Conflicts: # src/animation/CutsceneMgr.cpp # src/control/CarCtrl.cpp # src/control/Script.cpp # src/control/Script2.cpp # src/core/Frontend.cpp # src/core/main.cpp # src/entities/Physical.cpp # src/peds/Ped.cpp # src/peds/PedAI.cpp # src/text/Messages.cpp # src/vehicles/Cranes.cpp # src/vehicles/Transmission.cpp
241 lines
6.8 KiB
C++
241 lines
6.8 KiB
C++
#include "common.h"
|
|
|
|
#include "Timer.h"
|
|
#include "HandlingMgr.h"
|
|
#include "Transmission.h"
|
|
|
|
//--LCS: file done
|
|
void
|
|
cTransmission::InitGearRatios(void)
|
|
{
|
|
static tGear *pGearRatio0 = nil;
|
|
static tGear *pGearRatio1 = nil;
|
|
int i;
|
|
float velocityDiff;
|
|
|
|
memset(Gears, 0, sizeof(Gears));
|
|
|
|
float baseVelocity = 0.5f*fMaxVelocity / nNumberOfGears;
|
|
float step = (fMaxVelocity - baseVelocity) / nNumberOfGears;
|
|
|
|
for(i = 1; i <= nNumberOfGears; i++){
|
|
pGearRatio0 = &Gears[i-1];
|
|
pGearRatio1 = &Gears[i];
|
|
|
|
pGearRatio1->fMaxVelocity = baseVelocity + i*step;
|
|
|
|
velocityDiff = pGearRatio1->fMaxVelocity - pGearRatio0->fMaxVelocity;
|
|
|
|
if(i >= nNumberOfGears){
|
|
pGearRatio1->fShiftUpVelocity = fMaxVelocity;
|
|
}else{
|
|
Gears[i+1].fShiftDownVelocity = velocityDiff*0.42f + pGearRatio0->fMaxVelocity;
|
|
pGearRatio1->fShiftUpVelocity = velocityDiff*0.6667f + pGearRatio0->fMaxVelocity;
|
|
}
|
|
}
|
|
|
|
// Reverse gear
|
|
Gears[0].fMaxVelocity = fMaxReverseVelocity;
|
|
Gears[0].fShiftUpVelocity = -0.01f;
|
|
Gears[0].fShiftDownVelocity = fMaxReverseVelocity;
|
|
|
|
Gears[1].fShiftDownVelocity = -0.01f;
|
|
}
|
|
|
|
void
|
|
cTransmission::CalculateGearForSimpleCar(float speed, uint8 &gear)
|
|
{
|
|
static tGear *pGearRatio;
|
|
|
|
pGearRatio = &Gears[gear];
|
|
fCurVelocity = speed;
|
|
if(speed > pGearRatio->fShiftUpVelocity){
|
|
if(gear + 1 > nNumberOfGears)
|
|
gear = nNumberOfGears;
|
|
else
|
|
gear++;
|
|
}else if(speed < pGearRatio->fShiftDownVelocity){
|
|
if(gear - 1 < 0)
|
|
gear = 0;
|
|
else
|
|
gear--;
|
|
}
|
|
}
|
|
|
|
float TRANSMISSION_NITROS_INERTIA_MULT = 0.5f;
|
|
float TRANSMISSION_AI_CHEAT_INERTIA_MULT = 0.75f;
|
|
float TRANSMISSION_NITROS_MULT = 2.0f;
|
|
float TRANSMISSION_AI_CHEAT_MULT = 1.2f;
|
|
float TRANSMISSION_SMOOTHER_FRAC = 0.85f;
|
|
float TRANSMISSION_FREE_ACCELERATION = 0.1f;
|
|
|
|
//--LCS: done
|
|
float
|
|
cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, float *inertiaVar1, float *inertiaVar2, uint8 nDriveWheels, uint8 cheat)
|
|
{
|
|
static float fAcceleration = 0.0f;
|
|
static float fVelocity;
|
|
static float fCheat;
|
|
static tGear *pGearRatio;
|
|
|
|
fVelocity = velocity;
|
|
if(fVelocity < fMaxReverseVelocity)
|
|
return 0.0f;
|
|
if(fVelocity > fMaxVelocity)
|
|
return 0.0f;
|
|
fCurVelocity = fVelocity;
|
|
|
|
assert(gear <= nNumberOfGears);
|
|
|
|
pGearRatio = &Gears[gear];
|
|
if(fVelocity > pGearRatio->fShiftUpVelocity){
|
|
if(gear != 0 || gasPedal > 0.0f){
|
|
gear++;
|
|
return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, nil, nil, 0, false);
|
|
}
|
|
}else if(fVelocity < pGearRatio->fShiftDownVelocity && gear != 0){
|
|
if(gear != 1 || gasPedal < 0.0f){
|
|
gear--;
|
|
return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, nil, nil, 0, false);
|
|
}
|
|
}
|
|
|
|
float accelMul;
|
|
|
|
if(nNumberOfGears == 1){
|
|
accelMul = 1.0f;
|
|
}else if(gear == 0){
|
|
accelMul = 4.5f;
|
|
}else{
|
|
float f = 1.0f - (gear-1.0f)/(nNumberOfGears-1.0f);
|
|
if(Flags & HANDLING_1G_BOOST)
|
|
accelMul = SQR(f)*5.0f + 1.0f;
|
|
else if(Flags & HANDLING_2G_BOOST)
|
|
accelMul = SQR(f)*4.0f + 1.0f;
|
|
else
|
|
accelMul = SQR(f)*3.0f + 1.0f;
|
|
}
|
|
|
|
fCheat = 1.0f;
|
|
float nitroMult = 1.0f;
|
|
if(cheat == 1)
|
|
fCheat = TRANSMISSION_AI_CHEAT_MULT;
|
|
else if(cheat == 2)
|
|
nitroMult = TRANSMISSION_NITROS_MULT;
|
|
|
|
fAcceleration = fEngineAcceleration*CTimer::GetTimeStep()*0.4f*accelMul*gasPedal*fCheat*nitroMult;
|
|
|
|
if(inertiaVar1 != nil && inertiaVar2 != nil){
|
|
if(nDriveWheels == 0){
|
|
float f = TRANSMISSION_FREE_ACCELERATION*CTimer::GetTimeStep()*Abs(gasPedal)/fEngineInertia;
|
|
*inertiaVar1 = Min(*inertiaVar1 + f, 1.0f);
|
|
*inertiaVar2 = 0.1f;
|
|
}else{
|
|
float var1;
|
|
// What is being calculated here?
|
|
// TODO: find better names for the inertia vars
|
|
if(gear == 0){
|
|
var1 = ((fMaxVelocity/nNumberOfGears)*(1.0f-0.6667f) - fVelocity) /
|
|
((fMaxVelocity/nNumberOfGears)*(1.0f-0.6667f) - Gears[gear].fShiftDownVelocity);
|
|
}else if(gear == 1){
|
|
var1 = ((fMaxVelocity/nNumberOfGears)*(1.0f-0.6667f) + fVelocity) /
|
|
((fMaxVelocity/nNumberOfGears)*(1.0f-0.6667f) + Gears[gear].fShiftUpVelocity);
|
|
}else{
|
|
var1 = (fVelocity - Gears[gear].fShiftDownVelocity) /
|
|
(Gears[gear].fShiftUpVelocity - Gears[gear].fShiftDownVelocity);
|
|
}
|
|
float inertiaMult = var1 - *inertiaVar1;
|
|
if(cheat == 1)
|
|
inertiaMult *= TRANSMISSION_AI_CHEAT_INERTIA_MULT;
|
|
else if(cheat == 2)
|
|
inertiaMult *= TRANSMISSION_NITROS_INERTIA_MULT;
|
|
float var2target = 1.0f - inertiaMult*fEngineInertia;
|
|
var2target = clamp(var2target, 0.1f, 1.0f);
|
|
*inertiaVar2 = (1.0f-TRANSMISSION_SMOOTHER_FRAC)*var2target + TRANSMISSION_SMOOTHER_FRAC*(*inertiaVar2);
|
|
*inertiaVar1 = var1;
|
|
fAcceleration *= *inertiaVar2;
|
|
}
|
|
}
|
|
|
|
float targetVelocity = Gears[gear].fMaxVelocity*fCheat;
|
|
if(Gears[gear].fMaxVelocity < 0.0f && targetVelocity > fVelocity)
|
|
fAcceleration *= 1.0f - Min((targetVelocity - fVelocity)/0.05f, 1.0f);
|
|
else if(Gears[gear].fMaxVelocity > 0.0f && targetVelocity < fVelocity)
|
|
fAcceleration *= 1.0f - Min((fVelocity - targetVelocity)/0.05f, 1.0f);
|
|
return fAcceleration;
|
|
}
|
|
|
|
// TEMP old VC code until we have bikes
|
|
float
|
|
cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, bool cheat)
|
|
{
|
|
static float fAcceleration = 0.0f;
|
|
static float fVelocity;
|
|
static float fCheat;
|
|
static tGear *pGearRatio;
|
|
|
|
fVelocity = velocity;
|
|
if(fVelocity < fMaxReverseVelocity){
|
|
fVelocity = fMaxReverseVelocity;
|
|
return 0.0f;
|
|
}
|
|
if(fVelocity > fMaxVelocity){
|
|
fVelocity = fMaxVelocity;
|
|
return 0.0f;
|
|
}
|
|
fCurVelocity = fVelocity;
|
|
|
|
assert(gear <= nNumberOfGears);
|
|
|
|
pGearRatio = &Gears[gear];
|
|
if(fVelocity > pGearRatio->fShiftUpVelocity){
|
|
if(gear != 0 || gasPedal > 0.0f){
|
|
gear++;
|
|
return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, false);
|
|
}
|
|
}else if(fVelocity < pGearRatio->fShiftDownVelocity && gear != 0){
|
|
if(gear != 1 || gasPedal < 0.0f){
|
|
gear--;
|
|
return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, false);
|
|
}
|
|
}
|
|
|
|
float speedMul, accelMul;
|
|
|
|
if(gear < 1){
|
|
// going reverse
|
|
accelMul = (Flags & HANDLING_2G_BOOST) ? 2.0f : 1.0f;
|
|
speedMul = -1.0f;
|
|
}else if(nNumberOfGears == 1){
|
|
accelMul = 1.0f;
|
|
speedMul = 1.0f;
|
|
}else{
|
|
// BUG or not? this is 1.0 normally but 0.0 in the highest gear
|
|
float f = 1.0f - (gear-1)/(nNumberOfGears-1);
|
|
speedMul = 3.0f*sq(f) + 1.0f;
|
|
// This is pretty ugly, could be written more clearly
|
|
if(Flags & HANDLING_2G_BOOST){
|
|
if(gear == 1)
|
|
accelMul = (Flags & HANDLING_1G_BOOST) ? 2.0f : 1.6f;
|
|
else if(gear == 2)
|
|
accelMul = 1.3f;
|
|
else
|
|
accelMul = 1.0f;
|
|
}else if(Flags & HANDLING_1G_BOOST && gear == 1){
|
|
accelMul = 2.0f;
|
|
}else
|
|
accelMul = 1.0f;
|
|
}
|
|
|
|
if(cheat)
|
|
fCheat = 1.2f;
|
|
else
|
|
fCheat = 1.0f;
|
|
float targetVelocity = Gears[gear].fMaxVelocity*speedMul*fCheat;
|
|
float accel = (targetVelocity - fVelocity) * (fEngineAcceleration*accelMul) / Abs(targetVelocity);
|
|
if(Abs(fVelocity) < Abs(Gears[gear].fMaxVelocity*fCheat))
|
|
fAcceleration = gasPedal * accel * CTimer::GetTimeStep();
|
|
else
|
|
fAcceleration = 0.0f;
|
|
return fAcceleration;
|
|
}
|