mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-27 09:53:45 +00:00
797 lines
32 KiB
C++
797 lines
32 KiB
C++
#include "common.h"
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#include "CarAI.h"
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#include "Accident.h"
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#include "AutoPilot.h"
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#include "Bridge.h"
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#include "CarCtrl.h"
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#include "General.h"
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#include "HandlingMgr.h"
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#include "ModelIndices.h"
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#include "PlayerPed.h"
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#include "Wanted.h"
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#include "DMAudio.h"
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#include "Fire.h"
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#include "Pools.h"
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#include "Population.h"
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#include "Timer.h"
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#include "TrafficLights.h"
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#include "Vehicle.h"
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#include "World.h"
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#include "ZoneCull.h"
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#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f
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//--MIAMI: file done
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float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle)
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{
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return pVehicle->AutoPilot.m_nSwitchDistance;
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}
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float CCarAI::FindSwitchDistanceFarNormalVehicle(CVehicle* pVehicle)
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{
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return FindSwitchDistanceClose(pVehicle) + 5.0f;
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}
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float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
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{
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if (pVehicle->bIsLawEnforcer)
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return 50.0f;
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return FindSwitchDistanceFarNormalVehicle(pVehicle);
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}
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void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle)
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{
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if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
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(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
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pVehicle->m_bSirenOrAlarm = false;
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if (CCullZones::NoPolice())
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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}
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void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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{
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if (pVehicle->bIsLawEnforcer){
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if (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_FARAWAY ||
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pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
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pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE ||
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pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE)
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pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
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}
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switch (pVehicle->GetStatus()){
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case STATUS_PLAYER:
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case STATUS_PLAYER_PLAYBACKFROMBUFFER:
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case STATUS_TRAIN_MOVING:
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case STATUS_TRAIN_NOT_MOVING:
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case STATUS_HELI:
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case STATUS_PLANE:
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case STATUS_PLAYER_REMOTE:
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case STATUS_PLAYER_DISABLED:
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break;
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case STATUS_SIMPLE:
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{
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if (pVehicle->m_pCurGroundEntity && CBridge::ThisIsABridgeObjectMovingUp(pVehicle->m_pCurGroundEntity->GetModelIndex()))
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pVehicle->SetStatus(STATUS_PHYSICS);
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CColPoint colPoint;
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CEntity* pEntity;
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if ((pVehicle->m_randomSeed & 0x3F) == (CTimer::GetFrameCounter() & 0x3F) &&
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!CWorld::ProcessVerticalLine(pVehicle->GetPosition(), -2.0f, colPoint, pEntity, true, false, false, false, true, false, nil)) {
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debug("FLOATING CAR TURNED INTO PHYSICS CAR!\n");
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pVehicle->SetStatus(STATUS_PHYSICS);
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}
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}
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// fallthough
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case STATUS_PHYSICS:
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switch (pVehicle->AutoPilot.m_nCarMission) {
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case MISSION_RAMPLAYER_FARAWAY:
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if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
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pVehicle->AutoPilot.m_bIgnorePathfinding) {
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pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_CLOSE;
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if (pVehicle->UsesSiren())
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pVehicle->m_bSirenOrAlarm = true;
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}
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BackToCruisingIfNoWantedLevel(pVehicle);
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break;
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case MISSION_RAMPLAYER_CLOSE:
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if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
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pVehicle->AutoPilot.m_bIgnorePathfinding) {
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if (FindPlayerVehicle()) {
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if (pVehicle->GetHasCollidedWith(FindPlayerVehicle())) {
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if (pVehicle->AutoPilot.m_nTempAction != TEMPACT_TURNLEFT && pVehicle->AutoPilot.m_nTempAction != TEMPACT_TURNRIGHT) {
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if (FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) {
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
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pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 800;
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}
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else {
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
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pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 50;
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}
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}
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}
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}
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if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f)
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#ifdef FIX_BUGS
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pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds();
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#else
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pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep();
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#endif
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else
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pVehicle->m_nTimeBlocked = 0;
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if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() ||
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FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) {
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if (pVehicle->bIsLawEnforcer &&
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(pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) &&
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(FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) {
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TellOccupantsToLeaveCar(pVehicle);
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pVehicle->AutoPilot.m_nCruiseSpeed = 0;
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
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pVehicle->m_bSirenOrAlarm = false;
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}
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}
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}
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else if (!CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)){
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pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_FARAWAY;
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pVehicle->m_bSirenOrAlarm = false;
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pVehicle->m_nCarHornTimer = 0;
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}
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if (pVehicle->bIsLawEnforcer)
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MellowOutChaseSpeed(pVehicle);
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BackToCruisingIfNoWantedLevel(pVehicle);
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break;
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case MISSION_BLOCKPLAYER_FARAWAY:
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if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
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pVehicle->AutoPilot.m_bIgnorePathfinding) {
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pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE;
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if (pVehicle->UsesSiren())
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pVehicle->m_bSirenOrAlarm = true;
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}
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BackToCruisingIfNoWantedLevel(pVehicle);
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break;
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case MISSION_BLOCKPLAYER_CLOSE:
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if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
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pVehicle->AutoPilot.m_bIgnorePathfinding) {
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if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.04f)
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#ifdef FIX_BUGS
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pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds();
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#else
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pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep();
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#endif
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else
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pVehicle->m_nTimeBlocked = 0;
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if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() ||
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FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.04f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) {
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if (pVehicle->bIsLawEnforcer &&
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(pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) &&
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(FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) {
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TellOccupantsToLeaveCar(pVehicle);
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pVehicle->AutoPilot.m_nCruiseSpeed = 0;
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
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pVehicle->m_bSirenOrAlarm = false;
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}
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}
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}else if (!CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)) {
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pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY;
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pVehicle->m_bSirenOrAlarm = false;
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pVehicle->m_nCarHornTimer = 0;
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}
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if (pVehicle->bIsLawEnforcer)
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MellowOutChaseSpeed(pVehicle);
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BackToCruisingIfNoWantedLevel(pVehicle);
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break;
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case MISSION_GOTOCOORDS:
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if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
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pVehicle->AutoPilot.m_bIgnorePathfinding)
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pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
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break;
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case MISSION_GOTOCOORDS_STRAIGHT:
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{
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float distance = (pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D();
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if ((pVehicle->bIsAmbulanceOnDuty || pVehicle->bIsFireTruckOnDuty) && distance < 20.0f)
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pVehicle->AutoPilot.m_nCarMission = MISSION_EMERGENCYVEHICLE_STOP;
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if (distance < 3.0f){
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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if (pVehicle->bParking) {
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TellOccupantsToLeaveCar(pVehicle);
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pVehicle->bParking = false;
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}
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}
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else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ?
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MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS;
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}
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break;
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}
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case MISSION_EMERGENCYVEHICLE_STOP:
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if (pVehicle->GetMoveSpeed().Magnitude2D() < 0.01f){
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if (pVehicle->bIsAmbulanceOnDuty){
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float distance = 30.0f;
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if (gAccidentManager.FindNearestAccident(pVehicle->AutoPilot.m_vecDestinationCoors, &distance)){
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TellOccupantsToLeaveCar(pVehicle);
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pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
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}else{
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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pVehicle->m_bSirenOrAlarm = false;
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pVehicle->AutoPilot.m_nCruiseSpeed = 17;
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if (pVehicle->bIsAmbulanceOnDuty){
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pVehicle->bIsAmbulanceOnDuty = false;
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--CCarCtrl::NumAmbulancesOnDuty;
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}
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}
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}
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if (pVehicle->bIsFireTruckOnDuty) {
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float distance = 30.0f;
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if (gFireManager.FindNearestFire(pVehicle->AutoPilot.m_vecDestinationCoors, &distance)) {
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TellOccupantsToLeaveCar(pVehicle);
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pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
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}
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else {
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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pVehicle->m_bSirenOrAlarm = false;
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pVehicle->AutoPilot.m_nCruiseSpeed = 17;
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if (pVehicle->bIsFireTruckOnDuty) {
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pVehicle->bIsFireTruckOnDuty = false;
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--CCarCtrl::NumFiretrucksOnDuty;
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}
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}
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}
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}
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break;
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case MISSION_GOTOCOORDS_ACCURATE:
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if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
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pVehicle->AutoPilot.m_bIgnorePathfinding)
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pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE;
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break;
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case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE:
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{
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float distance = (pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D();
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if (distance < 1.0f) {
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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if (pVehicle->bParking) {
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TellOccupantsToLeaveCar(pVehicle);
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pVehicle->bParking = false;
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}
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}
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else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) {
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ?
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MISSION_GOTO_COORDS_STRAIGHT_ACCURATE : MISSION_GOTOCOORDS_ACCURATE;
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}
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break;
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}
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case MISSION_RAMCAR_FARAWAY:
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if (pVehicle->AutoPilot.m_pTargetCar){
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if ((pVehicle->GetPosition() - pVehicle->AutoPilot.m_pTargetCar->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
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pVehicle->AutoPilot.m_bIgnorePathfinding)
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pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_CLOSE;
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}else{
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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break;
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case MISSION_RAMCAR_CLOSE:
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if (pVehicle->AutoPilot.m_pTargetCar){
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#ifdef FIX_BUGS // btw fixed in SA
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if (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar)
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#endif
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BackToCruisingIfNoWantedLevel(pVehicle);
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if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) ||
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pVehicle->AutoPilot.m_bIgnorePathfinding){
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if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){
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if (pVehicle->GetMoveSpeed().Magnitude() < 0.04f){
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
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pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 800;
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}
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}
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}else{
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pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_FARAWAY;
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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}
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}else{
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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break;
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case MISSION_BLOCKCAR_FARAWAY:
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if (pVehicle->AutoPilot.m_pTargetCar){
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if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
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pVehicle->AutoPilot.m_bIgnorePathfinding){
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pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_CLOSE;
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if (pVehicle->UsesSiren())
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pVehicle->m_bSirenOrAlarm = true;
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}
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}else{
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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break;
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case MISSION_BLOCKCAR_CLOSE:
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if (pVehicle->AutoPilot.m_pTargetCar){
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if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() > FindSwitchDistanceFar(pVehicle) &&
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!pVehicle->AutoPilot.m_bIgnorePathfinding){
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pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_FARAWAY;
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pVehicle->m_bSirenOrAlarm = false;
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pVehicle->m_nCarHornTimer = 0;
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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}
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}else{
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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break;
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case MISSION_ATTACKPLAYER:
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if (pVehicle->bIsLawEnforcer)
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MellowOutChaseSpeedBoat(pVehicle);
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BackToCruisingIfNoWantedLevel(pVehicle);
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break;
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case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1:
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if (((CVector2D)(pVehicle->AutoPilot.m_vecDestinationCoors) - pVehicle->GetPosition()).Magnitude() < 1.5f)
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pVehicle->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2;
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BackToCruisingIfNoWantedLevel(pVehicle);
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break;
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case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2:
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{
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float distance = ((CVector2D)FindPlayerCoors() - pVehicle->GetPosition()).Magnitude();
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if (distance < 13.0f) {
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TellOccupantsToLeaveCar(pVehicle);
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pVehicle->AutoPilot.m_nCruiseSpeed = 0;
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pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
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}
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if (distance > 70.0f || FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone ||
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(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
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TellOccupantsToLeaveCar(pVehicle);
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pVehicle->AutoPilot.m_nCruiseSpeed = 0;
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pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
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}
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break;
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}
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case MISSION_BLOCKPLAYER_FORWARDANDBACK:
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{
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CVector2D diff = (CVector2D)FindPlayerCoors() - pVehicle->GetPosition();
|
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float distance = Max(0.001f, diff.Magnitude());
|
|
if (!FindPlayerVehicle() || DotProduct2D(CVector2D(diff.x / distance, diff.y / distance), FindPlayerSpeed()) > 0.05f)
|
|
pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE;
|
|
BackToCruisingIfNoWantedLevel(pVehicle);
|
|
break;
|
|
}
|
|
default:
|
|
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){
|
|
if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f ||
|
|
ABS(FindPlayerCoors().y - pVehicle->GetPosition().y) > 10.0f){
|
|
pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
|
|
pVehicle->SetStatus(STATUS_PHYSICS);
|
|
pVehicle->AutoPilot.m_nCarMission =
|
|
pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT ? FindPoliceBoatMissionForWantedLevel() : FindPoliceCarMissionForWantedLevel();
|
|
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
|
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
|
|
}else if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE){
|
|
pVehicle->SetStatus(STATUS_PHYSICS);
|
|
TellOccupantsToLeaveCar(pVehicle);
|
|
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
|
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
|
if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
|
|
pVehicle->m_bSirenOrAlarm = false;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case STATUS_ABANDONED:
|
|
case STATUS_WRECKED:
|
|
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
|
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
|
break;
|
|
}
|
|
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel >= 1 && CCullZones::PoliceAbandonCars()) {
|
|
TellOccupantsToLeaveCar(pVehicle);
|
|
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
|
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
|
}
|
|
float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D();
|
|
if (flatSpeed > SQR(0.018f)){
|
|
pVehicle->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
|
|
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
|
|
}
|
|
if (pVehicle->GetStatus() == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){
|
|
if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){
|
|
if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER &&
|
|
pVehicle->AutoPilot.m_nCarMission != MISSION_BLOCKPLAYER_HANDBRAKESTOP &&
|
|
pVehicle->AutoPilot.m_nCruiseSpeed != 0 &&
|
|
(pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){
|
|
if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS
|
|
&& pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS ||
|
|
pVehicle->VehicleCreatedBy == MISSION_VEHICLE
|
|
) {
|
|
if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500)
|
|
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
|
|
if (flatSpeed < SQR(0.018f) && CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nAntiReverseTimer > 2000){
|
|
pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
|
|
if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE &&
|
|
pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE || pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
|
|
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1500;
|
|
else
|
|
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 750;
|
|
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
|
|
if (pVehicle->VehicleCreatedBy == RANDOM_VEHICLE)
|
|
pVehicle->AutoPilot.m_nDrivingStyle = Max(DRIVINGSTYLE_AVOID_CARS, pVehicle->AutoPilot.m_nDrivingStyle);
|
|
pVehicle->PlayCarHorn();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if ((pVehicle->m_randomSeed & 7) == 0){
|
|
if (CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission > 30000 &&
|
|
CTimer::GetPreviousTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission <= 30000 &&
|
|
pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE &&
|
|
!CTrafficLights::ShouldCarStopForBridge(pVehicle)){
|
|
pVehicle->SetStatus(STATUS_PHYSICS);
|
|
CCarCtrl::SwitchVehicleToRealPhysics(pVehicle);
|
|
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
|
|
pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
|
|
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400;
|
|
}
|
|
}
|
|
if (pVehicle->bIsLawEnforcer) {
|
|
if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
|
|
pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) {
|
|
if (FindPlayerVehicle() && FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE)
|
|
pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY;
|
|
}
|
|
}
|
|
if (pVehicle->GetUp().z < -0.7f){
|
|
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
|
|
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
|
|
}
|
|
if (pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){
|
|
switch (pVehicle->AutoPilot.m_nCarMission){
|
|
case MISSION_RAMPLAYER_FARAWAY:
|
|
case MISSION_RAMPLAYER_CLOSE:
|
|
case MISSION_BLOCKPLAYER_FARAWAY:
|
|
case MISSION_BLOCKPLAYER_CLOSE:
|
|
if (FindPlayerVehicle() && FindPlayerSpeed().Magnitude() > pVehicle->GetMoveSpeed().Magnitude()){
|
|
if (FindPlayerSpeed().Magnitude() > 0.1f){
|
|
if (DotProduct2D(FindPlayerVehicle()->GetForward(), pVehicle->GetForward()) > 0.0f){
|
|
CVector2D dist = pVehicle->GetPosition() - FindPlayerCoors();
|
|
CVector2D speed = FindPlayerSpeed();
|
|
if (0.5f * dist.Magnitude() * speed.Magnitude() < DotProduct2D(dist, speed)){
|
|
if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() > 12.0f){
|
|
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
|
|
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 500;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
default: break;
|
|
}
|
|
}
|
|
if (pVehicle->pDriver && pVehicle->pDriver->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS){
|
|
if ((pVehicle->GetPosition() - FindPlayerCoors()).Magnitude() < 15.0f){
|
|
if (!FindPlayerVehicle() || pVehicle->GetHasCollidedWith(FindPlayerVehicle())){
|
|
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
|
|
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 3000;
|
|
}
|
|
}
|
|
}
|
|
if (pVehicle->m_bSirenOrAlarm){
|
|
if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD)
|
|
pVehicle->m_nCarHornTimer = 45;
|
|
}
|
|
float target = 1.0f;
|
|
if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE)
|
|
target = CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(pVehicle->AutoPilot.m_nCruiseSpeedMultiplierType);
|
|
float change = CTimer::GetTimeStep() * 0.01f;
|
|
if (Abs(pVehicle->AutoPilot.m_fCruiseSpeedMultiplier - target) < change)
|
|
pVehicle->AutoPilot.m_fCruiseSpeedMultiplier = target;
|
|
else if (pVehicle->AutoPilot.m_fCruiseSpeedMultiplier > target)
|
|
pVehicle->AutoPilot.m_fCruiseSpeedMultiplier -= change;
|
|
else
|
|
pVehicle->AutoPilot.m_fCruiseSpeedMultiplier += change;
|
|
|
|
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0) {
|
|
if (!FindPlayerVehicle() ||
|
|
FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR ||
|
|
FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) {
|
|
if (pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT) {
|
|
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
|
|
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
|
|
}
|
|
}
|
|
else if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT) {
|
|
if (pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR ||
|
|
pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) {
|
|
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
|
|
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CCarAI::CarHasReasonToStop(CVehicle* pVehicle)
|
|
{
|
|
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
|
|
}
|
|
|
|
float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
|
|
{
|
|
if (pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS && pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT){
|
|
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
|
|
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
|
pVehicle->AutoPilot.m_nCruiseSpeed = 20;
|
|
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
|
|
pVehicle->SetStatus(STATUS_PHYSICS);
|
|
pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, *pTarget, false)) ?
|
|
MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS;
|
|
}else if (Abs(pTarget->x - pVehicle->AutoPilot.m_vecDestinationCoors.x) > 2.0f ||
|
|
Abs(pTarget->y - pVehicle->AutoPilot.m_vecDestinationCoors.y) > 2.0f){
|
|
pVehicle->AutoPilot.m_vecDestinationCoors = *pTarget;
|
|
}
|
|
return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
|
|
}
|
|
|
|
float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget)
|
|
{
|
|
GetCarToGoToCoors(pVehicle, pTarget);
|
|
pVehicle->bParking = true;
|
|
pVehicle->AutoPilot.m_nCruiseSpeed = 10;
|
|
return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
|
|
}
|
|
|
|
void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
|
|
{
|
|
if (pVehicle->bOccupantsHaveBeenGenerated)
|
|
return;
|
|
pVehicle->bOccupantsHaveBeenGenerated = true;
|
|
switch (pVehicle->GetModelIndex()){
|
|
case MI_FBIRANCH:
|
|
case MI_ENFORCER:
|
|
pVehicle->SetUpDriver();
|
|
for (int i = 0; i < 3; i++)
|
|
pVehicle->SetupPassenger(i);
|
|
return;
|
|
case MI_POLICE:
|
|
case MI_RHINO:
|
|
case MI_BARRACKS:
|
|
pVehicle->SetUpDriver();
|
|
if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1)
|
|
pVehicle->SetupPassenger(0);
|
|
return;
|
|
case MI_PREDATOR:
|
|
pVehicle->SetUpDriver();
|
|
return;
|
|
case MI_VICECHEE:
|
|
{
|
|
pVehicle->SetUpDriver()->bMiamiViceCop = true;
|
|
pVehicle->SetupPassenger(0)->bMiamiViceCop = true;
|
|
CPopulation::NumMiamiViceCops += 2;
|
|
CCarCtrl::MiamiViceCycle = (CCarCtrl::MiamiViceCycle + 1) % 4;
|
|
CCarCtrl::LastTimeMiamiViceGenerated = CTimer::GetTimeInMilliseconds();
|
|
return;
|
|
}
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
|
|
void CCarAI::AddAmbulanceOccupants(CVehicle* pVehicle)
|
|
{
|
|
pVehicle->SetUpDriver();
|
|
pVehicle->SetupPassenger(1);
|
|
}
|
|
|
|
void CCarAI::AddFiretruckOccupants(CVehicle* pVehicle)
|
|
{
|
|
pVehicle->SetUpDriver();
|
|
pVehicle->SetupPassenger(0);
|
|
}
|
|
|
|
void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
|
|
{
|
|
if (pVehicle->pDriver){
|
|
pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle);
|
|
if (pVehicle->GetModelIndex() == MI_AMBULAN)
|
|
pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE);
|
|
}
|
|
int timer = 100;
|
|
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++){
|
|
if (pVehicle->pPassengers[i]) {
|
|
pVehicle->pPassengers[i]->m_leaveCarTimer = timer;
|
|
pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle);
|
|
timer += CGeneral::GetRandomNumberInRange(200, 400);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle)
|
|
{
|
|
if (pVehicle->pDriver && !pVehicle->pDriver->IsPlayer()) {
|
|
pVehicle->pDriver->SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
|
|
if (pVehicle->GetModelIndex() != MI_FIRETRUCK && pVehicle->GetModelIndex() == MI_AMBULAN)
|
|
pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE);
|
|
}
|
|
int timer = 100;
|
|
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
|
|
if (pVehicle->pPassengers[i]) {
|
|
pVehicle->pPassengers[i]->m_leaveCarTimer = timer;
|
|
pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
|
|
timer += CGeneral::GetRandomNumberInRange(200, 400);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
|
|
{
|
|
pVehicle->AutoPilot.m_pTargetCar = pTarget;
|
|
pTarget->RegisterReference((CEntity**)&pVehicle->AutoPilot.m_pTargetCar);
|
|
pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_FARAWAY;
|
|
pVehicle->bEngineOn = true;
|
|
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
|
|
}
|
|
|
|
void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
|
|
{
|
|
pVehicle->AutoPilot.m_pTargetCar = pTarget;
|
|
pTarget->RegisterReference((CEntity**)&pVehicle->AutoPilot.m_pTargetCar);
|
|
pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_FARAWAY;
|
|
pVehicle->bEngineOn = true;
|
|
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
|
|
}
|
|
|
|
uint8 CCarAI::FindPoliceCarMissionForWantedLevel()
|
|
{
|
|
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
|
|
case 0:
|
|
case 1: return MISSION_BLOCKPLAYER_FARAWAY;
|
|
case 2: return (CGeneral::GetRandomNumber() & 3) >= 3 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY;
|
|
case 3: return (CGeneral::GetRandomNumber() & 3) >= 2 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY;
|
|
case 4:
|
|
case 5:
|
|
case 6: return (CGeneral::GetRandomNumber() & 3) >= 1 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY;
|
|
default: return MISSION_BLOCKPLAYER_FARAWAY;
|
|
}
|
|
}
|
|
|
|
uint8 CCarAI::FindPoliceBoatMissionForWantedLevel()
|
|
{
|
|
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
|
|
case 0:
|
|
case 1: return MISSION_BLOCKPLAYER_FARAWAY;
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 6: return MISSION_ATTACKPLAYER;
|
|
default: return MISSION_BLOCKPLAYER_FARAWAY;
|
|
}
|
|
}
|
|
|
|
int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
|
|
{
|
|
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
|
|
case 0: return CGeneral::GetRandomNumberInRange(12, 16);
|
|
case 1: return 25;
|
|
case 2: return 34;
|
|
case 3: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 0.9f;
|
|
case 4: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 1.2f;
|
|
case 5: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 1.25f;
|
|
case 6: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 1.3f;
|
|
default: return 0;
|
|
}
|
|
}
|
|
|
|
void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
|
|
{
|
|
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){
|
|
float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude();
|
|
if (FindPlayerVehicle()){
|
|
if (distanceToPlayer < 10.0f)
|
|
pVehicle->AutoPilot.m_nCruiseSpeed = 15;
|
|
else if (distanceToPlayer < 20.0f)
|
|
pVehicle->AutoPilot.m_nCruiseSpeed = 22;
|
|
else
|
|
pVehicle->AutoPilot.m_nCruiseSpeed = 25;
|
|
}else{
|
|
if (distanceToPlayer < 20.0f)
|
|
pVehicle->AutoPilot.m_nCruiseSpeed = 5;
|
|
else if (distanceToPlayer < 40.0f)
|
|
pVehicle->AutoPilot.m_nCruiseSpeed = 13;
|
|
else
|
|
pVehicle->AutoPilot.m_nCruiseSpeed = 25;
|
|
}
|
|
}else if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 2){
|
|
float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude();
|
|
if (FindPlayerVehicle()) {
|
|
if (distanceToPlayer < 10.0f)
|
|
pVehicle->AutoPilot.m_nCruiseSpeed = 27;
|
|
else if (distanceToPlayer < 20.0f)
|
|
pVehicle->AutoPilot.m_nCruiseSpeed = 30;
|
|
else
|
|
pVehicle->AutoPilot.m_nCruiseSpeed = 34;
|
|
}
|
|
else {
|
|
if (distanceToPlayer < 20.0f)
|
|
pVehicle->AutoPilot.m_nCruiseSpeed = 5;
|
|
else if (distanceToPlayer < 40.0f)
|
|
pVehicle->AutoPilot.m_nCruiseSpeed = 18;
|
|
else
|
|
pVehicle->AutoPilot.m_nCruiseSpeed = 34;
|
|
}
|
|
}
|
|
if (!FindPlayerVehicle() && FindPlayerPed()->GetMoveSpeed().Magnitude() < 0.07f) {
|
|
if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() < 30.0f)
|
|
pVehicle->AutoPilot.m_nCruiseSpeed = Min(10, pVehicle->AutoPilot.m_nCruiseSpeed);
|
|
}
|
|
}
|
|
|
|
void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle)
|
|
{
|
|
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
|
|
case 0: pVehicle->AutoPilot.m_nCruiseSpeed = 8; break;
|
|
case 1: pVehicle->AutoPilot.m_nCruiseSpeed = 10; break;
|
|
case 2: pVehicle->AutoPilot.m_nCruiseSpeed = 15; break;
|
|
case 3: pVehicle->AutoPilot.m_nCruiseSpeed = 20; break;
|
|
case 4: pVehicle->AutoPilot.m_nCruiseSpeed = 25; break;
|
|
case 5: pVehicle->AutoPilot.m_nCruiseSpeed = 30; break;
|
|
case 6: pVehicle->AutoPilot.m_nCruiseSpeed = 40; break;
|
|
}
|
|
}
|
|
|
|
void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
|
|
{
|
|
float flatSpeed = pVehicle->GetMoveSpeed().Magnitude2D();
|
|
if (flatSpeed < 0.1f)
|
|
return;
|
|
CVector2D forward = pVehicle->GetMoveSpeed() / flatSpeed;
|
|
float projection = flatSpeed * 45 + 20;
|
|
int i = CPools::GetVehiclePool()->GetSize();
|
|
while (--i >= 0) {
|
|
CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i);
|
|
if (!vehicle)
|
|
continue;
|
|
if (!vehicle->IsCar() && !vehicle->IsBike())
|
|
continue;
|
|
if (vehicle->GetStatus() != STATUS_SIMPLE && vehicle->GetStatus() != STATUS_PHYSICS)
|
|
continue;
|
|
if (vehicle->VehicleCreatedBy != RANDOM_VEHICLE)
|
|
continue;
|
|
if (vehicle->bIsLawEnforcer || vehicle->bIsAmbulanceOnDuty || vehicle->bIsFireTruckOnDuty)
|
|
continue;
|
|
if (vehicle == pVehicle)
|
|
continue;
|
|
if (vehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS)
|
|
return;
|
|
if (Abs(pVehicle->GetPosition().z - vehicle->GetPosition().z) >= 5.0f)
|
|
continue;
|
|
CVector2D distance = vehicle->GetPosition() - pVehicle->GetPosition();
|
|
if (distance.Magnitude() >= projection)
|
|
continue;
|
|
if (vehicle->GetMoveSpeed().Magnitude2D() <= 0.05f)
|
|
continue;
|
|
float correlation = DotProduct2D(forward, distance) / distance.Magnitude();
|
|
if (correlation <= 0.0f)
|
|
continue;
|
|
if (correlation > 0.8f && DotProduct2D(forward, vehicle->GetForward()) > 0.7f){
|
|
if (vehicle->AutoPilot.m_nTempAction != TEMPACT_SWERVELEFT && vehicle->AutoPilot.m_nTempAction != TEMPACT_SWERVERIGHT){
|
|
vehicle->AutoPilot.m_nTempAction = (distance.x * forward.y - distance.y * forward.x > 0.0f) ?
|
|
TEMPACT_SWERVELEFT : TEMPACT_SWERVERIGHT;
|
|
vehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000;
|
|
}
|
|
vehicle->SetStatus(STATUS_PHYSICS);
|
|
}else{
|
|
if (DotProduct2D(vehicle->GetMoveSpeed(), distance) < 0.0f && vehicle->AutoPilot.m_nTempAction != TEMPACT_WAIT){
|
|
vehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
|
|
vehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000;
|
|
}
|
|
}
|
|
}
|
|
}
|