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36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
#pragma once
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class CTimer
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{
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static uint32 &m_snTimeInMilliseconds;
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static uint32 &m_snTimeInMillisecondsPauseMode;
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static uint32 &m_snTimeInMillisecondsNonClipped;
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static uint32 &m_snPreviousTimeInMilliseconds;
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static uint32 &m_FrameCounter;
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static float &ms_fTimeScale;
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static float &ms_fTimeStep;
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static float &ms_fTimeStepNonClipped;
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static bool &m_UserPause;
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static bool &m_CodePause;
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public:
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static float GetTimeStep(void) { return ms_fTimeStep; }
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static float GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; }
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static void SetTimeStep(float ts) { ms_fTimeStep = ts; }
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static uint32 GetFrameCounter(void) { return m_FrameCounter; }
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static uint32 GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; }
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static inline Bool GetIsPaused() { return m_UserPause || m_CodePause; }
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static inline void SetTimeScale(Float ts) { ms_fTimeScale = ts; }
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static void Initialise(void);
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static void Shutdown(void);
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static void Update(void);
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static void Suspend(void);
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static void Resume(void);
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static UInt32 GetCyclesPerMillisecond(void);
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static UInt32 GetCurrentTimeInCycles(void);
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static Bool GetIsSlowMotionActive(void);
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static void Stop(void);
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static void StartUserPause(void);
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static void EndUserPause(void);
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};
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