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d0f5464200
# Conflicts: # src/control/CarAI.cpp # src/control/Phones.cpp # src/control/Phones.h # src/control/Record.cpp # src/control/Restart.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.h # src/core/Streaming.cpp # src/core/TempColModels.cpp # src/core/Wanted.cpp # src/core/Zones.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/entities/Entity.cpp # src/entities/Physical.cpp # src/extras/frontendoption.cpp # src/modelinfo/ModelInfo.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/CivilianPed.cpp # src/peds/CopPed.cpp # src/peds/EmergencyPed.cpp # src/peds/Ped.cpp # src/peds/Ped.h # src/peds/Population.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # src/skel/win/win.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp # src/vehicles/Boat.h # src/vehicles/Vehicle.cpp
74 lines
1.7 KiB
C++
74 lines
1.7 KiB
C++
#pragma once
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enum eLevelName {
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LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel
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LEVEL_GENERIC = 0,
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LEVEL_BEACH,
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LEVEL_MAINLAND
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};
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enum eAreaName {
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AREA_MAIN_MAP,
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AREA_HOTEL,
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AREA_MANSION,
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AREA_BANK,
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AREA_MALL,
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AREA_STRIP_CLUB,
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AREA_LAWYERS,
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AREA_COFFEE_SHOP,
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AREA_CONCERT_HALL,
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AREA_STUDIO,
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AREA_RIFLE_RANGE,
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AREA_BIKER_BAR,
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AREA_POLICE_STATION,
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AREA_EVERYWHERE,
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AREA_DIRT,
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AREA_BLOOD,
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AREA_OVALRING,
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AREA_MALIBU_CLUB,
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AREA_PRINT_WORKS
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};
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class CGame
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{
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public:
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static eLevelName currLevel;
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static int32 currArea;
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static bool bDemoMode;
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static bool nastyGame;
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static bool frenchGame;
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static bool germanGame;
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#ifdef MORE_LANGUAGES
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static bool russianGame;
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static bool japaneseGame;
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#endif
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static bool noProstitutes;
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static bool playingIntro;
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static char aDatFile[32];
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static bool InitialiseOnceBeforeRW(void);
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static bool InitialiseRenderWare(void);
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static void ShutdownRenderWare(void);
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static bool InitialiseOnceAfterRW(void);
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static void FinalShutdown(void);
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static bool Initialise(const char *datFile);
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static bool ShutDown(void);
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static void ReInitGameObjectVariables(void);
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static void ReloadIPLs(void);
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static void ShutDownForRestart(void);
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static void InitialiseWhenRestarting(void);
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static void Process(void);
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static void InitAfterFocusLoss(void);
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static bool IsInInterior(void) { return currArea != AREA_MAIN_MAP; }
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static bool CanSeeWaterFromCurrArea(void);
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static bool CanSeeOutSideFromCurrArea(void);
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// NB: these do something on PS2
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static void TidyUpMemory(bool, bool);
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static void DrasticTidyUpMemory(bool);
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static void ProcessTidyUpMemory(void);
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};
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inline bool IsAreaVisible(int area) { return area == CGame::currArea || area == AREA_EVERYWHERE; }
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