mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-17 00:28:59 +00:00
323 lines
10 KiB
C++
323 lines
10 KiB
C++
#include "common.h"
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#include "patcher.h"
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#include "PlayerPed.h"
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#include "PlayerInfo.h"
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#include "Frontend.h"
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#include "PlayerSkin.h"
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#include "Darkel.h"
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#include "Messages.h"
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#include "Text.h"
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#include "Stats.h"
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#include "Remote.h"
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#include "World.h"
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#include "Replay.h"
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#include "Pad.h"
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#include "ProjectileInfo.h"
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#include "Explosion.h"
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#include "Script.h"
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#include "Vehicle.h"
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#include "HandlingMgr.h"
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#include "General.h"
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#include "main.h"
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#include "SpecialFX.h"
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WRAPPER void CPlayerInfo::Process(void) { EAXJMP(0x49FD30); }
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void
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CPlayerInfo::SetPlayerSkin(char *skin)
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{
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strncpy(m_aSkinName, skin, 32);
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LoadPlayerSkin();
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}
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CVector&
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CPlayerInfo::GetPos()
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{
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if (m_pPed->InVehicle())
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return m_pPed->m_pMyVehicle->GetPosition();
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return m_pPed->GetPosition();
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}
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void
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CPlayerInfo::LoadPlayerSkin()
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{
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DeletePlayerSkin();
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m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName);
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if (!m_pSkinTexture)
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m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME);
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}
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void
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CPlayerInfo::DeletePlayerSkin()
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{
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if (m_pSkinTexture) {
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RwTextureDestroy(m_pSkinTexture);
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m_pSkinTexture = nil;
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}
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}
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void
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CPlayerInfo::KillPlayer()
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{
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if (m_WBState != WBSTATE_PLAYING) return;
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m_WBState = WBSTATE_WASTED;
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m_nWBTime = CTimer::GetTimeInMilliseconds();
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CDarkel::ResetOnPlayerDeath();
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CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2);
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CStats::TimesDied++;
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}
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void
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CPlayerInfo::ArrestPlayer()
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{
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if (m_WBState != WBSTATE_PLAYING) return;
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m_WBState = WBSTATE_BUSTED;
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m_nWBTime = CTimer::GetTimeInMilliseconds();
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CDarkel::ResetOnPlayerDeath();
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CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
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CStats::TimesArrested++;
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}
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bool
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CPlayerInfo::IsPlayerInRemoteMode()
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{
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return m_pRemoteVehicle || m_bInRemoteMode;
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}
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void
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CPlayerInfo::PlayerFailedCriticalMission()
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{
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if (m_WBState != WBSTATE_PLAYING)
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return;
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m_WBState = WBSTATE_FAILED_CRITICAL_MISSION;
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m_nWBTime = CTimer::GetTimeInMilliseconds();
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CDarkel::ResetOnPlayerDeath();
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}
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void
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CPlayerInfo::Clear(void)
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{
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m_pPed = nil;
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m_pRemoteVehicle = nil;
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if (m_pVehicleEx) {
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m_pVehicleEx->bUsingSpecialColModel = false;
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m_pVehicleEx = nil;
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}
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m_nVisibleMoney = 0;
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m_nMoney = m_nVisibleMoney;
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m_WBState = WBSTATE_PLAYING;
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m_nWBTime = 0;
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m_nTrafficMultiplier = 0;
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m_fRoadDensity = 1.0f;
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m_bInRemoteMode = false;
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m_bSwitchTaxi = false;
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m_nSwitchTaxiTime = 0;
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m_nCollectedPackages = 0;
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m_nTotalPackages = 3;
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m_nTimeLastHealthLoss = 0;
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m_nTimeLastArmourLoss = 0;
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m_nNextSexFrequencyUpdateTime = 0;
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m_nNextSexMoneyUpdateTime = 0;
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m_nSexFrequency = 0;
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m_pHooker = nil;
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m_nTimeTankShotGun = 0;
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field_248 = 0;
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m_nUpsideDownCounter = 0;
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m_bInfiniteSprint = false;
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m_bFastReload = false;
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m_bGetOutOfJailFree = false;
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m_bGetOutOfHospitalFree = false;
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m_nPreviousTimeRewardedForExplosion = 0;
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m_nExplosionsSinceLastReward = 0;
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}
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void
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CPlayerInfo::BlowUpRCBuggy(void)
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{
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if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
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return;
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CRemote::TakeRemoteControlledCarFromPlayer();
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m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
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}
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void
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CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
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{
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if (!car || car == m_pPed->m_pMyVehicle) {
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if (m_pPed->m_nPedState == PED_CARJACK || m_pPed->m_nPedState == PED_ENTER_CAR)
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m_pPed->QuitEnteringCar();
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}
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if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
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m_pPed->ClearObjective();
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}
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void
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CPlayerInfo::MakePlayerSafe(bool toggle)
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{
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if (toggle) {
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CTheScripts::CountdownToMakePlayerUnsafe = 0;
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m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
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CWorld::StopAllLawEnforcersInTheirTracks();
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CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_20;
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CPad::StopPadsShaking();
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m_pPed->bBulletProof = true;
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m_pPed->bFireProof = true;
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m_pPed->bCollisionProof = true;
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m_pPed->bMeleeProof = true;
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m_pPed->bOnlyDamagedByPlayer = true;
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m_pPed->bExplosionProof = true;
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m_pPed->m_bCanBeDamaged = false;
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((CPlayerPed*)m_pPed)->ClearAdrenaline();
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CancelPlayerEnteringCars(false);
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gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
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CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
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CProjectileInfo::RemoveAllProjectiles();
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CWorld::SetAllCarsCanBeDamaged(false);
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CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
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CReplay::DisableReplays();
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} else if (!CGame::playingIntro && !CTheScripts::CountdownToMakePlayerUnsafe) {
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m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
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CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_20;
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m_pPed->bBulletProof = false;
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m_pPed->bFireProof = false;
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m_pPed->bCollisionProof = false;
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m_pPed->bMeleeProof = false;
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m_pPed->bOnlyDamagedByPlayer = false;
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m_pPed->bExplosionProof = false;
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m_pPed->m_bCanBeDamaged = true;
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CWorld::SetAllCarsCanBeDamaged(true);
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CReplay::EnableReplays();
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}
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}
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bool
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CPlayerInfo::IsRestartingAfterDeath()
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{
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return m_WBState == WBSTATE_WASTED;
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}
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bool
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CPlayerInfo::IsRestartingAfterArrest()
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{
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return m_WBState == WBSTATE_BUSTED;
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}
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// lastClosestness is passed to other calls of this function
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void
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CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastClosestness, CVehicle **closestCarOutput)
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{
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// This dist used for determining the angle to face
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CVector2D dist(carToTest->GetPosition() - player->GetPosition());
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float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y);
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while (neededTurn >= PI) {
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neededTurn -= 2 * PI;
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}
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while (neededTurn < -PI) {
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neededTurn += 2 * PI;
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}
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// This dist used for evaluating cars' distances, weird...
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// Accounts inverted needed turn (or needed turn in long way) and car dist.
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float closestness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
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if (closestness > *lastClosestness) {
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*lastClosestness = closestness;
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*closestCarOutput = (CVehicle*)carToTest;
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}
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}
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// There is something unfinished in here... Sadly all IDBs we have have it unfinished.
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void
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CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar)
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{
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if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000)
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++m_nExplosionsSinceLastReward;
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else
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m_nExplosionsSinceLastReward = 1;
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m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds();
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int award = wreckedCar->pHandling->nMonetaryValue * 0.002f;
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sprintf(gString, "$%d", award);
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#ifdef MONEY_MESSAGES
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// This line is a leftover from PS2, I don't know what it was meant to be.
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// CVector sth(TheCamera.GetPosition() * 4.0f);
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CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f);
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#endif
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
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for (int i = m_nExplosionsSinceLastReward; i > 1; --i) {
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CGeneral::GetRandomNumber();
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
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}
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}
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void
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CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
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{
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// Interesting
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*size = sizeof(CPlayerInfo);
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INITSAVEBUF
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
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for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i]);
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}
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// Save struct is different
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// VALIDATESAVEBUF(*size)
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}
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void
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CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
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{
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INITSAVEBUF
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney = ReadSaveBuf<uint32>(buf);
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CWorld::Players[CWorld::PlayerInFocus].m_WBState = ReadSaveBuf<int8>(buf);
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CWorld::Players[CWorld::PlayerInFocus].m_nWBTime = ReadSaveBuf<uint32>(buf);
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CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier = ReadSaveBuf<int16>(buf);
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CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity = ReadSaveBuf<float>(buf);
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CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney = ReadSaveBuf<int32>(buf);
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CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = ReadSaveBuf<int32>(buf);
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CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ReadSaveBuf<int32>(buf);
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CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint = ReadSaveBuf<bool>(buf);
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CWorld::Players[CWorld::PlayerInFocus].m_bFastReload = ReadSaveBuf<bool>(buf);
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CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree = ReadSaveBuf<bool>(buf);
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CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree = ReadSaveBuf<bool>(buf);
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for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
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CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i] = ReadSaveBuf<char>(buf);
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}
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// Save struct is different
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// VALIDATESAVEBUF(size)
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}
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STARTPATCHES
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InjectHook(0x4B5DC0, &CPlayerInfo::dtor, PATCH_JUMP);
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InjectHook(0x4A1700, &CPlayerInfo::LoadPlayerSkin, PATCH_JUMP);
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InjectHook(0x4A1750, &CPlayerInfo::DeletePlayerSkin, PATCH_JUMP);
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InjectHook(0x4A12E0, &CPlayerInfo::KillPlayer, PATCH_JUMP);
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InjectHook(0x4A1330, &CPlayerInfo::ArrestPlayer, PATCH_JUMP);
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InjectHook(0x49FC10, &CPlayerInfo::Clear, PATCH_JUMP);
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InjectHook(0x4A15C0, &CPlayerInfo::BlowUpRCBuggy, PATCH_JUMP);
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InjectHook(0x4A13B0, &CPlayerInfo::CancelPlayerEnteringCars, PATCH_JUMP);
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InjectHook(0x4A1400, &CPlayerInfo::MakePlayerSafe, PATCH_JUMP);
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InjectHook(0x4A0EC0, &CPlayerInfo::EvaluateCarPosition, PATCH_JUMP);
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InjectHook(0x4A15F0, &CPlayerInfo::AwardMoneyForExplosion, PATCH_JUMP);
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InjectHook(0x4A0B20, &CPlayerInfo::LoadPlayerInfo, PATCH_JUMP);
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InjectHook(0x4A0960, &CPlayerInfo::SavePlayerInfo, PATCH_JUMP);
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ENDPATCHES
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