mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-16 11:49:01 +00:00
438 lines
No EOL
15 KiB
C++
438 lines
No EOL
15 KiB
C++
#include "common.h"
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#include "patcher.h"
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#include "General.h"
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#include "CutsceneMgr.h"
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#include "Directory.h"
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#include "Camera.h"
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#include "Streaming.h"
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#include "FileMgr.h"
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#include "main.h"
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#include "AnimManager.h"
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#include "AnimBlendAssocGroup.h"
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#include "AnimBlendClumpData.h"
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#include "Pad.h"
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#include "DMAudio.h"
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#include "World.h"
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#include "PlayerPed.h"
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#include "CutsceneHead.h"
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#include "RpAnimBlend.h"
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#include "ModelIndices.h"
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#include "TempColModels.h"
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const struct {
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const char *szTrackName;
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int iTrackId;
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} musicNameIdAssoc[] = {
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{ "JB", STREAMED_SOUND_NEWS_INTRO },
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{ "BET", STREAMED_SOUND_BANK_INTRO },
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{ "L1_LG", STREAMED_SOUND_CUTSCENE_LUIGI1_LG },
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{ "L2_DSB", STREAMED_SOUND_CUTSCENE_LUIGI2_DSB },
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{ "L3_DM", STREAMED_SOUND_CUTSCENE_LUIGI3_DM },
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{ "L4_PAP", STREAMED_SOUND_CUTSCENE_LUIGI4_PAP },
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{ "L5_TFB", STREAMED_SOUND_CUTSCENE_LUIGI5_TFB },
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{ "J0_DM2", STREAMED_SOUND_CUTSCENE_JOEY0_DM2 },
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{ "J1_LFL", STREAMED_SOUND_CUTSCENE_JOEY1_LFL },
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{ "J2_KCL", STREAMED_SOUND_CUTSCENE_JOEY2_KCL },
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{ "J3_VH", STREAMED_SOUND_CUTSCENE_JOEY3_VH },
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{ "J4_ETH", STREAMED_SOUND_CUTSCENE_JOEY4_ETH },
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{ "J5_DST", STREAMED_SOUND_CUTSCENE_JOEY5_DST },
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{ "J6_TBJ", STREAMED_SOUND_CUTSCENE_JOEY6_TBJ },
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{ "T1_TOL", STREAMED_SOUND_CUTSCENE_TONI1_TOL },
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{ "T2_TPU", STREAMED_SOUND_CUTSCENE_TONI2_TPU },
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{ "T3_MAS", STREAMED_SOUND_CUTSCENE_TONI3_MAS },
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{ "T4_TAT", STREAMED_SOUND_CUTSCENE_TONI4_TAT },
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{ "T5_BF", STREAMED_SOUND_CUTSCENE_TONI5_BF },
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{ "S0_MAS", STREAMED_SOUND_CUTSCENE_SAL0_MAS },
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{ "S1_PF", STREAMED_SOUND_CUTSCENE_SAL1_PF },
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{ "S2_CTG", STREAMED_SOUND_CUTSCENE_SAL2_CTG },
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{ "S3_RTC", STREAMED_SOUND_CUTSCENE_SAL3_RTC },
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{ "S5_LRQ", STREAMED_SOUND_CUTSCENE_SAL5_LRQ },
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{ "S4_BDBA", STREAMED_SOUND_CUTSCENE_SAL4_BDBA },
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{ "S4_BDBB", STREAMED_SOUND_CUTSCENE_SAL4_BDBB },
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{ "S2_CTG2", STREAMED_SOUND_CUTSCENE_SAL2_CTG2 },
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{ "S4_BDBD", STREAMED_SOUND_CUTSCENE_SAL4_BDBD },
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{ "S5_LRQB", STREAMED_SOUND_CUTSCENE_SAL5_LRQB },
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{ "S5_LRQC", STREAMED_SOUND_CUTSCENE_SAL5_LRQC },
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{ "A1_SS0", STREAMED_SOUND_CUTSCENE_ASUKA_1_SSO },
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{ "A2_PP", STREAMED_SOUND_CUTSCENE_ASUKA_2_PP },
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{ "A3_SS", STREAMED_SOUND_CUTSCENE_ASUKA_3_SS },
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{ "A4_PDR", STREAMED_SOUND_CUTSCENE_ASUKA_4_PDR },
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{ "A5_K2FT", STREAMED_SOUND_CUTSCENE_ASUKA_5_K2FT},
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{ "K1_KBO", STREAMED_SOUND_CUTSCENE_KENJI1_KBO },
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{ "K2_GIS", STREAMED_SOUND_CUTSCENE_KENJI2_GIS },
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{ "K3_DS", STREAMED_SOUND_CUTSCENE_KENJI3_DS },
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{ "K4_SHI", STREAMED_SOUND_CUTSCENE_KENJI4_SHI },
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{ "K5_SD", STREAMED_SOUND_CUTSCENE_KENJI5_SD },
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{ "R0_PDR2", STREAMED_SOUND_CUTSCENE_RAY0_PDR2 },
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{ "R1_SW", STREAMED_SOUND_CUTSCENE_RAY1_SW },
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{ "R2_AP", STREAMED_SOUND_CUTSCENE_RAY2_AP },
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{ "R3_ED", STREAMED_SOUND_CUTSCENE_RAY3_ED },
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{ "R4_GF", STREAMED_SOUND_CUTSCENE_RAY4_GF },
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{ "R5_PB", STREAMED_SOUND_CUTSCENE_RAY5_PB },
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{ "R6_MM", STREAMED_SOUND_CUTSCENE_RAY6_MM },
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{ "D1_STOG", STREAMED_SOUND_CUTSCENE_DONALD1_STOG },
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{ "D2_KK", STREAMED_SOUND_CUTSCENE_DONALD2_KK },
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{ "D3_ADO", STREAMED_SOUND_CUTSCENE_DONALD3_ADO },
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{ "D5_ES", STREAMED_SOUND_CUTSCENE_DONALD5_ES },
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{ "D7_MLD", STREAMED_SOUND_CUTSCENE_DONALD7_MLD },
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{ "D4_GTA", STREAMED_SOUND_CUTSCENE_DONALD4_GTA },
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{ "D4_GTA2", STREAMED_SOUND_CUTSCENE_DONALD4_GTA2 },
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{ "D6_STS", STREAMED_SOUND_CUTSCENE_DONALD6_STS },
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{ "A6_BAIT", STREAMED_SOUND_CUTSCENE_ASUKA6_BAIT },
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{ "A7_ETG", STREAMED_SOUND_CUTSCENE_ASUKA7_ETG },
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{ "A8_PS", STREAMED_SOUND_CUTSCENE_ASUKA8_PS },
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{ "A9_ASD", STREAMED_SOUND_CUTSCENE_ASUKA9_ASD },
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{ "K4_SHI2", STREAMED_SOUND_CUTSCENE_KENJI4_SHI2 },
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{ "C1_TEX", STREAMED_SOUND_CUTSCENE_CATALINA1_TEX },
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{ "EL_PH1", STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 },
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{ "EL_PH2", STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 },
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{ "EL_PH3", STREAMED_SOUND_CUTSCENE_ELBURRO3_PH3 },
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{ "EL_PH4", STREAMED_SOUND_CUTSCENE_ELBURRO4_PH4 },
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{ "YD_PH1", STREAMED_SOUND_CUTSCENE_YARDIE_PH1 },
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{ "YD_PH2", STREAMED_SOUND_CUTSCENE_YARDIE_PH2 },
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{ "YD_PH3", STREAMED_SOUND_CUTSCENE_YARDIE_PH3 },
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{ "YD_PH4", STREAMED_SOUND_CUTSCENE_YARDIE_PH4 },
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{ "HD_PH1", STREAMED_SOUND_CUTSCENE_HOODS_PH1 },
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{ "HD_PH2", STREAMED_SOUND_CUTSCENE_HOODS_PH2 },
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{ "HD_PH3", STREAMED_SOUND_CUTSCENE_HOODS_PH3 },
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{ "HD_PH4", STREAMED_SOUND_CUTSCENE_HOODS_PH4 },
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{ "HD_PH5", STREAMED_SOUND_CUTSCENE_HOODS_PH5 },
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{ "MT_PH1", STREAMED_SOUND_CUTSCENE_MARTY_PH1 },
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{ "MT_PH2", STREAMED_SOUND_CUTSCENE_MARTY_PH2 },
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{ "MT_PH3", STREAMED_SOUND_CUTSCENE_MARTY_PH3 },
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{ "MT_PH4", STREAMED_SOUND_CUTSCENE_MARTY_PH4 },
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{ NULL, NULL }
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};
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int
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FindCutsceneAudioTrackId(const char *szCutsceneName)
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{
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for (int i = 0; musicNameIdAssoc[i].szTrackName; i++) {
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if (!CGeneral::faststricmp(musicNameIdAssoc[i].szTrackName, szCutsceneName))
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return musicNameIdAssoc[i].iTrackId;
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}
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return -1;
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}
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bool &CCutsceneMgr::ms_running = *(bool*)0x95CCF5;
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bool &CCutsceneMgr::ms_cutsceneProcessing = *(bool*)0x95CD9F;
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CDirectory *&CCutsceneMgr::ms_pCutsceneDir = *(CDirectory**)0x8F5F88;
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CCutsceneObject *(&CCutsceneMgr::ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS] = *(CCutsceneObject*(*)[NUMCUTSCENEOBJECTS]) *(uintptr*) 0x862170;
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int32 &CCutsceneMgr::ms_numCutsceneObjs = *(int32*)0x942FA4;
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bool &CCutsceneMgr::ms_loaded = *(bool*)0x95CD95;
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bool &CCutsceneMgr::ms_animLoaded = *(bool*)0x95CDA0;
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bool &CCutsceneMgr::ms_useLodMultiplier = *(bool*)0x95CD74;
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char(&CCutsceneMgr::ms_cutsceneName)[CUTSCENENAMESIZE] = *(char(*)[CUTSCENENAMESIZE]) *(uintptr*)0x70D9D0;
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CAnimBlendAssocGroup &CCutsceneMgr::ms_cutsceneAssociations = *(CAnimBlendAssocGroup*)0x709C58;
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CVector &CCutsceneMgr::ms_cutsceneOffset = *(CVector*)0x8F2C0C;
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float &CCutsceneMgr::ms_cutsceneTimer = *(float*)0x941548;
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uint32 &CCutsceneMgr::ms_cutsceneLoadStatus = *(uint32*)0x95CB40;
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RpAtomic *
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CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data)
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{
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float radius = RpAtomicGetBoundingSphereMacro(atomic)->radius;
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RwV3d center = RpAtomicGetBoundingSphereMacro(atomic)->center;
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for (RwFrame *frame = RpAtomicGetFrame(atomic); RwFrameGetParent(frame); frame = RwFrameGetParent(frame))
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RwV3dTransformPoints(¢er, ¢er, 1, RwFrameGetMatrix(frame));
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float size = RwV3dLength(¢er) + radius;
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if (size > *(float *)data)
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*(float *)data = size;
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return atomic;
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}
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void
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CCutsceneMgr::Initialise(void)
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{
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ms_numCutsceneObjs = 0;
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ms_loaded = false;
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ms_running = false;
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ms_animLoaded = false;
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ms_cutsceneProcessing = false;
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ms_useLodMultiplier = false;
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ms_pCutsceneDir = new CDirectory(CUTSCENEDIRSIZE);
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ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
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}
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void
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CCutsceneMgr::Shutdown(void)
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{
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delete ms_pCutsceneDir;
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}
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void
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CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
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{
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int file;
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uint32 size;
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uint32 offset;
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CPlayerPed *pPlayerPed;
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ms_cutsceneProcessing = true;
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if (!strcasecmp(szCutsceneName, "jb"))
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ms_useLodMultiplier = true;
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CTimer::Stop();
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ms_pCutsceneDir->numEntries = 0;
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ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
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CStreaming::RemoveUnusedModelsInLoadedList();
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CGame::DrasticTidyUpMemory();
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strcpy(ms_cutsceneName, szCutsceneName);
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file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb");
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// Load animations
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sprintf(gString, "%s.IFP", szCutsceneName);
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if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
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CStreaming::MakeSpaceFor(size << 11);
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CStreaming::ImGonnaUseStreamingMemory();
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CFileMgr::Seek(file, offset << 11, SEEK_SET);
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CAnimManager::LoadAnimFile(file, false);
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ms_cutsceneAssociations.CreateAssociations(szCutsceneName);
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CStreaming::IHaveUsedStreamingMemory();
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ms_animLoaded = true;
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} else {
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ms_animLoaded = false;
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}
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// Load camera data
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sprintf(gString, "%s.DAT", szCutsceneName);
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if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
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CFileMgr::Seek(file, offset << 11, SEEK_SET);
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TheCamera.LoadPathSplines(file);
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}
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CFileMgr::CloseFile(file);
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if (CGeneral::faststricmp(ms_cutsceneName, "end")) {
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DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
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int trackId = FindCutsceneAudioTrackId(szCutsceneName);
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if (trackId != -1) {
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printf("Start preload audio %s\n", szCutsceneName);
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DMAudio.PreloadCutSceneMusic(trackId);
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printf("End preload audio %s\n", szCutsceneName);
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}
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}
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ms_cutsceneTimer = 0.0f;
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ms_loaded = true;
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ms_cutsceneOffset = CVector(0.0f, 0.0f, 0.0f);
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pPlayerPed = FindPlayerPed();
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CTimer::Update();
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pPlayerPed->m_pWanted->ClearQdCrimes();
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pPlayerPed->bIsVisible = false;
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pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
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CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80;
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CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true);
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}
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void
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CCutsceneMgr::SetHeadAnim(const char *animName, CObject *pObject)
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{
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CCutsceneHead *pCutsceneHead = (CCutsceneHead*)pObject;
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char szAnim[CUTSCENENAMESIZE * 2];
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sprintf(szAnim, "%s_%s", ms_cutsceneName, animName);
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pCutsceneHead->PlayAnimation(szAnim);
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}
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void
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CCutsceneMgr::FinishCutscene()
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{
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CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f;
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TheCamera.FinishCutscene();
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FindPlayerPed()->bIsVisible = true;
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CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
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}
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void
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CCutsceneMgr::SetupCutsceneToStart(void)
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{
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TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset);
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TheCamera.TakeControlWithSpline(JUMP_CUT);
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TheCamera.SetWideScreenOn();
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ms_cutsceneOffset.z++;
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for (int i = ms_numCutsceneObjs - 1; i >= 0; i--) {
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assert(RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP);
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if (CAnimBlendAssociation *pAnimBlendAssoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)ms_pCutsceneObjects[i]->m_rwObject)) {
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assert(pAnimBlendAssoc->hierarchy->sequences[0].HasTranslation());
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ms_pCutsceneObjects[i]->GetPosition() = ms_cutsceneOffset + ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0))->translation;
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CWorld::Add(ms_pCutsceneObjects[i]);
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pAnimBlendAssoc->SetRun();
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} else {
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ms_pCutsceneObjects[i]->GetPosition() = ms_cutsceneOffset;
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}
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}
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CTimer::Update();
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CTimer::Update();
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ms_running = true;
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ms_cutsceneTimer = 0.0f;
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}
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void
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CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject)
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{
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CAnimBlendAssociation *pNewAnim;
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CAnimBlendClumpData *pAnimBlendClumpData;
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assert(RwObjectGetType(pObject->m_rwObject) == rpCLUMP);
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RpAnimBlendClumpRemoveAllAssociations((RpClump*)pObject->m_rwObject);
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pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName);
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pNewAnim->SetCurrentTime(0.0f);
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pNewAnim->flags |= ASSOC_HAS_TRANSLATION;
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pNewAnim->flags &= ~ASSOC_RUNNING;
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pAnimBlendClumpData = *RPANIMBLENDCLUMPDATA(pObject->m_rwObject);
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pAnimBlendClumpData->link.Prepend(&pNewAnim->link);
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}
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CCutsceneHead *
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CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId)
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{
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CCutsceneHead *pHead = new CCutsceneHead(pObject);
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pHead->SetModelIndex(modelId);
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CWorld::Add(pHead);
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ms_pCutsceneObjects[ms_numCutsceneObjs++] = pHead;
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return pHead;
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}
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CCutsceneObject *
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CCutsceneMgr::CreateCutsceneObject(int modelId)
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{
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CBaseModelInfo *pModelInfo;
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CColModel *pColModel;
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float radius;
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RpClump *clump;
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CCutsceneObject *pCutsceneObject;
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if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) {
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pModelInfo = CModelInfo::GetModelInfo(modelId);
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pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
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radius = 0.0f;
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pModelInfo->SetColModel(pColModel);
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clump = (RpClump*)pModelInfo->GetRwObject();
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assert(RwObjectGetType(clump) == rpCLUMP);
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RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius);
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pColModel->boundingSphere.radius = radius;
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pColModel->boundingBox.min = CVector(-radius, -radius, -radius);
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pColModel->boundingBox.max = CVector(radius, radius, radius);
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}
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pCutsceneObject = new CCutsceneObject();
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pCutsceneObject->SetModelIndex(modelId);
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ms_pCutsceneObjects[ms_numCutsceneObjs++] = pCutsceneObject;
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return pCutsceneObject;
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}
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void
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CCutsceneMgr::DeleteCutsceneData(void)
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{
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if (!ms_loaded) return;
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ms_cutsceneProcessing = false;
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ms_useLodMultiplier = false;
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for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) {
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CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]);
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ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject();
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delete ms_pCutsceneObjects[ms_numCutsceneObjs];
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}
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ms_numCutsceneObjs = 0;
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if (ms_animLoaded)
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CAnimManager::RemoveLastAnimFile();
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ms_animLoaded = false;
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TheCamera.RestoreWithJumpCut();
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TheCamera.SetWideScreenOff();
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ms_running = false;
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ms_loaded = false;
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FindPlayerPed()->bIsVisible = true;
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CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_80;
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CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
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if (CGeneral::faststricmp(ms_cutsceneName, "end")) {
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DMAudio.StopCutSceneMusic();
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if (CGeneral::faststricmp(ms_cutsceneName, "bet"))
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DMAudio.ChangeMusicMode(MUSICMODE_GAME);
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}
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CTimer::Stop();
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//TheCamera.GetScreenFadeStatus() == 2; // what for??
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CGame::DrasticTidyUpMemory();
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CTimer::Update();
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}
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void
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CCutsceneMgr::Update(void)
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{
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enum {
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CUTSCENE_LOADING_0 = 0,
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CUTSCENE_LOADING_AUDIO,
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CUTSCENE_LOADING_2,
|
|
CUTSCENE_LOADING_3,
|
|
CUTSCENE_LOADING_4
|
|
};
|
|
|
|
switch (ms_cutsceneLoadStatus) {
|
|
case CUTSCENE_LOADING_AUDIO:
|
|
SetupCutsceneToStart();
|
|
if (CGeneral::faststricmp(ms_cutsceneName, "end"))
|
|
DMAudio.PlayPreloadedCutSceneMusic();
|
|
ms_cutsceneLoadStatus++;
|
|
break;
|
|
case CUTSCENE_LOADING_2:
|
|
case CUTSCENE_LOADING_3:
|
|
ms_cutsceneLoadStatus++;
|
|
break;
|
|
case CUTSCENE_LOADING_4:
|
|
ms_cutsceneLoadStatus = CUTSCENE_LOADING_0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!ms_running) return;
|
|
|
|
ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02f;
|
|
if (CGeneral::faststricmp(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
|
|
if (CPad::GetPad(0)->GetCrossJustDown()
|
|
|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
|
|
|| CPad::GetPad(0)->GetLeftMouseJustDown()
|
|
|| CPad::GetPad(0)->GetEnterJustDown()
|
|
|| CPad::GetPad(0)->GetCharJustDown(VK_SPACE))
|
|
FinishCutscene();
|
|
}
|
|
}
|
|
|
|
bool CCutsceneMgr::HasCutsceneFinished(void) { return TheCamera.GetPositionAlongSpline() == 1.0f; }
|
|
|
|
STARTPATCHES
|
|
InjectHook(0x4045D0, &CCutsceneMgr::Initialise, PATCH_JUMP);
|
|
InjectHook(0x404630, &CCutsceneMgr::Shutdown, PATCH_JUMP);
|
|
InjectHook(0x404650, &CCutsceneMgr::LoadCutsceneData, PATCH_JUMP);
|
|
InjectHook(0x405140, &CCutsceneMgr::FinishCutscene, PATCH_JUMP);
|
|
InjectHook(0x404D80, &CCutsceneMgr::SetHeadAnim, PATCH_JUMP);
|
|
InjectHook(0x404DC0, &CCutsceneMgr::SetupCutsceneToStart, PATCH_JUMP);
|
|
InjectHook(0x404D20, &CCutsceneMgr::SetCutsceneAnim, PATCH_JUMP);
|
|
InjectHook(0x404CD0, &CCutsceneMgr::AddCutsceneHead, PATCH_JUMP);
|
|
InjectHook(0x404BE0, &CCutsceneMgr::CreateCutsceneObject, PATCH_JUMP);
|
|
InjectHook(0x4048E0, &CCutsceneMgr::DeleteCutsceneData, PATCH_JUMP);
|
|
InjectHook(0x404EE0, &CCutsceneMgr::Update, PATCH_JUMP);
|
|
InjectHook(0x4051B0, &CCutsceneMgr::GetCutsceneTimeInMilleseconds, PATCH_JUMP);
|
|
InjectHook(0x4051F0, &CCutsceneMgr::HasCutsceneFinished, PATCH_JUMP);
|
|
InjectHook(0x404B40, &CalculateBoundingSphereRadiusCB, PATCH_JUMP);
|
|
ENDPATCHES |