mirror of
https://github.com/GTAmodding/re3.git
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1224 lines
35 KiB
C++
1224 lines
35 KiB
C++
#include "common.h"
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#include "main.h"
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#include "General.h"
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#include "Timer.h"
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#include "Pad.h"
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#include "Vehicle.h"
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#include "Pools.h"
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#include "HandlingMgr.h"
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#include "CarCtrl.h"
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#include "Population.h"
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#include "ModelIndices.h"
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#include "World.h"
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#include "Lights.h"
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#include "PointLights.h"
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#include "Renderer.h"
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#include "DMAudio.h"
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#include "Radar.h"
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#include "Fire.h"
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#include "Darkel.h"
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bool CVehicle::bWheelsOnlyCheat;
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bool CVehicle::bAllDodosCheat;
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bool CVehicle::bCheat3;
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bool CVehicle::bCheat4;
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bool CVehicle::bCheat5;
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#ifdef ALT_DODO_CHEAT
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bool CVehicle::bAltDodoCheat;
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#endif
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bool CVehicle::m_bDisableMouseSteering = true;
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void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
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void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); }
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void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
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void CVehicle::operator delete(void *p, int handle) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
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#ifdef FIX_BUGS
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// I think they meant that
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#define DAMAGE_FLEE_IN_CAR_PROBABILITY_VALUE (MYRAND_MAX * 35 / 100)
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#define DAMAGE_FLEE_ON_FOOT_PROBABILITY_VALUE (MYRAND_MAX * 70 / 100)
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#else
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#define DAMAGE_FLEE_IN_CAR_PROBABILITY_VALUE (35000)
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#define DAMAGE_FLEE_ON_FOOT_PROBABILITY_VALUE (70000)
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#endif
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#define DAMAGE_HEALTH_TO_FLEE_ALWAYS (200.0f)
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#define DAMAGE_HEALTH_TO_CATCH_FIRE (250.0f)
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CVehicle::CVehicle(uint8 CreatedBy)
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{
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int i;
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m_nCurrentGear = 0;
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m_fChangeGearTime = 0;
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m_fSteerRatio = 0.0f;
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m_type = ENTITY_TYPE_VEHICLE;
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VehicleCreatedBy = CreatedBy;
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bIsLocked = false;
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bIsLawEnforcer = false;
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bIsAmbulanceOnDuty = false;
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bIsFireTruckOnDuty = false;
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CCarCtrl::UpdateCarCount(this, false);
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m_fHealth = 1000.0f;
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bEngineOn = true;
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bFreebies = true;
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pDriver = nil;
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m_nNumPassengers = 0;
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m_nNumGettingIn = 0;
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m_nGettingInFlags = 0;
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m_nGettingOutFlags = 0;
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m_nNumMaxPassengers = ARRAY_SIZE(pPassengers);
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for(i = 0; i < m_nNumMaxPassengers; i++)
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pPassengers[i] = nil;
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m_nBombTimer = 0;
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m_pBlowUpEntity = nil;
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m_nPacManPickupsCarried = 0;
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bComedyControls = false;
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bCraneMessageDone = false;
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bExtendedRange = false;
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bTakeLessDamage = false;
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bIsDamaged = false;
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bFadeOut = false;
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bIsBeingCarJacked = false;
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m_nTimeOfDeath = 0;
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m_pCarFire = nil;
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bHasBeenOwnedByPlayer = false;
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bCreateRoadBlockPeds = false;
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bCanBeDamaged = true;
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bUsingSpecialColModel = false;
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bOccupantsHaveBeenGenerated = false;
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bGunSwitchedOff = false;
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m_nGunFiringTime = 0;
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m_nTimeBlocked = 0;
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bLightsOn = false;
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bVehicleColProcessed = false;
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m_numPedsUseItAsCover = 0;
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bIsCarParkVehicle = false;
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bHasAlreadyBeenRecorded = false;
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m_bSirenOrAlarm = 0;
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m_nCarHornTimer = 0;
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field_22D = 0;
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m_nAlarmState = 0;
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m_nDoorLock = CARLOCK_UNLOCKED;
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m_nLastWeaponDamage = -1;
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m_fMapObjectHeightAhead = m_fMapObjectHeightBehind = 0.0f;
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m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
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if(m_audioEntityId >= 0)
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DMAudio.SetEntityStatus(m_audioEntityId, true);
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m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;
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m_pCurGroundEntity = nil;
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m_bRainAudioCounter = 0;
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m_bRainSamplesCounter = 0;
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m_comedyControlState = 0;
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m_aCollPolys[0].valid = false;
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m_aCollPolys[1].valid = false;
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AutoPilot.m_nCarMission = MISSION_NONE;
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AutoPilot.m_nTempAction = TEMPACT_NONE;
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AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
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AutoPilot.m_bStayInCurrentLevel = false;
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AutoPilot.m_bIgnorePathfinding = false;
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}
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CVehicle::~CVehicle()
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{
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m_nAlarmState = 0;
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if (m_audioEntityId >= 0){
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DMAudio.DestroyEntity(m_audioEntityId);
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m_audioEntityId = -5;
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}
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CRadar::ClearBlipForEntity(BLIP_CAR, CPools::GetVehiclePool()->GetIndex(this));
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if (pDriver)
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pDriver->FlagToDestroyWhenNextProcessed();
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for (int i = 0; i < m_nNumMaxPassengers; i++){
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if (pPassengers[i])
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pPassengers[i]->FlagToDestroyWhenNextProcessed();
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}
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if (m_pCarFire)
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m_pCarFire->Extinguish();
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CCarCtrl::UpdateCarCount(this, true);
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if (bIsAmbulanceOnDuty){
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CCarCtrl::NumAmbulancesOnDuty--;
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bIsAmbulanceOnDuty = false;
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}
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if (bIsFireTruckOnDuty){
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CCarCtrl::NumFiretrucksOnDuty--;
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bIsFireTruckOnDuty = false;
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}
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}
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void
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CVehicle::SetModelIndex(uint32 id)
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{
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CEntity::SetModelIndex(id);
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m_aExtras[0] = CVehicleModelInfo::ms_compsUsed[0];
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m_aExtras[1] = CVehicleModelInfo::ms_compsUsed[1];
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m_nNumMaxPassengers = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(id);
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}
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bool
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CVehicle::SetupLighting(void)
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{
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ActivateDirectional();
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SetAmbientColoursForPedsCarsAndObjects();
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if(bRenderScorched){
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WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
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}else{
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CVector coors = GetPosition();
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float lighting = CPointLights::GenerateLightsAffectingObject(&coors);
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if(!bHasBlip && lighting != 1.0f){
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SetAmbientAndDirectionalColours(lighting);
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return true;
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}
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}
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return false;
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}
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void
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CVehicle::RemoveLighting(bool reset)
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{
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CRenderer::RemoveVehiclePedLights(this, reset);
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}
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float
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CVehicle::GetHeightAboveRoad(void)
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{
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return -1.0f * GetColModel()->boundingBox.min.z;
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}
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const float fRCPropFallOff = 3.0f;
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const float fRCAeroThrust = 0.003f;
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const float fRCSideSlipMult = 0.1f;
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const float fRCRudderMult = 0.2f;
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const float fRCYawMult = -0.01f;
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const float fRCRollMult = 0.02f;
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const float fRCRollStabilise = -0.08f;
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const float fRCPitchMult = 0.005f;
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const float fRCTailMult = 0.3f;
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const float fRCFormLiftMult = 0.02f;
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const float fRCAttackLiftMult = 0.25f;
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const CVector vecRCAeroResistance(0.998f, 0.998f, 0.9f);
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const float fSeaPropFallOff = 2.3f;
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const float fSeaThrust = 0.002f;
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const float fSeaSideSlipMult = 0.1f;
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const float fSeaRudderMult = 0.01f;
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const float fSeaYawMult = -0.0003f;
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const float fSeaRollMult = 0.0015f;
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const float fSeaRollStabilise = -0.01f;
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const float fSeaPitchMult = 0.0002f;
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const float fSeaTailMult = 0.01f;
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const float fSeaFormLiftMult = 0.012f;
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const float fSeaAttackLiftMult = 0.1f;
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const CVector vecSeaAeroResistance(0.995f, 0.995f, 0.85f);
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const float fSpeedResistanceY = 500.0f;
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const float fSpeedResistanceZ = 500.0f;
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const CVector vecHeliMoveRes(0.995f, 0.995f, 0.99f);
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const CVector vecRCHeliMoveRes(0.99f, 0.99f, 0.99f);
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const float fThrustVar = 0.3f;
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const float fRotorFallOff = 0.75f;
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const float fStabiliseVar = 0.015f;
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const float fPitchBrake = 10.0f;
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const float fPitchVar = 0.006f;
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const float fRollVar = 0.006f;
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const float fYawVar = -0.001f;
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const CVector vecHeliResistance(0.81f, 0.85f, 0.99f);
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const CVector vecRCHeliResistance(0.92f, 0.92f, 0.998f);
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const float fSpinSpeedRes = 20.0f;
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void
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CVehicle::FlyingControl(eFlightModel flightModel)
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{
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switch(flightModel){
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case FLIGHT_MODEL_DODO:
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{
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// This seems pretty magic
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// Move Left/Right
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float moveSpeed = m_vecMoveSpeed.Magnitude();
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float sideSpeed = DotProduct(m_vecMoveSpeed, GetRight());
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float sideImpulse = -1.0f * sideSpeed / moveSpeed;
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float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
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float magic = m_vecMoveSpeed.MagnitudeSqr() * sq(fwdSpeed);
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float turnImpulse = (sideImpulse*0.003f + m_fSteerAngle*0.001f) *
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magic*m_fTurnMass*CTimer::GetTimeStep();
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ApplyTurnForce(turnImpulse*GetRight(), -4.0f*GetForward());
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float impulse = sideImpulse*0.2f *
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magic*m_fMass*CTimer::GetTimeStep();
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ApplyMoveForce(impulse*GetRight());
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ApplyTurnForce(impulse*GetRight(), 2.0f*GetUp());
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// Move Up/Down
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moveSpeed = m_vecMoveSpeed.Magnitude();
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float upSpeed = DotProduct(m_vecMoveSpeed, GetUp());
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float upImpulse = -1.0f * upSpeed / moveSpeed;
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turnImpulse = (upImpulse*0.002f + -CPad::GetPad(0)->GetSteeringUpDown()/128.0f*0.001f) *
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magic*m_fTurnMass*CTimer::GetTimeStep();
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ApplyTurnForce(turnImpulse*GetUp(), -4.0f*GetForward());
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impulse = (upImpulse*3.5f + 0.5f)*0.05f *
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magic*m_fMass*CTimer::GetTimeStep();
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if(GRAVITY*m_fMass*CTimer::GetTimeStep() < impulse &&
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GetPosition().z > 100.0f)
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impulse = 0.9f*GRAVITY*m_fMass*CTimer::GetTimeStep();
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CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
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ApplyMoveForce(impulse*GetUp());
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ApplyTurnForce(impulse*GetUp(), 2.0f*GetUp() + com);
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m_vecTurnSpeed.y *= Pow(0.9f, CTimer::GetTimeStep());
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moveSpeed = m_vecMoveSpeed.MagnitudeSqr();
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if(moveSpeed > SQR(1.5f))
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m_vecMoveSpeed *= 1.5f/Sqrt(moveSpeed);
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float turnSpeed = m_vecTurnSpeed.MagnitudeSqr();
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if(turnSpeed > SQR(0.2f))
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m_vecTurnSpeed *= 0.2f/Sqrt(turnSpeed);
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}
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break;
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case FLIGHT_MODEL_RCPLANE:
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case FLIGHT_MODEL_SEAPLANE:
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{
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// thrust
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float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward());
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CVector vecWidthForward = GetColModel()->boundingBox.min.y * GetForward();
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float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;
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if (fForwSpeed > 0.1f || (flightModel == FLIGHT_MODEL_RCPLANE && fForwSpeed > 0.02f))
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fThrust += 1.0f;
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else if (fForwSpeed > 0.0f && fThrust < 0.0f)
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fThrust = 0.0f;
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float fThrustImpulse;
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if (flightModel == FLIGHT_MODEL_RCPLANE)
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fThrustImpulse = (fThrust - fRCPropFallOff * fForwSpeed) * fRCAeroThrust;
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else
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fThrustImpulse = (fThrust - fSeaPropFallOff * fForwSpeed) * fSeaThrust;
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ApplyMoveForce(fThrustImpulse * GetForward() * m_fMass * CTimer::GetTimeStep());
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// left/right
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float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight());
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float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
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float fSideSlipImpulse;
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if (flightModel == FLIGHT_MODEL_RCPLANE)
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fSideSlipImpulse = Abs(fSideSpeed) * fSideSpeed * fRCSideSlipMult;
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else
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fSideSlipImpulse = Abs(fSideSpeed) * fSideSpeed * fSeaSideSlipMult;
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ApplyMoveForce(m_fMass * GetRight() * fSideSlipImpulse * CTimer::GetTimeStep());
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float fYaw = -DotProduct(CrossProduct(m_vecTurnSpeed + m_vecTurnFriction, vecWidthForward) + m_vecMoveSpeed + m_vecMoveFriction, GetRight());
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float fYawImpulse;
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if (flightModel == FLIGHT_MODEL_RCPLANE)
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fYawImpulse = fRCRudderMult * fYaw * Abs(fYaw) + fRCYawMult * fSteerLR * fForwSpeed;
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else
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fYawImpulse = fSeaRudderMult * fYaw * Abs(fYaw) + fSeaYawMult * fSteerLR * fForwSpeed;
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ApplyTurnForce(fYawImpulse * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecWidthForward);
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float fRollImpulse;
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if (flightModel == FLIGHT_MODEL_RCPLANE) {
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float fDirectionMultiplier = CPad::GetPad(0)->GetLookRight();
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if (CPad::GetPad(0)->GetLookLeft())
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fDirectionMultiplier = -1;
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fRollImpulse = (0.5f * fDirectionMultiplier + fSteerLR) * fRCRollMult;
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}
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else
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fRollImpulse = fSteerLR * fSeaRollMult;
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ApplyTurnForce(GetRight() * fRollImpulse * fForwSpeed * m_fTurnMass * CTimer::GetTimeStep(), GetUp());
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CVector vecFRight = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f));
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CVector vecStabilise = (GetUp().z > 0.0f) ? vecFRight : -vecFRight;
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float fStabiliseDirection = (GetRight().z > 0.0f) ? -1.0f : 1.0f;
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float fStabiliseImpulse;
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if (flightModel == FLIGHT_MODEL_RCPLANE)
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fStabiliseImpulse = fRCRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z));
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else
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fStabiliseImpulse = fSeaRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z));
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ApplyTurnForce(fStabiliseImpulse * m_fTurnMass * GetRight(), GetUp()); // no CTimer::GetTimeStep(), is it right? VC doesn't have it too
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// up/down
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float fTail = -DotProduct(CrossProduct(m_vecTurnSpeed + m_vecTurnFriction, vecWidthForward) + m_vecMoveSpeed + m_vecMoveFriction, GetUp());
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float fSteerUD = -CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
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float fPitchImpulse;
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if (flightModel == FLIGHT_MODEL_RCPLANE)
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fPitchImpulse = fRCTailMult * fTail * Abs(fTail) + fRCPitchMult * fSteerUD * fForwSpeed;
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else
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fPitchImpulse = fSeaTailMult * fTail * Abs(fTail) + fSeaPitchMult * fSteerUD * fForwSpeed;
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ApplyTurnForce(fPitchImpulse * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecWidthForward);
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float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude());
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float fLiftImpluse;
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if (flightModel == FLIGHT_MODEL_RCPLANE)
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fLiftImpluse = (fRCAttackLiftMult * fLift + fRCFormLiftMult) * fForwSpeed * fForwSpeed;
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else
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fLiftImpluse = (fSeaAttackLiftMult * fLift + fSeaFormLiftMult) * fForwSpeed * fForwSpeed;
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float fLiftForce = fLiftImpluse * m_fMass * CTimer::GetTimeStep();
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if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpluse) {
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if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f)
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fLiftForce = CTimer::GetTimeStep() * 0.0072 * m_fMass;
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else if (flightModel == FLIGHT_MODEL_SEAPLANE && GetPosition().z > 80.0f)
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fLiftForce = CTimer::GetTimeStep() * 0.0072 * m_fMass;
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}
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ApplyMoveForce(fLiftForce * GetUp());
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CVector vecResistance;
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if (flightModel == FLIGHT_MODEL_RCPLANE)
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vecResistance = vecRCAeroResistance;
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else
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vecResistance = vecSeaAeroResistance;
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float rX = Pow(vecResistance.x, CTimer::GetTimeStep());
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float rY = Pow(vecResistance.y, CTimer::GetTimeStep());
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float rZ = Pow(vecResistance.z, CTimer::GetTimeStep());
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CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
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vecTurnSpeed.x *= rX;
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float fResistance = vecTurnSpeed.y * (1.0f / (fSpeedResistanceY * SQR(vecTurnSpeed.y) + 1.0f)) * rY - vecTurnSpeed.y;
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vecTurnSpeed.z *= rZ;
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m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed);
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ApplyTurnForce(-GetUp() * fResistance * m_fTurnMass, GetRight() + Multiply3x3(GetMatrix(), m_vecCentreOfMass));
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break;
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}
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case FLIGHT_MODEL_HELI:
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{
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CVector vecMoveResistance;
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if (GetModelIndex() == MI_MIAMI_SPARROW)
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vecMoveResistance = vecHeliMoveRes;
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else
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vecMoveResistance = vecRCHeliMoveRes;
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float rmX = Pow(vecMoveResistance.x, CTimer::GetTimeStep());
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float rmY = Pow(vecMoveResistance.y, CTimer::GetTimeStep());
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float rmZ = Pow(vecMoveResistance.z, CTimer::GetTimeStep());
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m_vecMoveSpeed.x *= rmX;
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m_vecMoveSpeed.y *= rmY;
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m_vecMoveSpeed.z *= rmZ;
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if (GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE)
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return;
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float fThrust;
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if (bCheat5)
|
|
fThrust = CPad::GetPad(0)->GetSteeringUpDown() * fThrustVar / 128.0f + 0.95f;
|
|
else
|
|
fThrust = fThrustVar * (CPad::GetPad(0)->GetAccelerate() - 2 * CPad::GetPad(0)->GetBrake()) / 255.0f + 0.95f;
|
|
fThrust -= fRotorFallOff * DotProduct(m_vecMoveSpeed, GetUp());
|
|
#ifdef GTA3_1_1_PATCH
|
|
if (fThrust > 0.9f && GetPosition().z > 80.0f)
|
|
fThrust = 0.9f;
|
|
#endif
|
|
ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep());
|
|
|
|
if (GetUp().z > 0.0f)
|
|
ApplyTurnForce(-CVector(GetUp().x, GetUp().y, 0.0f) * fStabiliseVar * m_fTurnMass * CTimer::GetTimeStep(), GetUp());
|
|
|
|
float fRoll, fPitch, fYaw;
|
|
if (bCheat5) {
|
|
fPitch = CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
|
|
fRoll = -CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
|
|
fYaw = CPad::GetPad(0)->GetCarGunLeftRight() / 128.0f;
|
|
}
|
|
else {
|
|
fPitch = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
|
|
fRoll = CPad::GetPad(0)->GetLookLeft();
|
|
if (CPad::GetPad(0)->GetLookRight())
|
|
fRoll = -1.0f;
|
|
fYaw = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
|
|
}
|
|
if (CPad::GetPad(0)->GetHorn()) {
|
|
fYaw = 0.0f;
|
|
fPitch = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetUp()), -200.0f, 1.3f);
|
|
fRoll = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
|
|
}
|
|
debug("fPitch: %f\n", fPitch);
|
|
ApplyTurnForce(fPitch * GetUp() * fPitchVar * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
|
|
ApplyTurnForce(fRoll * GetUp() * fRollVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
|
|
ApplyTurnForce(fYaw * GetForward() * fYawVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
|
|
|
|
CVector vecResistance;
|
|
if (GetModelIndex() == MI_MIAMI_SPARROW)
|
|
vecResistance = vecHeliResistance;
|
|
else
|
|
vecResistance = vecRCHeliResistance;
|
|
float rX = Pow(vecResistance.x, CTimer::GetTimeStep());
|
|
float rY = Pow(vecResistance.y, CTimer::GetTimeStep());
|
|
float rZ = Pow(vecResistance.z, CTimer::GetTimeStep());
|
|
CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
|
|
float fResistanceMultiplier = Pow(1.0f / (fSpinSpeedRes * SQR(vecTurnSpeed.z) + 1.0f), CTimer::GetTimeStep());
|
|
float fResistance = vecTurnSpeed.z * fResistanceMultiplier - vecTurnSpeed.z;
|
|
vecTurnSpeed.x *= rX;
|
|
vecTurnSpeed.y *= rY;
|
|
vecTurnSpeed.z *= rZ;
|
|
m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed);
|
|
ApplyTurnForce(-GetRight() * fResistance * m_fTurnMass, GetForward() + Multiply3x3(GetMatrix(), m_vecCentreOfMass));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint,
|
|
int32 wheelsOnGround, float thrust, float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, uint16 wheelStatus)
|
|
{
|
|
// BUG: using statics here is probably a bad idea
|
|
static bool bAlreadySkidding = false; // this is never reset
|
|
static bool bBraking;
|
|
static bool bDriving;
|
|
|
|
// how much force we want to apply in these axes
|
|
float fwd = 0.0f;
|
|
float right = 0.0f;
|
|
|
|
bBraking = brake != 0.0f;
|
|
if(bBraking)
|
|
thrust = 0.0f;
|
|
bDriving = thrust != 0.0f;
|
|
|
|
float contactSpeedFwd = DotProduct(wheelContactSpeed, wheelFwd);
|
|
float contactSpeedRight = DotProduct(wheelContactSpeed, wheelRight);
|
|
|
|
if(*wheelState != WHEEL_STATE_NORMAL)
|
|
bAlreadySkidding = true;
|
|
*wheelState = WHEEL_STATE_NORMAL;
|
|
|
|
adhesion *= CTimer::GetTimeStep();
|
|
if(bAlreadySkidding)
|
|
adhesion *= pHandling->fTractionLoss;
|
|
|
|
// moving sideways
|
|
if(contactSpeedRight != 0.0f){
|
|
// exert opposing force
|
|
right = -contactSpeedRight/wheelsOnGround;
|
|
|
|
if(wheelStatus == WHEEL_STATUS_BURST){
|
|
float fwdspeed = Min(contactSpeedFwd, 0.3f);
|
|
right += fwdspeed * CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
|
|
}
|
|
}
|
|
|
|
if(bDriving){
|
|
fwd = thrust;
|
|
|
|
// limit sideways force (why?)
|
|
if(right > 0.0f){
|
|
if(right > adhesion)
|
|
right = adhesion;
|
|
}else{
|
|
if(right < -adhesion)
|
|
right = -adhesion;
|
|
}
|
|
}else if(contactSpeedFwd != 0.0f){
|
|
fwd = -contactSpeedFwd/wheelsOnGround;
|
|
|
|
if(!bBraking){
|
|
if(m_fGasPedal < 0.01f){
|
|
if(GetModelIndex() == MI_RCBANDIT)
|
|
brake = 0.2f * mod_HandlingManager.field_4 / m_fMass;
|
|
else
|
|
brake = mod_HandlingManager.field_4 / m_fMass;
|
|
}
|
|
}
|
|
|
|
if(brake > adhesion){
|
|
if(Abs(contactSpeedFwd) > 0.005f)
|
|
*wheelState = WHEEL_STATE_FIXED;
|
|
}else {
|
|
if(fwd > 0.0f){
|
|
if(fwd > brake)
|
|
fwd = brake;
|
|
}else{
|
|
if(fwd < -brake)
|
|
fwd = -brake;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(sq(adhesion) < sq(right) + sq(fwd)){
|
|
if(*wheelState != WHEEL_STATE_FIXED){
|
|
if(bDriving && contactSpeedFwd < 0.2f)
|
|
*wheelState = WHEEL_STATE_SPINNING;
|
|
else
|
|
*wheelState = WHEEL_STATE_SKIDDING;
|
|
}
|
|
|
|
float l = Sqrt(sq(right) + sq(fwd));
|
|
float tractionLoss = bAlreadySkidding ? 1.0f : pHandling->fTractionLoss;
|
|
right *= adhesion * tractionLoss / l;
|
|
fwd *= adhesion * tractionLoss / l;
|
|
}
|
|
|
|
if(fwd != 0.0f || right != 0.0f){
|
|
CVector direction = fwd*wheelFwd + right*wheelRight;
|
|
float speed = direction.Magnitude();
|
|
direction.Normalise();
|
|
|
|
float impulse = speed*m_fMass;
|
|
float turnImpulse = speed*GetMass(wheelContactPoint, direction);
|
|
|
|
ApplyMoveForce(impulse * direction);
|
|
ApplyTurnForce(turnImpulse * direction, wheelContactPoint);
|
|
}
|
|
}
|
|
|
|
float
|
|
CVehicle::ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius)
|
|
{
|
|
float angularVelocity;
|
|
switch(state){
|
|
case WHEEL_STATE_SPINNING:
|
|
angularVelocity = -1.1f; // constant speed forward
|
|
break;
|
|
case WHEEL_STATE_FIXED:
|
|
angularVelocity = 0.0f; // not moving
|
|
break;
|
|
default:
|
|
angularVelocity = -DotProduct(fwd, speed) / radius; // forward speed
|
|
break;
|
|
}
|
|
return angularVelocity * CTimer::GetTimeStep();
|
|
}
|
|
|
|
void
|
|
CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage)
|
|
{
|
|
if (!bCanBeDamaged)
|
|
return;
|
|
if (bOnlyDamagedByPlayer && (damagedBy != FindPlayerPed() && damagedBy != FindPlayerVehicle()))
|
|
return;
|
|
bool bFrightensDriver = false;
|
|
switch (weaponType) {
|
|
case WEAPONTYPE_UNARMED:
|
|
case WEAPONTYPE_BASEBALLBAT:
|
|
if (bMeleeProof)
|
|
return;
|
|
break;
|
|
case WEAPONTYPE_COLT45:
|
|
case WEAPONTYPE_UZI:
|
|
case WEAPONTYPE_SHOTGUN:
|
|
case WEAPONTYPE_AK47:
|
|
case WEAPONTYPE_M16:
|
|
case WEAPONTYPE_SNIPERRIFLE:
|
|
case WEAPONTYPE_TOTAL_INVENTORY_WEAPONS:
|
|
case WEAPONTYPE_UZI_DRIVEBY:
|
|
if (bBulletProof)
|
|
return;
|
|
bFrightensDriver = true;
|
|
break;
|
|
case WEAPONTYPE_ROCKETLAUNCHER:
|
|
case WEAPONTYPE_MOLOTOV:
|
|
case WEAPONTYPE_GRENADE:
|
|
case WEAPONTYPE_EXPLOSION:
|
|
if (bExplosionProof)
|
|
return;
|
|
bFrightensDriver = true;
|
|
break;
|
|
case WEAPONTYPE_FLAMETHROWER:
|
|
if (bFireProof)
|
|
return;
|
|
break;
|
|
case WEAPONTYPE_RAMMEDBYCAR:
|
|
if (bCollisionProof)
|
|
return;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (m_fHealth > 0.0f) {
|
|
if (VehicleCreatedBy == RANDOM_VEHICLE && pDriver &&
|
|
(GetStatus() == STATUS_SIMPLE || GetStatus() == STATUS_PHYSICS) &&
|
|
AutoPilot.m_nCarMission == MISSION_CRUISE) {
|
|
if (m_randomSeed < DAMAGE_FLEE_IN_CAR_PROBABILITY_VALUE) {
|
|
CCarCtrl::SwitchVehicleToRealPhysics(this);
|
|
AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
|
|
AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * pHandling->Transmission.fUnkMaxVelocity;
|
|
SetStatus(STATUS_PHYSICS);
|
|
}
|
|
}
|
|
m_nLastWeaponDamage = weaponType;
|
|
float oldHealth = m_fHealth;
|
|
if (m_fHealth > damage) {
|
|
m_fHealth -= damage;
|
|
if (VehicleCreatedBy == RANDOM_VEHICLE &&
|
|
(m_fHealth < DAMAGE_HEALTH_TO_FLEE_ALWAYS ||
|
|
bFrightensDriver && m_randomSeed > DAMAGE_FLEE_ON_FOOT_PROBABILITY_VALUE)) {
|
|
switch (GetStatus()) {
|
|
case STATUS_SIMPLE:
|
|
case STATUS_PHYSICS:
|
|
if (pDriver) {
|
|
SetStatus(STATUS_ABANDONED);
|
|
pDriver->bFleeAfterExitingCar = true;
|
|
pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
|
|
}
|
|
for (int i = 0; i < m_nNumMaxPassengers; i++) {
|
|
if (pPassengers[i]) {
|
|
pPassengers[i]->bFleeAfterExitingCar = true;
|
|
pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
if (oldHealth > DAMAGE_HEALTH_TO_CATCH_FIRE && m_fHealth < DAMAGE_HEALTH_TO_CATCH_FIRE) {
|
|
if (IsCar()) {
|
|
CAutomobile* pThisCar = (CAutomobile*)this;
|
|
pThisCar->Damage.SetEngineStatus(ENGINE_STATUS_ON_FIRE);
|
|
pThisCar->m_pSetOnFireEntity = damagedBy;
|
|
if (damagedBy)
|
|
damagedBy->RegisterReference((CEntity**)&pThisCar->m_pSetOnFireEntity);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
m_fHealth = 0.0f;
|
|
if (weaponType == WEAPONTYPE_EXPLOSION) {
|
|
// between 1000 and 3047. Also not very nice: can't be saved by respray or cheat
|
|
m_nBombTimer = 1000 + CGeneral::GetRandomNumber() & 0x7FF;
|
|
m_pBlowUpEntity = damagedBy;
|
|
if (damagedBy)
|
|
damagedBy->RegisterReference((CEntity**)&m_pBlowUpEntity);
|
|
}
|
|
else
|
|
BlowUpCar(damagedBy);
|
|
}
|
|
}
|
|
#ifdef FIX_BUGS // removing dumb case when shooting police car in player's own garage gives wanted level
|
|
if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed() && !bHasBeenOwnedByPlayer)
|
|
#else
|
|
if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed())
|
|
#endif
|
|
FindPlayerPed()->SetWantedLevelNoDrop(1);
|
|
}
|
|
|
|
void
|
|
CVehicle::DoFixedMachineGuns(void)
|
|
{
|
|
if(CPad::GetPad(0)->GetCarGunFired() && !bGunSwitchedOff){
|
|
if(CTimer::GetTimeInMilliseconds() > m_nGunFiringTime + 150){
|
|
CVector source, target;
|
|
float dx, dy, len;
|
|
|
|
dx = GetForward().x;
|
|
dy = GetForward().y;
|
|
len = Sqrt(SQR(dx) + SQR(dy));
|
|
if(len < 0.1f) len = 0.1f;
|
|
dx /= len;
|
|
dy /= len;
|
|
|
|
m_nGunFiringTime = CTimer::GetTimeInMilliseconds();
|
|
|
|
source = GetMatrix() * CVector(2.0f, 2.5f, 1.0f);
|
|
target = source + CVector(dx, dy, 0.0f)*60.0f;
|
|
target += CVector(
|
|
((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f,
|
|
((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f,
|
|
((CGeneral::GetRandomNumber()&0xFF)-128) * 0.02f);
|
|
CWeapon::DoTankDoomAiming(this, pDriver, &source, &target);
|
|
FireOneInstantHitRound(&source, &target, 15);
|
|
|
|
source = GetMatrix() * CVector(-2.0f, 2.5f, 1.0f);
|
|
target = source + CVector(dx, dy, 0.0f)*60.0f;
|
|
target += CVector(
|
|
((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f,
|
|
((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f,
|
|
((CGeneral::GetRandomNumber()&0xFF)-128) * 0.02f);
|
|
CWeapon::DoTankDoomAiming(this, pDriver, &source, &target);
|
|
FireOneInstantHitRound(&source, &target, 15);
|
|
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
|
|
|
|
m_nAmmoInClip--;
|
|
if(m_nAmmoInClip == 0){
|
|
m_nAmmoInClip = 20;
|
|
m_nGunFiringTime = CTimer::GetTimeInMilliseconds() + 1400;
|
|
}
|
|
}
|
|
}else{
|
|
if(CTimer::GetTimeInMilliseconds() > m_nGunFiringTime + 1400)
|
|
m_nAmmoInClip = 20;
|
|
}
|
|
}
|
|
|
|
void
|
|
CVehicle::ExtinguishCarFire(void)
|
|
{
|
|
m_fHealth = Max(m_fHealth, 300.0f);
|
|
if(m_pCarFire)
|
|
m_pCarFire->Extinguish();
|
|
if(IsCar()){
|
|
CAutomobile *car = (CAutomobile*)this;
|
|
if(car->Damage.GetEngineStatus() >= ENGINE_STATUS_ON_FIRE)
|
|
car->Damage.SetEngineStatus(ENGINE_STATUS_ON_FIRE-10);
|
|
car->m_fFireBlowUpTimer = 0.0f;
|
|
}
|
|
}
|
|
|
|
bool
|
|
CVehicle::ShufflePassengersToMakeSpace(void)
|
|
{
|
|
if (m_nNumPassengers >= m_nNumMaxPassengers)
|
|
return false;
|
|
if (pPassengers[1] &&
|
|
!(m_nGettingInFlags & CAR_DOOR_FLAG_LR) &&
|
|
IsRoomForPedToLeaveCar(COMPONENT_DOOR_REAR_LEFT, nil)) {
|
|
if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) {
|
|
pPassengers[2] = pPassengers[1];
|
|
pPassengers[1] = nil;
|
|
pPassengers[2]->m_vehEnterType = CAR_DOOR_RR;
|
|
return true;
|
|
}
|
|
if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) {
|
|
pPassengers[0] = pPassengers[1];
|
|
pPassengers[1] = nil;
|
|
pPassengers[0]->m_vehEnterType = CAR_DOOR_RF;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
if (pPassengers[2] &&
|
|
!(m_nGettingInFlags & CAR_DOOR_FLAG_RR) &&
|
|
IsRoomForPedToLeaveCar(COMPONENT_DOOR_REAR_RIGHT, nil)) {
|
|
if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) {
|
|
pPassengers[1] = pPassengers[2];
|
|
pPassengers[2] = nil;
|
|
pPassengers[1]->m_vehEnterType = CAR_DOOR_LR;
|
|
return true;
|
|
}
|
|
if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) {
|
|
pPassengers[0] = pPassengers[2];
|
|
pPassengers[2] = nil;
|
|
pPassengers[0]->m_vehEnterType = CAR_DOOR_RF;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
if (pPassengers[0] &&
|
|
!(m_nGettingInFlags & CAR_DOOR_FLAG_RF) &&
|
|
IsRoomForPedToLeaveCar(COMPONENT_DOOR_FRONT_RIGHT, nil)) {
|
|
if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) {
|
|
pPassengers[1] = pPassengers[0];
|
|
pPassengers[0] = nil;
|
|
pPassengers[1]->m_vehEnterType = CAR_DOOR_LR;
|
|
return true;
|
|
}
|
|
if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) {
|
|
pPassengers[2] = pPassengers[0];
|
|
pPassengers[0] = nil;
|
|
pPassengers[2]->m_vehEnterType = CAR_DOOR_RR;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void
|
|
CVehicle::ProcessDelayedExplosion(void)
|
|
{
|
|
if(m_nBombTimer == 0)
|
|
return;
|
|
|
|
int tick = CTimer::GetTimeStep()/60.0f*1000.0f;
|
|
int16 prev = m_nBombTimer;
|
|
if(tick > m_nBombTimer)
|
|
m_nBombTimer = 0;
|
|
else
|
|
m_nBombTimer -= tick;
|
|
|
|
if(IsCar() && ((CAutomobile*)this)->m_bombType == CARBOMB_TIMEDACTIVE && (m_nBombTimer & 0xFE00) != (prev & 0xFE00))
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f);
|
|
|
|
if (m_nBombTimer != 0)
|
|
return;
|
|
|
|
if(FindPlayerVehicle() != this && m_pBlowUpEntity == FindPlayerPed())
|
|
CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this);
|
|
BlowUpCar(m_pBlowUpEntity);
|
|
}
|
|
|
|
bool
|
|
CVehicle::IsLawEnforcementVehicle(void)
|
|
{
|
|
switch(GetModelIndex()){
|
|
case MI_FBICAR:
|
|
case MI_POLICE:
|
|
case MI_ENFORCER:
|
|
case MI_PREDATOR:
|
|
case MI_RHINO:
|
|
case MI_BARRACKS:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool
|
|
CVehicle::UsesSiren(uint32 id)
|
|
{
|
|
switch(id){
|
|
case MI_FIRETRUCK:
|
|
case MI_AMBULAN:
|
|
case MI_FBICAR:
|
|
case MI_MRWHOOP:
|
|
case MI_POLICE:
|
|
case MI_ENFORCER:
|
|
case MI_PREDATOR:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool
|
|
CVehicle::IsVehicleNormal(void)
|
|
{
|
|
if (!pDriver || m_nNumPassengers != 0 || GetStatus() == STATUS_WRECKED)
|
|
return false;
|
|
switch (GetModelIndex()){
|
|
case MI_FIRETRUCK:
|
|
case MI_AMBULAN:
|
|
case MI_TAXI:
|
|
case MI_POLICE:
|
|
case MI_ENFORCER:
|
|
case MI_BUS:
|
|
case MI_RHINO:
|
|
case MI_BARRACKS:
|
|
case MI_DODO:
|
|
case MI_COACH:
|
|
case MI_CABBIE:
|
|
case MI_RCBANDIT:
|
|
case MI_BORGNINE:
|
|
return false;
|
|
default:
|
|
return true;
|
|
}
|
|
}
|
|
|
|
bool
|
|
CVehicle::CarHasRoof(void)
|
|
{
|
|
if((pHandling->Flags & HANDLING_HAS_NO_ROOF) == 0)
|
|
return true;
|
|
if(m_aExtras[0] && m_aExtras[1])
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
CVehicle::IsUpsideDown(void)
|
|
{
|
|
if(GetUp().z > -0.9f)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
CVehicle::IsOnItsSide(void)
|
|
{
|
|
if(GetRight().z < 0.8f && GetRight().z > -0.8f)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
CVehicle::CanBeDeleted(void)
|
|
{
|
|
int i;
|
|
|
|
if(m_nNumGettingIn || m_nGettingOutFlags)
|
|
return false;
|
|
|
|
if(pDriver){
|
|
// This looks like it was inlined
|
|
if(pDriver->CharCreatedBy == MISSION_CHAR)
|
|
return false;
|
|
if(pDriver->GetPedState() != PED_DRIVING &&
|
|
pDriver->GetPedState() != PED_DEAD)
|
|
return false;
|
|
}
|
|
|
|
for(i = 0; i < ARRAY_SIZE(pPassengers); i++){
|
|
// Same check as above
|
|
if(pPassengers[i]){
|
|
if(pPassengers[i]->CharCreatedBy == MISSION_CHAR)
|
|
return false;
|
|
if(pPassengers[i]->GetPedState() != PED_DRIVING &&
|
|
pPassengers[i]->GetPedState() != PED_DEAD)
|
|
return false;
|
|
}
|
|
// and then again... probably because something was inlined
|
|
if(pPassengers[i]){
|
|
if(pPassengers[i]->GetPedState() != PED_DRIVING &&
|
|
pPassengers[i]->GetPedState() != PED_DEAD)
|
|
return false;
|
|
}
|
|
}
|
|
|
|
switch(VehicleCreatedBy){
|
|
case RANDOM_VEHICLE: return true;
|
|
case MISSION_VEHICLE: return false;
|
|
case PARKED_VEHICLE: return true;
|
|
case PERMANENT_VEHICLE: return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
CVehicle::CanPedOpenLocks(CPed *ped)
|
|
{
|
|
if(m_nDoorLock == CARLOCK_LOCKED ||
|
|
m_nDoorLock == CARLOCK_LOCKED_INITIALLY ||
|
|
m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE)
|
|
return false;
|
|
if(ped->IsPlayer() && m_nDoorLock == CARLOCK_LOCKOUT_PLAYER_ONLY)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
CVehicle::CanPedEnterCar(void)
|
|
{
|
|
CVector up = GetUp();
|
|
// can't enter when car is on side
|
|
if(up.z > 0.1f || up.z < -0.1f){
|
|
// also when car is moving too fast
|
|
if(m_vecMoveSpeed.MagnitudeSqr() > sq(0.2f))
|
|
return false;
|
|
if(m_vecTurnSpeed.MagnitudeSqr() > sq(0.2f))
|
|
return false;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
CVehicle::CanPedExitCar(void)
|
|
{
|
|
CVector up = GetUp();
|
|
if(up.z > 0.1f || up.z < -0.1f){
|
|
#ifdef VC_PED_PORTS
|
|
if (IsBoat())
|
|
return true;
|
|
#endif
|
|
// can't exit when car is moving too fast
|
|
if(m_vecMoveSpeed.MagnitudeSqr() > 0.005f)
|
|
return false;
|
|
// if car is slow enough, check turn speed
|
|
if(Abs(m_vecTurnSpeed.x) > 0.01f ||
|
|
Abs(m_vecTurnSpeed.y) > 0.01f ||
|
|
Abs(m_vecTurnSpeed.z) > 0.01f)
|
|
return false;
|
|
return true;
|
|
}else{
|
|
// What is this? just > replaced by >= ??
|
|
|
|
// can't exit when car is moving too fast
|
|
if(m_vecMoveSpeed.MagnitudeSqr() >= 0.005f)
|
|
return false;
|
|
// if car is slow enough, check turn speed
|
|
if(Abs(m_vecTurnSpeed.x) >= 0.01f ||
|
|
Abs(m_vecTurnSpeed.y) >= 0.01f ||
|
|
Abs(m_vecTurnSpeed.z) >= 0.01f)
|
|
return false;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
void
|
|
CVehicle::ChangeLawEnforcerState(uint8 enable)
|
|
{
|
|
if (enable) {
|
|
if (!bIsLawEnforcer) {
|
|
bIsLawEnforcer = true;
|
|
CCarCtrl::NumLawEnforcerCars++;
|
|
}
|
|
} else {
|
|
if (bIsLawEnforcer) {
|
|
bIsLawEnforcer = false;
|
|
CCarCtrl::NumLawEnforcerCars--;
|
|
}
|
|
}
|
|
}
|
|
|
|
CPed*
|
|
CVehicle::SetUpDriver(void)
|
|
{
|
|
if(pDriver)
|
|
return pDriver;
|
|
if(VehicleCreatedBy != RANDOM_VEHICLE)
|
|
return nil;
|
|
|
|
pDriver = CPopulation::AddPedInCar(this);
|
|
pDriver->m_pMyVehicle = this;
|
|
pDriver->m_pMyVehicle->RegisterReference((CEntity**)&pDriver->m_pMyVehicle);
|
|
pDriver->bInVehicle = true;
|
|
pDriver->SetPedState(PED_DRIVING);
|
|
if(bIsBus)
|
|
pDriver->bRenderPedInCar = false;
|
|
return pDriver;
|
|
}
|
|
|
|
CPed*
|
|
CVehicle::SetupPassenger(int n)
|
|
{
|
|
if(pPassengers[n])
|
|
return pPassengers[n];
|
|
|
|
pPassengers[n] = CPopulation::AddPedInCar(this);
|
|
pPassengers[n]->m_pMyVehicle = this;
|
|
pPassengers[n]->m_pMyVehicle->RegisterReference((CEntity**)&pPassengers[n]->m_pMyVehicle);
|
|
pPassengers[n]->bInVehicle = true;
|
|
pPassengers[n]->SetPedState(PED_DRIVING);
|
|
if(bIsBus)
|
|
pPassengers[n]->bRenderPedInCar = false;
|
|
++m_nNumPassengers;
|
|
return pPassengers[n];
|
|
}
|
|
|
|
void
|
|
CVehicle::SetDriver(CPed *driver)
|
|
{
|
|
pDriver = driver;
|
|
pDriver->RegisterReference((CEntity**)&pDriver);
|
|
|
|
if(bFreebies && driver == FindPlayerPed()){
|
|
if(GetModelIndex() == MI_AMBULAN)
|
|
FindPlayerPed()->m_fHealth = Min(FindPlayerPed()->m_fHealth + 20.0f, 100.0f);
|
|
else if(GetModelIndex() == MI_TAXI)
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
|
|
else if(GetModelIndex() == MI_POLICE)
|
|
driver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5);
|
|
else if(GetModelIndex() == MI_ENFORCER)
|
|
driver->m_fArmour = Max(driver->m_fArmour, 100.0f);
|
|
else if(GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE)
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
|
|
bFreebies = false;
|
|
}
|
|
|
|
ApplyTurnForce(0.0f, 0.0f, -0.2f*driver->m_fMass,
|
|
driver->GetPosition().x - GetPosition().x,
|
|
driver->GetPosition().y - GetPosition().y,
|
|
0.0f);
|
|
}
|
|
|
|
bool
|
|
CVehicle::AddPassenger(CPed *passenger)
|
|
{
|
|
int i;
|
|
|
|
ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass,
|
|
passenger->GetPosition().x - GetPosition().x,
|
|
passenger->GetPosition().y - GetPosition().y,
|
|
0.0f);
|
|
|
|
for(i = 0; i < m_nNumMaxPassengers; i++)
|
|
if(pPassengers[i] == nil){
|
|
pPassengers[i] = passenger;
|
|
m_nNumPassengers++;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
CVehicle::AddPassenger(CPed *passenger, uint8 n)
|
|
{
|
|
if(bIsBus)
|
|
return AddPassenger(passenger);
|
|
|
|
ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass,
|
|
passenger->GetPosition().x - GetPosition().x,
|
|
passenger->GetPosition().y - GetPosition().y,
|
|
0.0f);
|
|
|
|
if(n < m_nNumMaxPassengers && pPassengers[n] == nil){
|
|
pPassengers[n] = passenger;
|
|
m_nNumPassengers++;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void
|
|
CVehicle::RemoveDriver(void)
|
|
{
|
|
SetStatus(STATUS_ABANDONED);
|
|
pDriver = nil;
|
|
}
|
|
|
|
void
|
|
CVehicle::RemovePassenger(CPed *p)
|
|
{
|
|
if (IsTrain()){
|
|
for (int i = 0; i < ARRAY_SIZE(pPassengers); i++){
|
|
if (pPassengers[i] == p) {
|
|
pPassengers[i] = nil;
|
|
m_nNumPassengers--;
|
|
return;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
for (int i = 0; i < m_nNumMaxPassengers; i++){
|
|
if (pPassengers[i] == p){
|
|
pPassengers[i] = nil;
|
|
m_nNumPassengers--;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CVehicle::ProcessCarAlarm(void)
|
|
{
|
|
uint32 step;
|
|
|
|
if(m_nAlarmState == 0 || m_nAlarmState == -1)
|
|
return;
|
|
|
|
step = CTimer::GetTimeStepInMilliseconds();
|
|
if((uint16)m_nAlarmState < step)
|
|
m_nAlarmState = 0;
|
|
else
|
|
m_nAlarmState -= step;
|
|
}
|
|
|
|
bool
|
|
CVehicle::IsSphereTouchingVehicle(float sx, float sy, float sz, float radius)
|
|
{
|
|
float x, y, z;
|
|
// sphere relative to vehicle
|
|
CVector sph = CVector(sx, sy, sz) - GetPosition();
|
|
CColModel *colmodel = GetColModel();
|
|
|
|
x = DotProduct(sph, GetRight());
|
|
if(colmodel->boundingBox.min.x - radius > x ||
|
|
colmodel->boundingBox.max.x + radius < x)
|
|
return false;
|
|
y = DotProduct(sph, GetForward());
|
|
if(colmodel->boundingBox.min.y - radius > y ||
|
|
colmodel->boundingBox.max.y + radius < y)
|
|
return false;
|
|
z = DotProduct(sph, GetUp());
|
|
if(colmodel->boundingBox.min.z - radius > z ||
|
|
colmodel->boundingBox.max.z + radius < z)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle)
|
|
{
|
|
if (pVehicle->pDriver) {
|
|
CDarkel::RegisterKillByPlayer(pVehicle->pDriver, WEAPONTYPE_UNIDENTIFIED);
|
|
pVehicle->pDriver->FlagToDestroyWhenNextProcessed();
|
|
}
|
|
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
|
|
if (pVehicle->pPassengers[i]) {
|
|
CDarkel::RegisterKillByPlayer(pVehicle->pPassengers[i], WEAPONTYPE_UNIDENTIFIED);
|
|
pVehicle->pPassengers[i]->FlagToDestroyWhenNextProcessed();
|
|
}
|
|
}
|
|
CWorld::Remove(pVehicle);
|
|
delete pVehicle;
|
|
}
|