mirror of
https://github.com/GTAmodding/re3.git
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293 lines
7.1 KiB
C++
293 lines
7.1 KiB
C++
#pragma once
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#include "Camera.h"
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#include "Ped.h"
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#include "Pools.h"
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#include "Radar.h"
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#include "References.h"
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#include "Vehicle.h"
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#include "Wanted.h"
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#include "World.h"
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#include "common.h"
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struct CAddressInReplayBuffer
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{
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uint32 m_nOffset;
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uint8 *m_pBase;
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uint8 m_bSlot;
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};
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struct CStoredAnimationState
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{
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uint8 animId;
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uint8 time;
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uint8 speed;
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uint8 secAnimId;
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uint8 secTime;
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uint8 secSpeed;
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uint8 blendAmount;
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uint8 partAnimId;
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uint8 partAnimTime;
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uint8 partAnimSpeed;
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uint8 partBlendAmount;
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};
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struct CStoredDetailedAnimationState
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{
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uint8 aAnimId[3];
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uint8 aCurTime[3];
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uint8 aSpeed[3];
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uint8 aBlendAmount[3];
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uint8 aFunctionCallbackID[3];
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uint16 aFlags[3];
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uint8 aAnimId2[6];
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uint8 aCurTime2[6];
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uint8 aSpeed2[6];
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uint8 aBlendAmount2[6];
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uint8 aFunctionCallbackID2[6];
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uint16 aFlags2[6];
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};
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void PlayReplayFromHD(void);
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class CReplay
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{
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enum {
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MODE_RECORD = 0,
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MODE_PLAYBACK = 1
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};
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enum {
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REPLAYCAMMODE_ASSTORED = 0,
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REPLAYCAMMODE_TOPDOWN = 1,
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REPLAYCAMMODE_FIXED = 2
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};
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enum {
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REPLAYPACKET_END = 0,
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REPLAYPACKET_VEHICLE = 1,
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REPLAYPACKET_PED_HEADER = 2,
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REPLAYPACKET_PED_UPDATE = 3,
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REPLAYPACKET_GENERAL = 4,
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REPLAYPACKET_CLOCK = 5,
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REPLAYPACKET_WEATHER = 6,
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REPLAYPACKET_ENDOFFRAME = 7,
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REPLAYPACKET_TIMER = 8,
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REPLAYPACKET_BULLET_TRACES = 9
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};
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enum {
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REPLAYBUFFER_UNUSED = 0,
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REPLAYBUFFER_PLAYBACK = 1,
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REPLAYBUFFER_RECORD = 2
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};
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struct tGeneralPacket
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{
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uint8 type;
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bool in_rcvehicle;
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CMatrix camera_pos;
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CVector player_pos;
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};
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static_assert(sizeof(tGeneralPacket) == 88, "tGeneralPacket: error");
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struct tClockPacket
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{
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uint8 type;
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uint8 hours;
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uint8 minutes;
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private:
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uint8 __align;
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};
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static_assert(sizeof(tClockPacket) == 4, "tClockPacket: error");
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struct tWeatherPacket
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{
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uint8 type;
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uint8 old_weather;
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uint8 new_weather;
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float interpolation;
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};
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static_assert(sizeof(tWeatherPacket) == 8, "tWeatherPacket: error");
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struct tTimerPacket
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{
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uint8 type;
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uint32 timer;
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};
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static_assert(sizeof(tTimerPacket) == 8, "tTimerPacket: error");
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struct tPedHeaderPacket
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{
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uint8 type;
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uint8 index;
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uint16 mi;
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uint8 pedtype;
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private:
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uint8 __align[3];
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};
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static_assert(sizeof(tPedHeaderPacket) == 8, "tPedHeaderPacket: error");
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struct tBulletTracePacket
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{
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uint8 type;
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uint8 frames;
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uint8 lifetime;
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uint8 index;
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CVector inf;
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CVector sup;
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};
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static_assert(sizeof(tBulletTracePacket) == 28, "tBulletTracePacket: error");
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struct tEndOfFramePacket
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{
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uint8 type;
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private:
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uint8 __align[3];
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};
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static_assert(sizeof(tEndOfFramePacket) == 4, "tEndOfFramePacket: error");
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struct tPedUpdatePacket
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{
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uint8 type;
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uint8 index;
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int8 heading;
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int8 vehicle_index;
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CStoredAnimationState anim_state;
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CCompressedMatrixNotAligned matrix;
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int8 assoc_group_id;
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uint8 weapon_model;
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};
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static_assert(sizeof(tPedUpdatePacket) == 40, "tPedUpdatePacket: error");
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struct tVehicleUpdatePacket
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{
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uint8 type;
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uint8 index;
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uint8 health;
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uint8 acceleration;
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CCompressedMatrixNotAligned matrix;
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int8 door_angles[2];
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uint16 mi;
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uint32 panels;
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int8 velocityX;
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int8 velocityY;
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int8 velocityZ;
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union{
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int8 car_gun;
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int8 wheel_state;
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};
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uint8 wheel_susp_dist[4];
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uint8 wheel_rotation[4];
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uint8 door_status;
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uint8 primary_color;
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uint8 secondary_color;
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};
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static_assert(sizeof(tVehicleUpdatePacket) == 48, "tVehicleUpdatePacket: error");
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private:
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static uint8 &Mode;
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static CAddressInReplayBuffer &Record;
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static CAddressInReplayBuffer &Playback;
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static uint8 *&pBuf0;
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static CAutomobile *&pBuf1;
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static uint8 *&pBuf2;
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static CPlayerPed *&pBuf3;
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static uint8 *&pBuf4;
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static CCutsceneHead *&pBuf5;
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static uint8 *&pBuf6;
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static CPtrNode *&pBuf7;
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static uint8 *&pBuf8;
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static CEntryInfoNode *&pBuf9;
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static uint8 *&pBuf10;
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static CDummyPed *&pBuf11;
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static uint8 *&pRadarBlips;
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static uint8 *&pStoredCam;
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static uint8 *&pWorld1;
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static CReference *&pEmptyReferences;
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static CStoredDetailedAnimationState *&pPedAnims;
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static uint8 *&pPickups;
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static uint8 *&pReferences;
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static uint8 (&BufferStatus)[8];
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static uint8 (&Buffers)[8][100000];
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static bool &bPlayingBackFromFile;
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static bool &bReplayEnabled;
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static uint32 &SlowMotion;
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static uint32 &FramesActiveLookAroundCam;
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static bool &bDoLoadSceneWhenDone;
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static CPtrList &WorldPtrList;
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static CPtrList &BigBuildingPtrList;
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static CWanted &PlayerWanted;
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static CPlayerInfo &PlayerInfo;
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static uint32 &Time1;
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static uint32 &Time2;
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static uint32 &Time3;
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static uint32 &Time4;
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static uint32 &Frame;
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static uint8 &ClockHours;
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static uint8 &ClockMinutes;
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static uint16 &OldWeatherType;
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static uint16 &NewWeatherType;
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static float &WeatherInterpolationValue;
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static float &TimeStepNonClipped;
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static float &TimeStep;
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static float &TimeScale;
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static float &CameraFixedX;
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static float &CameraFixedY;
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static float &CameraFixedZ;
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static int32 &OldRadioStation;
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static int8 &CameraMode;
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static bool &bAllowLookAroundCam;
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static float &LoadSceneX;
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static float &LoadSceneY;
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static float &LoadSceneZ;
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static float &CameraFocusX;
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static float &CameraFocusY;
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static float &CameraFocusZ;
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static bool &bPlayerInRCBuggy;
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static float &fDistanceLookAroundCam;
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static float &fAlphaAngleLookAroundCam;
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static float &fBetaAngleLookAroundCam;
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public:
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static void Init(void);
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static void DisableReplays(void);
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static void EnableReplays(void);
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static void Update(void);
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static void FinishPlayback(void);
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static void EmptyReplayBuffer(void);
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static void Display(void);
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static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene);
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static void StreamAllNecessaryCarsAndPeds(void);
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static bool ShouldStandardCameraBeProcessed(void);
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static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
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static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
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private:
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static void RecordThisFrame(void);
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static void StorePedUpdate(CPed *ped, int id);
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static void StorePedAnimation(CPed *ped, CStoredAnimationState *state);
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static void StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
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static void ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer);
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static void RetrievePedAnimation(CPed *ped, CStoredAnimationState *state);
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static void RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
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static void PlaybackThisFrame(void);
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static void StoreCarUpdate(CVehicle *vehicle, int id);
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static void ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer);
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static bool PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer);
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static void ProcessReplayCamera(void);
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static void StoreStuffInMem(void);
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static void RestoreStuffFromMem(void);
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static void EmptyPedsAndVehiclePools(void);
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static void EmptyAllPools(void);
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static void MarkEverythingAsNew(void);
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static void SaveReplayToHD(void);
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static void FindFirstFocusCoordinate(CVector *coord);
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static void ProcessLookAroundCam(void);
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static size_t FindSizeOfPacket(uint8);
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/* Absolute nonsense, but how could this function end up being outside of class? */
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friend void PlayReplayFromHD(void);
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};
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