mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-27 10:33:44 +00:00
155 lines
3.6 KiB
C++
155 lines
3.6 KiB
C++
#include "common.h"
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#include "DMAudio.h"
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#include "Hud.h"
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#include "Replay.h"
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#include "Timer.h"
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#include "Script.h"
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#include "OnscreenTimer.h"
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void COnscreenTimer::Init() {
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m_bDisabled = false;
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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m_sEntries[i].m_nTimerOffset = 0;
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m_sEntries[i].m_nCounterOffset = 0;
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for(uint32 j = 0; j < 10; j++) {
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m_sEntries[i].m_aTimerText[j] = 0;
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m_sEntries[i].m_aCounterText[j] = 0;
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}
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m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
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m_sEntries[i].m_bTimerProcessed = 0;
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m_sEntries[i].m_bCounterProcessed = 0;
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}
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}
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void COnscreenTimer::Process() {
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if(!CReplay::IsPlayingBack() && !m_bDisabled) {
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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m_sEntries[i].Process();
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}
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}
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}
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void COnscreenTimer::ProcessForDisplay() {
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if(CHud::m_Wants_To_Draw_Hud) {
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m_bProcessed = false;
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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if(m_sEntries[i].ProcessForDisplay()) {
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m_bProcessed = true;
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}
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}
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}
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}
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void COnscreenTimer::ClearCounter(uint32 offset) {
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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if(offset == m_sEntries[i].m_nCounterOffset) {
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m_sEntries[i].m_nCounterOffset = 0;
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m_sEntries[i].m_aCounterText[0] = 0;
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m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
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m_sEntries[i].m_bCounterProcessed = 0;
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}
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}
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}
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void COnscreenTimer::ClearClock(uint32 offset) {
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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if(offset == m_sEntries[i].m_nTimerOffset) {
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m_sEntries[i].m_nTimerOffset = 0;
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m_sEntries[i].m_aTimerText[0] = 0;
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m_sEntries[i].m_bTimerProcessed = 0;
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}
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}
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}
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void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text) {
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uint32 i = 0;
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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if(m_sEntries[i].m_nCounterOffset == 0) {
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break;
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}
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return;
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}
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m_sEntries[i].m_nCounterOffset = offset;
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if(text) {
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strncpy(m_sEntries[i].m_aCounterText, text, 10);
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} else {
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m_sEntries[i].m_aCounterText[0] = 0;
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}
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m_sEntries[i].m_nType = type;
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}
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void COnscreenTimer::AddClock(uint32 offset, char* text) {
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uint32 i = 0;
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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if(m_sEntries[i].m_nTimerOffset == 0) {
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break;
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}
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return;
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}
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m_sEntries[i].m_nTimerOffset = offset;
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if(text) {
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strncpy(m_sEntries[i].m_aTimerText, text, 10);
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} else {
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m_sEntries[i].m_aTimerText[0] = 0;
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}
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}
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void COnscreenTimerEntry::Process() {
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if(m_nTimerOffset == 0) {
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return;
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}
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int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
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int32 oldTime = *timerPtr;
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int32 newTime = oldTime - int32(CTimer::GetTimeStepInSeconds() * 1000);
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if(newTime < 0) {
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*timerPtr = 0;
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m_bTimerProcessed = 0;
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m_nTimerOffset = 0;
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m_aTimerText[0] = 0;
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} else {
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*timerPtr = newTime;
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int32 oldTimeSeconds = oldTime / 1000;
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if(oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) {
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DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
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}
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}
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}
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bool COnscreenTimerEntry::ProcessForDisplay() {
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m_bTimerProcessed = false;
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m_bCounterProcessed = false;
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if(m_nTimerOffset == 0 && m_nCounterOffset == 0) {
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return false;
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}
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if(m_nTimerOffset != 0) {
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m_bTimerProcessed = true;
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ProcessForDisplayClock();
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}
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if(m_nCounterOffset != 0) {
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m_bCounterProcessed = true;
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ProcessForDisplayCounter();
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}
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return true;
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}
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void COnscreenTimerEntry::ProcessForDisplayClock() {
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uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
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sprintf(m_bTimerBuffer, "%02d:%02d", time / 1000 / 60,
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time / 1000 % 60);
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}
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void COnscreenTimerEntry::ProcessForDisplayCounter() {
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uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset);
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sprintf(m_bCounterBuffer, "%d", counter);
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}
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