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64 lines
2 KiB
C++
64 lines
2 KiB
C++
#include "common.h"
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#include "patcher.h"
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#include "Fire.h"
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CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
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WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
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WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
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WRAPPER CFire* CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }
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uint32 CFireManager::GetTotalActiveFires() const
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{
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return m_nTotalFires;
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}
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CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
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{
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for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
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int fireId = -1;
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float minDistance = 999999;
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for (int j = 0; j < NUM_FIRES; j++) {
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if (!m_aFires[j].m_bIsOngoing)
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continue;
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if (m_aFires[j].m_bIsScriptFire)
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continue;
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if (m_aFires[j].m_nFiremenPuttingOut != i)
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continue;
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float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
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if (distance < minDistance) {
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minDistance = distance;
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fireId = j;
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}
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}
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*pDistance = minDistance;
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if (fireId != -1)
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return &m_aFires[fireId];
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}
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return nil;
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}
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void
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CFireManager::ExtinguishPoint(CVector point, float range)
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{
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for (int i = 0; i < NUM_FIRES; i++) {
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if (m_aFires[i].m_bIsOngoing) {
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if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range))
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m_aFires[i].Extinguish();
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}
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}
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}
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WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
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WRAPPER void CFireManager::StartFire(CVector, float, uint8) { EAXJMP(0x479500); }
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WRAPPER int32 CFireManager::StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8) { EAXJMP(0x479E60); }
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WRAPPER bool CFireManager::IsScriptFireExtinguish(int16) { EAXJMP(0x479FC0); }
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WRAPPER void CFireManager::RemoveScriptFire(int16) { EAXJMP(0x479FE0); }
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WRAPPER void CFireManager::RemoveAllScriptFires(void) { EAXJMP(0x47A000); }
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WRAPPER void CFireManager::SetScriptFireAudio(int16, bool) { EAXJMP(0x47A040); }
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STARTPATCHES
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InjectHook(0x479DB0, &CFireManager::ExtinguishPoint, PATCH_JUMP);
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InjectHook(0x479340, &CFireManager::FindNearestFire, PATCH_JUMP);
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ENDPATCHES
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