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170 lines
3.7 KiB
C++
170 lines
3.7 KiB
C++
#include "common.h"
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#if defined _WIN32 && !defined __MINGW32__
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#include "ctype.h"
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#else
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#include <cwctype>
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#endif
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#include "General.h"
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#include "RwHelper.h"
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#include "ModelInfo.h"
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#include "AnimManager.h"
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#include "RpAnimBlend.h"
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#include "AnimBlendAssociation.h"
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#include "AnimBlendAssocGroup.h"
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CAnimBlendAssocGroup::CAnimBlendAssocGroup(void)
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{
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assocList = nil;
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numAssociations = 0;
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}
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CAnimBlendAssocGroup::~CAnimBlendAssocGroup(void)
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{
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DestroyAssociations();
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}
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void
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CAnimBlendAssocGroup::DestroyAssociations(void)
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{
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if(assocList){
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delete[] assocList;
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assocList = nil;
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numAssociations = 0;
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}
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}
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CAnimBlendAssociation*
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CAnimBlendAssocGroup::GetAnimation(uint32 id)
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{
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return &assocList[id];
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}
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CAnimBlendAssociation*
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CAnimBlendAssocGroup::GetAnimation(const char *name)
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{
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int i;
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for(i = 0; i < numAssociations; i++)
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if(!CGeneral::faststricmp(assocList[i].hierarchy->name, name))
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return &assocList[i];
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return nil;
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}
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CAnimBlendAssociation*
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CAnimBlendAssocGroup::CopyAnimation(uint32 id)
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{
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CAnimBlendAssociation *anim = GetAnimation(id);
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if(anim == nil)
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return nil;
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CAnimManager::UncompressAnimation(anim->hierarchy);
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return new CAnimBlendAssociation(*anim);
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}
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CAnimBlendAssociation*
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CAnimBlendAssocGroup::CopyAnimation(const char *name)
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{
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CAnimBlendAssociation *anim = GetAnimation(name);
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if(anim == nil)
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return nil;
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CAnimManager::UncompressAnimation(anim->hierarchy);
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return new CAnimBlendAssociation(*anim);
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}
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bool
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strcmpIgnoringDigits(const char *s1, const char *s2)
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{
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char c1, c2;
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for(;;){
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c1 = *s1;
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c2 = *s2;
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if(c1) s1++;
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if(c2) s2++;
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if(c1 == '\0' && c2 == '\0') return true;
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#if defined _WIN32 && !defined __MINGW32__
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if(__ascii_iswdigit(c1) && __ascii_iswdigit(c2))
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#else
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if(iswdigit(c1) && iswdigit(c2))
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#endif
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continue;
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#if defined _WIN32 && !defined __MINGW32__
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c1 = __ascii_toupper(c1);
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c2 = __ascii_toupper(c2);
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#else
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c1 = toupper(c1);
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c2 = toupper(c2);
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#endif
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if(c1 != c2)
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return false;
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}
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}
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CBaseModelInfo*
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GetModelFromName(const char *name)
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{
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int i;
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CBaseModelInfo *mi;
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for(i = 0; i < MODELINFOSIZE; i++){
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mi = CModelInfo::GetModelInfo(i);
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if(mi && mi->GetRwObject() && RwObjectGetType(mi->GetRwObject()) == rpCLUMP &&
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strcmpIgnoringDigits(mi->GetName(), name))
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return mi;
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}
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return nil;
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}
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void
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CAnimBlendAssocGroup::CreateAssociations(const char *name)
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{
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int i;
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CAnimBlock *animBlock;
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if(assocList)
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DestroyAssociations();
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animBlock = CAnimManager::GetAnimationBlock(name);
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assocList = new CAnimBlendAssociation[animBlock->numAnims];
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numAssociations = 0;
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for(i = 0; i < animBlock->numAnims; i++){
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CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(animBlock->firstIndex + i);
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CBaseModelInfo *model = GetModelFromName(anim->name);
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assert(model);
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printf("Associated anim %s with model %s\n", anim->name, model->GetName());
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RpClump *clump = (RpClump*)model->CreateInstance();
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#ifdef PED_SKIN
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if(IsClumpSkinned(clump))
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RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil);
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#endif
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RpAnimBlendClumpInit(clump);
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assocList[i].Init(clump, anim);
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RpClumpDestroy(clump);
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assocList[i].animId = i;
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}
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numAssociations = animBlock->numAnims;
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}
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// Create associations from hierarchies for a given clump
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void
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CAnimBlendAssocGroup::CreateAssociations(const char *blockName, RpClump *clump, const char **animNames, int numAssocs)
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{
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int i;
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CAnimBlock *animBlock;
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if(assocList)
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DestroyAssociations();
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animBlock = CAnimManager::GetAnimationBlock(blockName);
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assocList = new CAnimBlendAssociation[numAssocs];
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numAssociations = 0;
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for(i = 0; i < numAssocs; i++){
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assocList[i].Init(clump, CAnimManager::GetAnimation(animNames[i], animBlock));
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assocList[i].animId = i;
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}
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numAssociations = numAssocs;
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}
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