mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-27 09:33:43 +00:00
613 lines
20 KiB
C++
613 lines
20 KiB
C++
#include "common.h"
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#include "Script.h"
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#include "ScriptCommands.h"
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#include "DMAudio.h"
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#if ((defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT) && defined MORE_LANGUAGES)
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#include "Frontend.h"
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#endif
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#include "GameLogic.h"
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#include "Garages.h"
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#ifdef MISSION_REPLAY
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#include "GenericGameStorage.h"
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#endif
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#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
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#include "General.h"
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#include "maths.h"
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#endif
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#include "Hud.h"
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#include "Pad.h"
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#include "PedAttractor.h"
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#include "Population.h"
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#include "Pools.h"
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#include "RpAnimBlend.h"
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#include "Stats.h"
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#include "VisibilityPlugins.h"
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#include "Wanted.h"
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#include "WaterLevel.h"
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#include "World.h"
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#include "Zones.h"
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int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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{
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switch (command) {
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case COMMAND_REGISTER_VIGILANTE_LEVEL:
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CollectParameters(&m_nIp, 1);
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CStats::RegisterLevelVigilanteMission(ScriptParams[0]);
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return 0;
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case COMMAND_CLEAR_ALL_CHAR_ANIMS:
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{
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CollectParameters(&m_nIp, 1);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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script_assert(pPed);
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if (!pPed->bInVehicle) {
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pPed->m_pVehicleAnim = nil;
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pPed->RestartNonPartialAnims();
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RpAnimBlendClumpRemoveAllAssociations(pPed->GetClump());
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pPed->SetPedState(PED_IDLE);
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pPed->SetMoveState(PEDMOVE_STILL);
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pPed->m_nLastPedState = PED_NONE;
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pPed->ClearAimFlag();
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pPed->ClearLookFlag();
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pPed->bIsPointingGunAt = false;
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if (pPed->IsPlayer())
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((CPlayerPed*)pPed)->m_fMoveSpeed = 0.0f;
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else
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pPed->m_nStoredMoveState = PEDMOVE_STILL;
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CAnimManager::AddAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE);
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pPed->bIsPedDieAnimPlaying = false;
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}
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return 0;
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}
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case COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE:
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CollectParameters(&m_nIp, 2);
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CGarages::SetMaxNumStoredCarsForGarage(ScriptParams[0], ScriptParams[1]);
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return 0;
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case COMMAND_WANTED_STARS_ARE_FLASHING:
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{
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CWanted *pWanted = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted;
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UpdateCompareFlag(pWanted->m_nMinWantedLevel - pWanted->m_nWantedLevel > 0);
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return 0;
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}
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case COMMAND_SET_ALLOW_HURRICANES:
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CollectParameters(&m_nIp, 1);
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CStats::NoMoreHurricanes = ScriptParams[0];
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return 0;
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case COMMAND_PLAY_ANNOUNCEMENT:
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{
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CollectParameters(&m_nIp, 1);
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DMAudio.PlayRadioAnnouncement(ScriptParams[0] + STREAMED_SOUND_ANNOUNCE_BRIDGE_CLOSED);
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return 0;
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}
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case COMMAND_SET_PLAYER_IS_IN_STADIUM:
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{
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CollectParameters(&m_nIp, 1);
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CTheScripts::bPlayerIsInTheStatium = ScriptParams[0];
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return 0;
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}
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case COMMAND_GET_BUS_FARES_COLLECTED_BY_PLAYER:
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{
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CollectParameters(&m_nIp, 1);
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CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
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ScriptParams[0] = pPlayerInfo->m_pPed->m_nLastBusFareCollected;
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pPlayerInfo->m_pPed->m_nLastBusFareCollected = 0;
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StoreParameters(&m_nIp, 1);
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return 0;
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}
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case COMMAND_SET_CHAR_OBJ_BUY_ICE_CREAM:
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{
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CollectParameters(&m_nIp, 2);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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script_assert(pPed);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
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script_assert(pVehicle);
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ScriptParams[0] = 0;
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if (pPed->m_objective == OBJECTIVE_NONE && !pPed->bHasAlreadyUsedAttractor) {
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C2dEffect* pEffect = (C2dEffect*)GetPedAttractorManager()->GetEffectForIceCreamVan(pVehicle, pPed->GetPosition()); // has to be casted, because inner methods are const
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if (pEffect) {
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CVector pos;
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CPedAttractorManager::ComputeEffectPos(pEffect, pVehicle->GetMatrix(), pos);
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if ((pPed->GetPosition() - pos).MagnitudeSqr() < SQR(20.0f)) {
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if (GetPedAttractorManager()->HasEmptySlot(pEffect) && GetPedAttractorManager()->IsApproachable(pEffect, pVehicle->GetMatrix(), 0, pPed)) {
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if (GetPedAttractorManager()->RegisterPedWithAttractor(pPed, pEffect, pVehicle->GetMatrix()))
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ScriptParams[0] = 1;
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}
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}
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}
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}
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StoreParameters(&m_nIp, 1);
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return 0;
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}
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case COMMAND_DISPLAY_RADAR:
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CollectParameters(&m_nIp, 1);
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CHud::m_HideRadar = ScriptParams[0] == 0;
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return 0;
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case COMMAND_REGISTER_BEST_POSITION:
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CollectParameters(&m_nIp, 2);
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CStats::RegisterBestPosition(ScriptParams[0], ScriptParams[1]);
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return 0;
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case COMMAND_IS_PLAYER_IN_INFO_ZONE:
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{
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CollectParameters(&m_nIp, 1);
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CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
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char key[KEY_LENGTH_IN_SCRIPT];
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memset(key, 0, KEY_LENGTH_IN_SCRIPT);
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CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
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m_nIp += KEY_LENGTH_IN_SCRIPT;
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CVector pos = pPlayerInfo->GetPos();
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CZone *infoZone = CTheZones::FindInformationZoneForPosition(&pos);
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UpdateCompareFlag(strncmp(key, infoZone->name, 8) == 0); // original code doesn't seem to be using strncmp in here and compare 2 ints instead
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return 0;
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}
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case COMMAND_CLEAR_CHAR_ICE_CREAM_PURCHASE:
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{
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CollectParameters(&m_nIp, 1);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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script_assert(pPed);
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if (pPed->m_attractor)
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GetPedAttractorManager()->DeRegisterPed(pPed, pPed->m_attractor);
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return 0;
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}
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case COMMAND_IS_IN_CAR_FIRE_BUTTON_PRESSED:
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UpdateCompareFlag(CPad::GetPad(0)->GetCarGunFired());
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return 0;
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case COMMAND_HAS_CHAR_ATTEMPTED_ATTRACTOR:
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{
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CollectParameters(&m_nIp, 1);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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script_assert(pPed);
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UpdateCompareFlag(pPed->bHasAlreadyUsedAttractor);
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return 0;
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}
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case COMMAND_SET_LOAD_COLLISION_FOR_CAR_FLAG:
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{
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CollectParameters(&m_nIp, 2);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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script_assert(pVehicle);
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if (ScriptParams[1]) {
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pVehicle->bDontLoadCollision = false;
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if (m_bMissionFlag) {
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CWorld::Remove(pVehicle);
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pVehicle->bIsStaticWaitingForCollision = true;
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CWorld::Add(pVehicle);
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}
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}
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else {
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pVehicle->bDontLoadCollision = true;
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if (pVehicle->bIsStaticWaitingForCollision) {
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pVehicle->bIsStaticWaitingForCollision = false;
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if (!pVehicle->GetIsStatic())
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pVehicle->AddToMovingList();
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}
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}
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return 0;
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}
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case COMMAND_SET_LOAD_COLLISION_FOR_CHAR_FLAG:
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{
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CollectParameters(&m_nIp, 2);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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script_assert(pPed);
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if (ScriptParams[1]) {
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pPed->bDontLoadCollision = false;
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if (m_bMissionFlag) {
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CWorld::Remove(pPed);
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pPed->bIsStaticWaitingForCollision = true;
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CWorld::Add(pPed);
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}
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}
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else {
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pPed->bDontLoadCollision = true;
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if (pPed->bIsStaticWaitingForCollision) {
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pPed->bIsStaticWaitingForCollision = false;
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if (!pPed->GetIsStatic())
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pPed->AddToMovingList();
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}
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}
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return 0;
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}
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//case COMMAND_SET_LOAD_COLLISION_FOR_OBJECT_FLAG:
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case COMMAND_ADD_BIG_GUN_FLASH:
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{
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CollectParameters(&m_nIp, 6);
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CWeapon::AddGunFlashBigGuns(*(CVector*)&ScriptParams[0], *(CVector*)&ScriptParams[3]);
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return 0;
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}
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case COMMAND_HAS_CHAR_BOUGHT_ICE_CREAM:
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{
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CollectParameters(&m_nIp, 1);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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script_assert(pPed);
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UpdateCompareFlag(pPed->bBoughtIceCream);
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return 0;
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}
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case COMMAND_GET_PROGRESS_PERCENTAGE:
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*(float*)&ScriptParams[0] = CStats::GetPercentageProgress();
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StoreParameters(&m_nIp, 1);
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return 0;
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case COMMAND_SET_SHORTCUT_PICKUP_POINT:
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{
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CollectParameters(&m_nIp, 4);
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CGameLogic::AddShortCutPointAfterDeath(*(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3]);
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return 0;
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}
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case COMMAND_SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION:
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{
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CollectParameters(&m_nIp, 4);
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CGameLogic::AddShortCutDropOffPointForMission(*(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3]);
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return 0;
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}
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case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA:
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{
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CollectParameters(&m_nIp, 7);
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int ped_handle = -1;
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CVector pos = FindPlayerCoors();
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float x1 = *(float*)&ScriptParams[0];
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float y1 = *(float*)&ScriptParams[1];
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float x2 = *(float*)&ScriptParams[2];
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float y2 = *(float*)&ScriptParams[3];
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int i = CPools::GetPedPool()->GetSize();
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while (--i && ped_handle == -1) {
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CPed* pPed = CPools::GetPedPool()->GetSlot(i);
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if (!pPed)
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continue;
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if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
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continue;
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if (pPed->CharCreatedBy != RANDOM_CHAR)
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continue;
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if (!pPed->IsPedInControl())
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continue;
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if (pPed->bRemoveFromWorld)
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continue;
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if (pPed->bFadeOut)
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continue;
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if (pPed->m_nWaitState != WAITSTATE_FALSE)
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continue;
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if (pPed->bHasAlreadyUsedAttractor)
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continue;
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if (pPed->m_attractor)
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continue;
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if (!ThisIsAValidRandomPed(pPed->m_nPedType, ScriptParams[4], ScriptParams[5], ScriptParams[6]))
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continue;
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if (pPed->bIsLeader || pPed->m_leader)
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continue;
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if (!pPed->IsWithinArea(x1, y1, x2, y2))
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continue;
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if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
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continue;
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if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
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continue;
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ped_handle = CPools::GetPedPool()->GetIndex(pPed);
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CTheScripts::LastRandomPedId = ped_handle;
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pPed->CharCreatedBy = MISSION_CHAR;
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pPed->bRespondsToThreats = false;
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++CPopulation::ms_nTotalMissionPeds;
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if (m_bIsMissionScript)
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CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
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}
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ScriptParams[0] = ped_handle;
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StoreParameters(&m_nIp, 1);
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return 0;
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}
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//case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE:
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case COMMAND_UNLOCK_ALL_CAR_DOORS_IN_AREA:
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{
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CollectParameters(&m_nIp, 4);
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uint32 i = CPools::GetVehiclePool()->GetSize();
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float infX = *(float*)&ScriptParams[0];
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float infY = *(float*)&ScriptParams[1];
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float supX = *(float*)&ScriptParams[2];
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float supY = *(float*)&ScriptParams[3];
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while (i--) {
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
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if (!pVehicle)
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continue;
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if (pVehicle->IsWithinArea(infX, infY, supX, supY))
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pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
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}
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return 0;
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}
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case COMMAND_SET_GANG_ATTACK_PLAYER_WITH_COPS:
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CollectParameters(&m_nIp, 2);
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CGangs::SetWillAttackPlayerWithCops((ePedType)((int)PEDTYPE_GANG1 + ScriptParams[0]), !!ScriptParams[1]);
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return 0;
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case COMMAND_SET_CHAR_FRIGHTENED_IN_JACKED_CAR:
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{
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CollectParameters(&m_nIp, 2);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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script_assert(pPed);
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pPed->bHeldHostageInCar = ScriptParams[1];
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return 0;
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}
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case COMMAND_SET_VEHICLE_TO_FADE_IN:
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{
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CollectParameters(&m_nIp, 2);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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script_assert(pVehicle);
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CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), ScriptParams[1]);
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return 0;
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}
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case COMMAND_REGISTER_ODDJOB_MISSION_PASSED:
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++CStats::MissionsPassed;
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CStats::CheckPointReachedSuccessfully();
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CTheScripts::LastMissionPassedTime = CTimer::GetTimeInMilliseconds();
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CGameLogic::RemoveShortCutDropOffPointForMission();
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return 0;
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case COMMAND_IS_PLAYER_IN_SHORTCUT_TAXI:
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{
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CollectParameters(&m_nIp, 1);
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CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
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script_assert(pPed);
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UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle && pPed->m_pMyVehicle == CGameLogic::pShortCutTaxi);
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return 0;
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}
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case COMMAND_IS_CHAR_DUCKING:
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{
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CollectParameters(&m_nIp, 1);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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script_assert(pPed);
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UpdateCompareFlag(RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_DUCK_DOWN) != nil);
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return 0;
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}
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case COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI:
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{
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CollectParameters(&m_nIp, 3);
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CObject *pHeli = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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bool found = false;
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float waterLevel = -1000.0f;
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CVector pos = pHeli->GetPosition();
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float radius = *(float*)&ScriptParams[1];
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float ground = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found);
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if (!CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false))
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waterLevel = 0.0f;
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if (waterLevel > ground)
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ground = waterLevel;
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if (ScriptParams[2] > 8)
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ScriptParams[2] = 8;
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CVehicle::HeliDustGenerate(pHeli, (pos.z - ground - 1.0f - radius) * 0.3 + radius, ground, ScriptParams[2]);
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return 0;
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}
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case COMMAND_REGISTER_FIRE_LEVEL:
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CollectParameters(&m_nIp, 1);
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CStats::RegisterLevelFireMission(ScriptParams[0]);
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return 0;
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case COMMAND_IS_AUSTRALIAN_GAME:
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UpdateCompareFlag(false); // should we make some check?
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return 0;
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case COMMAND_DISARM_CAR_BOMB:
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{
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CollectParameters(&m_nIp, 1);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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if (pVehicle->m_bombType != CARBOMB_NONE) {
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pVehicle->m_bombType = CARBOMB_NONE;
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pVehicle->m_pBombRigger = nil;
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}
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return 0;
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}
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#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT)
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case COMMAND_IS_JAPANESE_GAME:
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#ifdef MORE_LANGUAGES
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UpdateCompareFlag(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_JAPANESE);
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#elif (defined GTAVC_JP_PATCH)
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UpdateCompareFlag(true);
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#else
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UpdateCompareFlag(false);
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#endif
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return 0;
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#elif (!defined GTA_PS2)
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case COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED:
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script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
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uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
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CollectParameters(&m_nIp, 1);
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//CUserDisplay::OnscnTimer.SetCounterFlashWhenFirstDisplayed(var, ScriptParams[0]);
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break;
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#endif
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#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
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case COMMAND_SHUFFLE_CARD_DECKS:
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{
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CollectParameters(&m_nIp, 1);
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script_assert(ScriptParams[0] >= 0 && ScriptParams[0] <= 6);
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for (int i = 0; i < CARDS_IN_STACK; i++)
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CTheScripts::CardStack[i] = 0;
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int16 seq[CARDS_IN_STACK];
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for (int i = 0; i < MAX_DECKS * CARDS_IN_DECK; i++)
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seq[i] = i;
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int cards_left = CARDS_IN_DECK * ScriptParams[0];
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for (int k = 1; k < CARDS_IN_DECK + 1; k++) {
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for (int deck = 0; deck < ScriptParams[0]; deck++) {
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int index = CGeneral::GetRandomNumberInRange(0, cards_left);
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CTheScripts::CardStack[seq[index]] = k;
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for (int l = index; l < cards_left; l++) {
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if (l + 1 < CARDS_IN_STACK)
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seq[l] = seq[l + 1];
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else
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seq[l] = 0;
|
|
}
|
|
--cards_left;
|
|
}
|
|
}
|
|
CTheScripts::CardStackPosition = 0;
|
|
return 0;
|
|
}
|
|
case COMMAND_FETCH_NEXT_CARD:
|
|
{
|
|
if (CTheScripts::CardStack[CTheScripts::CardStackPosition] == 0)
|
|
CTheScripts::CardStackPosition = 0;
|
|
ScriptParams[0] = CTheScripts::CardStack[CTheScripts::CardStackPosition++];
|
|
if (CTheScripts::CardStackPosition == CARDS_IN_DECK * MAX_DECKS)
|
|
CTheScripts::CardStackPosition = 0;
|
|
StoreParameters(&m_nIp, 1);
|
|
return 0;
|
|
}
|
|
case COMMAND_GET_OBJECT_VELOCITY:
|
|
{
|
|
CollectParameters(&m_nIp, 1);
|
|
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
|
|
*(CVector*)ScriptParams[0] = GAME_SPEED_TO_METERS_PER_SECOND * pObject->GetMoveSpeed();
|
|
StoreParameters(&m_nIp, 3);
|
|
return 0;
|
|
}
|
|
case COMMAND_IS_DEBUG_CAMERA_ON:
|
|
UpdateCompareFlag(TheCamera.WorldViewerBeingUsed);
|
|
return 0;
|
|
case COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY:
|
|
{
|
|
CollectParameters(&m_nIp, 4);
|
|
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
|
|
CVector newSpeed = pObject->GetTurnSpeed() + *(CVector*)ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
|
|
if (pObject->bIsStatic) {
|
|
pObject->SetIsStatic(false);
|
|
pObject->AddToMovingList();
|
|
}
|
|
pObject->SetTurnSpeed(newSpeed.x, newSpeed.y, newSpeed.z);
|
|
return 0;
|
|
}
|
|
case COMMAND_SET_OBJECT_ROTATION_VELOCITY:
|
|
{
|
|
CollectParameters(&m_nIp, 4);
|
|
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
|
|
CVector newSpeed = *(CVector*)ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
|
|
if (pObject->bIsStatic) {
|
|
pObject->SetIsStatic(false);
|
|
pObject->AddToMovingList();
|
|
}
|
|
pObject->SetTurnSpeed(newSpeed.x, newSpeed.y, newSpeed.z);
|
|
return 0;
|
|
}
|
|
case COMMAND_IS_OBJECT_STATIC:
|
|
{
|
|
CollectParameters(&m_nIp, 1);
|
|
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
|
|
UpdateCompareFlag(pObject->GetIsStatic());
|
|
return 0;
|
|
}
|
|
case COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS:
|
|
{
|
|
CollectParameters(&m_nIp, 4);
|
|
CVector2D v1 = *(CVector2D*)ScriptParams[0];
|
|
CVector2D v2 = *(CVector2D*)ScriptParams[2];
|
|
float c = DotProduct2D(v1, v2) / (v1.Magnitude() * v2.Magnitude());
|
|
#ifdef FIX_BUGS // command is a SA leftover where it was fixed to this
|
|
*(float*)ScriptParams[0] = RADTODEG(Acos(c));
|
|
#else
|
|
*(float*)ScriptParams[0] = Acos(c);
|
|
#endif
|
|
return 0;
|
|
}
|
|
case COMMAND_DO_2D_RECTANGLES_COLLIDE:
|
|
{
|
|
CollectParameters(&m_nIp, 8);
|
|
float infX1 = *(float*)&ScriptParams[0] - *(float*)&ScriptParams[2] * 0.5; // NB: not float
|
|
float supX1 = *(float*)&ScriptParams[0] + *(float*)&ScriptParams[2] * 0.5;
|
|
float infX2 = *(float*)&ScriptParams[4] - *(float*)&ScriptParams[6] * 0.5;
|
|
float supX2 = *(float*)&ScriptParams[4] + *(float*)&ScriptParams[6] * 0.5;
|
|
float infY1 = *(float*)&ScriptParams[1] - *(float*)&ScriptParams[3] * 0.5;
|
|
float supY1 = *(float*)&ScriptParams[1] + *(float*)&ScriptParams[3] * 0.5;
|
|
float infY2 = *(float*)&ScriptParams[5] - *(float*)&ScriptParams[7] * 0.5;
|
|
float supY2 = *(float*)&ScriptParams[5] + *(float*)&ScriptParams[7] * 0.5;
|
|
bool collide = true;
|
|
if (infY2 > supY1)
|
|
collide = false;
|
|
if (infY1 > supY2)
|
|
collide = false;
|
|
if (infX2 > supX1)
|
|
collide = false;
|
|
if (infX1 > supX2)
|
|
collide = false;
|
|
UpdateCompareFlag(collide);
|
|
return 0;
|
|
}
|
|
case COMMAND_GET_OBJECT_ROTATION_VELOCITY:
|
|
{
|
|
CollectParameters(&m_nIp, 1);
|
|
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
|
|
*(CVector*)ScriptParams[0] = pObject->GetTurnSpeed() * GAME_SPEED_TO_METERS_PER_SECOND;
|
|
StoreParameters(&m_nIp, 3);
|
|
return 0;
|
|
}
|
|
case COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY:
|
|
{
|
|
CollectParameters(&m_nIp, 4);
|
|
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
|
|
CVector vecAddition = *(CVector*)&ScriptParams[1] * CTimer::GetTimeStep() / GAME_SPEED_TO_METERS_PER_SECOND;
|
|
if (!pObject->bIsStatic) {
|
|
CVector vecCurrSpeed = pObject->GetSpeed();
|
|
vecCurrSpeed.Normalise();
|
|
if (vecCurrSpeed.z != 1.0) { // NB: not float!
|
|
CVector vx = CrossProduct(vecCurrSpeed, CVector(0.0f, 0.0f, 1.0f));
|
|
vx.Normalise();
|
|
CVector vz = CrossProduct(vx, vecCurrSpeed);
|
|
vz.Normalise();
|
|
CVector vecNewSpeed = pObject->GetSpeed() + vecAddition.x * vx + vecAddition.y * vecCurrSpeed + vecAddition.z * vecCurrSpeed;
|
|
if (pObject->bIsStatic) {
|
|
pObject->SetIsStatic(false);
|
|
pObject->AddToMovingList();
|
|
}
|
|
pObject->SetMoveSpeed(vecNewSpeed);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
case COMMAND_GET_OBJECT_SPEED:
|
|
{
|
|
CollectParameters(&m_nIp, 1);
|
|
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
|
|
*(float*)ScriptParams[0] = pObject->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND;
|
|
StoreParameters(&m_nIp, 1);
|
|
return 0;
|
|
}
|
|
#endif
|
|
#if (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
|
|
case COMMAND_IS_MISSION_SKIP:
|
|
#ifdef MISSION_REPLAY
|
|
ScriptParams[0] = MissionSkipLevel;
|
|
#else
|
|
ScriptParams[0] = 0;
|
|
#endif
|
|
StoreParameters(&m_nIp, 1);
|
|
return 0;
|
|
case COMMAND_SET_IN_AMMUNATION:
|
|
CollectParameters(&m_nIp, 1);
|
|
#ifdef MISSION_REPLAY
|
|
IsInAmmunation = ScriptParams[0];
|
|
#endif
|
|
return 0;
|
|
case COMMAND_DO_SAVE_GAME:
|
|
CollectParameters(&m_nIp, 1);
|
|
#ifdef MISSION_REPLAY
|
|
SaveGameForPause(ScriptParams[0]);
|
|
#endif
|
|
return 0;
|
|
case COMMAND_IS_RETRY:
|
|
#ifdef MISSION_REPLAY
|
|
if (strcmp(m_abScriptName, "porno4") != 0)
|
|
ScriptParams[0] = AllowMissionReplay;
|
|
#ifdef FIX_BUGS
|
|
else
|
|
ScriptParams[0] = gbTryingPorn4Again;
|
|
#else
|
|
else if (gbTryingPorn4Again)
|
|
ScriptParams[0] = 1;
|
|
#endif
|
|
#else
|
|
ScriptParams[0] = 0;
|
|
#endif
|
|
StoreParameters(&m_nIp, 1);
|
|
return 0;
|
|
case COMMAND_DUMMY:
|
|
return 0;
|
|
#endif
|
|
#if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
|
|
// it is unknown what these commands do but they don't take parameters
|
|
case COMMAND_MARK_CUTSCENE_START:
|
|
return 0;
|
|
case COMMAND_MARK_CUTSCENE_END:
|
|
return 0;
|
|
case COMMAND_CUTSCENE_SCROLL:
|
|
return 0;
|
|
#endif
|
|
default:
|
|
script_assert(0);
|
|
}
|
|
return -1;
|
|
}
|