mirror of
https://github.com/GTAmodding/re3.git
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282 lines
7.2 KiB
C
282 lines
7.2 KiB
C
#pragma once
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enum eSound : uint16
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{
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SOUND_CAR_DOOR_CLOSE_BONNET = 0,
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SOUND_CAR_DOOR_CLOSE_BUMPER,
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SOUND_CAR_DOOR_CLOSE_FRONT_LEFT,
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SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT,
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SOUND_CAR_DOOR_CLOSE_BACK_LEFT,
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SOUND_CAR_DOOR_CLOSE_BACK_RIGHT,
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SOUND_CAR_DOOR_OPEN_BONNET,
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SOUND_CAR_DOOR_OPEN_BUMPER,
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SOUND_CAR_DOOR_OPEN_FRONT_LEFT,
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SOUND_CAR_DOOR_OPEN_FRONT_RIGHT,
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SOUND_CAR_DOOR_OPEN_BACK_LEFT,
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SOUND_CAR_DOOR_OPEN_BACK_RIGHT,
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SOUND_CAR_WINDSHIELD_CRACK,
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SOUND_CAR_JUMP,
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SOUND_CAR_JUMP_2,
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SOUND_CAR_TYRE_POP,
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SOUND_16,
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SOUND_17,
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SOUND_CAR_ENGINE_START,
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SOUND_CAR_LIGHT_BREAK,
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SOUND_CAR_HYDRAULIC_1,
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SOUND_CAR_HYDRAULIC_2,
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SOUND_CAR_HYDRAULIC_3,
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SOUND_CAR_JERK,
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SOUND_CAR_SPLASH,
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SOUND_BOAT_SLOWDOWN,
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SOUND_TRAIN_DOOR_CLOSE,
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SOUND_TRAIN_DOOR_OPEN,
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SOUND_CAR_TANK_TURRET_ROTATE,
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SOUND_CAR_BOMB_TICK,
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SOUND_PLANE_ON_GROUND,
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SOUND_31,
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SOUND_32,
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SOUND_STEP_START,
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SOUND_STEP_END,
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SOUND_FALL_LAND,
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SOUND_FALL_COLLAPSE,
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SOUND_FIGHT_37,
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SOUND_FIGHT_38,
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SOUND_FIGHT_39,
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SOUND_FIGHT_40,
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SOUND_FIGHT_41,
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SOUND_FIGHT_42,
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SOUND_FIGHT_43,
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SOUND_FIGHT_44,
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SOUND_FIGHT_45,
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SOUND_FIGHT_46,
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SOUND_FIGHT_47,
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SOUND_FIGHT_48,
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SOUND_49,
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SOUND_WEAPON_BAT_ATTACK,
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SOUND_WEAPON_KNIFE_ATTACK,
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SOUND_WEAPON_CHAINSAW_ATTACK,
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SOUND_WEAPON_CHAINSAW_IDLE,
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SOUND_WEAPON_CHAINSAW_MADECONTACT,
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SOUND_WEAPON_SHOT_FIRED,
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SOUND_WEAPON_RELOAD,
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SOUND_WEAPON_AK47_BULLET_ECHO,
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SOUND_WEAPON_FLAMETHROWER_FIRE,
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SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM,
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SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM,
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SOUND_WEAPON_HIT_PED,
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SOUND_WEAPON_HIT_VEHICLE,
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SOUND_GARAGE_NO_MONEY,
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SOUND_GARAGE_BAD_VEHICLE,
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SOUND_GARAGE_OPENING,
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SOUND_GARAGE_BOMB_ALREADY_SET,
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SOUND_GARAGE_BOMB1_SET,
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SOUND_GARAGE_BOMB2_SET,
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SOUND_GARAGE_BOMB3_SET,
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SOUND_70,
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SOUND_71,
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SOUND_GARAGE_VEHICLE_DECLINED,
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SOUND_GARAGE_VEHICLE_ACCEPTED,
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SOUND_GARAGE_DOOR_CLOSED,
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SOUND_GARAGE_DOOR_OPENED,
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SOUND_CRANE_PICKUP,
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SOUND_PICKUP_WEAPON_BOUGHT,
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SOUND_PICKUP_WEAPON,
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SOUND_PICKUP_HEALTH,
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SOUND_80,
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SOUND_81,
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SOUND_PICKUP_ADRENALINE,
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SOUND_PICKUP_ARMOUR,
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SOUND_PICKUP_BONUS,
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SOUND_PICKUP_MONEY,
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SOUND_PICKUP_HIDDEN_PACKAGE,
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SOUND_PICKUP_PACMAN_PILL,
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SOUND_PICKUP_PACMAN_PACKAGE,
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SOUND_PICKUP_FLOAT_PACKAGE,
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SOUND_BOMB_TIMED_ACTIVATED,
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SOUND_91,
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SOUND_BOMB_ONIGNITION_ACTIVATED,
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SOUND_BOMB_TICK,
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SOUND_RAMPAGE_START,
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SOUND_RAMPAGE_ONGOING,
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SOUND_RAMPAGE_PASSED,
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SOUND_RAMPAGE_FAILED,
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SOUND_RAMPAGE_KILL,
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SOUND_RAMPAGE_CAR_BLOWN,
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SOUND_EVIDENCE_PICKUP,
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SOUND_UNLOAD_GOLD,
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SOUND_PAGER,
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SOUND_PED_DEATH,
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SOUND_PED_DAMAGE,
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SOUND_PED_HIT,
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SOUND_PED_LAND,
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SOUND_PED_BULLET_HIT,
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SOUND_PED_BURNING,
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SOUND_PED_PLAYER_REACTTOCOP,
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SOUND_PED_ARREST_COP,
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SOUND_PED_MIAMIVICE_EXITING_CAR,
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SOUND_PED_COP_HELIPILOTPHRASE,
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SOUND_PED_PULLOUTWEAPON,
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SOUND_PED_HELI_PLAYER_FOUND = 114,
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SOUND_PED_VCPA_PLAYER_FOUND = 115,
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SOUND_PED_ON_FIRE,
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SOUND_PED_AIMING,
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SOUND_PED_HANDS_UP,
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SOUND_PED_HANDS_COWER,
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SOUND_PED_FLEE_SPRINT,
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SOUND_PED_CAR_JACKING,
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SOUND_PED_MUGGING,
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SOUND_PED_CAR_JACKED,
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SOUND_PED_ROBBED,
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SOUND_PED_ACCIDENTREACTION1,
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SOUND_PED_UNK_126,
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SOUND_PED_PLAYER_AFTERSEX,
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SOUND_PED_PLAYER_BEFORESEX,
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SOUND_PED_COP_UNK_129, // also used for medics
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SOUND_PED_COP_MANYCOPSAROUND, // also used for medics
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SOUND_PED_GUNAIMEDAT2,
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SOUND_PED_COP_ALONE, // also used for medics
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SOUND_PED_GUNAIMEDAT3,
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SOUND_PED_COP_REACTION,
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SOUND_PED_COP_LITTLECOPSAROUND, // also used for medics
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SOUND_PED_PLAYER_FARFROMCOPS, // also used for medics
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SOUND_PED_TAXI_WAIT,
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SOUND_PED_ATTACK,
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SOUND_PED_DEFEND,
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SOUND_PED_HEALING,
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SOUND_PED_LEAVE_VEHICLE,
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SOUND_PED_EVADE,
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SOUND_PED_FLEE_RUN,
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SOUND_PED_CRASH_VEHICLE,
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SOUND_PED_CRASH_CAR,
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SOUND_PED_ANNOYED_DRIVER,
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SOUND_PED_147,
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SOUND_PED_SOLICIT,
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SOUND_PED_149,
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SOUND_PED_150,
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SOUND_PED_EXTINGUISHING_FIRE,
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SOUND_PED_WAIT_DOUBLEBACK,
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SOUND_153,
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SOUND_PED_CHAT_SEXY,
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SOUND_PED_CHAT_EVENT,
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SOUND_PED_PED_COLLISION,
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SOUND_PED_CHAT,
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SOUND_PED_TAXI_CALL,
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SOUND_RACE_START_3,
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SOUND_RACE_START_2,
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SOUND_RACE_START_1,
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SOUND_RACE_START_GO,
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SOUND_SPLASH,
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SOUND_WATER_FALL,
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SOUND_SPLATTER,
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SOUND_CAR_PED_COLLISION,
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SOUND_CLOCK_TICK,
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SOUND_PART_MISSION_COMPLETE,
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SOUND_FRONTEND_MENU_STARTING, // same with SOUND_HUD_SOUND
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// TODO(Miami): What are 170-175??
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SOUND_FRONTEND_NO_RADIO = 176, // those 3 are all same sound
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SOUND_FRONTEND_RADIO_CHANGE,
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SOUND_FRONTEND_RADIO_CHANGE_2,
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SOUND_HUD_SOUND,
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SOUND_180,
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SOUND_181,
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SOUND_182,
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SOUND_LIGHTNING,
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SOUND_BULLETTRACE_1,
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SOUND_BULLETTRACE_2,
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SOUND_186, // makes same sound with 40
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SOUND_187, // makes same sound with 46
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SOUND_MELEE_ATTACK_START,
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SOUND_SKATING,
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SOUND_WEAPON_MINIGUN_ATTACK,
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SOUND_WEAPON_MINIGUN_2,
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SOUND_WEAPON_MINIGUN_3,
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SOUND_AMMUNATION_IMRAN_ARM_BOMB,
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SOUND_RADIO_CHANGE,
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SOUND_FRONTEND_HIGHLIGHT_OPTION,
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SOUND_FRONTEND_ENTER_OR_ADJUST,
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SOUND_FRONTEND_BACK,
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SOUND_FRONTEND_FAIL,
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SOUND_FRONTEND_AUDIO_TEST,
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SOUND_INJURED_PED_MALE_OUCH,
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SOUND_INJURED_PED_FEMALE,
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SOUND_SET_202,
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SOUND_SET_203,
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SOUND_TOTAL_SOUNDS = 204,
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SOUND_NO_SOUND = 205,
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};
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enum eScriptSounds : uint16 {
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SCRIPT_SOUND_BANK_ALARM_LOOP = 0,
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SCRIPT_SOUND_PART_MISSION_COMPLETE,
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SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP,
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SCRIPT_SOUND_POLICE_CELL_DOOR_CLUNK,
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SCRIPT_SOUND_GARAGE_DOOR_SLIDING_LOOP,
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SCRIPT_SOUND_GARAGE_DOOR_CLUNK,
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SCRIPT_SOUND_SNORING_LOOP,
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SCRIPT_SOUND_RACE_START_3,
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SCRIPT_SOUND_RACE_START_2,
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SCRIPT_SOUND_RACE_START_1,
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SCRIPT_SOUND_RACE_START_GO,
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SCRIPT_SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP,
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SCRIPT_SOUND_SHOOTING_RANGE_TARGET_HIT,
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SCRIPT_SOUND_AMMUNATION_BUY_WEAPON,
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SCRIPT_SOUND_AMMUNATION_BUY_WEAPON_DENIED,
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SCRIPT_SOUND_WMYCW_TICKET_SPEECH,
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SCRIPT_SOUND_IMRAN_ARM_BOMB,
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SCRIPT_SOUND_ANDY_SNIPER_SHOT,
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SCRIPT_SOUND_WILLIE_CARD_SWIPE,
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SCRIPT_SOUND_MALE_AMBULANCE_OUCH,
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SCRIPT_SOUND_FEMALE_AMBULANCE_OUCH,
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SCRIPT_SOUND_BUILDING_BAR_1,
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SCRIPT_SOUND_BUILDING_BAR_2,
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SCRIPT_SOUND_BUILDING_BAR_3,
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SCRIPT_SOUND_BUILDING_BAR_4,
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SCRIPT_SOUND_BUILDING_BIKER_BAR,
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SCRIPT_SOUND_BUILDING_CHURCH,
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SCRIPT_SOUND_BUILDING_CLUB,
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SCRIPT_SOUND_BUILDING_CUBA_1,
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SCRIPT_SOUND_BUILDING_CUBA_2,
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SCRIPT_SOUND_BUILDING_VOODOO,
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SCRIPT_SOUND_BUILDING_MUSIC_SHOP,
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SCRIPT_SOUND_BUILDING_STRIPCLUB_1,
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SCRIPT_SOUND_BUILDING_STRIPCLUB_2,
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SCRIPT_SOUND_BUILDING_SUPERSWEEP,
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SCRIPT_SOUND_SEAPLANE_LOW_FUEL,
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SCRIPT_SOUND_NEW_BUILDING_BAR_1,
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SCRIPT_SOUND_NEW_BUILDING_BAR_2,
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SCRIPT_SOUND_NEW_BUILDING_BAR_3,
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SCRIPT_SOUND_NEW_BUILDING_BAR_4,
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SCRIPT_SOUND_NEW_BUILDING_MALIBU_1,
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SCRIPT_SOUND_NEW_BUILDING_MALIBU_2,
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SCRIPT_SOUND_NEW_BUILDING_MALIBU_3,
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SCRIPT_SOUND_NEW_BUILDING_STRIP_1,
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SCRIPT_SOUND_NEW_BUILDING_STRIP_2,
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SCRIPT_SOUND_NEW_BUILDING_STRIP_3,
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SCRIPT_SOUND_NEW_BUILDING_CHURCH,
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SCRIPT_SOUND_NEW_BUILDING_FAN_1,
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SCRIPT_SOUND_NEW_BUILDING_FAN_2,
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SCRIPT_SOUND_NEW_BUILDING_INSECT_1,
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SCRIPT_SOUND_NEW_BUILDING_INSECT_2,
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SCRIPT_SOUND_NEW_WATERFALL,
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SCRIPT_SOUND_BULLET_HIT_GROUND_1,
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SCRIPT_SOUND_BULLET_HIT_GROUND_2,
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SCRIPT_SOUND_BULLET_HIT_GROUND_3,
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SCRIPT_SOUND_BULLET_HIT_WATER, // no sound
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SCRIPT_SOUND_PAYPHONE_RINGING,
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SCRIPT_SOUND_GLASS_BREAK_L,
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SCRIPT_SOUND_GLASS_BREAK_S,
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SCRIPT_SOUND_GLASS_CRACK,
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SCRIPT_SOUND_GLASS_LIGHT_BREAK,
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SCRIPT_SOUND_BOX_DESTROYED_1,
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SCRIPT_SOUND_BOX_DESTROYED_2,
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SCRIPT_SOUND_METAL_COLLISION,
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SCRIPT_SOUND_TIRE_COLLISION,
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SCRIPT_SOUND_HIT_BALL,
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SCRIPT_SOUND_GUNSHELL_DROP,
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SCRIPT_SOUND_GUNSHELL_DROP_SOFT,
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SCRIPT_SOUND_TOTAL,
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SCRIPT_SOUND_INVALID,
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};
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