mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-27 13:43:44 +00:00
76 lines
1.7 KiB
C++
76 lines
1.7 KiB
C++
#pragma once
|
|
|
|
enum eLevelName {
|
|
LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel
|
|
LEVEL_GENERIC = 0,
|
|
LEVEL_BEACH,
|
|
LEVEL_MAINLAND,
|
|
|
|
NUM_LEVELS
|
|
};
|
|
|
|
enum eAreaName {
|
|
AREA_MAIN_MAP,
|
|
AREA_HOTEL,
|
|
AREA_MANSION,
|
|
AREA_BANK,
|
|
AREA_MALL,
|
|
AREA_STRIP_CLUB,
|
|
AREA_LAWYERS,
|
|
AREA_COFFEE_SHOP,
|
|
AREA_CONCERT_HALL,
|
|
AREA_STUDIO,
|
|
AREA_RIFLE_RANGE,
|
|
AREA_BIKER_BAR,
|
|
AREA_POLICE_STATION,
|
|
AREA_EVERYWHERE,
|
|
AREA_DIRT,
|
|
AREA_BLOOD,
|
|
AREA_OVALRING,
|
|
AREA_MALIBU_CLUB,
|
|
AREA_PRINT_WORKS
|
|
};
|
|
|
|
class CGame
|
|
{
|
|
public:
|
|
static eLevelName currLevel;
|
|
static int32 currArea;
|
|
static bool bDemoMode;
|
|
static bool nastyGame;
|
|
static bool frenchGame;
|
|
static bool germanGame;
|
|
#ifdef MORE_LANGUAGES
|
|
static bool russianGame;
|
|
static bool japaneseGame;
|
|
#endif
|
|
static bool noProstitutes;
|
|
static bool playingIntro;
|
|
static char aDatFile[32];
|
|
|
|
static bool InitialiseOnceBeforeRW(void);
|
|
static bool InitialiseRenderWare(void);
|
|
static void ShutdownRenderWare(void);
|
|
static bool InitialiseOnceAfterRW(void);
|
|
static void FinalShutdown(void);
|
|
static bool Initialise(const char *datFile);
|
|
static bool ShutDown(void);
|
|
static void ReInitGameObjectVariables(void);
|
|
static void ReloadIPLs(void);
|
|
static void ShutDownForRestart(void);
|
|
static void InitialiseWhenRestarting(void);
|
|
static void Process(void);
|
|
|
|
static void InitAfterFocusLoss(void);
|
|
|
|
static bool IsInInterior(void) { return currArea != AREA_MAIN_MAP; }
|
|
static bool CanSeeWaterFromCurrArea(void);
|
|
static bool CanSeeOutSideFromCurrArea(void);
|
|
|
|
// NB: these do something on PS2
|
|
static void TidyUpMemory(bool, bool);
|
|
static void DrasticTidyUpMemory(bool);
|
|
static void ProcessTidyUpMemory(void);
|
|
};
|
|
|
|
inline bool IsAreaVisible(int area) { return area == CGame::currArea || area == AREA_EVERYWHERE; }
|