mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-16 20:39:01 +00:00
458 lines
9.4 KiB
C++
458 lines
9.4 KiB
C++
#include "common.h"
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#include "Pools.h"
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#include "ModelIndices.h"
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#include "Timer.h"
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#include "World.h"
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#include "ZoneCull.h"
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#include "Darkel.h"
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#include "DMAudio.h"
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#include "CopPed.h"
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#include "Wanted.h"
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#include "General.h"
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int32 CWanted::MaximumWantedLevel = 6;
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int32 CWanted::nMaximumWantedLevel = 6400;
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void
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CWanted::Initialise()
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{
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m_nChaos = 0;
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m_nLastUpdateTime = 0;
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m_nLastWantedLevelChange = 0;
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m_CurrentCops = 0;
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m_MaxCops = 0;
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m_MaximumLawEnforcerVehicles = 0;
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m_RoadblockDensity = 0;
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m_bIgnoredByCops = false;
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m_bIgnoredByEveryone = false;
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m_bSwatRequired = false;
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m_bFbiRequired = false;
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m_bArmyRequired = false;
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m_fCrimeSensitivity = 1.0f;
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m_nWantedLevel = 0;
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m_CopsBeatingSuspect = 0;
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for (int i = 0; i < ARRAY_SIZE(m_pCops); i++)
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m_pCops[i] = nil;
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ClearQdCrimes();
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}
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bool
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CWanted::AreSwatRequired()
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{
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return m_nWantedLevel == 4 || m_bSwatRequired;
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}
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bool
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CWanted::AreFbiRequired()
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{
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return m_nWantedLevel == 5 || m_bFbiRequired;
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}
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bool
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CWanted::AreArmyRequired()
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{
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return m_nWantedLevel == 6 || m_bArmyRequired;
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}
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int32
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CWanted::NumOfHelisRequired()
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{
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if (m_bIgnoredByCops || m_bIgnoredByEveryone)
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return 0;
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switch (m_nWantedLevel) {
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case 3:
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case 4:
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return 1;
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case 5:
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case 6:
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return 2;
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default:
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return 0;
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}
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}
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void
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CWanted::SetWantedLevel(int32 level)
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{
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if (level > MaximumWantedLevel)
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level = MaximumWantedLevel;
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ClearQdCrimes();
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switch (level) {
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case 0:
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m_nChaos = 0;
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break;
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case 1:
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m_nChaos = 60;
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break;
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case 2:
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m_nChaos = 220;
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break;
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case 3:
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m_nChaos = 420;
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break;
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case 4:
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m_nChaos = 820;
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break;
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case 5:
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m_nChaos = 1620;
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break;
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case 6:
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m_nChaos = 3220;
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break;
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default:
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break;
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}
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UpdateWantedLevel();
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}
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void
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CWanted::SetWantedLevelNoDrop(int32 level)
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{
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if (level > m_nWantedLevel)
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SetWantedLevel(level);
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}
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void
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CWanted::SetMaximumWantedLevel(int32 level)
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{
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switch(level){
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case 0:
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nMaximumWantedLevel = 0;
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MaximumWantedLevel = 0;
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break;
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case 1:
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nMaximumWantedLevel = 120;
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MaximumWantedLevel = 1;
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break;
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case 2:
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nMaximumWantedLevel = 300;
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MaximumWantedLevel = 2;
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break;
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case 3:
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nMaximumWantedLevel = 600;
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MaximumWantedLevel = 3;
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break;
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case 4:
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nMaximumWantedLevel = 1200;
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MaximumWantedLevel = 4;
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break;
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case 5:
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nMaximumWantedLevel = 2400;
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MaximumWantedLevel = 5;
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break;
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case 6:
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nMaximumWantedLevel = 4800;
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MaximumWantedLevel = 6;
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break;
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}
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}
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void
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CWanted::RegisterCrime(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare)
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{
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AddCrimeToQ(type, id, coors, false, policeDoesntCare);
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}
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void
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CWanted::RegisterCrime_Immediately(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare)
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{
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if(!AddCrimeToQ(type, id, coors, false, policeDoesntCare))
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ReportCrimeNow(type, coors, policeDoesntCare);
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}
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void
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CWanted::ClearQdCrimes()
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{
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for (int i = 0; i < 16; i++)
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m_aCrimes[i].m_nType = CRIME_NONE;
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}
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// returns whether the crime had been reported already
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bool
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CWanted::AddCrimeToQ(eCrimeType type, int32 id, const CVector &coors, bool reported, bool policeDoesntCare)
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{
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int i;
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for(i = 0; i < 16; i++)
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if(m_aCrimes[i].m_nType == type && m_aCrimes[i].m_nId == id){
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if(m_aCrimes[i].m_bReported)
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return true;
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if(reported)
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m_aCrimes[i].m_bReported = reported;
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return false;
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}
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for(i = 0; i < 16; i++)
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if(m_aCrimes[i].m_nType == CRIME_NONE)
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break;
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if(i < 16){
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m_aCrimes[i].m_nType = type;
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m_aCrimes[i].m_nId = id;
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m_aCrimes[i].m_vecPosn = coors;
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m_aCrimes[i].m_nTime = CTimer::GetTimeInMilliseconds();
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m_aCrimes[i].m_bReported = reported;
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m_aCrimes[i].m_bPoliceDoesntCare = policeDoesntCare;
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}
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return false;
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}
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void
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CWanted::ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesntCare)
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{
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float sensitivity, chaos;
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int wantedLevelDrop;
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if(CDarkel::FrenzyOnGoing())
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sensitivity = m_fCrimeSensitivity*0.3f;
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else
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sensitivity = m_fCrimeSensitivity;
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wantedLevelDrop = min(CCullZones::GetWantedLevelDrop(), 100);
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chaos = (1.0f - wantedLevelDrop/100.0f) * sensitivity;
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if (policeDoesntCare)
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chaos *= 0.333f;
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switch(type){
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case CRIME_POSSESSION_GUN:
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break;
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case CRIME_HIT_PED:
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m_nChaos += 5.0f*chaos;
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break;
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case CRIME_HIT_COP:
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m_nChaos += 45.0f*chaos;
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break;
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case CRIME_SHOOT_PED:
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m_nChaos += 30.0f*chaos;
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break;
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case CRIME_SHOOT_COP:
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m_nChaos += 80.0f*chaos;
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break;
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case CRIME_STEAL_CAR:
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m_nChaos += 15.0f*chaos;
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break;
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case CRIME_RUN_REDLIGHT:
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m_nChaos += 10.0f*chaos;
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break;
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case CRIME_RECKLESS_DRIVING:
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m_nChaos += 5.0f*chaos;
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break;
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case CRIME_SPEEDING:
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m_nChaos += 5.0f*chaos;
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break;
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case CRIME_RUNOVER_PED:
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m_nChaos += 18.0f*chaos;
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break;
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case CRIME_RUNOVER_COP:
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m_nChaos += 80.0f*chaos;
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break;
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case CRIME_SHOOT_HELI:
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m_nChaos += 400.0f*chaos;
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break;
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case CRIME_PED_BURNED:
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m_nChaos += 20.0f*chaos;
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break;
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case CRIME_COP_BURNED:
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m_nChaos += 80.0f*chaos;
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break;
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case CRIME_VEHICLE_BURNED:
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m_nChaos += 20.0f*chaos;
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break;
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case CRIME_DESTROYED_CESSNA:
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m_nChaos += 500.0f*chaos;
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break;
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default:
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// Error("Undefined crime type, RegisterCrime, Crime.cpp"); // different file for some reason
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Error("Undefined crime type, RegisterCrime, Wanted.cpp");
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}
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DMAudio.ReportCrime(type, coors);
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UpdateWantedLevel();
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}
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void
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CWanted::UpdateWantedLevel()
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{
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int32 CurrWantedLevel = m_nWantedLevel;
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if (m_nChaos > nMaximumWantedLevel)
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m_nChaos = nMaximumWantedLevel;
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if (m_nChaos >= 0 && m_nChaos < 40) {
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m_nWantedLevel = 0;
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m_MaximumLawEnforcerVehicles = 0;
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m_MaxCops = 0;
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m_RoadblockDensity = 0;
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}
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else if (m_nChaos >= 40 && m_nChaos < 200) {
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m_nWantedLevel = 1;
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m_MaximumLawEnforcerVehicles = 1;
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m_MaxCops = 1;
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m_RoadblockDensity = 0;
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}
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else if (m_nChaos >= 200 && m_nChaos < 400) {
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m_nWantedLevel = 2;
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m_MaximumLawEnforcerVehicles = 2;
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m_MaxCops = 3;
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m_RoadblockDensity = 0;
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}
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else if (m_nChaos >= 400 && m_nChaos < 800) {
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m_nWantedLevel = 3;
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m_MaximumLawEnforcerVehicles = 2;
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m_MaxCops = 4;
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m_RoadblockDensity = 4;
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}
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else if (m_nChaos >= 800 && m_nChaos < 1600) {
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m_nWantedLevel = 4;
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m_MaximumLawEnforcerVehicles = 2;
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m_MaxCops = 6;
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m_RoadblockDensity = 8;
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}
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else if (m_nChaos >= 1600 && m_nChaos < 3200) {
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m_nWantedLevel = 5;
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m_MaximumLawEnforcerVehicles = 3;
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m_MaxCops = 8;
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m_RoadblockDensity = 10;
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}
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else if (m_nChaos >= 3200) {
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m_nWantedLevel = 6;
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m_MaximumLawEnforcerVehicles = 3;
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m_MaxCops = 10;
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m_RoadblockDensity = 12;
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}
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if (CurrWantedLevel != m_nWantedLevel)
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m_nLastWantedLevelChange = CTimer::GetTimeInMilliseconds();
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}
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int32
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CWanted::WorkOutPolicePresence(CVector posn, float radius)
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{
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int i;
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CPed *ped;
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CVehicle *vehicle;
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int numPolice = 0;
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i = CPools::GetPedPool()->GetSize();
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while(--i >= 0){
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ped = CPools::GetPedPool()->GetSlot(i);
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if(ped &&
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IsPolicePedModel(ped->GetModelIndex()) &&
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(posn - ped->GetPosition()).Magnitude() < radius)
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numPolice++;
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}
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i = CPools::GetVehiclePool()->GetSize();
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while(--i >= 0){
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vehicle = CPools::GetVehiclePool()->GetSlot(i);
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if(vehicle &&
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vehicle->bIsLawEnforcer &&
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IsPoliceVehicleModel(vehicle->GetModelIndex()) &&
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vehicle != FindPlayerVehicle() &&
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vehicle->m_status != STATUS_ABANDONED && vehicle->m_status != STATUS_WRECKED &&
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(posn - vehicle->GetPosition()).Magnitude() < radius)
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numPolice++;
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}
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return numPolice;
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}
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void
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CWanted::Update(void)
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{
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if (CTimer::GetTimeInMilliseconds() - m_nLastUpdateTime > 1000) {
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if (m_nWantedLevel > 1) {
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m_nLastUpdateTime = CTimer::GetTimeInMilliseconds();
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} else {
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float radius = 18.0f;
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CVector playerPos = FindPlayerCoors();
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if (WorkOutPolicePresence(playerPos, radius) == 0) {
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m_nLastUpdateTime = CTimer::GetTimeInMilliseconds();
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m_nChaos = max(0, m_nChaos - 1);
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UpdateWantedLevel();
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}
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}
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UpdateCrimesQ();
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bool orderMessedUp = false;
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int currCopNum = 0;
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bool foundEmptySlot = false;
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for (int i = 0; i < ARRAY_SIZE(m_pCops); i++) {
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if (m_pCops[i]) {
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++currCopNum;
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if (foundEmptySlot)
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orderMessedUp = true;
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} else {
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foundEmptySlot = true;
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}
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}
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if (currCopNum != m_CurrentCops) {
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printf("CopPursuit total messed up: re-setting\n");
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m_CurrentCops = currCopNum;
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}
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if (orderMessedUp) {
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printf("CopPursuit pointer list messed up: re-sorting\n");
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bool fixed = true;
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for (int i = 0; i < ARRAY_SIZE(m_pCops); i++) {
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if (!m_pCops[i]) {
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for (int j = i; j < ARRAY_SIZE(m_pCops); j++) {
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if (m_pCops[j]) {
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m_pCops[i] = m_pCops[j];
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m_pCops[j] = nil;
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fixed = false;
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break;
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}
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}
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if (fixed)
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break;
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}
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}
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}
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}
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}
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void
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CWanted::ResetPolicePursuit(void)
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{
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for(int i = 0; i < ARRAY_SIZE(m_pCops); i++) {
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CCopPed *cop = m_pCops[i];
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if (!cop)
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continue;
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cop->m_bIsInPursuit = false;
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cop->m_objective = OBJECTIVE_NONE;
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cop->m_prevObjective = OBJECTIVE_NONE;
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cop->m_nLastPedState = PED_NONE;
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if (!cop->DyingOrDead()) {
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cop->SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f));
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}
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m_pCops[i] = nil;
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}
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m_CurrentCops = 0;
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}
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void
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CWanted::Reset(void)
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{
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ResetPolicePursuit();
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Initialise();
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}
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void
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CWanted::UpdateCrimesQ(void)
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{
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for(int i = 0; i < ARRAY_SIZE(m_aCrimes); i++) {
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CCrimeBeingQd &crime = m_aCrimes[i];
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if (crime.m_nType != CRIME_NONE) {
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if (CTimer::GetTimeInMilliseconds() > crime.m_nTime + 500 && !crime.m_bReported) {
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ReportCrimeNow(crime.m_nType, crime.m_vecPosn, crime.m_bPoliceDoesntCare);
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crime.m_bReported = true;
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}
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if (CTimer::GetTimeInMilliseconds() > crime.m_nTime + 10000)
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crime.m_nType = CRIME_NONE;
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}
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}
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}
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