.. |
AutoPilot.cpp
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uint8 enums fixed
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2020-12-07 01:59:17 +01:00 |
AutoPilot.h
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uint8 enums fixed
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2020-12-07 01:59:17 +01:00 |
Bridge.cpp
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Control updates
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2020-10-11 12:56:33 +03:00 |
Bridge.h
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Some refs removed, little fixes and teleport
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2020-04-16 22:19:56 +03:00 |
CarAI.cpp
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more stuff
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2021-01-08 12:41:39 +03:00 |
CarAI.h
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uint8 enums fixed
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2020-12-07 01:59:17 +01:00 |
CarCtrl.cpp
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Merge branch 'miami' into lcs
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2021-01-12 12:55:07 +02:00 |
CarCtrl.h
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lcs car ctrl 2
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2020-11-16 22:20:56 +03:00 |
Curves.cpp
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comments
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2020-05-24 13:48:17 +03:00 |
Curves.h
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CCarCtrl::GenerateOneRandomVehicle!
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2019-08-07 00:32:19 +03:00 |
Darkel.cpp
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merge master to miami
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2021-01-01 14:53:20 +03:00 |
Darkel.h
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Control updates
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2020-10-11 12:56:33 +03:00 |
GameLogic.cpp
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first commit for LCS
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2021-01-08 01:41:40 +01:00 |
GameLogic.h
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game logic
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2020-05-31 20:59:01 +03:00 |
Garages.cpp
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more script
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2021-01-09 17:35:27 +03:00 |
Garages.h
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minor refactoring
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2021-01-07 18:30:35 +03:00 |
NameGrid.cpp
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Add some TODO stubs for unused code to be reversed
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2020-11-23 18:59:50 +02:00 |
NameGrid.h
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Add some TODO stubs for unused code to be reversed
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2020-11-23 18:59:50 +02:00 |
OnscreenTimer.cpp
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Hud, Fire, OnscreenBlaBla
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2020-10-12 06:42:54 +03:00 |
OnscreenTimer.h
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Hud, Fire, OnscreenBlaBla
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2020-10-12 06:42:54 +03:00 |
PathFind.cpp
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garages revision + some fixes
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2020-12-06 19:30:51 +03:00 |
PathFind.h
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Control updates
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2020-10-11 12:56:33 +03:00 |
Phones.cpp
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little fixes
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2021-01-08 13:51:42 +01:00 |
Phones.h
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Restored beta police system(disabled), fixes from miami, debug info for CFO crash (#639)
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2020-07-01 15:28:43 +03:00 |
Pickups.cpp
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fix pickup coronas
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2021-01-10 22:24:21 +03:00 |
Pickups.h
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uint8 enums fixed
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2020-12-07 01:59:17 +01:00 |
PowerPoints.cpp
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normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
PowerPoints.h
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normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
Record.cpp
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fixed review stuff
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2020-12-19 14:33:22 +03:00 |
Record.h
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Fixes
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2020-12-08 03:29:08 +02:00 |
Remote.cpp
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Fix
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2020-08-24 23:01:51 +03:00 |
Remote.h
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Fix
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2020-08-24 23:01:51 +03:00 |
Replay.cpp
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Disable water creatures
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2021-01-08 18:26:35 +02:00 |
Replay.h
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fixed some replay bugs
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2020-12-12 23:05:12 +03:00 |
Restart.cpp
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one more fix
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2020-11-22 23:13:43 +02:00 |
Restart.h
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rem refs
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2020-04-17 08:54:14 +03:00 |
RoadBlocks.cpp
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CPed::SetWeaponLockOnTarget
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2020-12-14 09:47:07 +02:00 |
RoadBlocks.h
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roadblocks
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2020-05-30 20:08:31 +03:00 |
SceneEdit.cpp
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moved new renderer
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2021-01-09 18:22:09 +01:00 |
SceneEdit.h
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added GTA_SCENE_EDIT
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2020-12-02 02:34:51 +03:00 |
Script.cpp
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script3.cpp
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2021-01-12 00:42:11 +03:00 |
Script.h
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script file 1 done (hopefully)
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2021-01-10 22:58:06 +03:00 |
Script2.cpp
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500-599
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2021-01-11 17:14:56 +03:00 |
Script3.cpp
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Merge pull request #948 from Sergeanur/lcsPR/CutsceneMgr
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2021-01-12 13:22:44 +02:00 |
Script4.cpp
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big oof
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2021-01-12 20:56:49 +03:00 |
Script5.cpp
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Merge pull request #948 from Sergeanur/lcsPR/CutsceneMgr
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2021-01-12 13:22:44 +02:00 |
Script6.cpp
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script
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2021-01-09 20:33:21 +03:00 |
Script7.cpp
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CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit
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2021-01-11 19:53:15 +02:00 |
Script8.cpp
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PLAY_ANNOUNCEMENT
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2021-01-11 23:55:45 +02:00 |
ScriptCommands.h
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more script
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2021-01-09 17:35:27 +03:00 |
SetPieces.cpp
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CVarConsole
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2021-01-02 13:32:25 +02:00 |
SetPieces.h
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uint8 enums fixed
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2020-12-07 01:59:17 +01:00 |
TrafficLights.cpp
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fix
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2020-10-11 18:14:35 +03:00 |
TrafficLights.h
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Control updates
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2020-10-11 12:56:33 +03:00 |