mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 13:18:59 +00:00
117 lines
2.6 KiB
C++
117 lines
2.6 KiB
C++
#include "common.h"
|
|
|
|
#include "Timer.h"
|
|
#include "Pad.h"
|
|
#include "Clock.h"
|
|
#include "Stats.h"
|
|
|
|
_TODO("gbFastTime");
|
|
bool gbFastTime;
|
|
|
|
uint8 CClock::ms_nGameClockHours;
|
|
uint8 CClock::ms_nGameClockMinutes;
|
|
uint16 CClock::ms_nGameClockSeconds;
|
|
uint8 CClock::ms_Stored_nGameClockHours;
|
|
uint8 CClock::ms_Stored_nGameClockMinutes;
|
|
uint16 CClock::ms_Stored_nGameClockSeconds;
|
|
uint32 CClock::ms_nMillisecondsPerGameMinute;
|
|
uint32 CClock::ms_nLastClockTick;
|
|
bool CClock::ms_bClockHasBeenStored;
|
|
|
|
void
|
|
CClock::Initialise(uint32 scale)
|
|
{
|
|
debug("Initialising CClock...\n");
|
|
ms_nGameClockHours = 12;
|
|
ms_nGameClockMinutes = 0;
|
|
ms_nGameClockSeconds = 0;
|
|
ms_nMillisecondsPerGameMinute = scale;
|
|
ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
|
|
ms_bClockHasBeenStored = false;
|
|
debug("CClock ready\n");
|
|
}
|
|
|
|
void
|
|
CClock::Update(void)
|
|
{
|
|
if(CPad::GetPad(1)->GetRightShoulder1())
|
|
{
|
|
ms_nGameClockMinutes += 8;
|
|
ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
|
|
|
|
if(ms_nGameClockMinutes >= 60)
|
|
{
|
|
ms_nGameClockHours++;
|
|
ms_nGameClockMinutes = 0;
|
|
if(ms_nGameClockHours >= 24)
|
|
ms_nGameClockHours = 0;
|
|
}
|
|
|
|
}
|
|
else if(CTimer::GetTimeInMilliseconds() - ms_nLastClockTick > ms_nMillisecondsPerGameMinute || gbFastTime)
|
|
{
|
|
ms_nGameClockMinutes++;
|
|
ms_nLastClockTick += ms_nMillisecondsPerGameMinute;
|
|
|
|
if ( gbFastTime )
|
|
ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
|
|
|
|
if(ms_nGameClockMinutes >= 60)
|
|
{
|
|
ms_nGameClockHours++;
|
|
ms_nGameClockMinutes = 0;
|
|
if(ms_nGameClockHours >= 24)
|
|
{
|
|
CStats::DaysPassed++;
|
|
ms_nGameClockHours = 0;
|
|
}
|
|
}
|
|
}
|
|
ms_nGameClockSeconds = 60 * (CTimer::GetTimeInMilliseconds() - ms_nLastClockTick) / ms_nMillisecondsPerGameMinute;
|
|
}
|
|
|
|
void
|
|
CClock::SetGameClock(uint8 h, uint8 m)
|
|
{
|
|
ms_nGameClockHours = h;
|
|
ms_nGameClockMinutes = m;
|
|
ms_nGameClockSeconds = 0;
|
|
ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
|
|
}
|
|
|
|
int32
|
|
CClock::GetGameClockMinutesUntil(uint8 h, uint8 m)
|
|
{
|
|
int32 now, then;
|
|
now = ms_nGameClockHours*60 + ms_nGameClockMinutes;
|
|
then = h*60 + m;
|
|
if(then < now)
|
|
then += 24*60;
|
|
return then-now;
|
|
}
|
|
|
|
bool
|
|
CClock::GetIsTimeInRange(uint8 h1, uint8 h2)
|
|
{
|
|
if(h1 > h2)
|
|
return ms_nGameClockHours >= h1 || ms_nGameClockHours < h2;
|
|
else
|
|
return ms_nGameClockHours >= h1 && ms_nGameClockHours < h2;
|
|
}
|
|
|
|
void
|
|
CClock::StoreClock(void)
|
|
{
|
|
ms_Stored_nGameClockHours = ms_nGameClockHours;
|
|
ms_Stored_nGameClockMinutes = ms_nGameClockMinutes;
|
|
ms_Stored_nGameClockSeconds = ms_nGameClockSeconds;
|
|
ms_bClockHasBeenStored = true;
|
|
}
|
|
|
|
void
|
|
CClock::RestoreClock(void)
|
|
{
|
|
ms_nGameClockHours = ms_Stored_nGameClockHours;
|
|
ms_nGameClockMinutes = ms_Stored_nGameClockMinutes;
|
|
ms_nGameClockSeconds = ms_Stored_nGameClockSeconds;
|
|
}
|