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57 lines
2.1 KiB
C++
57 lines
2.1 KiB
C++
#pragma once
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#include "CutsceneObject.h"
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#define CUTSCENENAMESIZE 8
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class CDirectory;
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class CAnimBlendAssocGroup;
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class CCutsceneHead;
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class CCutsceneMgr
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{
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static bool ms_running;
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static CCutsceneObject *ms_pCutsceneObjects[NUMCUTSCENEOBJECTS];
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static int32 ms_numCutsceneObjs;
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static bool ms_loaded;
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static bool ms_animLoaded;
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static bool ms_useLodMultiplier;
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static bool ms_camLoaded;
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static char ms_cutsceneName[CUTSCENENAMESIZE];
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static char ms_uncompressedAnims[8][32];
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static uint32 ms_numUncompressedAnims;
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static CAnimBlendAssocGroup ms_cutsceneAssociations;
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static CVector ms_cutsceneOffset;
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static float ms_cutsceneTimer;
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static bool ms_wasCutsceneSkipped;
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static bool ms_cutsceneProcessing;
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public:
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static CDirectory *ms_pCutsceneDir;
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static uint32 ms_cutsceneLoadStatus;
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static void StartCutsceneProcessing() { ms_cutsceneProcessing = true; }
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static bool IsRunning(void) { return ms_running; }
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static bool HasLoaded(void) { return ms_loaded; }
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static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
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static bool WasCutsceneSkipped(void) { return ms_wasCutsceneSkipped; }
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static bool UseLodMultiplier(void) { return ms_useLodMultiplier; }
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static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; }
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static int GetCutsceneTimeInMilleseconds(void) { return 1000.0f * ms_cutsceneTimer; }
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static char *GetCutsceneName(void) { return ms_cutsceneName; }
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static void SetCutsceneOffset(const CVector& vec) { ms_cutsceneOffset = vec; }
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static bool HasCutsceneFinished(void);
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static void Initialise(void);
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static void Shutdown(void);
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static void LoadCutsceneData(const char *szCutsceneName);
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static void FinishCutscene(void);
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static void SetupCutsceneToStart(void);
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static void SetCutsceneAnim(const char *animName, CObject *pObject);
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static void SetCutsceneAnimToLoop(const char *animName);
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static CCutsceneHead *AddCutsceneHead(CObject *pObject, int modelId);
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static CCutsceneObject *CreateCutsceneObject(int modelId);
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static void DeleteCutsceneData(void);
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static void LoadAnimationUncompressed(char const*);
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static void Update(void);
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};
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