mirror of
https://github.com/GTAmodding/re3.git
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153 lines
No EOL
3.8 KiB
C++
153 lines
No EOL
3.8 KiB
C++
#pragma once
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enum
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{
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SCRSOUND_TEST_1,
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_SCRSOUND_UNK_1,
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_SCRSOUND_UNK_2,
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_SCRSOUND_UNK_3,
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_SCRSOUND_CLUB_1_S,
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_SCRSOUND_CLUB_1_L,
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_SCRSOUND_CLUB_2_S,
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_SCRSOUND_CLUB_2_L,
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_SCRSOUND_CLUB_3_S,
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_SCRSOUND_CLUB_3_L,
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_SCRSOUND_CLUB_4_S,
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_SCRSOUND_CLUB_4_L,
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_SCRSOUND_CLUB_5_S,
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_SCRSOUND_CLUB_5_L,
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_SCRSOUND_CLUB_6_S,
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_SCRSOUND_CLUB_6_L,
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_SCRSOUND_CLUB_7_S,
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_SCRSOUND_CLUB_7_L,
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_SCRSOUND_CLUB_8_S,
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_SCRSOUND_CLUB_8_L,
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_SCRSOUND_CLUB_9_S,
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_SCRSOUND_CLUB_9_L,
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_SCRSOUND_CLUB_10_S,
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_SCRSOUND_CLUB_10_L,
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_SCRSOUND_CLUB_11_S,
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_SCRSOUND_CLUB_11_L,
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_SCRSOUND_CLUB_12_S,
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_SCRSOUND_CLUB_12_L,
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_SCRSOUND_CLUB_RAGGA_S,
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_SCRSOUND_CLUB_RAGGA_L,
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SCRSOUND_STRIP_CLUB_LOOP_1_S,
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_SCRSOUND_STRIP_CLUB_LOOP_1_L,
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SCRSOUND_STRIP_CLUB_LOOP_2_S,
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_SCRSOUND_STRIP_CLUB_LOOP_2_L,
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_SCRSOUND_SFX_WORKSHOP_1,
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_SCRSOUND_SFX_WORKSHOP_2,
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_SCRSOUND_SAWMILL_LOOP_S,
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SCRSOUND_SAWMILL_LOOP_L,
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_SCRSOUND_DOG_FOOD_FACTORY_S,
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_SCRSOUND_DOG_FOOD_FACTORY_L,
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_SCRSOUND_LAUNDERETTE_1,
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_SCRSOUND_LAUNDERETTE_2,
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_SCRSOUND_RESTAURANT_CHINATOWN_S,
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_SCRSOUND_RESTAURANT_CHINATOWN_L,
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_SCRSOUND_RESTAURANT_ITALY_S,
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_SCRSOUND_RESTAURANT_ITALY_L,
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_SCRSOUND_RESTAURANT_GENERIC_1_S,
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_SCRSOUND_RESTAURANT_GENERIC_1_L,
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_SCRSOUND_RESTAURANT_GENERIC_2_S,
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_SCRSOUND_RESTAURANT_GENERIC_2_L,
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_SCRSOUND_AIRPORT_ANNOUNCEMENT_S,
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_SCRSOUND_AIRPORT_ANNOUNCEMENT_L,
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_SCRSOUND_SHOP_LOOP_1,
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_SCRSOUND_SHOP_LOOP_2,
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_SCRSOUND_CINEMA_S,
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_SCRSOUND_CINEMA_L,
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_SCRSOUND_DOCKS_FOGHORN_S,
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_SCRSOUND_DOCKS_FOGHORN_L,
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_SCRSOUND_HOME_S,
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_SCRSOUND_HOME_L,
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_SCRSOUND_PIANO_BAR,
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_SCRSOUND_CLUB,
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SCRSOUND_PORN_CINEMA_1_S,
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_SCRSOUND_PORN_CINEMA_1_L,
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SCRSOUND_PORN_CINEMA_2_S,
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_SCRSOUND_PORN_CINEMA_2_L,
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SCRSOUND_PORN_CINEMA_3_S,
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_SCRSOUND_PORN_CINEMA_3_L,
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_SCRSOUND_BANK_ALARM_LOOP_S,
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SCRSOUND_BANK_ALARM_LOOP_L,
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_SCRSOUND_POLICE_BALL_LOOP_S,
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SCRSOUND_POLICE_BALL_LOOP_L,
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_SCRSOUND_RAVE_LOOP_INDUSTRIAL_S,
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SCRSOUND_RAVE_LOOP_INDUSTRIAL_L,
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_SCRSOUND_UNK_74,
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_SCRSOUND_UNK_75,
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_SCRSOUND_POLICE_CELL_BEATING_LOOP_S,
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SCRSOUND_POLICE_CELL_BEATING_LOOP_L,
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SCRSOUND_INJURED_PED_MALE_OUCH_S,
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SCRSOUND_INJURED_PED_MALE_OUCH_L,
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SCRSOUND_INJURED_PED_FEMALE_OUCH_S,
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SCRSOUND_INJURED_PED_FEMALE_OUCH_L,
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SCRSOUND_EVIDENCE_PICKUP,
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SCRSOUND_UNLOAD_GOLD,
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_SCRSOUND_RAVE_INDUSTRIAL_S,
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_SCRSOUND_RAVE_INDUSTRIAL_L,
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_SCRSOUND_RAVE_COMMERCIAL_S,
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_SCRSOUND_RAVE_COMMERCIAL_L,
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_SCRSOUND_RAVE_SUBURBAN_S,
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_SCRSOUND_RAVE_SUBURBAN_L,
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_SCRSOUND_GROAN_S,
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_SCRSOUND_GROAN_L,
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SCRSOUND_GATE_START_CLUNK,
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SCRSOUND_GATE_STOP_CLUNK,
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SCRSOUND_PART_MISSION_COMPLETE,
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SCRSOUND_CHUNKY_RUN_SHOUT,
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SCRSOUND_SECURITY_GUARD_RUN_AWAY_SHOUT,
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SCRSOUND_RACE_START_1,
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SCRSOUND_RACE_START_2,
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SCRSOUND_RACE_START_3,
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SCRSOUND_RACE_START_GO,
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SCRSOUND_SWAT_PED_SHOUT,
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SCRSOUND_PRETEND_FIRE_LOOP,
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SCRSOUND_AMMUNATION_CHAT_1,
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SCRSOUND_AMMUNATION_CHAT_2,
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SCRSOUND_AMMUNATION_CHAT_3,
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_SCRSOUND_BULLET_WALL_1,
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_SCRSOUND_BULLET_WALL_2,
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_SCRSOUND_BULLET_WALL_3,
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_SCRSOUND_UNK_109,
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_SCRSOUND_GLASSFX2_1,
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_SCRSOUND_GLASSFX2_2,
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_SCRSOUND_PHONE_RING,
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_SCRSOUND_UNK_113,
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_SCRSOUND_GLASS_SMASH_1,
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_SCRSOUND_GLASS_SMASH_2,
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_SCRSOUND_GLASS_CRACK,
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_SCRSOUND_GLASS_SHARD,
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_SCRSOUND_WOODEN_BOX_SMASH,
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_SCRSOUND_CARDBOARD_BOX_SMASH,
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_SCRSOUND_COL_CAR,
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_SCRSOUND_TYRE_BUMP,
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_SCRSOUND_BULLET_SHELL_HIT_GROUND_1,
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_SCRSOUND_BULLET_SHELL_HIT_GROUND_2,
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TOTAL_SCRSOUNDS,
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SCRSOUND_INVALID
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};
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class cAudioScriptObject
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{
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public:
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int16 AudioId;
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CVector Posn;
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int32 AudioEntity;
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void Reset(); /// ok
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static void* operator new(size_t);
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static void* operator new(size_t, int);
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static void operator delete(void*, size_t);
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static void operator delete(void*, int);
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static void LoadAllAudioScriptObjects(uint8 *buf, uint32 size);
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static void SaveAllAudioScriptObjects(uint8 *buf, uint32 *size);
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};
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static_assert(sizeof(cAudioScriptObject) == 20, "cAudioScriptObject: error");
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extern void PlayOneShotScriptObject(uint8 id, CVector const &pos); |