No description
Find a file
2020-11-05 17:46:28 +02:00
.github/workflows
.vscode .vscode/settings: fix include path 2020-10-09 02:01:53 -04:00
gamefiles/data New gxt lines 2020-10-01 15:10:16 +03:00
sdk
src RwRenderStateGet 2020-11-05 17:46:28 +02:00
utils/gxt Merge branch 'master' into miami 2020-08-19 23:34:33 +03:00
vendor overflow fix 2020-11-01 13:55:29 +03:00
.appveyor.yml Upload to bintray when creating tags 2020-10-25 12:15:16 +01:00
.gitattributes Add .gitattributes for better language stats 2020-09-23 16:09:46 +03:00
.gitignore vehicle audio(first part) and temp fix for openAL 2020-09-13 21:45:42 +03:00
.gitmodules
.travis.yml macOS support; thanks to @MrYadro 2020-10-08 17:51:43 +03:00
CODING_STYLE.md Separate Coding Style out into its own Document, and mention it from the Readme. 2020-09-30 06:54:57 -04:00
premake-vs2015.cmd
premake-vs2017.cmd
premake-vs2019.cmd
premake5.exe
premake5.lua Merge pull request #795 from withmorten/master 2020-11-05 16:38:02 +02:00
premake5Linux
README.md Merge remote-tracking branch 'origin/master' into miami 2020-10-11 01:18:08 +03:00

re3

Build status

Platform Debug Release
Windows Direct3D9 Download Download
Windows OpenGL3.3 Download Download

Intro

The aim of this project is to reverse GTA III for PC by replacing parts of the game one by one such that we have a working game at all times.

How can I try it?

  • re3 requires game assets to work, so you must own a copy of GTA III.
  • Build re3 or download it from one of the above links (Debug or Release).
  • (Optional) If you want to use optional features like Russian language or menu map, copy the files in /gamefiles folder to your game root folder.
  • Move re3.exe to GTA 3 directory and run it.

Preparing the environment for building

  • Clone the repo using the argument --recursive.
  • Point GTA_III_RE_DIR environment variable to GTA3 root folder.
  • Run premake
    • On Windows: one of the premake-vsXXXX.cmd variants on root folder
    • On Linux: proceed to Building on Linux.
  • There are various settings at the very bottom of config.h, you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
  • If you use 64-bit D3D9: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)

If you choose OpenAL on Windows You must read Running OpenAL build on Windows.

Did you notice librw? re3 uses completely homebrew RenderWare-replacement rendering engine; librw. librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw.

Contributing

Please read the Coding Style Document

Unreversed / incomplete classes (at least the ones we know)

The following classes have only unused or practically unused code left:

CCullZone - only mobile stuff
CCullZones - only mobile stuff