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45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
#pragma once
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#include "CutsceneObject.h"
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class CDirectory;
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class CAnimBlendAssocGroup;
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class CCutsceneHead;
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class CCutsceneMgr
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{
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static bool &ms_running;
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static bool &ms_cutsceneProcessing;
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static CCutsceneObject *(&ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS];
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static int32 &ms_numCutsceneObjs;
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static bool &ms_loaded;
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static bool &ms_animLoaded;
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static bool &ms_useLodMultiplier;
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static char(&ms_cutsceneName)[8];
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static CAnimBlendAssocGroup &ms_cutsceneAssociations;
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static CVector &ms_cutsceneOffset;
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static float &ms_cutsceneTimer;
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public:
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static CDirectory *&ms_pCutsceneDir;
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static uint32 &ms_cutsceneLoadStatus;
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static bool IsRunning(void) { return ms_running; }
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static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
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static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; }
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static int GetCutsceneTimeInMilleseconds(void) { return 1000.0f * ms_cutsceneTimer; }
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static char *GetCutsceneName(void) { return ms_cutsceneName; }
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static bool HasCutsceneFinished(void);
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static void Initialise(void);
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static void Shutdown(void);
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static void LoadCutsceneData(const char *szCutsceneName);
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static void FinishCutscene(void);
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static void SetHeadAnim(const char *animName, CObject *pObject);
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static void SetupCutsceneToStart(void);
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static void SetCutsceneAnim(const char *animName, CObject *pObject);
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static CCutsceneHead *AddCutsceneHead(CObject *pObject, int modelId);
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static CCutsceneObject *CreateCutsceneObject(int modelId);
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static void DeleteCutsceneData(void);
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static void Update(void);
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};
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