re3/src/weapons/ShotInfo.h
2020-03-29 19:02:26 +03:00

23 lines
408 B
C++

#pragma once
class CEntity;
enum eWeaponType;
class CShotInfo
{
public:
eWeaponType m_weapon;
CVector m_startPos;
CVector m_areaAffected;
float m_radius;
CEntity *m_sourceEntity;
float m_timeout;
bool m_inUse;
static float ms_afRandTable[20];
static void Initialise(void);
static bool AddShot(CEntity*, eWeaponType, CVector, CVector);
static void Shutdown(void);
static void Update(void);
};